GLOBAL T.N.WAR D
FILE INFORMATION
FILENAME(S): GLOBAL T.N.WAR D
FILE TYPE(S): SEQ
FILE SIZE: 13.7K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 1 disk(s)
FILE HASH
ebbb7d6a57932c9fc660456026329773f31274fcb38f1b4e5934b523cf453b8b
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 0 | GLOBAL T.N.WAR D | SEQ | Sailor, Ganheden | 15 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 0D 0A 0D 0A 0D 0A 20 20 20 20 20 20 20 20 20 20 |...... | 00000010: 20 20 20 20 20 20 20 20 20 20 20 20 20 47 4C 4F | GLO| 00000020: 42 41 4C 20 54 48 45 52 4D 41 4C 20 4E 55 43 4C |BAL THERMAL NUCL| 00000030: 45 41 52 20 57 41 52 20 44 4F 43 53 0D 0A 0D 0A |EAR WAR DOCS....| 00000040: 43 4F 4D 4D 41 4E 44 20 46 4F 52 4D 41 54 0D 0A |COMMAND FORMAT..| 00000050: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A |--------------..| 00000060: 0D 0A 54 68 65 20 70 6C 61 79 65 72 20 6F 70 65 |..The player ope| 00000070: 72 61 74 65 73 20 74 68 65 20 67 61 6D 65 20 62 |rates the game b| 00000080: 79 20 74 79 70 69 6E 67 20 69 6E 74 6F 20 74 68 |y typing into th| 00000090: 65 20 63 6F 6D 70 75 74 65 72 20 61 20 63 6F 6D |e computer a com| 000000A0: 6D 61 6E 64 20 72 65 71 75 65 73 74 0D 0A 63 6F |mand request..co| 000000B0: 6E 73 69 73 74 69 6E 67 20 6F 66 20 73 70 65 63 |nsisting of spec| 000000C0: 69 66 69 63 20 6B 65 79 77 6F 72 64 73 2E 20 20 |ific keywords. | 000000D0: 41 6C 6C 20 6B 65 79 77 6F 72 64 73 20 61 72 65 |All keywords are| 000000E0: 20 64 65 73 74 69 6E 67 75 69 73 68 65 64 20 62 | destinguished b| 000000F0: 79 20 74 68 65 69 72 20 66 69 72 73 74 0D 0A 66 |y their first..f| 00000100: 6F 75 72 20 6C 65 74 74 65 72 73 2E 20 20 54 68 |our letters. Th| 00000110: 72 6F 75 67 68 6F 75 74 20 74 68 69 73 20 6D 61 |roughout this ma| 00000120: 6E 75 61 6C 2C 20 74 68 65 20 73 70 65 63 69 66 |nual, the specif| 00000130: 69 63 20 6B 65 79 77 6F 72 64 73 20 72 65 71 75 |ic keywords requ| 00000140: 69 72 65 64 20 74 6F 20 0D 0A 70 65 72 66 6F 72 |ired to ..perfor| 00000150: 6D 20 74 68 65 20 69 6E 64 69 63 61 74 65 64 20 |m the indicated | 00000160: 63 6F 6D 6D 61 6E 64 20 61 72 65 20 65 6E 63 6C |command are encl| 00000170: 6F 73 65 64 20 69 6E 20 70 6F 69 6E 74 65 64 20 |osed in pointed | 00000180: 62 72 61 63 6B 65 74 73 20 3C 3E 2E 20 20 50 6C |brackets <>. Pl| 00000190: 65 61 73 65 20 6E 6F 74 65 20 74 68 65 20 74 61 |ease note the ta| 000001A0: 72 67 65 74 69 6E 67 20 6D 61 74 72 69 78 20 63 |rgeting matrix c| 000001B0: 75 72 73 6F 72 20 69 6E 20 74 68 65 20 73 74 72 |ursor in the str| 000001C0: 61 74 65 67 69 63 20 66 6F 72 63 65 73 20 61 73 |ategic forces as| 000001D0: 73 69 67 6E 6D 65 6E 74 20 73 63 72 65 65 6E 20 |signment screen | 000001E0: 69 73 20 0D 0A 63 6F 6E 74 72 6F 6C 6C 65 64 20 |is ..controlled | 000001F0: 62 79 20 74 68 65 20 63 75 72 73 6F 72 20 63 6F |by the cursor co| 00000200: 6E 74 72 6F 6C 20 6B 65 79 73 2E 20 20 54 68 65 |ntrol keys. The| 00000210: 20 3C 45 53 43 41 50 45 3E 20 6B 65 79 20 6D 61 | <ESCAPE> key ma| 00000220: 79 20 62 65 20 75 73 65 64 20 74 68 72 6F 75 67 |y be used throug| 00000230: 68 74 6F 75 74 20 74 68 65 20 67 61 6D 65 20 74 |htout the game t| 00000240: 6F 20 61 62 6F 72 74 20 61 6E 64 20 72 65 74 75 |o abort and retu| 00000250: 72 6E 20 66 72 6F 6D 20 63 6F 6D 6D 61 6E 64 73 |rn from commands| 00000260: 2E 0D 0A 0D 0A 47 41 4D 45 20 4F 56 45 52 56 49 |.....GAME OVERVI| 00000270: 45 57 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |EW..------------| 00000280: 2D 0D 0A 0D 0A 55 70 6F 6E 20 62 6F 6F 74 69 6E |-....Upon bootin| 00000290: 67 20 74 68 65 20 67 61 6D 65 20 64 69 73 6B 65 |g the game diske| 000002A0: 74 74 65 2C 20 74 68 65 20 70 6C 61 79 65 72 20 |tte, the player | 000002B0: 69 73 20 70 72 65 73 65 6E 74 65 64 20 77 69 74 |is presented wit| 000002C0: 68 20 61 6E 20 6F 70 65 6E 69 6E 67 20 73 63 72 |h an opening scr| 000002D0: 65 65 6E 20 0D 0A 64 69 73 70 6C 61 79 69 6E 67 |een ..displaying| 000002E0: 20 61 20 63 6F 70 79 72 69 67 68 74 20 6D 65 73 | a copyright mes| 000002F0: 73 61 67 65 20 61 6E 64 20 69 6E 71 75 69 72 69 |sage and inquiri| 00000300: 6E 67 20 77 68 69 63 68 20 6F 66 20 74 68 65 20 |ng which of the | 00000310: 74 77 6F 20 70 6F 73 73 69 62 6C 65 20 73 69 64 |two possible sid| 00000320: 65 73 20 74 68 65 20 70 6C 61 79 65 72 20 77 69 |es the player wi| 00000330: 73 68 65 73 20 74 6F 20 70 6C 61 79 2E 20 20 54 |shes to play. T| 00000340: 68 65 20 70 6C 61 79 65 72 20 6D 61 79 20 63 68 |he player may ch| 00000350: 6F 6F 73 65 20 65 69 74 68 65 72 20 74 68 65 20 |oose either the | 00000360: 55 6E 69 74 65 64 20 53 74 61 74 65 73 20 6F 72 |United States or| 00000370: 20 74 68 65 20 53 6F 76 69 65 74 20 55 6E 69 6F | the Soviet Unio| 00000380: 6E 20 28 61 6E 64 20 57 61 72 73 61 77 20 63 6F |n (and Warsaw co| 00000390: 75 6E 74 72 69 65 73 29 2E 20 20 54 68 65 20 67 |untries). The g| 000003A0: 6C 6F 62 61 6C 20 73 74 72 61 74 65 67 69 63 20 |lobal strategic | 000003B0: 64 69 73 70 6C 61 79 20 69 73 20 0D 0A 74 68 65 |display is ..the| 000003C0: 6E 20 70 72 65 73 65 6E 74 65 64 20 64 69 73 70 |n presented disp| 000003D0: 6C 61 79 69 6E 67 20 61 20 6D 61 70 20 6F 66 20 |laying a map of | 000003E0: 74 68 65 20 67 6C 6F 62 65 20 61 6E 64 20 74 68 |the globe and th| 000003F0: 65 20 67 61 6D 65 20 74 68 65 6E 20 73 74 61 72 |e game then star| 00000400: 74 73 20 77 69 74 68 0D 0A 74 68 65 20 70 6C 61 |ts with..the pla| 00000410: 79 65 72 20 69 6E 20 74 68 65 20 64 65 66 65 6E |yer in the defen| 00000420: 73 69 76 65 20 6F 66 20 61 20 6E 75 63 6C 65 61 |sive of a nuclea| 00000430: 72 20 73 74 72 69 6B 65 20 66 72 6F 6D 20 74 68 |r strike from th| 00000440: 65 20 6F 70 70 6F 6E 65 74 20 70 6C 61 79 65 64 |e opponet played| 00000450: 20 62 79 20 74 68 65 0D 0A 63 6F 6D 70 75 74 65 | by the..compute| 00000460: 72 2E 20 20 54 68 65 20 70 6C 61 79 65 72 2C 20 |r. The player, | 00000470: 70 72 6F 76 69 64 65 64 20 77 69 74 68 20 61 74 |provided with at| 00000480: 74 61 63 6B 20 73 74 61 74 75 73 20 61 6E 64 20 |tack status and | 00000490: 77 61 72 20 73 74 61 74 75 73 20 72 65 70 6F 72 |war status repor| 000004A0: 74 73 2C 20 66 6F 72 6D 75 6C 61 74 65 73 20 61 |ts, formulates a| 000004B0: 20 63 6F 75 6E 74 65 72 20 61 74 74 61 63 6B 20 | counter attack | 000004C0: 73 74 72 61 74 65 67 79 20 61 6E 64 20 64 65 66 |strategy and def| 000004D0: 69 6E 65 73 20 73 74 72 69 6B 65 20 70 72 6F 66 |ines strike prof| 000004E0: 69 6C 65 73 20 69 6E 63 6F 72 70 6F 72 61 74 69 |iles incorporati| 000004F0: 6E 67 20 61 20 73 65 6C 65 63 74 69 6F 6E 20 6F |ng a selection o| 00000500: 66 20 73 69 6D 75 6C 61 74 65 64 20 73 74 72 61 |f simulated stra| 00000510: 74 65 67 69 63 20 77 65 61 70 6F 6E 20 73 79 73 |tegic weapon sys| 00000520: 74 65 6D 73 20 61 6E 64 20 74 61 72 67 65 74 69 |tems and targeti| 00000530: 6E 67 20 63 72 6F 73 73 2D 73 65 63 74 69 6F 6E |ng cross-section| 00000540: 73 2E 20 4C 61 75 6E 63 68 69 6E 67 20 73 74 72 |s. Launching str| 00000550: 69 6B 65 73 20 61 67 61 69 6E 73 74 20 74 68 65 |ikes against the| 00000560: 20 65 6E 65 6D 79 20 77 68 69 6C 65 20 73 75 62 | enemy while sub| 00000570: 73 74 61 69 6E 69 6E 67 20 6D 69 6E 69 6D 61 6C |staining minimal| 00000580: 20 6C 6F 73 73 65 73 20 69 6E 20 61 20 73 69 6D | losses in a sim| 00000590: 75 6C 61 74 65 64 20 67 6C 6F 62 61 6C 20 6E 75 |ulated global nu| 000005A0: 63 6C 65 61 72 20 77 61 72 2E 20 20 47 61 6D 65 |clear war. Game| 000005B0: 70 6C 61 79 20 63 6F 6E 74 69 6E 75 65 73 20 75 |play continues u| 000005C0: 6E 74 69 6C 20 6F 6E 65 20 6F 66 20 74 68 65 20 |ntil one of the | 000005D0: 74 77 6F 20 73 69 64 65 73 20 73 75 62 6D 69 74 |two sides submit| 000005E0: 20 74 6F 20 63 6F 6E 64 69 74 69 6F 6E 61 6C 20 | to conditional | 000005F0: 63 65 61 73 65 66 69 72 65 20 6F 72 20 75 6E 74 |ceasefire or unt| 00000600: 69 6C 20 61 20 73 69 64 65 20 69 6E 63 75 72 72 |il a side incurr| 00000610: 73 20 6C 6F 73 73 65 73 20 6F 66 20 6D 6F 72 65 |s losses of more| 00000620: 20 74 68 61 6E 20 37 30 25 20 6F 66 20 69 74 73 | than 70% of its| 00000630: 20 63 6F 6D 62 69 6E 65 64 20 6D 69 6C 69 74 61 | combined milita| 00000640: 72 79 20 61 6E 64 20 63 69 76 69 6C 69 61 6E 20 |ry and civilian | 00000650: 61 73 73 65 74 73 20 28 61 20 66 6F 72 63 65 64 |assets (a forced| 00000660: 20 73 75 72 72 65 6E 64 65 72 29 2E 0D 0A 0D 0A | surrender).....