JET COMBAT SIM.
FILE INFORMATION
FILENAME(S): JET COMBAT SIM.
FILE TYPE(S): SEQ
FILE SIZE: 18K
FIRST SEEN: 2025-11-30 18:12:25
APPEARS ON: 1 disk(s)
FILE HASH
e94a1876c1571129bca1ea1df76b9648b96d929a6c64e119f394398f9dd1759f
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | JET COMBAT SIM. | SEQ | Sailor, Ganheden | 22 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 20 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | ***********| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000030: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000040: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 0D 20 |**************. | 00000050: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000060: 20 20 20 20 20 20 20 20 20 20 20 20 C4 CF C3 D3 | ....| 00000070: 20 42 59 20 3A 20 C4 CF C3 27 D3 20 27 D2 27 20 | BY : ...'. '.' | 00000080: D5 D3 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 |... | 00000090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000A0: 20 20 20 20 20 39 31 34 20 36 36 38 2D 33 36 36 | 914 668-366| 000000B0: 34 0D 20 20 20 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A |4. *********| 000000C0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000D0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000E0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 000000F0: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000100: 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000110: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 CA | .| 00000120: C5 D4 20 C3 CF CD C2 C1 D4 20 D3 C9 CD D5 CC C1 |.. ...... ......| 00000130: D4 CF D2 0D 0D 20 20 20 20 20 20 20 20 20 20 20 |..... | 00000140: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000150: 20 20 20 20 20 20 D3 D4 C1 D2 D4 C9 CE C7 20 D0 | ........ .| 00000160: CC C1 D9 0D 0D 20 20 20 20 20 C1 46 54 45 52 20 |..... .FTER | 00000170: 54 48 45 20 54 49 54 4C 45 20 53 43 52 45 45 4E |THE TITLE SCREEN| 00000180: 20 41 50 50 45 41 52 53 2C 20 50 52 45 53 53 20 | APPEARS, PRESS | 00000190: 54 48 45 20 53 50 41 43 45 20 42 41 52 20 54 4F |THE SPACE BAR TO| 000001A0: 20 42 45 47 49 4E 2E 20 D7 48 45 4E 20 54 48 45 | BEGIN. .HEN THE| 000001B0: 0D 20 20 20 20 20 C7 52 4F 55 4E 44 20 CD 45 4E |. .ROUND .EN| 000001C0: 55 20 53 43 52 45 45 4E 20 41 50 50 45 41 52 53 |U SCREEN APPEARS| 000001D0: 20 59 4F 55 20 48 41 56 45 20 46 4F 55 52 20 53 | YOU HAVE FOUR S| 000001E0: 49 4D 55 4C 41 54 49 4F 4E 53 20 41 4E 44 20 54 |IMULATIONS AND T| 000001F0: 48 52 45 45 20 4F 50 54 49 4F 4E 53 0D 20 20 20 |HREE OPTIONS. | 00000200: 20 20 54 4F 20 53 45 4C 45 43 54 20 46 52 4F 4D | TO SELECT FROM| 00000210: 2E 20 C2 45 46 4F 52 45 20 42 45 47 49 4E 4E 49 |. .EFORE BEGINNI| 00000220: 4E 47 20 50 4C 41 59 2C 20 42 45 20 53 55 52 45 |NG PLAY, BE SURE| 00000230: 20 54 4F 20 52 45 41 44 20 4F 56 45 52 20 54 48 | TO READ OVER TH| 00000240: 45 0D 20 20 20 20 20 C3 4F 4E 54 52 4F 4C 53 20 |E. .ONTROLS | 00000250: 41 4E 44 20 C9 4E 53 54 52 55 4D 45 4E 54 53 20 |AND .NSTRUMENTS | 00000260: 53 45 43 54 49 4F 4E 53 20 54 4F 20 46 41 4D 49 |SECTIONS TO FAMI| 00000270: 4C 49 41 52 49 5A 45 20 59 4F 55 52 53 45 4C 46 |LIARIZE YOURSELF| 00000280: 20 57 49 54 48 20 41 4C 4C 20 54 48 45 0D 20 20 | WITH ALL THE. | 00000290: 20 20 20 C3 4F 4E 54 52 4F 4C 53 20 49 4E 56 4F | .ONTROLS INVO| 000002A0: 4C 56 45 44 20 49 4E 20 46 4C 59 49 4E 47 20 41 |LVED IN FLYING A| 000002B0: 4E 20 C6 2D 31 35 20 4A 45 54 20 46 49 47 48 54 |N .-15 JET FIGHT| 000002C0: 45 52 2E 20 C1 20 44 45 53 43 52 49 50 54 49 4F |ER. . DESCRIPTIO| 000002D0: 4E 20 41 4E 44 0D 20 20 20 20 20 45 58 41 4D 50 |N AND. EXAMP| 000002E0: 4C 45 53 20 4F 46 20 54 48 45 20 4C 49 53 54 45 |LES OF THE LISTE| 000002F0: 44 20 53 49 4D 55 4C 41 54 49 4F 4E 20 41 4E 44 |D SIMULATION AND| 00000300: 20 4F 50 54 49 4F 4E 53 20 41 52 45 20 46 4F 55 | OPTIONS ARE FOU| 00000310: 4E 44 20 55 4E 44 45 52 20 54 48 45 0D 20 20 20 |ND UNDER THE. | 00000320: 20 20 D3 D4 C1 D2 D4 C9 CE C7 20 D4 C8 C5 20 D3 | ........ ... .| 00000330: C9 CD D5 CC C1 D4 C9 CF CE 20 53 45 43 54 49 4F |......... SECTIO| 00000340: 4E 2E 0D 0D 20 20 20 20 20 CE CF D4 C5 3A 20 D4 |N... ....: .| 00000350: 48 45 20 C6 2D 31 35 20 48 41 53 20 52 45 4C 41 |HE .-15 HAS RELA| 00000360: 54 49 56 45 4C 59 20 53 4D 41 4C 4C 20 4C 49 46 |TIVELY SMALL LIF| 00000370: 54 20 41 4E 44 20 43 4F 4E 54 52 4F 4C 20 53 55 |T AND CONTROL SU| 00000380: 46 41 43 45 53 2C 20 41 4E 44 20 56 45 52 59 0D |FACES, AND VERY.| 00000390: 20 20 20 20 20 4C 41 52 47 45 20 45 4E 47 49 4E | LARGE ENGIN| 000003A0: 45 53 2E 20 C9 54 20 49 53 20 55 4E 46 4F 52 47 |ES. .T IS UNFORG| 000003B0: 49 56 49 4E 47 20 54 4F 20 54 48 45 20 4E 4F 56 |IVING TO THE NOV| 000003C0: 49 43 45 20 50 49 4C 4F 54 2E 20 CC 45 41 52 4E |ICE PILOT. .EARN| 000003D0: 49 4E 47 20 54 4F 20 46 4C 59 0D 20 20 20 20 20 |ING TO FLY. | 000003E0: 49 54 2C 20 50 41 52 54 49 43 55 4C 41 52 4C 59 |IT, PARTICULARLY| 000003F0: 20 54 48 52 4F 55 47 48 20 43 4F 4D 42 41 54 20 | THROUGH COMBAT | 00000400: 4D 41 4E 45 55 56 45 52 53 2C 20 54 41 4B 45 53 |MANEUVERS, TAKES| 00000410: 20 53 4F 4D 45 20 50 45 52 53 45 56 45 52 41 4E | SOME PERSEVERAN| 00000420: 43 45 20 41 4E 44 0D 20 20 20 20 20 4C 4F 54 53 |CE AND. LOTS| 00000430: 20 4F 46 20 50 52 41 43 54 49 43 45 21 0D 0D 20 | OF PRACTICE!.. | 00000440: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000450: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000460: 20 20 20 C3 CF CE D4 D2 CF CC D3 0D 0D 20 20 20 | .......... | 00000470: 20 20 D9 4F 55 20 4D 41 4E 45 55 56 45 52 20 59 | .OU MANEUVER Y| 00000480: 4F 55 52 20 C6 2D 31 35 20 4A 45 54 20 55 53 49 |OUR .-15 JET USI| 00000490: 4E 47 20 41 20 56 41 52 49 45 54 59 20 4F 46 20 |NG A VARIETY OF | 000004A0: 43 4F 4E 54 52 4F 4C 53 2E 20 C2 45 20 53 55 52 |CONTROLS. .E SUR| 000004B0: 45 20 54 4F 20 50 52 45 53 53 0D 20 20 20 20 20 |E TO PRESS. | 000004C0: 41 4E 44 20 48 4F 4C 44 20 54 48 45 20 4B 45 59 |AND HOLD THE KEY| 000004D0: 53 20 49 4E 44 49 43 41 54 45 44 20 55 4E 54 49 |S INDICATED UNTI| 000004E0: 4C 20 54 48 45 20 50 52 4F 50 45 52 20 52 45 53 |L THE PROPER RES| 000004F0: 50 4F 4E 53 45 20 4F 43 43 55 52 53 2E 20 C1 4C |PONSE OCCURS. .L| 00000500: 4C 0D 20 20 20 20 20 43 4F 4E 54 52 4F 4C 53 20 |L. CONTROLS | 00000510: 41 52 45 20 49 4E 44 49 43 41 54 45 44 20 4F 4E |ARE INDICATED ON| 00000520: 20 59 4F 55 52 20 49 4E 53 54 52 55 4D 45 4E 54 | YOUR INSTRUMENT| 00000530: 20 50 41 4E 45 4C 20 57 48 49 43 48 20 49 53 20 | PANEL WHICH IS | 00000540: 44 45 53 43 52 49 42 45 44 20 49 4E 0D 20 20 20 |DESCRIBED IN. | 00000550: 20 20 54 48 45 20 4E 45 58 54 20 53 45 43 54 49 | THE NEXT SECTI| 00000560: 4F 4E 2E 0D 0D 20 20 20 20 20 C5 4C 45 56 41 54 |ON... .LEVAT| 00000570: 4F 52 53 20 2D 20 D4 48 45 20 45 4C 45 56 41 54 |ORS - .HE ELEVAT| 00000580: 4F 52 53 20 50 49 54 43 48 20 54 48 45 20 41 49 |ORS PITCH THE AI| 00000590: 52 43 52 41 46 54 20 D5 D0 20 41 4E 44 20 C4 4F |RCRAFT .. AND .O| 000005A0: 57 4E 2E 20 D4 48 45 59 20 41 52 45 0D 20 20 20 |WN. .HEY ARE. | 000005B0: 20 20 4F 50 45 52 41 54 45 44 20 42 59 20 50 52 | OPERATED BY PR| 000005C0: 45 53 53 49 4E 47 20 4B 45 59 53 20 37 20 41 4E |ESSING KEYS 7 AN| 000005D0: 44 20 38 20 4F 52 20 42 59 20 50 55 53 48 49 4E |D 8 OR BY PUSHIN| 000005E0: 47 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 C6 |G THE JOYSTICK .