| 00000670: 47 4C 4F 42 41 4C 20 53 54 52 41 54 45 47 49 43 |GLOBAL STRATEGIC| 00000680: 20 44 49 53 50 4C 41 59 0D 0A 2D 2D 2D 2D 2D 2D | DISPLAY..------| 00000690: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------| 000006A0: 2D 2D 0D 0A 20 0D 0A 54 68 65 20 67 6C 6F 62 61 |--.. ..The globa| 000006B0: 6C 20 73 74 72 61 74 65 67 69 63 20 64 69 73 70 |l strategic disp| 000006C0: 6C 61 79 20 70 72 6F 76 69 64 65 73 20 61 20 67 |lay provides a g| 000006D0: 72 61 70 68 69 63 61 6C 20 72 65 70 72 65 73 65 |raphical represe| 000006E0: 6E 74 61 74 69 6F 6E 20 6F 66 20 74 68 65 20 63 |ntation of the c| 000006F0: 75 72 72 65 6E 74 0D 0A 77 6F 72 6C 64 77 69 64 |urrent..worldwid| 00000700: 65 20 61 73 73 61 75 6C 74 20 61 6E 64 20 72 65 |e assault and re| 00000710: 73 6F 75 72 63 65 20 73 74 61 74 75 73 20 6F 6E |source status on| 00000720: 20 65 61 63 68 20 73 69 64 65 2E 20 74 68 69 73 | each side. this| 00000730: 20 64 69 73 70 6C 61 79 20 6D 61 79 20 62 65 20 | display may be | 00000740: 6F 70 65 72 61 74 65 64 20 69 6E 20 61 6E 79 20 |operated in any | 00000750: 63 6F 6D 62 69 6E 61 74 69 6F 6E 20 6F 66 20 74 |combination of t| 00000760: 68 65 20 66 6F 6C 6C 6F 77 69 6E 67 20 66 6F 75 |he following fou| 00000770: 72 20 3C 44 49 53 50 4C 41 59 3E 20 63 6F 6D 6D |r <DISPLAY> comm| 00000780: 61 6E 64 20 6D 6F 64 65 73 3A 0D 0A 0D 0A 20 20 |and modes:.... | 00000790: 20 20 20 3C 44 49 53 50 4C 41 59 20 42 41 53 45 | <DISPLAY BASE| 000007A0: 53 3E 20 20 20 20 20 20 20 20 44 69 73 70 6C 61 |S> Displa| 000007B0: 79 20 70 6F 73 69 74 69 6F 6E 20 6F 66 20 73 75 |y position of su| 000007C0: 72 76 69 76 6E 67 20 73 74 72 61 74 65 67 69 63 |rvivng strategic| 000007D0: 20 77 65 61 70 6F 6E 0D 0A 20 20 20 20 20 20 20 | weapon.. | 000007E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000007F0: 20 20 20 20 20 69 6E 73 74 61 6C 6C 61 74 69 6F | installatio| 00000800: 6E 73 20 61 6E 64 20 6C 61 75 6E 63 68 65 72 73 |ns and launchers| 00000810: 2E 0D 0A 0D 0A 20 20 20 20 20 3C 44 49 53 50 4C |..... <DISPL| 00000820: 41 59 20 54 41 52 47 45 54 53 3E 20 20 20 20 20 |AY TARGETS> | 00000830: 20 44 69 73 70 6C 61 79 73 20 70 6F 73 69 74 69 | Displays positi| 00000840: 6F 6E 20 6F 66 20 73 75 72 76 69 76 69 6E 67 20 |on of surviving | 00000850: 73 74 72 61 74 65 67 69 63 20 75 6E 61 72 6D 65 |strategic unarme| 00000860: 64 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |d.. | 00000870: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 | t| 00000880: 61 72 67 65 74 73 2E 0D 0A 0D 0A 20 20 20 20 20 |argets..... | 00000890: 3C 44 49 53 50 4C 41 59 20 4D 49 53 53 49 4C 45 |<DISPLAY MISSILE| 000008A0: 53 3E 20 20 20 20 20 44 69 73 70 6C 61 79 73 20 |S> Displays | 000008B0: 69 6E 2D 66 6C 69 67 68 74 20 6D 69 73 73 69 6C |in-flight missil| 000008C0: 65 20 74 72 61 6A 65 63 74 6F 72 69 65 73 20 61 |e trajectories a| 000008D0: 73 20 74 72 61 63 65 73 0D 0A 20 20 20 20 20 20 |s traces.. | 000008E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000008F0: 20 20 20 20 20 20 73 74 61 72 74 69 6E 67 20 66 | starting f| 00000900: 72 6F 6D 20 6C 61 75 6E 63 68 20 70 6F 69 6E 74 |rom launch point| 00000910: 20 61 6E 64 20 74 65 72 6D 69 6E 61 74 69 6E 67 | and terminating| 00000920: 20 61 74 0D 0A 20 20 20 20 20 20 20 20 20 20 20 | at.. | 00000930: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000940: 20 70 72 69 6D 65 20 74 61 72 67 65 74 20 69 6D | prime target im| 00000950: 70 61 63 74 2E 0D 0A 20 20 20 20 0D 0A 20 20 20 |pact... .. | 00000960: 20 20 3C 44 49 53 50 4C 41 59 20 41 49 52 43 52 | <DISPLAY AIRCR| 00000970: 41 46 54 3E 20 20 20 20 20 44 69 73 70 6C 61 79 |AFT> Display| 00000980: 73 20 69 6E 2D 66 6C 69 67 68 74 20 61 69 72 63 |s in-flight airc| 00000990: 72 61 66 74 20 61 6E 64 20 63 72 75 69 73 65 20 |raft and cruise | 000009A0: 6D 69 73 73 69 6C 65 73 0D 0A 20 20 20 20 20 20 |missiles.. | 000009B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000009C0: 20 20 20 20 20 20 70 6F 73 69 74 69 6F 6E 73 20 | positions | 000009D0: 64 75 72 69 6E 67 20 66 6C 69 67 68 74 20 66 72 |during flight fr| 000009E0: 6F 6D 20 6C 61 75 6E 63 68 20 70 6F 69 6E 74 20 |om launch point | 000009F0: 74 6F 20 70 72 69 6D 65 0D 0A 20 20 20 20 20 20 |to prime.. | 00000A00: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A10: 20 20 20 20 20 20 74 61 72 67 65 74 20 69 6D 70 | target imp| 00000A20: 61 63 74 2E 0D 0A 0D 0A 54 68 65 20 66 69 72 73 |act.....The firs| 00000A30: 74 20 74 77 6F 20 3C 44 49 53 50 4C 41 59 3E 20 |t two <DISPLAY> | 00000A40: 63 6F 6D 6D 61 6E 64 73 20 70 72 6F 76 69 64 65 |commands provide| 00000A50: 20 67 72 61 70 68 69 63 61 6C 20 61 73 73 65 73 | graphical asses| 00000A60: 73 6D 65 6E 74 20 6F 66 20 65 61 63 68 20 73 69 |sment of each si| 00000A70: 64 65 27 73 20 0D 0A 73 75 6D 6D 61 72 79 20 73 |de's ..summary s| 00000A80: 74 61 74 75 73 20 66 6F 72 20 77 65 61 70 6F 6E |tatus for weapon| 00000A90: 20 61 6E 64 20 76 61 6C 75 65 20 74 61 72 67 65 | and value targe| 00000AA0: 74 20 72 65 73 6F 75 72 63 65 73 2E 20 20 54 68 |t resources. Th| 00000AB0: 65 20 3C 52 45 50 4F 52 54 20 57 41 52 20 53 54 |e <REPORT WAR ST| 00000AC0: 41 54 55 53 3E 20 63 6F 6D 6D 61 6E 64 2C 20 64 |ATUS> command, d| 00000AD0: 65 73 63 72 69 62 65 64 20 62 65 6C 6F 77 2C 20 |escribed below, | 00000AE0: 70 72 6F 76 69 64 65 73 20 61 20 6D 6F 72 65 20 |provides a more | 00000AF0: 64 65 74 61 69 6C 65 64 20 61 6E 64 20 65 6C 61 |detailed and ela| 00000B00: 62 6F 72 61 74 65 20 61 73 73 65 73 73 6D 65 6E |borate assessmen| 00000B10: 74 20 6F 66 20 65 61 63 68 20 73 69 64 65 27 73 |t of each side's| 00000B20: 20 72 65 73 6F 75 72 63 65 73 2E 0D 0A 0D 0A 54 | resources.....T| 00000B30: 68 65 20 6C 61 74 65 72 20 74 77 6F 20 3C 44 49 |he later two <DI| 00000B40: 53 50 4C 41 59 3E 20 63 6F 6D 6D 61 6E 64 73 20 |SPLAY> commands | 00000B50: 67 72 61 70 68 69 63 61 6C 6C 79 20 69 6C 6C 75 |graphically illu| 00000B60: 73 74 72 61 74 65 20 63 75 72 72 65 6E 74 20 61 |strate current a| 00000B70: 74 74 63 6B 20 70 6F 73 74 75 72 65 0D 0A 6F 6E |ttck posture..on| 00000B80: 20 61 20 67 6C 6F 62 61 6C 20 73 63 61 6C 65 2E | a global scale.