| 000005F0: CF D2 D7 C1 D2 C4 0D 20 20 20 20 20 41 4E 44 20 |....... AND | 00000600: 50 55 4C 4C 49 4E 47 20 49 54 20 C2 C1 C3 CB 2E |PULLING IT .....| 00000610: 20 D5 53 49 4E 47 20 54 48 45 20 4A 4F 59 53 54 | .SING THE JOYST| 00000620: 49 43 4B 20 4D 41 59 20 42 45 20 44 49 46 46 49 |ICK MAY BE DIFFI| 00000630: 43 55 4C 54 20 41 54 20 46 49 52 53 54 2E 0D 20 |CULT AT FIRST.. | 00000640: 20 20 20 20 D2 45 4D 45 4D 42 45 52 2C 20 50 55 | .EMEMBER, PU| 00000650: 53 48 49 4E 47 20 C6 CF D2 D7 C1 D2 C4 20 4F 4E |SHING ....... ON| 00000660: 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 20 4C 4F | THE JOYSTICK LO| 00000670: 57 45 52 53 20 54 48 45 20 45 4C 45 56 41 54 4F |WERS THE ELEVATO| 00000680: 52 53 20 41 4E 44 0D 20 20 20 20 20 43 41 55 53 |RS AND. CAUS| 00000690: 45 53 20 54 48 45 20 41 49 52 43 52 41 46 54 20 |ES THE AIRCRAFT | 000006A0: 54 4F 20 50 49 54 43 48 20 44 4F 57 4E 20 41 4E |TO PITCH DOWN AN| 000006B0: 44 20 50 55 4C 4C 49 4E 47 20 C2 41 43 4B 20 52 |D PULLING .ACK R| 000006C0: 41 49 53 45 53 20 54 48 45 20 45 4C 45 56 41 54 |AISES THE ELEVAT| 000006D0: 4F 52 53 0D 20 20 20 20 20 41 4E 44 20 43 41 55 |ORS. AND CAU| 000006E0: 53 45 53 20 54 48 45 20 50 4C 41 4E 45 20 54 4F |SES THE PLANE TO| 000006F0: 20 50 55 4C 4C 20 55 50 2E 0D 0D 20 20 20 20 20 | PULL UP... | 00000700: C1 49 4C 45 52 4F 4E 53 20 2D 20 D4 48 45 20 41 |.ILERONS - .HE A| 00000710: 49 4C 45 52 4F 4E 53 20 41 52 45 20 55 53 45 44 |ILERONS ARE USED| 00000720: 20 54 4F 20 52 4F 4C 4C 20 54 48 45 20 41 49 52 | TO ROLL THE AIR| 00000730: 43 52 41 46 54 20 CC C5 C6 D4 20 41 4E 44 20 D2 |CRAFT .... AND .| 00000740: C9 C7 C8 D4 2C 0D 20 20 20 20 20 41 4E 44 20 41 |....,. AND A| 00000750: 52 45 20 43 4F 4E 54 52 4F 4C 4C 45 44 20 42 59 |RE CONTROLLED BY| 00000760: 20 54 48 45 20 4B 45 59 53 20 35 20 41 4E 44 20 | THE KEYS 5 AND | 00000770: 36 20 2C 20 4F 52 20 42 59 20 4D 4F 56 49 4E 47 |6 , OR BY MOVING| 00000780: 20 54 48 45 20 4A 4F 59 53 54 49 43 4B 2C 0D 20 | THE JOYSTICK,. | 00000790: 20 20 20 20 CC C5 C6 D4 20 4F 52 20 D2 C9 C7 C8 | .... OR ....| 000007A0: D4 2E 20 D0 52 45 53 53 49 4E 47 20 4B 45 59 20 |.. .RESSING KEY | 000007B0: 35 20 4F 52 20 4D 4F 56 49 4E 47 20 54 48 45 20 |5 OR MOVING THE | 000007C0: 4A 4F 59 53 54 49 43 4B 20 CC C5 C6 D4 20 57 49 |JOYSTICK .... WI| 000007D0: 4C 4C 20 52 4F 4C 4C 20 54 48 45 0D 20 20 20 20 |LL ROLL THE. | 000007E0: 20 50 4C 41 4E 45 20 54 4F 20 54 48 45 20 4C 45 | PLANE TO THE LE| 000007F0: 46 54 2E 0D 0D 20 20 20 20 20 D2 55 44 44 45 52 |FT... .UDDER| 00000800: 20 2D 20 D4 48 45 20 52 55 44 44 45 52 20 41 46 | - .HE RUDDER AF| 00000810: 46 45 43 54 53 20 54 48 45 20 59 41 57 20 28 48 |FECTS THE YAW (H| 00000820: 45 41 44 49 4E 47 20 4F 52 20 44 49 52 45 43 54 |EADING OR DIRECT| 00000830: 49 4F 4E 29 20 4F 46 20 54 48 45 0D 20 20 20 20 |ION) OF THE. | 00000840: 20 41 49 52 43 52 41 46 54 2E 20 D4 48 45 20 52 | AIRCRAFT. .HE R| 00000850: 55 44 44 45 52 20 49 53 20 43 4F 4E 54 52 4F 4C |UDDER IS CONTROL| 00000860: 4C 45 44 20 42 59 20 4B 45 59 20 DA 20 46 4F 52 |LED BY KEY . FOR| 00000870: 20 54 48 45 20 4C 45 46 54 20 52 55 44 44 45 52 | THE LEFT RUDDER| 00000880: 2C 20 41 4E 44 20 D8 0D 20 20 20 20 20 46 4F 52 |, AND .. FOR| 00000890: 20 54 48 45 20 52 49 47 48 54 20 52 55 44 44 45 | THE RIGHT RUDDE| 000008A0: 52 2E 20 DA 20 57 49 4C 4C 20 59 41 57 20 54 48 |R. . WILL YAW TH| 000008B0: 45 20 50 4C 41 4E 45 20 54 4F 20 54 48 45 20 4C |E PLANE TO THE L| 000008C0: 45 46 54 2C 20 D8 20 54 4F 20 54 48 45 20 52 49 |EFT, . TO THE RI| 000008D0: 47 48 54 2E 0D 0D 20 20 20 20 20 C4 55 52 49 4E |GHT... .URIN| 000008E0: 47 20 4D 41 4E 45 55 56 45 52 53 2C 20 54 48 45 |G MANEUVERS, THE| 000008F0: 53 45 20 43 4F 4E 54 52 4F 4C 53 20 49 4E 54 45 |SE CONTROLS INTE| 00000900: 52 41 43 54 20 49 4E 20 44 49 46 46 45 52 49 4E |RACT IN DIFFERIN| 00000910: 47 20 57 41 59 53 2E 20 C6 4F 52 0D 20 20 20 20 |G WAYS. .OR. | 00000920: 20 45 58 41 4D 50 4C 45 2C 20 41 54 20 4E 45 41 | EXAMPLE, AT NEA| 00000930: 52 20 39 30 20 44 45 47 52 45 53 53 20 52 4F 4C |R 90 DEGRESS ROL| 00000940: 4C 20 28 4F 52 20 41 4E 47 4C 45 20 41 54 20 42 |L (OR ANGLE AT B| 00000950: 41 4E 4B 29 20 54 48 45 20 45 4C 45 56 41 54 4F |ANK) THE ELEVATO| 00000960: 52 20 43 4F 4E 54 52 4F 4C 0D 20 20 20 20 20 48 |R CONTROL. H| 00000970: 41 53 20 41 20 50 52 49 4D 41 52 59 20 45 46 46 |AS A PRIMARY EFF| 00000980: 45 43 54 20 4F 4E 20 48 45 41 44 49 4E 47 20 4E |ECT ON HEADING N| 00000990: 4F 54 20 50 49 54 43 48 2E 20 D4 48 45 20 41 49 |OT PITCH. .HE AI| 000009A0: 52 43 52 41 46 54 20 41 4C 53 4F 20 54 45 4E 44 |RCRAFT ALSO TEND| 000009B0: 53 20 54 4F 0D 20 20 20 20 20 50 49 54 43 48 20 |S TO. PITCH | 000009C0: 4E 4F 53 45 20 44 4F 57 4E 20 57 48 45 4E 20 49 |NOSE DOWN WHEN I| 000009D0: 4E 20 41 20 53 54 45 45 50 20 54 55 52 4E 2E 20 |N A STEEP TURN. | 000009E0: D9 4F 55 52 20 50 49 54 43 48 20 52 41 54 45 2C |.OUR PITCH RATE,| 000009F0: 20 52 4F 4C 4C 20 52 41 54 45 2C 20 41 4E 44 0D | ROLL RATE, AND.| 00000A00: 20 20 20 20 20 59 41 57 20 28 48 45 41 44 49 4E | YAW (HEADIN| 00000A10: 47 29 20 52 41 54 45 20 41 4C 4C 20 49 4E 43 52 |G) RATE ALL INCR| 00000A20: 45 41 53 45 20 49 4E 20 50 52 4F 50 4F 52 54 49 |EASE IN PROPORTI| 00000A30: 4F 4E 20 54 4F 20 48 4F 57 20 4C 4F 4E 47 20 54 |ON TO HOW LONG T| 00000A40: 48 45 53 45 20 43 4F 4E 54 52 4F 4C 53 0D 20 20 |HESE CONTROLS. | 00000A50: 20 20 20 41 52 45 20 41 50 50 4C 49 45 44 2E 20 | ARE APPLIED. | 00000A60: D4 48 49 53 20 52 45 41 4C 49 53 54 49 43 41 4C |.HIS REALISTICAL| 00000A70: 4C 59 20 53 49 4D 55 4C 41 54 45 53 20 54 48 45 |LY SIMULATES THE| 00000A80: 20 46 45 45 4C 20 4F 46 20 50 49 4C 4F 54 49 4E | FEEL OF PILOTIN| 00000A90: 47 20 54 48 45 20 C6 2D 31 35 2E 0D 0D 20 20 20 |G THE .-15... | 00000AA0: 20 20 D4 48 52 4F 54 54 4C 45 20 2D 20 D4 48 45 | .HROTTLE - .HE| 00000AB0: 20 54 48 52 4F 54 54 4C 45 20 43 4F 4E 54 52 4F | THROTTLE CONTRO| 00000AC0: 4C 53 20 54 48 45 20 45 4E 47 49 4E 45 20 54 48 |LS THE ENGINE TH| 00000AD0: 52 55 53 54 2E 20 D4 48 52 55 53 54 20 41 46 46 |RUST. .HRUST AFF| 00000AE0: 45 43 54 20 42 4F 54 48 0D 20 20 20 20 20 54 48 |ECT BOTH. TH| 00000AF0: 45 20 53 50 45 45 44 20 41 4E 44 20 54 48 45 20 |E SPEED AND THE | 00000B00: 50 49 54 43 48 20 41 4E 47 4C 45 20 4F 46 20 54 |PITCH ANGLE OF T| 00000B10: 48 45 20 41 49 52 43 52 41 46 54 2E 20 D0 52 45 |HE AIRCRAFT. .RE| 00000B20: 53 53 20 41 4E 44 20 48 4F 4C 44 20 44 4F 57 4E |SS AND HOLD DOWN| 00000B30: 20 54 48 45 0D 20 20 20 20 20 D1 20 4B 45 59 20 | THE. . KEY | 00000B40: 54 4F 20 4F 50 45 4E 20 54 48 45 20 54 48 52 4F |TO OPEN THE THRO| 00000B50: 54 54 4C 45 20 41 4E 44 20 49 4E 43 52 45 41 53 |TTLE AND INCREAS| 00000B60: 45 20 45 4E 47 49 4E 45 20 54 48 52 55 53 54 2E |E ENGINE THRUST.| 00000B70: 20 D0 52 45 53 53 20 41 4E 44 20 48 4F 4C 44 0D | .RESS AND HOLD.| 00000B80: 20 20 20 20 20 54 48 45 20 C1 20 4B 45 59 20 54 | THE . KEY T| 00000B90: 4F 20 44 45 43 52 45 41 53 45 20 54 48 52 55 53 |O DECREASE THRUS| 00000BA0: 54 2E 0D 0D 20 20 20 20 20 D4 48 45 20 41 4D 4F |T... .HE AMO| 00000BB0: 55 4E 54 20 4F 46 20 54 48 52 55 53 54 20 52 45 |UNT OF THRUST RE| 00000BC0: 51 55 49 52 45 44 20 54 4F 20 4D 41 49 4E 54 41 |QUIRED TO MAINTA| 00000BD0: 49 4E 20 41 20 50 41 52 54 49 43 55 4C 41 52 20 |IN A PARTICULAR | 00000BE0: 53 50 45 45 44 20 44 45 50 45 4E 44 53 0D 20 20 |SPEED DEPENDS. | 00000BF0: 20 20 20 50 52 49 4D 41 52 49 4C 59 20 4F 4E 20 | PRIMARILY ON | 00000C00: 54 48 45 20 50 49 54 43 48 20 41 4E 47 4C 45 20 |THE PITCH ANGLE | 00000C10: 41 4E 44 20 41 4C 54 49 54 55 44 45 2E 20 C1 54 |AND ALTITUDE. .T| 00000C20: 20 4C 4F 57 20 53 50 45 45 44 53 20 28 45 2E 45 | LOW SPEEDS (E.E| 00000C30: 2E 20 4F 4E 20 41 0D 20 20 20 20 20 4C 41 4E 44 |. ON A. LAND| 00000C40: 49 4E 47 20 41 50 50 52 4F 41 43 48 29 20 59 4F |ING APPROACH) YO| 00000C50: 55 20 4D 55 53 54 20 47 49 56 45 20 54 48 45 20 |U MUST GIVE THE | 00000C60: C6 2D 31 35 20 41 20 22 4E 4F 53 45 2D 55 50 22 |.-15 A "NOSE-UP"| 00000C70: 20 41 54 54 55 44 45 20 54 4F 20 4D 41 49 4E 54 | ATTUDE TO MAINT| 00000C80: 41 49 4E 0D 20 20 20 20 20 41 44 45 51 55 41 54 |AIN. ADEQUAT| 00000C90: 45 20 4C 49 46 54 20 41 4E 44 20 41 56 4F 49 44 |E LIFT AND AVOID| 00000CA0: 20 53 54 41 4C 4C 49 4E 47 2E 20 D4 48 49 53 20 | STALLING. .HIS | 00000CB0: 49 4E 43 52 45 41 53 45 53 20 54 48 45 20 44 52 |INCREASES THE DR| 00000CC0: 41 47 20 4F 4E 20 54 48 45 0D 20 20 20 20 20 41 |AG ON THE. A| 00000CD0: 49 52 43 52 41 46 54 2C 20 44 45 4D 41 4E 44 49 |IRCRAFT, DEMANDI| 00000CE0: 4E 47 20 4D 4F 52 45 20 54 48 52 55 53 54 20 54 |NG MORE THRUST T| 00000CF0: 4F 20 4D 41 49 4E 54 41 49 4E 20 41 20 47 49 56 |O MAINTAIN A GIV| 00000D00: 45 4E 20 53 50 45 45 44 2E 20 C1 54 20 48 49 47 |EN SPEED. .T HIG| 00000D10: 48 45 52 0D 20 20 20 20 20 53 50 45 45 44 53 20 |HER. SPEEDS | 00000D20: 57 48 45 52 45 20 41 20 22 4E 4F 53 45 2D 55 50 |WHERE A "NOSE-UP| 00000D30: 22 20 41 54 54 49 54 55 44 45 20 49 53 20 4E 4F |" ATTITUDE IS NO| 00000D40: 54 20 4E 45 43 45 53 53 41 52 59 2C 20 54 48 45 |T NECESSARY, THE| 00000D50: 20 53 41 4D 45 20 54 48 52 55 53 54 20 57 49 4C | SAME THRUST WIL| 00000D60: 4C 0D 20 20 20 20 20 4D 41 49 4E 54 41 49 4E 20 |L. MAINTAIN | 00000D70: 41 20 48 49 47 48 45 52 20 53 50 45 45 44 2E 20 |A HIGHER SPEED. | 00000D80: CD 41 58 49 4D 55 4D 20 53 50 45 45 44 20 49 4E |.AXIMUM SPEED IN| 00000D90: 43 52 45 53 53 45 53 20 57 49 54 48 20 41 4C 54 |CRESSES WITH ALT| 00000DA0: 49 54 55 44 45 20 42 45 43 41 55 53 45 0D 20 20 |ITUDE BECAUSE. | 00000DB0: 20 20 20 4F 46 20 44 45 43 52 45 41 53 49 4E 47 | OF DECREASING| 00000DC0: 20 41 49 52 20 44 45 4E 53 49 54 59 2E 20 D9 4F | AIR DENSITY. .O| 00000DD0: 55 20 4D 55 53 54 20 41 4C 53 4F 20 42 45 20 53 |U MUST ALSO BE S| 00000DE0: 55 52 45 20 54 4F 20 55 53 45 20 54 48 45 20 54 |URE TO USE THE T| 00000DF0: 48 52 4F 54 54 4C 45 0D 20 20 20 20 20 57 49 54 |HROTTLE. WIT| 00000E00: 48 20 54 48 45 20 47 52 4F 55 4E 44 20 42 52 41 |H THE GROUND BRA| 00000E10: 4B 45 53 20 54 4F 20 48 4F 4C 44 20 54 48 45 20 |KES TO HOLD THE | 00000E20: 50 4C 41 4E 45 20 49 4E 20 50 52 45 46 4C 49 47 |PLANE IN PREFLIG| 00000E30: 48 54 20 50 4F 53 49 54 49 4F 4E 20 42 45 46 4F |HT POSITION BEFO| 00000E40: 52 45 0D 20 20 20 20 20 54 41 4B 45 2D 4F 46 46 |RE. TAKE-OFF| 00000E50: 2E 0D 0D 20 20 20 20 20 C6 4C 41 50 53 20 2D 20 |... .LAPS - | 00000E60: D4 48 45 20 46 4C 41 50 53 20 41 52 45 20 43 4F |.HE FLAPS ARE CO| 00000E70: 4E 54 52 4F 4C 4C 45 44 20 42 59 20 50 52 45 53 |NTROLLED BY PRES| 00000E80: 53 49 4E 47 20 D3 20 54 4F 20 45 58 54 45 4E 44 |SING . TO EXTEND| 00000E90: 20 54 48 45 4D 20 41 4E 44 20 D7 20 54 4F 0D 20 | THEM AND . TO. | 00000EA0: 20 20 20 20 52 45 54 52 41 43 54 20 54 48 45 4D | RETRACT THEM| 00000EB0: 2E 20 C5 58 54 45 4E 44 45 44 2C 20 54 48 45 20 |. .XTENDED, THE | 00000EC0: 46 4C 41 50 53 20 49 4E 43 52 45 41 53 45 20 54 |FLAPS INCREASE T| 00000ED0: 48 45 20 44 52 41 47 20 4F 4E 20 54 48 45 20 50 |HE DRAG ON THE P| 00000EE0: 4C 41 4E 45 2E 20 D4 48 45 59 0D 20 20 20 20 20 |LANE. .HEY. | 00000EF0: 41 52 45 20 55 53 45 44 20 54 4F 20 53 4C 4F 57 |ARE USED TO SLOW| 00000F00: 20 44 4F 57 4E 20 59 4F 55 52 20 41 50 50 52 4F | DOWN YOUR APPRO| 00000F10: 41 43 48 20 53 50 45 45 44 20 41 4E 44 20 54 4F |ACH SPEED AND TO| 00000F20: 20 52 45 44 55 43 45 20 59 4F 55 52 20 52 41 54 | REDUCE YOUR RAT| 00000F30: 45 20 4F 46 0D 20 20 20 20 20 44 45 53 43 45 4E |E OF. 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E| 00003970: 4E 4F 55 47 48 20 54 4F 20 50 52 45 56 45 4E 54 |NOUGH TO PREVENT| 00003980: 20 49 54 20 46 52 4F 4D 20 44 45 53 54 52 4F 59 | IT FROM DESTROY| 00003990: 49 4E 47 20 41 4C 4C 20 46 4F 55 52 20 4F 46 20 |ING ALL FOUR OF | 000039A0: 59 4F 55 52 20 41 49 52 42 41 53 45 53 2E 0D 0D |YOUR AIRBASES...| 000039B0: 20 20 20 20 20 C9 4E 20 41 4E 59 20 4F 46 20 54 | .N ANY OF T| 000039C0: 48 45 53 45 20 46 4C 49 47 48 54 20 53 49 4D 55 |HESE FLIGHT SIMU| 000039D0: 4C 41 54 49 4F 4E 53 2C 20 59 4F 55 20 43 41 4E |LATIONS, YOU CAN| 000039E0: 20 41 44 44 20 45 49 54 48 45 52 20 4F 52 20 42 | ADD EITHER OR B| 000039F0: 4F 54 48 20 4F 46 20 54 48 45 53 45 0D 20 20 20 |OTH OF THESE. | 00003A00: 20 20 54 57 4F 20 46 4C 59 49 4E 47 20 43 4F 4E | TWO FLYING CON| 00003A10: 44 49 54 49 4F 4E 53 3A 0D 0D 20 20 20 20 20 35 |DITIONS:.. 