| 00000B90: 20 20 49 6E 2D 66 6C 69 67 68 74 20 77 65 61 70 | In-flight weap| 00000BA0: 6F 6E 73 20 61 72 65 20 64 69 73 70 6C 61 79 65 |ons are displaye| 00000BB0: 64 20 74 68 72 6F 75 67 68 6F 75 74 20 74 68 65 |d throughout the| 00000BC0: 69 72 20 66 6C 69 67 68 74 20 70 72 6F 66 69 6C |ir flight profil| 00000BD0: 65 20 75 6E 74 69 6C 20 70 72 69 6D 65 20 74 61 |e until prime ta| 00000BE0: 72 67 65 74 20 69 6D 70 61 63 74 2E 20 20 46 6F |rget impact. Fo| 00000BF0: 72 20 61 20 6D 6F 72 65 20 64 65 74 61 69 6C 65 |r a more detaile| 00000C00: 64 20 61 73 73 65 73 73 6D 65 6E 74 20 6F 66 20 |d assessment of | 00000C10: 74 68 65 20 61 74 74 61 63 6B 20 70 6F 73 74 75 |the attack postu| 00000C20: 72 65 20 66 6F 72 20 65 61 63 68 20 73 69 64 65 |re for each side| 00000C30: 2C 20 73 65 65 20 74 68 65 20 3C 52 45 50 4F 52 |, see the <REPOR| 00000C40: 54 20 57 41 52 20 53 54 41 54 55 53 3E 20 63 6F |T WAR STATUS> co| 00000C50: 6D 6D 61 6E 64 20 64 65 73 63 72 69 62 65 64 20 |mmand described | 00000C60: 62 65 6C 6F 77 2E 0D 0A 0D 0A 45 61 63 68 20 6F |below.....Each o| 00000C70: 66 20 74 68 65 20 61 62 6F 76 65 20 63 6F 6D 6D |f the above comm| 00000C80: 61 6E 64 73 20 6D 61 79 20 62 65 20 75 73 65 64 |ands may be used| 00000C90: 20 69 6E 20 61 6E 79 20 63 6F 6D 62 69 6E 61 74 | in any combinat| 00000CA0: 69 6F 6E 20 61 6E 64 20 69 6E 64 69 76 69 64 75 |ion and individu| 00000CB0: 61 6C 6C 79 20 61 63 74 20 61 73 20 61 20 22 54 |ally act as a "T| 00000CC0: 4F 47 47 4C 45 22 20 6F 6E 20 74 68 65 20 73 65 |OGGLE" on the se| 00000CD0: 6C 65 63 74 65 64 20 61 63 74 69 6F 6E 2E 20 20 |lected action. | 00000CE0: 54 68 61 74 20 69 73 20 69 66 20 61 6E 20 61 63 |That is if an ac| 00000CF0: 74 69 6F 6E 20 69 73 20 73 65 6C 65 63 74 65 64 |tion is selected| 00000D00: 20 62 79 20 6F 6E 65 20 0D 0A 6F 66 20 74 68 65 | by one ..of the| 00000D10: 20 61 62 6F 76 65 20 63 6F 6D 6D 61 6E 64 73 2C | above commands,| 00000D20: 20 74 68 65 6E 20 72 65 70 65 61 74 69 6E 67 20 | then repeating | 00000D30: 74 68 61 74 20 63 6F 6D 6D 61 6E 64 20 77 69 6C |that command wil| 00000D40: 6C 20 63 61 6E 63 65 6C 20 74 68 65 20 61 63 74 |l cancel the act| 00000D50: 69 6F 6E 2E 20 41 6C 73 6F 2C 20 6E 6F 74 65 20 |ion. Also, note | 00000D60: 74 68 61 74 20 61 74 20 74 68 65 20 73 74 61 72 |that at the star| 00000D70: 74 20 6F 66 20 74 68 65 20 67 61 6D 65 20 61 6C |t of the game al| 00000D80: 6C 20 64 69 73 70 6C 61 79 20 67 72 61 70 68 69 |l display graphi| 00000D90: 63 73 20 63 6F 6D 6D 61 6E 64 20 61 72 65 20 54 |cs command are T| 00000DA0: 6F 67 67 6C 65 64 20 6F 66 66 20 74 68 65 20 3C |oggled off the <| 00000DB0: 43 4C 45 41 52 20 44 49 53 50 4C 41 59 3E 20 61 |CLEAR DISPLAY> a| 00000DC0: 75 78 69 6C 6C 61 72 79 20 63 6F 6D 6D 61 6E 64 |uxillary command| 00000DD0: 20 69 73 20 70 72 6F 76 69 64 65 64 20 74 6F 20 | is provided to | 00000DE0: 63 6C 65 61 72 20 74 68 65 20 73 74 72 61 74 65 |clear the strate| 00000DF0: 67 69 63 20 64 69 73 70 6C 61 79 20 61 6E 64 20 |gic display and | 00000E00: 72 65 73 65 74 20 61 6C 6C 20 74 68 65 20 64 69 |reset all the di| 00000E10: 73 70 6C 61 79 20 67 72 61 70 68 69 63 73 20 63 |splay graphics c| 00000E20: 6F 6D 6D 61 6E 64 20 74 6F 67 67 6C 65 73 20 74 |ommand toggles t| 00000E30: 6F 20 61 6E 20 6F 66 66 20 73 74 61 74 75 73 2E |o an off status.| 00000E40: 0D 0A 0D 0A 53 54 41 54 55 53 20 52 45 50 4F 52 |....STATUS REPOR| 00000E50: 54 53 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |TS..------------| 00000E60: 2D 2D 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |--.. | 00000E70: 20 20 20 20 20 20 20 20 20 20 20 20 0D 0A 54 77 | ..Tw| 00000E80: 6F 20 73 74 61 74 75 73 20 72 65 70 6F 72 74 20 |o status report | 00000E90: 73 63 72 65 65 6E 73 20 61 72 65 20 61 76 61 69 |screens are avai| 00000EA0: 6C 61 62 6C 65 20 74 6F 20 74 68 65 20 70 6C 61 |lable to the pla| 00000EB0: 79 65 72 20 66 6F 72 20 61 73 73 65 73 73 6D 65 |yer for assessme| 00000EC0: 6E 74 20 6F 66 20 74 68 65 20 0D 0A 63 75 72 72 |nt of the ..curr| 00000ED0: 65 6E 74 20 77 61 72 20 73 61 74 75 73 20 61 6E |ent war satus an| 00000EE0: 64 20 61 74 74 61 63 6B 20 70 6F 73 74 75 72 65 |d attack posture| 00000EF0: 20 6F 66 20 65 61 63 68 20 73 69 64 65 2E 20 74 | of each side. t| 00000F00: 68 65 73 65 20 73 63 72 65 65 6E 73 20 63 61 6E |hese screens can| 00000F10: 20 62 65 20 69 6E 76 6F 6B 65 64 20 61 74 20 61 | be invoked at a| 00000F20: 6E 79 20 70 6F 69 6E 74 20 64 75 72 69 6E 67 20 |ny point during | 00000F30: 67 61 6D 65 70 6C 61 79 20 62 79 20 74 68 65 20 |gameplay by the | 00000F40: 63 6F 6D 6D 61 6E 64 73 20 3C 52 45 50 4F 52 54 |commands <REPORT| 00000F50: 20 57 41 52 20 53 54 41 54 55 53 3E 20 26 20 3C | WAR STATUS> & <| 00000F60: 52 45 50 4F 52 54 20 41 54 54 41 43 4B 20 53 54 |REPORT ATTACK ST| 00000F70: 41 54 55 53 3E 20 66 72 6F 6D 20 74 68 65 20 73 |ATUS> from the s| 00000F80: 74 72 61 74 65 67 69 63 20 64 69 73 70 6C 61 79 |trategic display| 00000F90: 20 73 63 72 65 65 6E 2E 0D 0A 0D 0A 57 61 72 20 | screen.....War | 00000FA0: 73 74 61 74 75 73 20 73 63 72 65 65 6E 2E 20 20 |status screen. | 00000FB0: 54 68 69 73 20 73 63 72 65 65 6E 20 70 72 6F 76 |This screen prov| 00000FC0: 69 64 65 73 20 61 20 64 65 74 61 69 6C 65 64 20 |ides a detailed | 00000FD0: 62 72 65 61 6B 6F 75 74 20 6F 66 20 74 68 65 20 |breakout of the | 00000FE0: 63 75 72 72 65 6E 74 0D 0A 64 61 6D 61 67 65 73 |current..damages| 00000FF0: 20 65 66 66 65 63 74 65 64 20 74 6F 20 65 61 63 | effected to eac| 00001000: 68 20 73 69 64 65 20 69 6E 20 73 65 76 65 72 61 |h side in severa| 00001010: 6C 20 63 6F 73 74 20 61 72 65 61 73 20 69 6E 20 |l cost areas in | 00001020: 74 68 72 65 65 20 6D 61 6A 6F 72 20 63 61 74 61 |three major cata| 00001030: 67 6F 72 69 65 73 0D 0A 3A 20 20 20 4D 49 4C 49 |gories..: MILI| 00001040: 54 41 52 59 20 46 4F 52 43 45 53 2C 20 43 49 56 |TARY FORCES, CIV| 00001050: 49 4C 49 41 4E 20 41 53 53 45 54 53 2C 20 41 4E |ILIAN ASSETS, AN| 00001060: 44 20 48 55 4D 41 4E 20 52 45 53 4F 55 52 43 45 |D HUMAN RESOURCE| 00001070: 53 2E 0D 0A 20 20 20 0D 0A 57 69 74 68 69 6E 20 |S... ..Within | 00001080: 74 68 65 20 66 69 72 73 74 20 63 61 74 65 67 6F |the first catego| 00001090: 72 79 2C 20 63 75 72 72 65 6E 74 20 6C 6F 73 73 |ry, current loss| 000010A0: 65 73 20 69 6E 20 66 6F 75 72 20 6D 61 6A 6F 72 |es in four major| 000010B0: 20 77 65 61 70 6F 6E 20 63 6C 61 73 73 69 66 69 | weapon classifi| 000010C0: 63 61 74 69 6F 6E 73 20 61 72 65 20 65 78 70 72 |cations are expr| 000010D0: 65 73 73 65 73 20 69 6E 20 70 65 72 63 65 6E 74 |esses in percent| 000010E0: 20 6B 69 6C 6C 65 64 20 6F 72 20 65 78 70 65 6E | killed or expen| 000010F0: 64 65 64 20 72 65 6C 61 74 69 76 65 20 74 6F 20 |ded relative to | 00001100: 74 68 65 20 69 6E 69 74 69 61 6C 20 69 6E 76 65 |the initial inve| 00001110: 6E 74 4F 52 59 2E 20 20 41 6E 20 61 64 64 69 74 |ntORY. 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It| 000019E0: 20 77 69 6C 6C 20 62 65 20 6E 65 63 65 73 73 61 | will be necessa| 000019F0: 72 79 20 74 6F 20 63 6F 72 72 65 63 74 6C 79 20 |ry to correctly | 00001A00: 72 65 2D 65 6E 74 65 72 20 74 68 65 20 63 6F 64 |re-enter the cod| 00001A10: 65 20 61 74 20 6C 61 75 6E 63 68 20 74 69 6D 65 |e at launch time| 00001A20: 20 69 66 20 74 68 65 20 73 74 72 69 6B 65 20 61 | if the strike a| 00001A30: 6E 64 20 69 74 73 20 69 6E 63 6C 75 64 65 64 20 |nd its included | 00001A40: 66 6F 72 63 65 73 20 61 72 65 20 74 6F 20 62 65 |forces are to be| 00001A50: 20 75 73 65 64 2E 0D 0A 41 66 74 65 72 20 65 6E | used...After en| 00001A60: 74 65 72 69 6E 67 20 74 68 65 20 6C 61 75 6E 63 |tering the launc| 00001A70: 68 20 63 6F 64 65 2C 20 74 68 65 20 70 6C 61 79 |h code, the play| 00001A80: 65 72 20 69 73 20 70 72 65 73 65 6E 74 65 64 20 |er is presented | 00001A90: 77 69 74 68 20 74 68 65 20 73 74 72 61 74 65 67 |with the strateg| 00001AA0: 69 63 0D 0A 66 6F 72 63 65 73 20 61 73 73 69 67 |ic..forces assig| 00001AB0: 6E 6D 65 6E 74 20 73 63 72 65 65 6E 2E 20 20 48 |nment screen. H| 00001AC0: 65 72 65 20 79 6F 75 20 77 69 