5| 00003A20: 2E 20 C2 4C 49 4E 44 20 CC 41 4E 44 49 4E 47 20 |. .LIND .ANDING | 00003A30: 2D 0D 0D 20 20 20 20 20 D4 48 49 53 20 4F 50 54 |-.. .HIS OPT| 00003A40: 49 4F 4E 20 53 49 4D 55 4C 41 54 45 53 20 4C 41 |ION SIMULATES LA| 00003A50: 4E 44 49 4E 47 20 41 4E 44 20 54 41 4B 45 2D 4F |NDING AND TAKE-O| 00003A60: 46 46 20 49 4E 20 46 4F 47 2E 20 D4 48 45 52 45 |FF IN FOG. .HERE| 00003A70: 20 49 53 20 4E 4F 20 56 49 53 49 42 4C 45 0D 20 | IS NO VISIBLE. | 00003A80: 20 20 20 20 48 4F 52 49 5A 4F 4E 20 41 4E 44 20 | HORIZON AND | 00003A90: 4E 4F 20 56 49 53 55 41 4C 20 44 49 53 50 4C 41 |NO VISUAL DISPLA| 00003AA0: 59 20 4F 46 20 54 48 45 20 41 49 52 53 54 52 49 |Y OF THE AIRSTRI| 00003AB0: 50 20 4F 4E 43 45 20 59 4F 55 52 20 41 49 52 43 |P ONCE YOUR AIRC| 00003AC0: 52 41 46 54 20 49 53 0D 20 20 20 20 20 41 42 4F |RAFT IS. ABO| 00003AD0: 56 45 20 35 30 20 46 45 45 54 2E 20 CE 41 56 49 |VE 50 FEET. .AVI| 00003AE0: 47 41 54 45 20 55 53 49 4E 47 20 59 4F 55 52 20 |GATE USING YOUR | 00003AF0: 52 41 44 41 52 2C 20 46 4C 49 47 48 54 20 43 4F |RADAR, FLIGHT CO| 00003B00: 4D 50 55 54 45 52 2C 20 41 4E 44 20 4D 41 50 2E |MPUTER, AND MAP.| 00003B10: 20 D4 4F 0D 20 20 20 20 20 53 45 4C 45 43 54 2C | .O. SELECT,| 00003B20: 20 50 52 45 53 53 20 4B 45 59 20 35 2E 20 D4 4F | PRESS KEY 5. .O| 00003B30: 20 54 55 52 4E 20 4F 46 46 2C 20 50 52 45 53 53 | TURN OFF, PRESS| 00003B40: 20 35 20 41 47 41 49 4E 2E 0D 0D 20 20 20 20 20 | 5 AGAIN... | 00003B50: 36 2E 20 C3 52 4F 53 53 57 49 4E 44 53 20 41 4E |6. .ROSSWINDS AN| 00003B60: 44 20 D4 55 52 42 55 4C 45 4E 43 45 0D 0D 20 20 |D .URBULENCE.. | 00003B70: 20 20 20 D4 48 49 53 20 4F 50 54 49 4F 4E 20 47 | .HIS OPTION G| 00003B80: 49 56 45 53 20 43 52 4F 53 53 57 49 4E 44 20 45 |IVES CROSSWIND E| 00003B90: 46 46 45 43 54 53 20 41 4E 44 20 52 41 4E 44 4F |FFECTS AND RANDO| 00003BA0: 4D 20 49 4E 2D 46 4C 49 47 48 54 20 44 49 53 54 |M IN-FLIGHT DIST| 00003BB0: 55 52 42 41 4E 43 45 53 0D 20 20 20 20 20 44 55 |URBANCES. 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MANEUVE| 00003D30: 52 53 3A 20 48 4F 57 20 51 55 49 43 4B 4C 59 20 |RS: HOW QUICKLY | 00003D40: 49 54 20 43 41 4E 20 44 45 54 45 43 54 20 59 4F |IT CAN DETECT YO| 00003D50: 55 2C 20 48 4F 57 20 41 44 45 50 54 4C 59 20 49 |U, HOW ADEPTLY I| 00003D60: 54 53 20 50 49 4C 4F 54 20 43 41 4E 0D 20 20 20 |TS PILOT CAN. | 00003D70: 20 20 4D 41 4E 45 55 56 45 52 2C 20 48 4F 57 20 | MANEUVER, HOW | 00003D80: 45 41 53 49 4C 59 20 48 45 20 43 41 4E 20 47 45 |EASILY HE CAN GE| 00003D90: 54 20 59 4F 55 20 49 4E 20 48 49 53 20 53 49 47 |T YOU IN HIS SIG| 00003DA0: 48 54 53 20 41 4E 44 20 48 4F 57 20 43 4C 4F 53 |HTS AND HOW CLOS| 00003DB0: 45 20 59 4F 55 20 4D 55 53 54 0D 20 20 20 20 20 |E YOU MUST. | 00003DC0: 42 45 20 54 4F 20 53 48 4F 4F 54 20 49 54 20 44 |BE TO SHOOT IT D| 00003DD0: 4F 57 4E 2E 20 D9 4F 55 52 20 50 49 4C 4F 54 20 |OWN. .OUR PILOT | 00003DE0: 52 41 54 49 4E 47 20 44 4F 45 53 20 4E 4F 54 20 |RATING DOES NOT | 00003DF0: 41 46 46 45 43 54 20 59 4F 55 52 20 4F 57 4E 20 |AFFECT YOUR OWN | 00003E00: 53 4B 49 4C 4C 53 0D 20 20 20 20 20 4F 52 20 54 |SKILLS. OR T| 00003E10: 48 45 20 46 49 47 48 54 20 43 48 41 52 41 43 54 |HE FIGHT CHARACT| 00003E20: 45 52 49 53 54 49 43 53 20 4F 46 20 59 4F 55 52 |ERISTICS OF YOUR| 00003E30: 20 50 4C 41 4E 45 2E 20 D0 52 45 53 53 20 54 48 | PLANE. .RESS TH| 00003E40: 45 20 37 20 4B 45 59 20 52 45 50 45 41 54 45 44 |E 7 KEY REPEATED| 00003E50: 4C 59 0D 20 20 20 20 20 54 4F 20 53 45 4C 45 43 |LY. TO SELEC| 00003E60: 54 20 54 48 45 20 53 4B 49 4C 4C 20 4C 45 56 45 |T THE SKILL LEVE| 00003E70: 4C 20 4F 46 20 59 4F 55 52 20 4F 50 50 4F 4E 45 |L OF YOUR OPPONE| 00003E80: 4E 54 2E 20 C2 55 54 20 42 45 57 41 52 45 21 20 |NT. .UT BEWARE! | 00003E90: C1 4E 20 45 4E 45 4D 59 20 41 43 45 0D 20 20 20 |.N ENEMY ACE. | 00003EA0: 20 20 4D 41 4B 45 53 20 41 20 4C 45 54 48 41 4C | MAKES A LETHAL| 00003EB0: 20 41 44 56 45 52 53 41 52 59 2E 0D 0D 20 20 20 | ADVERSARY... | 00003EC0: 20 20 D0 52 45 53 53 20 53 50 41 43 45 20 42 41 | .RESS SPACE BA| 00003ED0: 52 20 57 48 45 4E 20 52 45 41 44 59 20 54 4F 20 |R WHEN READY TO | 00003EE0: 42 45 47 49 4E 2E 0D 0D 20 20 20 20 20 C3 CF CD |BEGIN... ...| 00003EF0: CD C1 CE C4 20 C3 C8 C1 D2 D4 0D 0D 20 20 20 20 |.... ....... | 00003F00: 20 C3 CF CE D4 D2 CF CC D3 20 D2 C5 C6 C5 D2 C5 | ........ ......| 00003F10: CE C3 C5 20 C3 C8 C1 D2 D4 0D 0D 20 20 20 20 20 |... ....... | 00003F20: C3 CF CE D4 D2 CF CC 20 20 20 20 20 20 20 20 20 |....... | 00003F30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003F40: 20 20 20 20 20 20 20 C6 D5 CE C3 D4 C9 CF CE 0D | .........| 00003F50: 0D 20 20 20 20 20 CB 45 59 20 35 20 4F 52 20 4C |. .EY 5 OR L| 00003F60: 45 46 54 20 57 49 54 48 20 4A 4F 59 53 54 49 43 |EFT WITH JOYSTIC| 00003F70: 4B 20 20 20 20 20 20 20 20 20 20 20 20 C1 49 4C |K .IL| 00003F80: 45 52 4F 4E 53 2D D2 4F 4C 4C 20 D2 49 47 48 54 |ERONS-.OLL .IGHT| 00003F90: 0D 20 20 20 20 20 CB 45 59 20 36 20 4F 52 20 52 |. .EY 6 OR R| 00003FA0: 49 47 48 54 20 57 49 54 48 20 4A 4F 59 53 54 49 |IGHT WITH JOYSTI| 00003FB0: 43 4B 20 20 20 20 20 20 20 20 20 20 20 C1 49 4C |CK .IL| 00003FC0: 45 52 4F 4E 53 2D D2 4F 4C 4C 20 CC 45 46 54 0D |ERONS-.OLL .EFT.| 00003FD0: 20 20 20 20 20 CB 45 59 20 37 20 4F 52 20 46 4F | .EY 7 OR FO| 00003FE0: 52 57 41 52 44 20 57 49 54 48 20 4A 4F 59 53 54 |RWARD WITH JOYST| 00003FF0: 49 43 4B 20 20 20 20 20 20 20 20 20 CC 4F 57 45 |ICK .OWE| 00004000: 52 20 45 4C 45 56 41 54 4F 52 2D D0 49 54 43 48 |R ELEVATOR-.ITCH| 00004010: 20 C4 4F 57 4E 0D 20 20 20 20 20 CB 45 59 20 38 | .OWN. .EY 8| 00004020: 20 4F 52 20 42 41 43 4B 20 57 49 54 48 20 4A 4F | OR BACK WITH JO| 00004030: 59 53 54 49 43 4B 20 20 20 20 20 20 20 20 20 20 |YSTICK | 00004040: 20 20 D2 41 49 53 45 20 45 4C 45 56 41 54 4F 52 | .AISE ELEVATOR| 00004050: 2D CE 4F 53 45 20 D5 50 0D 20 20 20 20 20 CB 45 |-.OSE .P. .E| 00004060: 59 20 DA 20 20 20 20 20 20 20 20 20 20 20 20 20 |Y . | 00004070: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004080: 20 20 20 20 20 CC 45 46 54 20 52 55 44 44 45 52 | .EFT RUDDER| 00004090: 2D D9 41 57 20 CC 45 46 54 0D 20 20 20 20 20 CB |-.AW .EFT. .| 000040A0: 45 59 20 D8 20 20 20 20 20 20 20 20 20 20 20 20 |EY . | 000040B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000040C0: 20 20 20 20 20 20 D2 49 47 48 54 20 52 55 44 44 | .IGHT RUDD| 000040D0: 45 52 2D D9 41 57 20 D2 49 47 48 54 0D 20 20 20 |ER-.AW .IGHT. | 000040E0: 20 20 CB 45 59 20 D1 20 20 20 20 20 20 20 20 20 | .EY . | 000040F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004100: 20 20 20 20 20 20 20 20 20 CF 50 45 4E 20 54 48 | .PEN TH| 00004110: 52 4F 54 54 4C 45 2D C9 4E 43 52 45 41 53 45 20 |ROTTLE-.NCREASE | 00004120: 54 48 52 55 53 54 0D 20 20 20 20 20 CB 45 59 20 |THRUST. .EY | 00004130: C1 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00004140: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004150: 20 20 20 C3 4C 4F 53 45 20 54 48 52 4F 54 54 4C | .LOSE THROTTL| 00004160: 45 2D C4 45 43 52 45 41 53 45 20 54 48 52 55 53 |E-.ECREASE THRUS| 00004170: 54 0D 20 20 20 20 20 CB 45 59 20 D7 20 20 20 20 |T. .EY . | 00004180: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004190: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D2 45 | .E| 000041A0: 54 52 41 43 54 20 28 55 50 29 20 46 4C 41 50 53 |TRACT (UP) FLAPS| 000041B0: 2D D7 48 45 4E 20 49 4E 20 41 49 52 0D 20 20 20 |-.HEN IN AIR. | 000041C0: 20 20 CB 45 59 20 D3 20 20 20 20 20 20 20 20 20 | .EY . | 000041D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000041E0: 20 20 20 20 20 20 20 20 20 C5 58 54 45 4E 44 20 | .XTEND | 000041F0: 46 4C 41 50 53 2D D4 41 4B 45 2D 4F 46 46 20 4F |FLAPS-.AKE-OFF O| 00004200: 52 20 4C 41 4E 44 49 4E 47 0D 20 20 20 20 20 CB |R LANDING. .| 00004210: 45 59 20 D5 20 20 20 20 20 20 20 20 20 20 20 20 |EY . | 00004220: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004230: 20 20 20 20 20 20 D2 41 49 53 53 45 2F CC 4F 57 | .AISSE/.OW| 00004240: 45 52 20 CC 41 4E 44 49 4E 47 20 47 45 41 52 0D |ER .ANDING GEAR.| 00004250: 20 20 20 20 20 CB 45 59 20 C2 20 20 20 20 20 20 | .EY . | 00004260: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004270: 20 20 20 20 20 20 20 20 20 20 20 20 C2 52 41 4B | .RAK| 00004280: 45 53 20 4F 4E 0D 20 20 20 20 20 CB 45 59 20 CE |ES ON. .EY .| 00004290: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000042A0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000042B0: 20 20 CE 45 58 54 20 C2 45 41 43 4F 4E 0D 20 20 | .EXT .EACON. | 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OR F| 00004380: 49 52 45 20 42 55 54 54 4F 4E 20 20 20 20 20 20 |IRE BUTTON | 00004390: 20 20 20 20 20 20 20 20 20 C6 49 52 45 20 43 41 | .IRE CA| 000043A0: 4E 4E 4F 4E 0D 20 20 20 20 20 CB 45 59 20 C8 20 |NNON. .EY . | 000043B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000043C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000043D0: 20 D0 41 55 53 45 20 47 41 4D 45 0D 20 20 20 20 | .AUSE GAME. | 000043E0: 20 CB 45 59 20 CA 20 20 20 20 20 20 20 20 20 20 | .EY . | 000043F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004400: 20 20 20 20 20 20 20 20 D2 45 53 55 4D 45 20 47 | .ESUME G| 00004410: 41 4D 45 0D 20 20 20 20 20 D2 D5 CE 2F D3 D4 CF |AME. .../...| 00004420: D0 20 4F 52 20 D2 C5 D3 D4 CF D2 C5 20 20 20 20 |. OR ....... | 00004430: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00004440: D2 45 54 55 52 4E 20 54 4F 20 CD 45 4E 55 0D 0D |.ETURN TO .ENU..| 00004450: 20 20 20 20 20 CE 4F 54 45 3A 20 D7 48 45 45 4E | .OTE: .HEEN| 00004460: 20 4F 50 45 52 41 54 49 4E 47 20 54 48 45 53 45 | OPERATING THESE| 00004470: 20 43 4F 4E 54 52 4F 4C 53 2C 20 42 45 20 53 55 | CONTROLS, BE SU| 00004480: 52 45 20 54 4F 20 50 52 45 53 53 20 41 4E 44 20 |RE TO PRESS AND | 00004490: 48 4F 4C 44 20 54 48 45 20 4B 45 59 0D 20 20 20 |HOLD THE KEY. | 000044A0: 20 20 55 4E 54 49 4C 20 54 48 45 20 49 4E 53 54 | UNTIL THE INST| 000044B0: 52 55 4D 45 4E 54 20 50 41 4E 45 4C 20 49 4E 44 |RUMENT PANEL IND| 000044C0: 49 43 41 54 45 53 20 41 20 52 45 53 50 4F 4E 53 |ICATES A RESPONS| 000044D0: 45 2E 0D 0D 0D 20 20 20 20 20 D0 C9 CC CF D4 D3 |E.... ......| 000044E0: 20 CE CF D4 C5 D3 0D 0D 20 20 20 20 20 D4 41 4B | ....... .AK| 000044F0: 45 2D 4F 46 46 20 D3 50 45 45 44 3A 0D 20 20 20 |E-OFF .PEED:. | 00004500: 20 20 DA 45 52 4F 20 46 4C 41 50 53 2D 31 34 30 | .ERO FLAPS-140| 00004510: 20 4B 4E 4F 54 53 0D 20 20 20 20 20 C6 55 4C 4C | KNOTS. .ULL| 00004520: 20 46 4C 41 50 53 2D 31 33 30 20 4B 4E 4F 54 53 | FLAPS-130 KNOTS| 00004530: 0D 0D 20 20 20 20 20 20 20 20 20 D3 54 41 4C 4C |.. .TALL| 00004540: 20 D3 50 45 45 44 3A 0D 20 20 20 20 20 DA 45 52 | .PEED:. .ER| 00004550: 4F 20 46 4C 41 50 53 2D 31 33 30 20 4B 4E 4F 54 |O FLAPS-130 KNOT| 00004560: 53 0D 20 20 20 20 20 C6 55 4C 4C 20 46 4C 41 50 |S. .ULL FLAP| 00004570: 53 2D 31 32 30 20 4B 4E 4F 54 53 0D 0D 20 20 20 |S-120 KNOTS.. | 00004580: 20 20 20 20 20 20 20 20 C6 4C 41 50 53 3A 0D 20 | .LAPS:. | 00004590: 20 20 20 20 D6 4D 41 58 20 28 D6 45 4C 4F 43 49 | .MAX (.ELOCI| 000045A0: 54 59 20 CD 41 58 49 4D 55 4D 29 0D 20 20 20 20 |TY .AXIMUM). | 000045B0: 46 55 4C 4C 20 46 4C 41 50 53 2D 33 35 32 20 4B |FULL FLAPS-352 K| 000045C0: 4E 4F 54 53 0D 20 20 20 20 D6 4D 41 58 2C 20 41 |NOTS. .MAX, A| 000045D0: 4E 59 20 46 4C 41 50 53 2D 34 37 32 20 4B 4E 4F |NY FLAPS-472 KNO| 000045E0: 54 53 0D 0D 20 20 20 20 20 20 20 20 20 20 CC 41 |TS.. .A| 000045F0: 4E 44 49 4E 47 20 C7 C7 45 41 52 3A 0D 20 20 20 |NDING ..EAR:. | 00004600: 20 D6 4D 41 58 2C 20 41 49 52 42 4F 52 4E 45 2D | .MAX, AIRBORNE-| 00004610: 33 30 30 20 4B 4E 4F 54 53 0D 20 20 20 20 D6 4D |300 KNOTS. .M| 00004620: 41 58 2C 20 4F 4E 20 54 48 45 20 47 52 4F 55 4E |AX, ON THE GROUN| 00004630: 44 2D 32 35 30 20 4B 4E 4F 54 53 0D 0D 20 20 20 |D-250 KNOTS.. | 00004640: 20 20 20 20 20 20 20 D0 45 52 46 4F 52 4D 41 4E | .ERFORMAN| 00004650: 43 45 3A 0D 20 20 20 20 D6 4D 41 58 2C 20 53 45 |CE:. .MAX, SE| 00004660: 41 20 4C 45 56 45 4C 2C 20 57 49 54 48 20 46 55 |A LEVEL, WITH FU| 00004670: 4C 4C 20 41 46 54 45 52 42 55 52 4E 45 52 53 2D |LL AFTERBURNERS-| 00004680: 38 30 32 20 4B 4E 4F 54 53 0D 20 20 20 20 D6 4D |802 KNOTS. .M| 00004690: 41 58 2C 20 36 30 2C 30 30 30 2D 31 34 33 39 20 |AX, 60,000-1439 | 000046A0: 4B 4E 4F 54 53 20 28 4D 41 58 20 20 32 2E 35 29 |KNOTS (MAX 2.5)| 000046B0: 0D 0D 20 20 20 20 20 20 20 20 20 20 C3 45 49 4C |.. .EIL| 000046C0: 49 4E 47 3A 0D 20 20 20 20 C1 50 50 52 4F 58 49 |ING:. .PPROXI| 000046D0: 4D 41 54 45 4C 59 20 36 35 2C 30 30 30 20 46 45 |MATELY 65,000 FE| 000046E0: 45 54 0D 0D 20 20 20 20 20 20 20 20 20 20 20 20 |ET.. | 000046F0: CC 41 4E 44 49 4E 47 20 C3 48 41 52 41 43 54 45 |.ANDING .HARACTE| 00004700: 52 49 53 54 49 43 53 3A 0D 20 20 20 20 D4 48 52 |RISTICS:. .HR| 00004710: 55 53 54 20 20 20 C6 4C 41 50 53 20 20 20 20 20 |UST .LAPS | 00004720: C7 45 41 52 20 20 20 20 20 20 D0 49 54 43 48 20 |.EAR .ITCH | 00004730: 20 20 20 20 D6 D3 C9 20 20 20 20 D3 50 45 45 44 | ... .PEED| 00004740: 0D 20 20 20 20 37 34 25 20 20 20 20 20 20 C6 55 |. 74% .U| 00004750: 4C 4C 20 20 20 20 20 20 C4 4F 57 4E 20 20 20 20 |LL .OWN | 00004760: 20 20 2B 33 20 20 20 20 20 20 20 20 2D 39 20 20 | +3 -9 | 00004770: 20 20 20 31 32 35 20 4B 4E 4F 54 53 0D 20 20 20 | 125 KNOTS. | 00004780: 20 36 32 25 20 20 20 20 20 20 DA 45 52 4F 20 20 | 62% .ERO | 00004790: 20 20 20 20 C4 4F 57 4E 20 20 20 20 20 20 2B 36 | .OWN +6| 000047A0: 20 20 20 20 20 20 20 20 2D 31 32 20 20 20 20 31 | -12 1| 000047B0: 33 35 20 4B 4E 4F 54 53 0D 0D 20 20 20 20 20 20 |35 KNOTS.. | 000047C0: 20 20 20 20 20 20 CC 41 4E 44 49 4E 47 20 CE 4F | .ANDING .O| 000047D0: 52 4D 41 4C 3A 20 2D 31 35 20 4D 41 58 0D 20 20 |RMAL: -15 MAX. | 000047E0: 20 20 20 20 20 20 20 20 20 20 CC 41 4E 44 49 4E | .ANDIN| 000047F0: 47 20 C7 45 41 52 53 20 C6 41 49 4C 45 44 3A 20 |G .EARS .AILED: | 00004800: 2D 38 20 4D 41 58 0D |-8 MAX. |
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DOCS BY : DO
C'S 'R' US.