6C 6C 20 73 65 6C |ere you will sel| 00001AD0: 65 63 74 20 66 72 6F 6D 20 74 68 65 20 75 6E 61 |ect from the una| 00001AE0: 73 73 69 67 6E 65 64 20 61 76 61 69 6C 61 62 6C |ssigned availabl| 00001AF0: 65 20 73 74 72 69 6B 65 20 66 6F 72 63 65 73 20 |e strike forces | 00001B00: 74 68 65 20 76 61 72 69 6F 75 73 20 73 74 72 61 |the various stra| 00001B10: 74 65 67 69 63 20 62 61 73 65 73 20 74 6F 20 62 |tegic bases to b| 00001B20: 65 20 69 6E 63 6C 75 64 65 64 20 69 6E 20 74 68 |e included in th| 00001B30: 65 20 63 75 72 72 65 6E 74 20 73 74 72 69 6B 65 |e current strike| 00001B40: 20 64 65 66 69 6E 69 74 69 6F 6E 2E 20 20 54 68 | definition. Th| 00001B50: 65 20 73 63 72 65 65 6E 20 63 6F 6E 73 69 73 74 |e screen consist| 00001B60: 73 20 6F 66 20 74 77 6F 20 70 61 72 74 73 3A 20 |s of two parts: | 00001B70: 20 61 20 77 65 61 70 6F 6E 20 62 61 73 65 20 74 | a weapon base t| 00001B80: 61 72 67 65 74 69 6E 67 20 63 72 6F 73 73 2D 73 |argeting cross-s| 00001B90: 65 63 74 69 6F 6E 20 6D 61 74 72 69 78 20 61 6E |ection matrix an| 00001BA0: 64 20 61 20 73 74 72 69 6B 65 20 64 65 66 69 6E |d a strike defin| 00001BB0: 69 74 69 6F 6E 20 73 75 6D 6D 61 72 79 2E 0D 0A |ition summary...| 00001BC0: 54 68 65 20 73 74 72 69 6B 65 20 64 65 66 69 6E |The strike defin| 00001BD0: 69 74 69 6F 6E 20 73 75 6D 6D 61 72 79 20 61 70 |ition summary ap| 00001BE0: 70 65 61 72 73 20 61 74 20 74 68 65 20 74 6F 70 |pears at the top| 00001BF0: 20 6F 66 20 74 68 65 20 73 63 72 65 65 6E 2E 20 | of the screen. | 00001C00: 20 49 74 20 70 72 65 73 65 6E 74 73 20 61 6E 0D | It presents an.| 00001C10: 0A 6F 76 65 72 61 6C 6C 20 61 73 73 65 73 73 6D |.overall assessm| 00001C20: 65 6E 74 20 6F 66 20 74 68 65 20 73 74 72 69 6B |ent of the strik| 00001C30: 65 20 69 6E 63 6C 75 64 69 6E 67 20 6C 61 75 6E |e including laun| 00001C40: 63 68 20 63 6F 64 65 2E 20 20 54 6F 74 61 6C 20 |ch code. Total | 00001C50: 6E 75 6D 62 65 72 20 6F 66 20 6C 61 75 6E 63 68 |number of launch| 00001C60: 20 76 65 68 69 63 6C 65 73 2C 20 74 6F 74 61 6C | vehicles, total| 00001C70: 20 77 65 61 70 6F 6E 20 79 69 65 6C 64 2C 20 74 | weapon yield, t| 00001C80: 6F 74 61 6C 20 6E 75 6D 62 65 72 20 6F 66 20 74 |otal number of t| 00001C90: 61 72 67 65 74 20 63 6C 75 73 74 65 72 73 2C 20 |arget clusters, | 00001CA0: 61 6E 64 20 74 6F 74 61 6C 20 65 73 74 69 6D 61 |and total estima| 00001CB0: 74 65 64 20 76 61 6C 75 65 20 69 6E 63 6C 75 64 |ted value includ| 00001CC0: 65 64 20 69 6E 20 74 68 65 20 73 74 72 69 6B 65 |ed in the strike| 00001CD0: 2E 20 20 54 68 65 20 73 75 6D 6D 61 72 79 20 61 |. The summary a| 00001CE0: 6C 73 6F 20 69 6E 64 69 63 61 74 65 73 20 74 68 |lso indicates th| 00001CF0: 65 20 70 72 69 6D 61 72 79 20 77 65 61 70 6F 6E |e primary weapon| 00001D00: 2F 74 61 72 67 65 74 20 69 6E 20 74 68 65 20 73 |/target in the s| 00001D10: 74 72 69 6B 65 20 64 65 72 69 76 65 64 20 66 72 |trike derived fr| 00001D20: 6F 6D 20 74 68 65 20 6D 6F 73 74 20 69 6E 63 6C |om the most incl| 00001D30: 75 64 65 20 62 61 73 65 20 63 6C 61 73 73 69 66 |ude base classif| 00001D40: 69 63 61 74 69 6F 6E 2E 20 54 68 65 20 74 61 72 |ication. The tar| 00001D50: 67 65 74 69 6E 67 20 6D 61 74 72 69 78 20 63 6F |geting matrix co| 00001D60: 6E 73 69 73 74 73 20 6F 66 20 66 6F 75 72 20 63 |nsists of four c| 00001D70: 6F 6C 75 6D 6E 73 20 6F 66 20 6C 61 75 6E 63 68 |olumns of launch| 00001D80: 20 76 65 68 69 63 6C 65 20 74 79 70 65 73 20 61 | vehicle types a| 00001D90: 6E 64 20 73 65 76 65 6E 20 72 6F 77 73 20 6F 66 |nd seven rows of| 00001DA0: 20 74 61 72 67 65 74 20 63 6C 61 73 73 69 66 69 | target classifi| 00001DB0: 63 61 74 69 6F 6E 73 2E 20 20 41 6E 20 65 6E 74 |cations. An ent| 00001DC0: 72 79 20 77 69 6C 6C 20 61 70 70 65 61 72 20 69 |ry will appear i| 00001DD0: 6E 20 74 68 65 20 6D 61 74 72 69 78 20 69 66 20 |n the matrix if | 00001DE0: 74 68 65 20 70 6C 61 79 65 72 20 68 61 73 20 61 |the player has a| 00001DF0: 20 77 65 61 70 6F 6E 20 62 61 73 65 20 61 76 61 | weapon base ava| 00001E00: 69 6C 61 62 6C 65 20 63 6F 72 72 65 73 70 6F 6E |ilable correspon| 00001E10: 64 69 6E 67 20 74 6F 20 74 68 65 20 69 6E 64 69 |ding to the indi| 00001E20: 63 61 74 65 64 20 77 65 61 70 6F 6E 20 61 6E 64 |cated weapon and| 00001E30: 20 74 61 72 67 65 74 69 6E 67 2E 20 20 54 68 65 | targeting. The| 00001E40: 20 65 6E 74 72 79 20 63 6F 6E 73 69 73 74 73 20 | entry consists | 00001E50: 6F 66 20 74 77 6F 20 6E 75 6D 62 65 72 73 20 69 |of two numbers i| 00001E60: 6E 64 69 63 61 74 69 6E 67 20 74 68 65 20 6E 75 |ndicating the nu| 00001E70: 6D 62 65 72 20 6F 66 20 6F 70 65 72 61 74 69 6F |mber of operatio| 00001E80: 6E 61 6C 20 6C 61 75 6E 63 68 20 76 65 68 69 63 |nal launch vehic| 00001E90: 6C 65 73 20 61 73 73 69 67 6E 65 64 20 74 6F 20 |les assigned to | 00001EA0: 74 68 65 20 62 61 73 65 20 61 6E 64 20 74 68 65 |the base and the| 00001EB0: 20 74 6F 74 61 6C 20 79 65 69 6C 64 20 6F 66 20 | total yeild of | 00001EC0: 65 61 63 68 20 76 65 68 69 63 6C 65 20 69 6E 20 |each vehicle in | 00001ED0: 6B 69 6C 6F 74 6F 6E 20 65 71 75 69 76 69 6C 61 |kiloton equivila| 00001EE0: 6E 74 2E 20 0D 0A 4E 4F 54 45 3A 20 20 49 6E 20 |nt. ..NOTE: In | 00001EF0: 67 65 6E 65 72 61 6C 20 62 61 73 65 73 20 77 69 |general bases wi| 00001F00: 74 68 20 61 20 68 69 67 68 20 74 6F 74 61 6C 20 |th a high total | 00001F10: 79 65 69 6C 64 20 63 6F 72 72 65 73 70 6F 6E 64 |yeild correspond| 00001F20: 20 74 6F 20 68 69 67 68 20 74 61 72 67 65 74 0D | to high target.| 00001F30: 0A 76 61 6C 75 65 73 2E 20 20 41 64 64 69 74 69 |.values. Additi| 00001F40: 6F 6E 61 6C 6C 79 2C 20 74 68 65 20 65 6E 74 72 |onally, the entr| 00001F50: 79 20 64 69 73 70 6C 61 79 20 77 69 6C 6C 20 62 |y display will b| 00001F60: 65 20 66 6C 61 73 68 69 6E 67 20 69 66 20 74 68 |e flashing if th| 00001F70: 65 20 62 61 73 65 20 69 73 20 74 68 72 65 61 74 |e base is threat| 00001F80: 65 6E 65 64 20 62 79 20 63 75 72 72 65 6E 74 20 |ened by current | 00001F90: 65 6E 65 6D 79 20 69 6E 62 6F 75 6E 64 73 2E 20 |enemy inbounds. | 00001FA0: 20 44 69 73 70 6C 61 79 20 73 65 6C 65 63 74 69 | Display selecti| 00001FB0: 6F 6E 20 6F 72 64 65 72 20 66 6F 72 20 62 61 73 |on order for bas| 00001FC0: 65 73 20 69 6E 20 74 61 72 67 65 74 69 6E 67 20 |es in targeting | 00001FD0: 6D 61 74 72 69 78 20 69 73 20 62 61 73 65 64 20 |matrix is based | 00001FE0: 6F 6E 20 68 69 67 68 65 73 74 20 74 61 72 67 65 |on highest targe| 00001FF0: 74 69 6E 67 20 76 61 6C 75 65 2E 20 20 55 73 69 |ting value. Usi| 00002000: 6E 67 20 43 54 52 4C 2D 41 2C 5A 2C 53 2C 57 2C |ng CTRL-A,Z,S,W,| 00002010: 20 70 6F 73 69 74 69 6F 6E 20 74 68 65 20 6D 61 | position the ma| 00002020: 74 72 69 78 20 63 75 72 73 6F 72 20 6F 76 65 72 |trix cursor over| 00002030: 20 61 20 63 61 6E 64 69 64 61 74 65 20 65 6E 74 | a candidate ent| 00002040: 72 79 20 61 6E 64 20 73 74 72 69 6B 65 20 74 68 |ry and strike th| 00002050: 65 20 72 65 74 75 72 6E 20 6B 65 79 2E 20 20 41 |e return key. A| 00002060: 20 73 75 6D 6D 61 72 79 20 77 69 6C 6C 20 62 65 | summary will be| 00002070: 20 61 73 73 69 67 6E 65 64 20 74 6F 20 74 68 65 | assigned to the| 00002080: 20 62 61 73 65 2C 20 74 68 65 20 74 6F 74 61 6C | base, the total| 00002090: 20 65 73 74 69 6D 61 74 65 64 20 76 61 6C 75 65 | estimated value| 000020A0: 20 6F 66 20 74 68 65 20 74 61 72 67 65 74 73 2C | of the targets,| 000020B0: 20 61 6E 64 20 74 68 65 20 73 70 65 63 69 66 69 | and the specifi| 000020C0: 63 20 77 65 61 70 6F 6E 20 64 65 70 6C 6F 79 65 |c weapon deploye| 000020D0: 64 2E 20 20 59 6F 75 20 77 69 6C 6C 20 74 68 65 |d. You will the| 000020E0: 6E 20 62 65 20 70 72 6F 6D 70 74 65 64 20 66 6F |n be prompted fo| 000020F0: 72 20 61 20 63 6F 6D 6D 61 6E 64 20 65 6E 74 72 |r a command entr| 00002100: 79 2E 20 20 49 66 2C 20 75 70 6F 6E 20 72 65 76 |y. If, upon rev| 00002110: 69 65 77 20 6F 66 20 74 68 65 20 62 61 73 65 20 |iew of the base | 00002120: 73 75 6D 6D 61 72 79 2C 20 79 6F 75 20 64 65 63 |summary, you dec| 00002130: 69 64 65 20 6E 6F 74 20 74 6F 20 69 6E 63 6C 75 |ide not to inclu| 00002140: 64 65 20 74 68 69 73 20 62 61 73 65 20 69 6E 20 |de this base in | 00002150: 74 68 65 20 73 74 72 69 6B 65 20 64 65 66 69 6E |the strike defin| 00002160: 69 74 69 6F 6E 2C 20 73 74 72 69 6B 65 20 74 68 |ition, strike th| 00002170: 65 20 65 73 63 61 70 65 20 6B 65 79 20 74 6F 20 |e escape key to | 00002180: 72 65 74 75 72 6E 20 74 6F 20 74 68 65 20 6D 61 |return to the ma| 00002190: 74 72 69 78 2E 20 4F 74 68 65 72 77 69 73 65 2C |trix. Otherwise,| 000021A0: 20 65 6E 74 65 72 20 74 68 65 20 63 6F 6D 6D 61 | enter the comma| 000021B0: 6E 64 20 3C 49 4E 43 4C 55 44 45 3E 2E 20 20 54 |nd <INCLUDE>. T| 000021C0: 68 65 20 62 61 73 65 20 77 69 6C 6C 20 62 65 20 |he base will be | 000021D0: 61 73 73 69 67 6E 65 64 20 74 6F 20 74 68 65 20 |assigned to the | 000021E0: 73 74 72 69 6B 65 20 61 6E 64 20 74 68 65 20 6E |strike and the n| 000021F0: 65 78 74 20 68 69 67 68 65 73 74 20 76 61 6C 75 |ext highest valu| 00002200: 65 20 62 61 73 65 20 63 6F 72 72 65 73 70 6F 6E |e base correspon| 00002210: 64 69 6E 67 20 74 6F 20 74 68 65 20 73 61 6D 65 |ding to the same| 00002220: 20 6D 61 74 72 69 78 20 63 6C 61 73 73 69 66 69 | matrix classifi| 00002230: 63 61 74 69 6F 6E 20 77 69 6C 6C 20 62 65 20 64 |cation will be d| 00002240: 69 73 70 6C 61 79 65 64 2E 20 20 41 20 62 61 73 |isplayed. A bas| 00002250: 65 20 77 69 74 68 69 6E 20 74 68 65 20 63 6C 61 |e within the cla| 00002260: 73 73 69 66 69 63 61 74 69 6F 6E 20 6D 61 79 20 |ssification may | 00002270: 62 65 20 73 6B 69 70 70 65 64 20 62 79 20 65 6E |be skipped by en| 00002280: 74 65 72 69 6E 67 20 74 68 65 20 3C 4E 45 58 54 |tering the <NEXT| 00002290: 3E 20 63 6F 6D 6D 61 6E 64 2E 20 20 54 68 65 20 |> command. The | 000022A0: 64 69 73 70 6C 61 79 65 64 20 62 61 73 65 20 77 |displayed base w| 000022B0: 69 6C 6C 20 6E 6F 74 20 62 65 20 61 73 73 69 67 |ill not be assig| 000022C0: 6E 65 64 20 61 6E 64 20 74 68 65 20 64 69 73 70 |ned and the disp| 000022D0: 6C 61 79 20 77 69 6C 6C 20 70 72 6F 63 65 65 64 |lay will proceed| 000022E0: 20 74 6F 20 74 68 65 20 6E 65 78 74 20 68 69 67 | to the next hig| 000022F0: 68 65 73 74 20 76 61 6C 75 65 20 62 61 73 65 2E |hest value base.| 00002300: 20 20 54 68 69 73 20 69 6E 63 6C 75 73 69 6F 6E | This inclusion| 00002310: 20 70 72 6F 63 65 73 73 20 6D 61 79 20 62 65 20 | process may be | 00002320: 63 6F 6E 74 69 6E 75 65 64 20 75 6E 74 69 6C 20 |continued until | 00002330: 74 68 65 20 6C 65 61 73 74 20 76 61 6C 75 65 20 |the least value | 00002340: 62 61 73 65 20 68 61 73 20 62 65 65 6E 20 64 69 |base has been di| 00002350: 73 70 6C 61 79 65 64 20 6F 72 20 74 68 65 20 62 |splayed or the b| 00002360: 61 73 65 73 20 66 6F 72 20 74 68 65 20 73 65 6C |ases for the sel| 00002370: 65 63 74 65 64 20 63 6C 61 73 73 69 66 69 63 61 |ected classifica| 00002380: 74 69 6F 6E 20 68 61 76 65 20 62 65 65 6E 20 65 |tion have been e| 00002390: 78 68 61 75 73 74 65 64 2E 20 0D 0A 59 6F 75 20 |xhausted. ..You | 000023A0: 63 61 6E 20 62 65 20 72 65 74 75 72 6E 65 64 20 |can be returned | 000023B0: 74 6F 20 74 68 65 20 74 61 72 67 65 74 69 6E 67 |to the targeting| 000023C0: 20 6D 61 74 72 69 78 20 61 74 20 61 6E 79 20 70 | matrix at any p| 000023D0: 6F 69 6E 74 20 62 79 20 70 72 65 73 73 69 6E 67 |oint by pressing| 000023E0: 20 74 68 65 20 27 45 53 43 27 20 6B 65 79 2E 20 | the 'ESC' key. | 000023F0: 59 6F 75 20 6D 61 79 20 61 74 20 61 6E 79 20 70 |You may at any p| 00002400: 6F 69 6E 74 20 72 65 74 75 72 6E 20 74 6F 20 74 |oint return to t| 00002410: 68 65 20 67 6C 6F 62 61 6C 20 73 74 72 61 74 65 |he global strate| 00002420: 67 69 63 20 64 69 73 70 6C 61 79 20 62 79 20 70 |gic display by p| 00002430: 72 65 73 73 69 6E 67 20 74 68 65 20 27 45 53 43 |ressing the 'ESC| 00002440: 27 20 6B 65 79 2E 20 20 49 66 20 79 6F 75 20 66 |' key. If you f| 00002450: 69 6E 64 20 69 74 20 6E 65 63 65 73 73 61 72 79 |ind it necessary| 00002460: 20 74 6F 20 72 65 74 75 72 6E 20 74 6F 20 74 68 | to return to th| 00002470: 65 20 67 6C 6F 62 61 6C 20 73 74 72 61 74 65 67 |e global strateg| 00002480: 69 63 20 64 69 73 70 6C 61 79 20 62 65 66 6F 72 |ic display befor| 00002490: 65 20 63 6F 6D 70 6C 65 74 69 6E 67 20 79 6F 75 |e completing you| 000024A0: 72 20 73 74 72 69 6B 65 20 64 65 66 69 6E 69 74 |r strike definit| 000024B0: 69 6F 6E 2C 20 79 6F 75 20 6D 61 79 20 63 6F 6E |ion, you may con| 000024C0: 74 69 6E 75 65 20 74 68 65 20 73 61 6D 65 20 64 |tinue the same d| 000024D0: 65 66 69 6E 69 74 69 6F 6E 20 62 79 20 72 65 69 |efinition by rei| 000024E0: 73 73 75 69 6E 67 20 74 68 65 20 3C 44 45 46 49 |ssuing the <DEFI| 000024F0: 4E 45 20 53 54 52 49 4B 45 3E 20 63 6F 6D 6D 61 |NE STRIKE> comma| 00002500: 6E 64 20 61 6E 64 20 65 6E 74 65 72 69 6E 67 20 |nd and entering | 00002510: 74 68 65 20 6C 61 75 6E 63 68 20 63 6F 64 65 20 |the launch code | 00002520: 63 6F 72 72 65 73 70 6F 6E 64 69 6E 67 20 74 6F |corresponding to| 00002530: 20 74 68 65 20 73 74 72 69 6B 65 20 79 6F 75 20 | the strike you | 00002540: 77 69 73 68 20 74 6F 20 63 6F 6E 74 69 6E 75 65 |wish to continue| 00002550: 2E 20 20 4E 6F 74 65 20 74 68 61 74 20 69 66 20 |. Note that if | 00002560: 6E 6F 20 62 61 73 65 73 20 68 61 76 65 20 62 65 |no bases have be| 00002570: 65 6E 20 69 6E 63 6C 75 64 65 64 20 75 6E 64 65 |en included unde| 00002580: 72 20 74 68 65 20 6C 61 75 6E 63 68 20 63 6F 64 |r the launch cod| 00002590: 65 20 62 65 66 6F 72 65 20 6C 65 61 76 69 6E 67 |e before leaving| 000025A0: 20 74 68 65 20 73 74 61 72 74 65 67 69 63 20 66 | the startegic f| 000025B0: 6F 72 63 65 73 20 61 73 73 69 67 6E 6D 65 6E 74 |orces assignment| 000025C0: 20 73 63 72 65 65 6E 2C 20 74 68 65 20 74 68 65 | screen, the the| 000025D0: 20 73 74 72 69 6B 65 20 69 73 20 63 6F 6E 73 69 | strike is consi| 000025E0: 64 65 72 64 20 6E 75 6C 6C 20 61 6E 64 20 74 68 |derd null and th| 000025F0: 65 20 6C 61 75 6E 63 68 20 63 6F 64 65 20 69 73 |e launch code is| 00002600: 20 6E 6F 74 20 61 73 73 69 67 6E 65 64 2E 20 0D | not assigned. .| 00002610: 0A 0D 0A 4C 41 55 4E 43 48 49 4E 47 20 41 20 53 |...LAUNCHING A S| 00002620: 54 52 49 4B 45 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D |TRIKE..