914 668-3664. *****************
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JET COMBAT SIMULATOR..
STARTING PLAY..
AFTER THE TITLE SCREEN APPEARS, PRESS
THE SPACE BAR TO BEGIN. WHEN THE. GR
OUND MENU SCREEN APPEARS YOU HAVE FOUR S
IMULATIONS AND THREE OPTIONS. TO SEL
ECT FROM. BEFORE BEGINNING PLAY, BE SURE
TO READ OVER THE. CONTROLS AND INST
RUMENTS SECTIONS TO FAMILIARIZE YOURSELF
WITH ALL THE. CONTROLS INVOLVED IN
FLYING AN F-15 JET FIGHTER. A DESCRIPTIO
N AND. EXAMPLES OF THE LISTED SIMULA
TION AND OPTIONS ARE FOUND UNDER THE.
STARTING THE SIMULATION SECTION...
NOTE: THE F-15 HAS RELATIVELY SMALL LIF
T AND CONTROL SUFACES, AND VERY. LAR
GE ENGINES. IT IS UNFORGIVING TO THE NOV
ICE PILOT. LEARNING TO FLY. IT, PART
ICULARLY THROUGH COMBAT MANEUVERS, TAKES
SOME PERSEVERANCE AND. LOTS OF PRAC
TICE!..
CONTROLS.. YOU MANEUVER YOUR F-15
JET USING A VARIETY OF CONTROLS. BE SUR
E TO PRESS. AND HOLD THE KEYS INDICA
TED UNTIL THE PROPER RESPONSE OCCURS. AL
L. CONTROLS ARE INDICATED ON YOUR IN
STRUMENT PANEL WHICH IS DESCRIBED IN.
THE NEXT SECTION... ELEVATORS - TH
E ELEVATORS PITCH THE AIRCRAFT UP AND DO
WN. THEY ARE. OPERATED BY PRESSING K
EYS 7 AND 8 OR BY PUSHING THE JOYSTICK F
ORWARD. AND PULLING IT BACK. USING T
HE JOYSTICK MAY BE DIFFICULT AT FIRST..
REMEMBER, PUSHING FORWARD ON THE JOY
STICK LOWERS THE ELEVATORS AND. CAUS
ES THE AIRCRAFT TO PITCH DOWN AND PULLIN
G BACK RAISES THE ELEVATORS. AND CAU
SES THE PLANE TO PULL UP... AILERONS
- THE AILERONS ARE USED TO ROLL THE AIR
CRAFT LEFT AND RIGHT,. AND ARE CONTR
OLLED BY THE KEYS 5 AND 6 , OR BY MOVING
THE JOYSTICK,. LEFT OR RIGHT. PRESS
ING KEY 5 OR MOVING THE JOYSTICK LEFT WI
LL ROLL THE. PLANE TO THE LEFT...
RUDDER - THE RUDDER AFFECTS THE YAW (H
EADING OR DIRECTION) OF THE. AIRCRAF
T. THE RUDDER IS CONTROLLED BY KEY Z FOR
THE LEFT RUDDER, AND X. FOR THE RIG
HT RUDDER. Z WILL YAW THE PLANE TO THE L
EFT, X TO THE RIGHT... DURING MANEUV
ERS, THESE CONTROLS INTERACT IN DIFFERIN
G WAYS. FOR. EXAMPLE, AT NEAR 90 DEG
RESS ROLL (OR ANGLE AT BANK) THE ELEVATO
R CONTROL. HAS A PRIMARY EFFECT ON H
EADING NOT PITCH. THE AIRCRAFT ALSO TEND
S TO. PITCH NOSE DOWN WHEN IN A STEE
P TURN. YOUR PITCH RATE, ROLL RATE, AND.
YAW (HEADING) RATE ALL INCREASE IN
PROPORTION TO HOW LONG THESE CONTROLS.
ARE APPLIED. THIS REALISTICALLY SIMUL
ATES THE FEEL OF PILOTING THE F-15...
THROTTLE - THE THROTTLE CONTROLS THE E
NGINE THRUST. THRUST AFFECT BOTH. TH
E SPEED AND THE PITCH ANGLE OF THE AIRCR
AFT. PRESS AND HOLD DOWN THE. Q KEY
TO OPEN THE THROTTLE AND INCREASE ENGINE
THRUST. PRESS AND HOLD. THE A KEY T
O DECREASE THRUST... THE AMOUNT OF T
HRUST REQUIRED TO MAINTAIN A PARTICULAR
SPEED DEPENDS. PRIMARILY ON THE PITC
H ANGLE AND ALTITUDE. AT LOW SPEEDS (E.E
. ON A. LANDING APPROACH) YOU MUST G
IVE THE F-15 A "NOSE-UP" ATTUDE TO MAINT
AIN. ADEQUATE LIFT AND AVOID STALLIN
G. THIS INCREASES THE DRAG ON THE. A
IRCRAFT, DEMANDING MORE THRUST TO MAINTA
IN A GIVEN SPEED. AT HIGHER. SPEEDS
WHERE A "NOSE-UP" ATTITUDE IS NOT NECESS
ARY, THE SAME THRUST WILL. MAINTAIN
A HIGHER SPEED. MAXIMUM SPEED INCRESSES
WITH ALTITUDE BECAUSE. OF DECREASING
AIR DENSITY. YOU MUST ALSO BE SURE TO U
SE THE THROTTLE. WITH THE GROUND BRA
KES TO HOLD THE PLANE IN PREFLIGHT POSIT
ION BEFORE. TAKE-OFF... FLAPS -
THE FLAPS ARE CONTROLLED BY PRESSING S T
O EXTEND THEM AND W TO. RETRACT THEM
. EXTENDED, THE FLAPS INCREASE THE DRAG
ON THE PLANE. THEY. ARE USED TO SLOW
DOWN YOUR APPROACH SPEED AND TO REDUCE
YOUR RATE OF. DESCENT ON LANDING. FU
LLY EXTENDING THE FLAPS LOWERS THE STALL
SPEED TO. 120 KNOTS. THE PITCH ANGL
E CHANGES IF YOU ADJUST THE FLAPS WHILE
IN. FLIGHT. IF YOU EXTEND THE FLAPS
FULLY AT SPEEDS ABOVE 352 KNOTS, OR.
PARTIALLY AT SPEEDS OVER 472 KNOTS, THE
Y WILL FAIL. (THE WORD FAIL WILL. AP
PEAR IN RED ON THE BOTTOM LEFT OF YOUR I
NSTRUMENT PANEL.) UNLESS. TAKING OFF
OR LANDING, FLAPS SHOULD NOT BE EXTENDE
D... LANDING GEAR - THE LANDING GEAR
IS RAISED AND LOWERED BY PRESSING U..
(SEE INSTRUMENTS FOR LOCATION ON PANE
L DISPLAY.) LOWERING THE LANDING. GE
AR WHILE IN FLIGHT SLOWS DOWN THE AIRCRA
FT. IF THE LANDING GEAR. REMAINS EXT
ENDED AT SPEEDS ABOVE 300 KNOTS, YOUR PL
ANE WILL CRASH. BE. SURE TO LOWER TH
E LANDING GEAR BEFORE LANDING !.. BR
AKES - THE GROUND BRAKES ARE APPLIED BY
PRESSING B. THEY CAN BE USED. TO HOL
D YOUR PLANE IN PREFLIGHT POSITION ON TH
E RUNWAY UNTIL YOU REACH. MAXIMUM EN
GINE THRUST. ONCE AIRBORNE, THE BRAKES A
RE NO LONGER. FUNCTIONAL... CANN
ON - WHEN YOU DETECT AN ENEMY, SELECT TH
E COMBAT MODE BY PRESSING C.. YOUR S
IGHTS WILL APPEAR AND YOU CAN USE THEM T
O ZERO IN ON THE ENEMY.. PRESS THE S
PACE BAR OR PUSH THE FIRE BUTTON TO FIRE
YOUR CANNON. BE SURE. TO KEEP AN EY
E ON YOUR AMMUNITION... MAP - PRESS
M ON THE KEYBOARD TO DISPLAY THE MAP AND
ASCERTAIN YOUR. POSITION RELATIVE T
O THE AIRSTRIPS AND ENEMY AIRCRAFT. WHEN
SWITCHED. ON, THE MAP REPLACES YOUR
COCKPIT VIEW, HOWEVER, THE INSTRUMENT P
ANEL. WILL RAMAIN SO THAT YOU CAN CO
NTINUE FLYING SAFELY. PRESS M AGAIN TO.
SWITCH BACK TO THE COCKPIT VIEW...
INSTRUMENT
PANEL.. ARTIFICIAL HORIZON - PLACED
IN THE CENTER OF THE PANEL, THIS INSTRU
MENT. IS YOUR PRINCIPAL SOURCE OF VI
SUAL INFORMATION OTHER THAN THE COCKPIT.
WINDOW. IT SHOWS THE ROLL AND PITCH
ANGLES OF YOUR PLANE. THIS. INFORMA
TION IS PARTICULARLY CRITICAL DURING AER
OBATIC MANEUVERS OR IN. AIR-TO-AIR C
OMBAT, WHEN YOU FREQUENTLY LOSE VIEW OF
THE HORIZON... THE PITCH ANGLE IS SH
OWN ON A "MOVING TAPE" INDICATOR, WHICH
READS IN. DEGREES. THE BLUE AREA IND
ICATES A SKYWARD OR "NOSE-UP" ATTITUDE,.
YELLOW INDICATES A "NOSE-DOWN" OR D
ESCENDING ATTITUED. 90 DEGREES IS A.
VERTICAL CLIMB OR DIVE. IN CERTAIN SITU
ATIONS, THE PITCH OF YOUR CRAFT. CAN
CHANGE INSTANTLY FROM "NOSE-UP" TO " NO
SE-DOWN"-SO BE CAREFUL NOT. TO GET D
ISORIENTED... THE SMALL AIRCRAFT SYM
BOL ROTATES TO SHOW YOUR ROLL ANGLE RELA
TIVE TO. THE GROUND. THE DEGREE OF T
HE ROLL ANGLE IS DISPLAYED BENEATH THIS.
SYMBOL. A ROLL ANGLE GREATER THAN 9
0 DEGREES INDICATES INVERTED FLIGHT...
SPEED - INDICATES AIRSPEED IN KN
OTS... ALTITUDE - DISPLAYS THE
HEIGHT YOU ARE FLYING AT IN FEET...
VERTICAL SPEED INDICATOR-VSI - (ALSO KNO
WN AS VVI OR VERTICAL VELOCITY. INDI
CATOR.) THIS IS THE RATE OF CLIMB OR DES
CENT IN FEET PER SECOND.. WHEN YOUR
PLANE IS CLIMBING, THE ARROW POINTS UPWA
RD; WHEN DESCENDING,. IT POINTS DOWN
. TO MAINTAIN A STEADY ALTITUDE, YOUR VS
I SHOULD BE AT. ZERO. ON LANDING APP
ROACH, THE RATE OF DESCENT SHOULD BE APP
ROXIMATELY. 20 FEET PER SECOND...
FLAPS - FLAPS MAY BE SET AT ANY EXTENS
ION FROM ZERO TO FULL. STALL SPEED.
IS LOWERED FROM 130 KNOTS AT ZERO FLAPS
TO 120 KNOTS AT FULL FLAPS... THRUST
- ENGINE THRUST IS INDICATED BY THE GRE
EN AND RED BAR SCALE. THE. GREEN POR
TION OF THE THRUST RANGE INDICATES 0 TO
100% THRUST. THE RED. REGION BEYOND
100% REPRESENTS AFTERBURNERS. AFTERBURNE
RS GIVE A. CONSIDERABLE BOOST TO YOU
R ACCELERATION, BUT AT THE EXPENSE OF HE
AVEY. FUEL CONSUMPTION... RADAR
AND COMPASS - THE STATIONARY AIRCRAFT SY
MBOL POINTS TO YOUR. COMPASS HEADING
. BELOW THE COMPASS IS THE BEARING AND R
ANGE OF THE. NAVIGATIONAL BEACON ON
WHICH YOU ARE CURRENTLY LOGGED. YOU CAN
SELECT. THE NEXT BEACON (NEXT AIRSTR
IP) BY PRESSING N. THE BEACON IDENTIFIER
. WILL CHANGE AND NEW INFORMATION WI
LL BE DISPLAYED. THE FLASHING CROSS ON.
THE RADAR SCREEN SHOWS THE BEARING O
F THE BEACON RELATIVE TO YOUR PLANE..
TO FLY TO THE BEACON, BANK YOUR PLANE
UNTIL YOUR HEADING MATCHES THE. BEAC
ON. YOU WILL NOW SEE THE FLASHING CROSS
AT THE NOSE OF THE AIRCRAFT. SYMBOL
ON THE RADAR SCREEN... COMBAT READIN
ESS - SWITCH TO THE COMBAT MODE BY PRESS
ING C. THE COMBAT. MODE ARMS YOUR CA
NNON AND SWITCHES ON YOUR SIGHTS. A LIGH
TENING SYMBOL. WILL APPEAR TO INDICA
TE COMBAT READINESS. YOUR RADAR WILL NOW
SHOW THE. RANGE AND BEARING OF THE
ENEMY AIRCRAFT. SWITCH ON YOUR FLIGHT CO
MPUTER. BY PRESSING THE FUNCTION DEY
F7 TO LICK ONTO THE ENEMY'S POSITION. T
HE. ENEMY WILL APPEAR WHEN YOU ARE A
PPROXIMATELY 2.9 MILES AWAY AND WITHIN.
5000 FEET IN ALTITUDE... ILS (IN
STRUEMENT LANDING SYSTEM)/FLIGHT COMPUTE
R - THE ILS GIVES YOU. GUIDANCE ON L
ANDING APPROACHES. YOU CAN PRACTICE USIN
G IT BY SELECTING. THE LANDING PRACT
ICE SIMULATION OPTION (PRESS 1 ON THE GR
OUND OPTION. MENU). KEEP THE FLASHIN
G CIRCLE GLIDESCOPE AND THE CORRECT RATE
OF. DESCENT (20 FEET PER SECOND) FO
R A GOOD LANDING. AS THE FLASHING CIRCLE
. DRIFTS FROM THE CENTER OF THIS INS
TRUMENT, TURN TOWARDS IT TO RETURN TO.
THE CORRECT APPROACH. FOR EXAMPLE, IF
THE CIRCLE DRIFTS TO THE LEFT AND.
UP, BANK YOUR AIRCRAFT TO THE LEFT AND T
HEN PULL BACK ON THE JOYSTICK OR. PR
ESS KEY 8, TO RETURN THE FLASHING CIRCLE
SLOWLY TO THE CENTER... FLIGHT COMP
UTER: SELECT THE FLIGHT COMPUTER BY PRES
SING THE FUNCTION KEY. F7. THIS WILL
DISPLAY YOUR PRECISE GROUND POSITION, I
N FEET, FROM ANY. RUNWAY WITH A BEAC
ON WITHIN A RADIUS OF 6 MILES. THE DISTA
NCES ARE. RELATIVE TO THE BEACON CUR
RENTLY INDICATED ON YOUR RADAR. IF A RUN
WAY. HAS BEEN DESTROYED OR IS OUT OF
RANGE, THE COMPUTER REMAINS INACTIVE..
AN INACTIVE COMPUTER IS INDICATED BY
BLACK AND YELLOW STRIPES... THE FLI
GHT COMPUTER ALSO DISPLAYS THE ALTITUDE
OF ENEMY AIRCRAFT BUT. ONLY WHEN YOU
R PLANE ISN'T IN THE COMBAT MODE DURING
A DOGFIGHT, TRY TO. KEEP YOUR ALTITU
DE ROUGHLY EQUAL TO THAT OF THE ENEMY PL
ANE. AFTER. TAKING OFF, SWITCH TO CO
MBAT MODE AND START THE FLIGHT COMPUTER
TO ZERO. IN ON THE ENEMY... FUEL
AND AMMUNITION - KEEP AN EYE ON YOUR FU
EL AND AMMUNITION DURING. YOUR FLIGH
TS-GIVE YOURSELF ENOUGH TO GET TO THE NE
XT AIRSTRIP SAFELY.. IF YOU ARE LOW,
LAND AT THE NEAREST AIRSTRIP...
STARTING THE SIMULAT
ION.. NOW THAT YOU ARE FAMILIAR WITH
THE CONTROLS AND INSTRUMENTS USED IN JE
T. COMBAT SIMULATOR, PREPARE FOR TAK
E-OFF! EVERY FLIGHT BEGINS WITH A. G
ROUND CHECK AND GET COMBAT SIMULATOR IS
NO EXCEPTION. THE GROUND CHECK. MENU
OFFERS SEVERAL OPTIONS. CHOOSE ANY OPTI
ON BY PRESSING THE. CORRESPONDING NU
MBERED KEY... YOU CAN CHOOSE TO FLY
ANY ONE OF THE FOLLOWING FOUR SIMULATION
S:.. 1. LANDING PRACTICE.. YOUR
AIRCRAFT IS POSITIONED AT AN ALTITUDE OF
1700 FEET, 6 MILES FROM. TOUCHDOWN
AT RUNWAY BASE. THE LANDING GEARS ARE LO
WERED, READY FOR. LANDING. APPLY FUL
L FLAPS BY PRESSING AND HOLDING THE S KE
Y. SET YOUR. THROTTLE AT 80%(KEY Q O
R A) AND KEEP YOUR AIRCRAFT'S NOSE UP US
ING THE. ELEVATORS (KEY 7,8 OR JOYST
ICK LEFT AND RIGHT). THE OBJECTIVE IS TO
. MAINTAIN MAXIMUM LIFT AT THE LOW S
PEED REQUIRED FOR APPROACH AND. LAND
ING. BUT BE SURE NOT TO DROP YOUR AIRSPE
ED BELOW 120 KNOTS OR THE. F-15 WILL
STALL-EVEN WITH FULL FLAPS. GUIDANCE MA
Y BE TAKEN FROM THE ILS. SYSTEM. ONC
E YOU HAVE LANDED, REDUCE THE THRUST TO
ZERO AND APPLY THE. BRAKES (KEYA AND
THEN B)... 2. FLIGHT TRAINING..