---------| 00002630: 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 0D 0A 48 61 76 |---------....Hav| 00002640: 69 6E 67 20 64 65 66 69 6E 65 64 20 6F 6E 65 20 |ing defined one | 00002650: 6F 72 20 6D 6F 72 65 20 73 74 72 69 6B 65 73 2C |or more strikes,| 00002660: 20 79 6F 75 20 6D 61 79 20 73 65 6C 65 63 74 69 | you may selecti| 00002670: 76 65 6C 79 20 6C 61 75 6E 63 68 20 61 20 73 74 |vely launch a st| 00002680: 72 69 6B 65 20 61 74 20 61 6E 79 20 0D 0A 70 6F |rike at any ..po| 00002690: 69 6E 74 20 66 72 6F 6D 20 74 68 65 20 67 6C 6F |int from the glo| 000026A0: 62 61 6C 20 73 74 72 61 74 65 67 69 63 20 64 69 |bal strategic di| 000026B0: 73 70 6C 61 79 20 62 79 20 69 73 73 75 69 6E 67 |splay by issuing| 000026C0: 20 74 68 65 20 3C 4C 41 55 4E 43 48 20 53 54 52 | the <LAUNCH STR| 000026D0: 49 4B 45 3E 2E 20 20 59 6F 75 20 77 69 6C 6C 20 |IKE>. You will | 000026E0: 74 68 65 6E 20 62 65 20 70 72 6F 6D 70 74 65 64 |then be prompted| 000026F0: 20 74 6F 20 65 6E 74 65 72 20 74 68 65 20 63 6F | to enter the co| 00002700: 72 72 65 63 74 20 6C 61 75 6E 63 68 20 63 6F 64 |rrect launch cod| 00002710: 65 20 69 6E 64 65 6E 74 69 66 79 69 6E 67 20 74 |e indentifying t| 00002720: 68 65 20 73 74 72 69 6B 65 20 74 6F 20 6C 61 75 |he strike to lau| 00002730: 6E 63 68 2E 20 20 49 66 20 79 6F 75 20 20 64 6F |nch. If you do| 00002740: 20 6E 6F 74 20 65 6E 74 65 72 20 74 68 65 20 63 | not enter the c| 00002750: 6F 72 72 65 63 74 20 63 6F 64 65 20 61 6E 20 65 |orrect code an e| 00002760: 72 72 6F 72 20 6D 65 73 73 61 67 65 20 77 69 6C |rror message wil| 00002770: 6C 20 62 65 20 64 69 73 70 6C 61 79 65 64 20 61 |l be displayed a| 00002780: 6E 64 20 79 6F 75 20 77 69 6C 6C 20 68 61 76 65 |nd you will have| 00002790: 20 74 6F 20 72 65 73 74 61 72 74 20 74 68 65 20 | to restart the | 000027A0: 6C 61 75 6E 63 68 20 63 6F 6D 6D 61 6E 64 2E 20 |launch command. | 000027B0: 20 49 66 20 79 6F 75 20 64 6F 20 6E 6F 74 20 72 | If you do not r| 000027C0: 65 6D 65 6D 62 65 72 20 74 68 65 20 6C 61 75 6E |emember the laun| 000027D0: 63 68 20 63 6F 64 65 20 74 68 65 6E 20 61 6C 6C |ch code then all| 000027E0: 20 74 68 65 20 62 61 73 65 73 20 69 6E 63 6C 75 | the bases inclu| 000027F0: 64 65 64 20 69 6E 20 74 68 65 20 63 6F 72 72 65 |ded in the corre| 00002800: 73 70 6F 6E 64 69 6E 67 20 73 74 72 69 6B 65 20 |sponding strike | 00002810: 64 65 66 69 6E 69 74 69 6F 6E 20 77 69 6C 6C 20 |definition will | 00002820: 62 65 20 69 6E 61 63 63 65 73 73 61 62 6C 65 20 |be inaccessable | 00002830: 74 68 72 6F 75 67 68 6F 75 74 20 74 68 65 20 72 |throughout the r| 00002840: 65 6D 61 69 6E 64 65 72 20 6F 66 20 74 68 65 20 |emainder of the | 00002850: 67 61 6D 65 2E 20 55 70 6F 6E 20 65 6E 74 72 79 |game. Upon entry| 00002860: 20 6F 66 20 74 68 65 20 63 6F 72 72 65 63 74 20 | of the correct | 00002870: 6C 61 75 6E 63 68 20 63 6F 64 65 2C 20 61 20 6C |launch code, a l| 00002880: 61 75 6E 63 68 20 73 65 71 75 65 6E 63 65 20 77 |aunch sequence w| 00002890: 69 6C 6C 20 62 65 20 69 6E 69 74 69 61 74 65 64 |ill be initiated| 000028A0: 20 66 6F 72 20 74 68 65 20 73 74 72 69 6B 65 20 | for the strike | 000028B0: 69 6E 63 6C 75 64 69 6E 67 20 61 75 74 6F 6D 61 |including automa| 000028C0: 74 69 63 20 74 61 72 67 65 74 20 73 65 6C 65 63 |tic target selec| 000028D0: 74 69 6F 6E 2C 20 74 69 6D 65 20 74 6F 20 74 61 |tion, time to ta| 000028E0: 72 67 65 74 20 73 65 6C 65 63 74 69 6F 6E 2C 20 |rget selection, | 000028F0: 61 6E 64 20 74 6F 74 61 6C 20 79 69 65 6C 64 20 |and total yield | 00002900: 73 65 6C 65 63 74 69 6F 6E 20 63 6F 72 72 65 73 |selection corres| 00002910: 70 6F 6E 64 69 6E 67 20 74 6F 20 74 68 65 20 64 |ponding to the d| 00002920: 65 66 69 6E 65 64 20 73 74 72 69 6B 65 2E 20 20 |efined strike. | 00002930: 54 68 65 20 6C 61 75 6E 63 68 20 63 6F 6D 6D 61 |The launch comma| 00002940: 6E 64 20 77 69 6C 6C 20 74 68 65 6E 20 62 65 20 |nd will then be | 00002950: 74 72 61 6E 73 66 65 72 65 64 20 74 6F 20 74 68 |transfered to th| 00002960: 65 20 69 6E 64 69 76 69 64 75 61 6C 20 62 61 73 |e individual bas| 00002970: 65 73 20 61 6E 64 20 6C 61 75 6E 63 68 20 77 69 |es and launch wi| 00002980: 6C 6C 20 63 6F 6D 6D 65 6E 63 65 2E 20 50 72 6F |ll commence. Pro| 00002990: 67 72 65 73 73 20 6F 66 20 74 68 65 20 73 74 72 |gress of the str| 000029A0: 69 6B 65 20 63 61 6E 20 62 65 20 76 69 65 77 65 |ike can be viewe| 000029B0: 64 20 76 69 61 20 74 68 65 20 61 74 74 61 63 6B |d via the attack| 000029C0: 20 73 74 61 74 75 73 20 72 65 70 6F 72 74 20 61 | status report a| 000029D0: 6E 64 20 74 68 65 20 67 6C 6F 62 61 6C 20 73 74 |nd the global st| 000029E0: 72 61 74 65 67 69 63 20 64 69 73 70 6C 61 79 2E |rategic display.| 000029F0: 0D 0A 0D 0A 45 4E 44 49 4E 47 20 54 48 45 20 47 |....ENDING THE G| 00002A00: 41 4D 45 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |AME..-----------| 00002A10: 2D 2D 2D 2D 0D 0A 0D 0A 49 66 20 74 68 65 20 70 |----....If the p| 00002A20: 6C 61 79 65 72 20 70 65 72 66 6F 72 6D 73 20 65 |layer performs e| 00002A30: 66 66 65 63 74 69 76 65 20 63 6F 75 6E 74 65 72 |ffective counter| 00002A40: 2D 73 74 72 69 6B 65 73 20 61 6E 64 20 72 65 64 |-strikes and red| 00002A50: 75 63 65 73 20 74 68 65 20 6F 70 70 6F 6E 65 6E |uces the opponen| 00002A60: 74 73 0D 0A 63 6F 6D 62 69 6E 65 64 20 61 73 73 |ts..combined ass| 00002A70: 65 74 73 20 74 6F 20 61 20 73 75 66 66 69 63 69 |ets to a suffici| 00002A80: 65 6E 74 6C 79 20 6C 6F 77 20 6C 65 76 65 6C 2C |ently low level,| 00002A90: 20 74 68 65 20 6F 70 70 6F 6E 65 6E 74 20 6D 61 | the opponent ma| 00002AA0: 79 20 6F 66 66 65 72 20 68 69 73 20 73 75 72 72 |y offer his surr| 00002AB0: 65 6E 64 65 72 20 69 6E 20 74 65 72 6D 73 20 6F |ender in terms o| 00002AC0: 66 20 61 20 63 6F 6E 64 69 74 69 6F 6E 61 6C 20 |f a conditional | 00002AD0: 63 65 61 73 65 2D 66 69 72 65 2E 20 20 54 68 65 |cease-fire. The| 00002AE0: 20 70 6C 61 79 65 72 20 77 69 6C 6C 20 62 65 20 | player will be | 00002AF0: 67 69 76 65 6E 20 74 68 65 20 6F 70 70 6F 72 74 |given the opport| 00002B00: 75 6E 69 74 79 20 74 6F 20 61 63 63 65 70 74 20 |unity to accept | 00002B10: 6F 72 20 64 65 63 6C 69 6E 65 20 74 68 65 20 6F |or decline the o| 00002B20: 66 66 65 72 2E 20 20 49 66 20 74 68 65 20 70 6C |ffer. If the pl| 00002B30: 61 79 65 72 20 61 63 63 65 70 74 73 2C 20 74 68 |ayer accepts, th| 00002B40: 65 20 67 61 6D 65 20 69 73 20 74 65 72 6D 69 6E |e game is termin| 00002B50: 61 74 65 64 20 61 74 20 6F 6E 63 65 2E 20 20 4F |ated at once. O| 00002B60: 74 68 65 72 77 69 73 65 20 70 6C 61 79 20 63 6F |therwise play co| 00002B70: 6E 74 69 6E 75 65 73 20 75 6E 74 69 6C 20 6F 6E |ntinues until on| 00002B80: 65 20 6F 66 20 74 68 65 20 74 77 6F 20 73 69 64 |e of the two sid| 00002B90: 65 73 20 63 6F 6D 62 69 6E 65 64 20 6D 69 6C 69 |es combined mili| 00002BA0: 74 61 72 79 20 61 6E 64 20 63 69 76 69 6C 69 61 |tary and civilia| 00002BB0: 6E 20 61 73 73 65 74 73 20 61 72 65 20 72 65 64 |n assets are red| 00002BC0: 75 63 65 64 20 62 79 20 37 30 25 2E 20 20 54 68 |uced by 70%. Th| 00002BD0: 69 73 20 69 73 20 63 6F 6E 73 69 64 65 72 65 64 |is is considered| 00002BE0: 20 61 20 77 69 6E 20 66 6F 72 20 74 68 65 20 70 | a win for the p| 00002BF0: 72 65 76 61 69 6C 69 6E 67 20 73 69 64 65 2E 20 |revailing side. | 00002C00: 20 54 68 65 20 70 6C 61 79 65 72 20 6D 61 79 20 | The player may | 00002C10: 61 74 20 61 6E 79 20 70 6F 69 6E 74 20 73 75 72 |at any point sur| 00002C20: 72 65 6E 64 65 72 20 74 68 65 20 67 61 6D 65 20 |render the game | 00002C30: 74 6F 20 74 68 65 20 65 6E 65 6D 79 20 69 6E 20 |to the enemy in | 00002C40: 61 20 63 6F 6E 64 69 74 69 6F 6E 61 6C 20 63 65 |a conditional ce| 00002C50: 61 73 65 2D 66 69 72 65 20 62 79 20 69 73 73 75 |ase-fire by issu| 00002C60: 69 6E 67 20 74 68 65 20 3C 53 55 52 52 45 4E 44 |ing the <SURREND| 00002C70: 45 52 3E 20 63 6F 6D 6D 61 6E 64 20 66 72 6F 6D |ER> command from| 00002C80: 20 74 68 65 20 67 6C 6F 62 61 6C 20 73 74 72 61 | the global stra| 00002C90: 74 65 67 69 63 20 64 69 73 70 6C 61 79 20 73 63 |tegic display sc| 00002CA0: 72 65 65 6E 2E 20 20 55 70 6F 6E 20 67 61 6D 65 |reen. Upon game| 00002CB0: 20 65 6E 64 2C 20 74 68 65 20 77 61 72 20 73 74 | end, the war st| 00002CC0: 61 74 75 73 20 73 63 72 65 65 6E 20 69 73 20 64 |atus screen is d| 00002CD0: 69 73 70 6C 61 79 65 64 20 73 75 6D 6D 61 72 69 |isplayed summari| 00002CE0: 7A 69 6E 67 20 74 68 65 20 66 69 6E 61 6C 20 73 |zing the final s| 00002CF0: 74 61 74 75 73 20 6F 66 20 74 68 65 20 77 61 72 |tatus of the war| 00002D00: 20 61 6E 64 20 74 68 65 20 69 6E 63 75 72 72 65 | and the incurre| 00002D10: 64 20 6C 6F 73 73 65 73 20 66 6F 72 20 62 6F 74 |d losses for bot| 00002D20: 68 20 73 69 64 65 73 2E 20 0D 0A 0D 0A 53 49 4D |h sides. ....SIM| 00002D30: 55 4C 41 54 45 44 20 57 45 41 50 4F 4E 20 53 59 |ULATED WEAPON SY| 00002D40: 53 54 45 4D 53 0D 0A 2D 2D 2D 2D 2D 2D 2D 2D 2D |STEMS..---------| 00002D50: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D |---------------.| 00002D60: 0A 0D 0A 44 69 73 74 72 69 62 75 74 69 6F 6E 20 |...Distribution | 00002D70: 6F 66 20 77 65 61 70 6F 6E 73 20 62 65 74 77 65 |of weapons betwe| 00002D80: 65 6E 20 74 68 65 20 74 77 6F 20 73 75 70 65 72 |en the two super| 00002D90: 70 6F 77 65 72 73 20 66 6F 6C 6C 6F 77 20 74 68 |powers follow th| 00002DA0: 65 20 31 39 38 35 20 65 73 74 69 6D 61 74 65 0D |e 1985 estimate.| 00002DB0: 0A 63 6F 6E 73 69 73 74 65 6E 74 20 77 69 74 68 |.consistent with| 00002DC0: 20 53 41 4C 54 20 5D 5B 20 28 61 73 20 70 72 65 | SALT ][ (as pre| 00002DD0: 73 65 6E 74 65 64 20 69 6E 20 74 68 65 20 73 61 |sented in the sa| 00002DE0: 6C 74 20 74 72 65 61 74 79 20 68 61 6E 64 62 6F |lt treaty handbo| 00002DF0: 6F 6B 29 20 61 72 65 20 72 65 70 72 65 73 65 6E |ok) are represen| 00002E00: 74 65 64 20 69 6E 20 74 68 65 20 67 61 6D 65 20 |ted in the game | 00002E10: 61 73 20 69 6C 6C 75 73 74 72 61 74 65 64 20 69 |as illustrated i| 00002E20: 6E 20 74 68 65 20 66 6F 6C 6C 6F 77 69 6E 67 20 |n the following | 00002E30: 74 61 62 6C 65 2E 28 55 2E 53 2E 41 2E 3A 53 4F |table.(U.S.A.:SO| 00002E40: 56 49 45 54 29 0D 0A 0D 0A 20 20 20 20 20 20 20 |VIET).... | 00002E50: 20 20 20 20 20 20 20 20 20 20 20 20 4C 41 55 4E | LAUN| 00002E60: 43 48 20 56 45 48 49 43 4C 45 53 20 20 20 20 20 |CH VEHICLES | 00002E70: 4D 45 47 41 54 4F 4E 4E 41 47 45 20 20 20 20 20 |MEGATONNAGE | 00002E80: 20 57 41 52 48 45 41 44 53 0D 0A 49 43 42 4D 53 | WARHEADS..ICBMS| 00002E90: 0D 0A 20 20 4D 49 52 56 20 20 20 20 20 20 20 20 |.. MIRV | 00002EA0: 20 20 20 20 20 20 20 20 20 35 33 36 20 3A 20 38 | 536 : 8| 00002EB0: 32 30 20 20 20 20 20 20 20 20 34 32 33 20 3A 20 |20 423 : | 00002EC0: 34 33 31 34 20 20 20 20 20 31 36 30 38 20 3A 20 |4314 1608 : | 00002ED0: 35 37 35 32 0D 0A 20 20 4E 4F 4E 2D 4D 49 52 56 |5752.. NON-MIRV| 00002EE0: 20 20 20 20 20 20 20 20 20 20 20 20 20 35 30 34 | 504| 00002EF0: 20 3A 20 33 36 30 20 20 20 20 20 20 20 31 30 32 | : 360 102| 00002F00: 36 20 3A 20 34 35 39 30 20 20 20 20 20 20 35 30 |6 : 4590 50| 00002F10: 34 20 3A 20 34 38 30 0D 0A 0D 0A 53 4C 42 4D 53 |4 : 480....SLBMS| 00002F20: 0D 0A 20 20 4D 49 52 56 20 20 20 20 20 20 20 20 |.. MIRV | 00002F30: 20 20 20 20 20 20 20 20 20 36 36 38 20 3A 20 33 | 668 : 3| 00002F40: 35 36 20 20 20 20 20 20 20 20 33 38 33 20 3A 20 |56 383 : | 00002F50: 37 35 30 20 20 20 20 20 20 35 36 34 38 20 3A 20 |750 5648 : | 00002F60: 33 37 35 32 0D 0A 20 20 4E 4F 4E 20 4D 49 52 56 |3752.. NON MIRV| 00002F70: 20 20 20 20 20 20 20 20 20 20 20 20 20 32 34 30 | 240| 00002F80: 20 3A 20 36 32 30 20 20 20 20 20 20 20 20 20 38 | : 620 8| 00002F90: 31 20 3A 20 37 39 36 20 20 20 20 20 20 20 32 34 |1 : 796 24| 00002FA0: 30 20 3A 20 31 33 32 34 0D 0A 0D 0A 42 4F 4D 42 |0 : 1324....BOMB| 00002FB0: 45 52 53 20 28 41 4C 43 4D 53 2C 20 53 52 41 4D |ERS (ALCMS, SRAM| 00002FC0: 53 2C 20 47 52 41 56 49 54 59 20 42 4F 4D 42 53 |S, GRAVITY BOMBS| 00002FD0: 29 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |).. | 00002FE0: 20 20 20 20 20 20 20 20 20 20 33 34 36 20 3A 20 | 346 : | 00002FF0: 39 30 20 20 20 20 20 20 20 20 31 36 32 34 20 3A |90 1624 :| 00003000: 20 34 32 30 20 20 20 20 20 20 34 35 30 34 20 3A | 420 4504 :| 00003010: 20 20 34 32 30 0D 0A 20 20 20 20 20 20 20 20 20 | 420.. | 00003020: 20 20 20 20 20 20 20 20 20 20 20 20 3D 3D 3D 3D | ====| 00003030: 3D 3D 3D 3D 3D 3D 3D 3D 20 20 20 20 20 20 3D 3D |======== ==| 00003040: 3D 3D 3D 3D 3D 3D 3D 3D 20 20 20 20 20 3D 3D 3D |======== ===| 00003050: 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D 0A 54 4F 54 41 4C |=========..TOTAL| 00003060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003070: 32 31 36 30 20 3A 20 32 32 34 36 20 20 20 20 20 |2160 : 2246 | 00003080: 20 20 33 35 33 37 20 3A 31 30 38 37 30 20 20 20 | 3537 :10870 | 00003090: 20 31 32 35 30 34 20 3A 31 31 37 32 38 0D 0A 0D | 12504 :11728...| 000030A0: 0A 54 68 65 20 77 65 61 70 6F 6E 20 73 79 73 74 |.The weapon syst| 000030B0: 65 6D 73 20 73 69 6D 75 6C 61 74 65 64 20 69 6E |ems simulated in| 000030C0: 20 74 68 65 20 67 61 6D 65 20 61 72 65 20 73 75 | the game are su| 000030D0: 6D 6D 61 72 69 7A 65 64 20 62 65 6C 6F 77 2E 20 |mmarized below. | 000030E0: 20 4C 61 75 6E 63 68 20 76 65 68 69 63 6C 65 73 | Launch vehicles| 000030F0: 20 70 65 72 66 6F 72 6D 61 6E 63 65 2C 20 62 61 | performance, ba| 00003100: 73 69 6E 67 20 6D 6F 64 65 2F 6C 6F 63 61 74 69 |sing mode/locati| 00003110: 6F 6E 2C 20 61 6E 64 20 6E 75 6D 65 72 69 63 61 |on, and numerica| 00003120: 6C 20 64 69 73 74 72 69 62 75 74 69 6F 6E 20 77 |l distribution w| 00003130: 65 72 65 20 74 61 6B 65 6E 20 70 72 69 6D 61 72 |ere taken primar| 00003140: 69 6C 79 20 66 72 6F 6D 20 74 68 65 20 55 2E 53 |ily from the U.S| 00003150: 2E 20 44 65 70 61 72 74 6D 65 6E 74 20 6F 66 20 |. Department of | 00003160: 44 65 66 65 6E 73 65 20 50 75 62 6C 69 63 61 74 |Defense Publicat| 00003170: 69 6F 6E 20 22 53 4F 56 49 45 54 20 4D 49 4C 49 |ion "SOVIET MILI| 00003180: 54 41 52 59 20 50 4F 57 45 52 22 2C 20 73 65 63 |TARY POWER", sec| 00003190: 6F 6E 64 20 65 64 69 74 69 6F 6E 2C 20 61 6E 64 |ond edition, and| 000031A0: 20 22 54 48 45 20 57 4F 52 4C 44 53 20 57 45 41 | "THE WORLDS WEA| 000031B0: 50 4F 4E 20 53 59 53 54 45 4D 53 22 2C 20 47 65 |PON SYSTEMS", Ge| 000031C0: 6E 65 72 61 6C 20 44 79 6E 61 6D 69 63 73 2C 20 |neral Dynamics, | 000031D0: 50 6F 6D 6F 6E 61 20 44 69 76 69 73 69 6F 6E 2E |Pomona Division.| 000031E0: 0D 0A 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |.... | 000031F0: 20 20 20 20 20 20 55 4E 49 54 45 44 20 53 54 41 | UNITED STA| 00003200: 54 45 53 20 20 20 20 20 20 20 20 20 20 20 20 20 |TES | 00003210: 20 20 20 20 53 4F 56 49 45 54 20 55 4E 49 4F 4E | SOVIET UNION| 00003220: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00003230: 20 20 20 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D | =============| 00003240: 3D 3D 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |== | 00003250: 20 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 0D | ==============.| 00003260: 0A 0D 0A 49 43 42 4D 53 20 28 49 4E 54 45 52 2D |...ICBMS (INTER-| 00003270: 43 4F 4E 54 49 4E 45 4E 54 41 4C 20 42 41 4C 4C |CONTINENTAL BALL| 00003280: 49 53 54 49 43 20 4D 49 53 53 4C 45 53 29 0D 0A |ISTIC MISSLES)..