YOUR AIRCRAFT IS POSITIONED AT THE THRE
SHOLD OF RUNWAY BASE, FACING DUE. NO
RTH. TAKE-OFF BY OPENING THE THROTTLE BY
PRESSING Q (TYPICALLY TO 100%. OR T
O AFTERBURNER). MAXIMUMM ACCELERATION CA
N BE ACHIEVED BY APPLYING. THE BRAKE
S (KEYB) UNTIL FULL THRUST IS REACHED. T
HEN RAISE THE ELEVATORS. BY PULLINB
BACK THE JOYSTICK OR PRESSING KEY 8. REL
EASE THE BRAKES TO. BEGIN TAKE-OFF.
RAISE THE LANDING GEAR SHORTLY AFTER TAK
E-OFF IF YOU. INTEND TO EXCEED AN AI
RSPEED OF 300 KNOTS (KEYU)AND DECREASE T
HRUST (KEY. A). TAKE-OFF IS POSSIBLE
AT A LOWER SPEED WITH EXTENDED FLAPS. S
TEER ON. THE GROUND BY USING THE RUD
DER CONTROLS. THIS IS EASIER IF YOU SPEE
D IS. BELOW 10 KNOTS... 3. AIR-T
O-AIR COMBAT PRACTICE: YOU ARE POSITIONE
D 2 MILES BEHIND THE. ENEMY PLANE AT
THE SAME ALTITUED. SELECT THE COMBAT MO
DE BY PRESSING C. AND YOUR SIGHTS WI
LL APPEAR ON THE COCKPIT WINDOW. THEN TU
RN ON THE. FLIGHT COMPUTER BY PRESSI
NG THE FUNCTION KEY F7 TO OBTAIN A READO
UT OF. ENEMY BEARING, RANGE, AND ALT
ITUDE. YOUR FLIGHT COMPUTER WILL. AU
TOMATICALLY PILOT YOU TO ENGAGE THE ENEM
Y. DO NOT USE ANY CONTROLS TO. FLY T
HE PLANE WHEN THE FLIGHT COMPUTER IS ON
UNTIL YOU SPOT THE ENEMY.. THE ENEMY
PLANE WILL BE FLYING AT 550 KNOTS AND W
ILL NOT RETURN FIRE. DURING THE DOGF
IGHT. MANEUVER YOUR AIRCRAFT WHEN YOU SE
E THE ENEMY PLANE. AND OPEN FIRE AS
IT PASSES THROUGH YOU SIGHTS. THE ENEMY
PLANE WILL BE. VISIBLE THROUGH YOUR
COCKPIT WINDOW AT APPROXIMATELY 2.9 MILE
S AND 5000. FEET ALTITUDE... 4.
AIR-TO-AIR COMBAT.. YOU ARE RESPONSI
BLE FOR DEFENDING FOUR AIRFIELDS:BASE, T
ANGO, DELTA,AND. ZULU. YOUR MISSION
BEGINS WITH A SCRAMBLE FROM RUNWAY BASE.
USE YOUR. RADAR AND MAP (BY PRESSIN
G M) TO DETERMINE THE LOCATION OF THE EN
EMY. PLANE. AFTER DETERMINING THE EN
EMY'S MOST LIKELY TARGET, SELECT THE.
COMBAT MODE BY PRESSING C AND YOUR SIG
HTS WILL APPEAR. THEN TURN ON YOUR.
FLIGHT COMPUTER BY PRESSING F7 TO SET YO
UR PLANE ON AN INTERCEPT COURSE.. (T
HE WORDS FLIGHT COMPUTER WILL APPEAR ON
YOU ILS SCREEN ) FLY THE PLANE. TO T
HE SAME ALTITUDE AND IN THE DIRECTION OF
THE ENEMY. VISUAL CONTACT. WILL OCC
UR WHEN THE ENEMY IS WITHIN 2.9 MILES OF
RANGE AND WITHIN 5000. FEET OF YOUR
ALTITUDE... AS THE DOGFIGHT BEGINS,
THE ENEMY AIRCRAFT WHEELS AROUND TO GAI
N. ADVANTAGE. GET THE PLANE IN YOUR
SIGHTS, THEN FIRE YOUR CANNON BY. PR
ESSING THE SPACE BAR OR THE FIRE BUTTON.
A CONTROL PANEL INDICATOR. SHOWS HO
W MUCH AMMUNITION YOU HAVE. DAMAGE TO YO
UR AIRCRAFT IS INDICATED. BY A CHANG
E IN COLOR TO YOUR PLANE'S SYMBOL ON YOU
R RADAR SCREEN. YOUR. AIRCRAFT CAN S
USTAIN THREE HITS-THE FOURTH IS FATAL. T
O BREAK OFF AN. ATTACK WHEN YOU ARE
RUNNING OUT OF FUEL, AMMUNITION OR HAVE
SUSTAINED. TOO MUCH DAMAGE, EITHER C
LIMB OR DESCEND 5000 FEET FROM THE ENEMY
'S. ALTITUDE, OR PUT AT LEAST TWO MI
LES OF SKY BETWEEN YOUR POSITIONS. YOU.
ARE THEN FREE TO LAND ON ANY REMAINI
NG AIRSTRIPS FOR REPAIRS,. REARMAMEN
T, AND REFUELING. MEANWHILE, THE ENEMY P
LANE WILL RETURN TO ITS. ORIGINAL TA
RGET COURSE. YOUR JOB IS TO GET BACK INT
O THE AIR QUICKLY. ENOUGH TO PREVENT
IT FROM DESTROYING ALL FOUR OF YOUR AIR
BASES... IN ANY OF THESE FLIGHT SIMU
LATIONS, YOU CAN ADD EITHER OR BOTH OF T
HESE. TWO FLYING CONDITIONS:.. 5
. BLIND LANDING -.. THIS OPTION SIMU
LATES LANDING AND TAKE-OFF IN FOG. THERE
IS NO VISIBLE. HORIZON AND NO VISUA
L DISPLAY OF THE AIRSTRIP ONCE YOUR AIRC
RAFT IS. ABOVE 50 FEET. NAVIGATE USI
NG YOUR RADAR, FLIGHT COMPUTER, AND MAP.
TO. SELECT, PRESS KEY 5. TO TURN OF
F, PRESS 5 AGAIN... 6. CROSSWINDS AN
D TURBULENCE.. THIS OPTION GIVES CRO
SSWIND EFFECTS AND RANDOM IN-FLIGHT DIST
URBANCES. DUE TO TURBULENCE. THIS OP
TION MAKES FLYING THE F+15 MORE DIFFICUL
T-AND. MORE LIFE-LIKE. IT IS BETTER
TO TRY THIS OPTION AFTER A LITTLE PRACTI
CE.. PRESS 6 TO TURN ON, PRESS AGAIN
TO TURN OFF... FINALLY, YOU CAN SEL
ECT YOUR ADVERSARY'S SKILL LEVEL...
7. PILOT RATING.. THIS FEATURE WILL
CHANGE THE ENEMY AIRCRAFT'S RESPONSE TO
YOUR COMBAT. MANEUVERS: HOW QUICKLY
IT CAN DETECT YOU, HOW ADEPTLY ITS PILOT
CAN. MANEUVER, HOW EASILY HE CAN GE
T YOU IN HIS SIGHTS AND HOW CLOSE YOU MU
ST. BE TO SHOOT IT DOWN. YOUR PILOT
RATING DOES NOT AFFECT YOUR OWN SKILLS.
OR THE FIGHT CHARACTERISTICS OF YOUR
PLANE. PRESS THE 7 KEY REPEATEDLY.
TO SELECT THE SKILL LEVEL OF YOUR OPPONE
NT. BUT BEWARE! AN ENEMY ACE. MAKES
A LETHAL ADVERSARY... PRESS SPACE BA
R WHEN READY TO BEGIN... COMMAND CHA
RT.. CONTROLS REFERENCE CHART..
CONTROL F
UNCTION.. KEY 5 OR LEFT WITH JOYSTIC
K AILERONS-ROLL RIGHT. KE
Y 6 OR RIGHT WITH JOYSTICK AIL
ERONS-ROLL LEFT. KEY 7 OR FORWARD WI
TH JOYSTICK LOWER ELEVATOR-PITCH
DOWN. KEY 8 OR BACK WITH JOYSTICK
RAISE ELEVATOR-NOSE UP. KE
Y Z LEF
T RUDDER-YAW LEFT. KEY X
RIGHT RUDDER-YAW R
IGHT. KEY Q
OPEN THROTTLE-INCREASE THRUST.
KEY A
CLOSE THROTTLE-DECREASE THRUST. K
EY W RE
TRACT (UP) FLAPS-WHEN IN AIR. KEY S
EXTEND
FLAPS-TAKE-OFF OR LANDING. KEY U
RAISSE/LOW
ER LANDING GEAR. KEY B
BRAKES ON. KEY N
NEXT B
EACON. KEY M
MAP ON/OFF. KEY F7
ILS/FLIGHT COMP
UTER. KEY C
COMBAT MODE. SPACE BAR OR F
IRE BUTTON FIRE CANNON.
KEY H
PAUSE GAME. KEY J
RESUME GAME. RUN/STO
P OR RESTORE RETURN T
O MENU.. NOTE: WHEEN OPERATING THESE
CONTROLS, BE SURE TO PRESS AND HOLD THE
KEY. UNTIL THE INSTRUMENT PANEL IND
ICATES A RESPONSE.... PILOTS NOTES..
TAKE-OFF SPEED:. ZERO FLAPS-140
KNOTS. FULL FLAPS-130 KNOTS..
STALL SPEED:. ZERO FLAPS-130 KNOT
S. FULL FLAPS-120 KNOTS..
FLAPS:. VMAX (VELOCITY MAXIMUM).
FULL FLAPS-352 KNOTS. VMAX, ANY FLAPS
-472 KNOTS.. LANDING GGEAR:.
VMAX, AIRBORNE-300 KNOTS. VMAX, ON T
HE GROUND-250 KNOTS.. PERFORMAN
CE:. VMAX, SEA LEVEL, WITH FULL AFTER
BURNERS-802 KNOTS. VMAX, 60,000-1439
KNOTS (MAX 2.5).. CEILING:.
APPROXIMATELY 65,000 FEET..
LANDING CHARACTERISTICS:. THRUST FL
APS GEAR PITCH VSI SPEED
. 74% FULL DOWN +3
-9 125 KNOTS. 62% ZERO
DOWN +6 -12 135 KNOTS
.. LANDING NORMAL: -15 MAX.
LANDING GEARS FAILED: -8 MAX.
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