| 00003290: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 000032A0: 20 20 20 4D 49 4E 55 54 45 4D 41 4E 2D 49 49 20 | MINUTEMAN-II | 000032B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000032C0: 20 20 20 20 53 53 2D 31 31 0D 0A 20 20 20 20 20 | SS-11.. | 000032D0: 20 20 20 20 20 20 20 20 20 20 20 20 4D 49 4E 55 | MINU| 000032E0: 54 45 4D 41 4E 2D 49 49 49 20 20 20 20 20 20 20 |TEMAN-III | 000032F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 53 53 2D | SS-| 00003300: 31 33 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |13.. | 00003310: 20 20 20 20 20 54 49 54 41 4E 20 20 20 20 20 20 | TITAN | 00003320: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003330: 20 20 20 20 20 20 53 53 2D 31 37 0D 0A 20 20 20 | SS-17.. | 00003340: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4D 58 | MX| 00003350: 20 28 50 45 41 43 45 4B 45 45 50 45 52 29 20 20 | (PEACEKEEPER) | 00003360: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 53 | S| 00003370: 53 2D 31 38 0D 0A 20 20 20 20 20 20 20 20 20 20 |S-18.. | 00003380: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003390: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000033A0: 20 20 20 20 20 20 20 20 53 53 2D 31 39 0D 0A 53 | SS-19..S| 000033B0: 4C 42 4D 53 20 28 53 55 42 2D 4C 41 55 4E 43 48 |LBMS (SUB-LAUNCH| 000033C0: 45 44 20 42 41 4C 4C 49 53 54 49 43 20 4D 49 53 |ED BALLISTIC MIS| 000033D0: 53 4C 45 53 29 0D 0A 20 20 20 20 20 20 20 20 20 |SLES).. | 000033E0: 20 20 20 20 20 20 20 20 0D 0A 20 20 20 20 20 20 | .. | 000033F0: 20 20 20 20 20 20 20 20 20 20 20 50 4F 4C 41 52 | POLAR| 00003400: 49 53 20 43 2D 33 20 28 55 2E 4B 29 20 20 20 20 |IS C-3 (U.K) | 00003410: 20 20 20 20 20 20 20 20 20 20 20 20 53 53 20 2D | SS -| 00003420: 20 4E 20 2D 20 36 0D 0A 20 20 20 20 20 20 20 20 | N - 6.. | 00003430: 20 20 20 20 20 20 20 20 20 50 4F 53 45 49 44 4F | POSEIDO| 00003440: 4E 20 43 2D 33 2F 43 2D 34 20 20 20 20 20 20 20 |N C-3/C-4 | 00003450: 20 20 20 20 20 20 20 20 20 20 53 53 20 2D 20 4E | SS - N| 00003460: 20 2D 20 38 0D 0A 20 20 20 20 20 20 20 20 20 20 | - 8.. | 00003470: 20 20 20 20 20 20 20 54 52 49 44 45 4E 54 20 43 | TRIDENT C| 00003480: 2D 34 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |-4 | 00003490: 20 20 20 20 20 20 20 20 53 53 20 2D 20 4E 20 2D | SS - N -| 000034A0: 20 31 37 0D 0A 20 20 20 20 20 20 20 20 20 20 20 | 17.. | 000034B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000034C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000034D0: 20 20 20 20 20 20 20 53 53 20 2D 20 4E 20 2D 20 | SS - N - | 000034E0: 31 38 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 |18.. | 000034F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003500: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003510: 20 20 20 20 20 20 53 53 20 2D 20 4E 58 20 2D 20 | SS - NX - | 00003520: 32 30 0D 0A 0D 0A 42 4F 4D 42 45 52 53 20 28 49 |20....BOMBERS (I| 00003530: 4E 43 4C 55 44 49 4E 47 20 41 4C 43 4D 53 2C 20 |NCLUDING ALCMS, | 00003540: 53 52 41 4D 53 2C 20 47 52 41 56 49 54 59 20 42 |SRAMS, GRAVITY B| 00003550: 4F 4D 42 53 29 0D 0A 20 20 20 20 20 20 20 20 20 |OMBS).. | 00003560: 20 20 20 20 20 20 20 20 0D 0A 20 20 20 20 20 20 | .. | 00003570: 20 20 20 20 20 20 20 20 20 20 20 42 2D 35 32 47 | B-52G| 00003580: 2F 48 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |/H | 00003590: 20 20 20 20 20 20 20 20 20 20 20 20 42 41 43 4B | BACK| 000035A0: 46 49 52 45 0D 0A 20 20 20 20 20 20 20 20 20 20 |FIRE.. | 000035B0: 20 20 20 20 20 20 20 46 42 2D 31 31 31 20 20 20 | FB-111 | 000035C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000035D0: 20 20 20 20 20 20 20 20 42 49 53 4F 4E 0D 0A 20 | BISON.. | 000035E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000035F0: 42 2D 31 42 20 20 20 20 20 20 20 20 20 20 20 20 |B-1B | 00003600: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003610: 20 42 45 41 52 0D 0A 20 20 20 20 20 20 20 20 20 | BEAR.. | 00003620: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003630: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003640: 20 20 20 20 20 20 20 20 20 42 41 44 47 45 52 2F | BADGER/| 00003650: 42 4C 49 4E 44 45 52 0D 0A 20 20 20 20 20 20 20 |BLINDER.. | 00003660: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003670: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00003680: 20 20 20 20 20 20 20 20 20 20 20 42 4C 41 43 4B | BLACK| 00003690: 4A 41 43 4B 0D 0A 0D 0A 0D 0A 2D 2D 3E 20 35 20 |JACK......--> 5 | 000036A0: 6D 69 6E 75 74 65 73 20 6C 65 66 74 20 3C 2D 2D |minutes left <--| 000036B0: 0D 0A 0D 0A 3A |....: |
...... GLOBAL THER
MAL NUCLEAR WAR DOCS....COMMAND FORMAT..
--------------....THE PLAYER OPERATES TH
E GAME BY TYPING INTO THE COMPUTER A COM
MAND REQUEST..CONSISTING OF SPECIFIC KEY
WORDS. ALL KEYWORDS ARE DESTINGUISHED B
Y THEIR FIRST..FOUR LETTERS. THROUGHOUT
THIS MANUAL, THE SPECIFIC KEYWORDS REQU
IRED TO ..PERFORM THE INDICATED COMMAND
ARE ENCLOSED IN POINTED BRACKETS <>. PL
EASE NOTE THE TARGETING MATRIX CURSOR IN
THE STRATEGIC FORCES ASSIGNMENT SCREEN
IS ..CONTROLLED BY THE CURSOR CONTROL KE
YS. THE <ESCAPE> KEY MAY BE USED THROUG
HTOUT THE GAME TO ABORT AND RETURN FROM
COMMANDS.....GAME OVERVIEW..------------
-....UPON BOOTING THE GAME DISKETTE, THE
PLAYER IS PRESENTED WITH AN OPENING SCR
EEN ..DISPLAYING A COPYRIGHT MESSAGE AND
INQUIRING WHICH OF THE TWO POSSIBLE SID
ES THE PLAYER WISHES TO PLAY. THE PLAYE
R MAY CHOOSE EITHER THE UNITED STATES OR
THE SOVIET UNION (AND WARSAW COUNTRIES)
. THE GLOBAL STRATEGIC DISPLAY IS ..THE
N PRESENTED DISPLAYING A MAP OF THE GLOB
E AND THE GAME THEN STARTS WITH..THE PLA
YER IN THE DEFENSIVE OF A NUCLEAR STRIKE
FROM THE OPPONET PLAYED BY THE..COMPUTE
R. THE PLAYER, PROVIDED WITH ATTACK STA
TUS AND WAR STATUS REPORTS, FORMULATES A
COUNTER ATTACK STRATEGY AND DEFINES STR
IKE PROFILES INCORPORATING A SELECTION O
F SIMULATED STRATEGIC WEAPON SYSTEMS AND
TARGETING CROSS-SECTIONS. LAUNCHING STR
IKES AGAINST THE ENEMY WHILE SUBSTAINING
MINIMAL LOSSES IN A SIMULATED GLOBAL NU
CLEAR WAR. GAMEPLAY CONTINUES UNTIL ONE
OF THE TWO SIDES SUBMIT TO CONDITIONAL
CEASEFIRE OR UNTIL A SIDE INCURRS LOSSES
OF MORE THAN 70% OF ITS COMBINED MILITA
RY AND CIVILIAN ASSETS (A FORCED SURREND
ER).....GLOBAL STRATEGIC DISPLAY..------
------------------.. ..THE GLOBAL STRATE
GIC DISPLAY PROVIDES A GRAPHICAL REPRESE
NTATION OF THE CURRENT..WORLDWIDE ASSAUL
T AND RESOURCE STATUS ON EACH SIDE. THIS
DISPLAY MAY BE OPERATED IN ANY COMBINAT
ION OF THE FOLLOWING FOUR <DISPLAY> COMM
AND MODES:.... <DISPLAY BASES>
DISPLAY POSITION OF SURVIVNG STRATEGIC
WEAPON.. INS
TALLATIONS AND LAUNCHERS..... <DISPL
AY TARGETS> DISPLAYS POSITION OF SU
RVIVING STRATEGIC UNARMED..
TARGETS..... <DISPLAY
MISSILES> DISPLAYS IN-FLIGHT MISSIL
E TRAJECTORIES AS TRACES..
STARTING FROM LAUNCH POINT
AND TERMINATING AT..
PRIME TARGET IMPACT... ..
<DISPLAY AIRCRAFT> DISPLAYS IN-FLI
GHT AIRCRAFT AND CRUISE MISSILES..
POSITIONS DURING F
LIGHT FROM LAUNCH POINT TO PRIME..
TARGET IMPACT.....
THE FIRST TWO <DISPLAY> COMMANDS PROVIDE
GRAPHICAL ASSESSMENT OF EACH SIDE'S ..S
UMMARY STATUS FOR WEAPON AND VALUE TARGE
T RESOURCES. THE <REPORT WAR STATUS> CO
MMAND, DESCRIBED BELOW, PROVIDES A MORE
DETAILED AND ELABORATE ASSESSMENT OF EAC
H SIDE'S RESOURCES.....THE LATER TWO <DI
SPLAY> COMMANDS GRAPHICALLY ILLUSTRATE C
URRENT ATTCK POSTURE..ON A GLOBAL SCALE.
IN-FLIGHT WEAPONS ARE DISPLAYED THROUG
HOUT THEIR FLIGHT PROFILE UNTIL PRIME TA
RGET IMPACT. FOR A MORE DETAILED ASSESS
MENT OF THE ATTACK POSTURE FOR EACH SIDE
, SEE THE <REPORT WAR STATUS> COMMAND DE
SCRIBED BELOW.....EACH OF THE ABOVE COMM
ANDS MAY BE USED IN ANY COMBINATION AND
INDIVIDUALLY ACT AS A "TOGGLE" ON THE SE
LECTED ACTION. THAT IS IF AN ACTION IS
SELECTED BY ONE ..OF THE ABOVE COMMANDS,
THEN REPEATING THAT COMMAND WILL CANCEL
THE ACTION. ALSO, NOTE THAT AT THE STAR
T OF THE GAME ALL DISPLAY GRAPHICS COMMA
ND ARE TOGGLED OFF THE <CLEAR DISPLAY> A
UXILLARY COMMAND IS PROVIDED TO CLEAR TH
E STRATEGIC DISPLAY AND RESET ALL THE DI
SPLAY GRAPHICS COMMAND TOGGLES TO AN OFF
STATUS.....STATUS REPORTS..------------
--.. ..TWO STATUS
REPORT SCREENS ARE AVAILABLE TO THE PLA
YER FOR ASSESSMENT OF THE ..CURRENT WAR
SATUS AND ATTACK POSTURE OF EACH SIDE. T
HESE SCREENS CAN BE INVOKED AT ANY POINT
DURING GAMEPLAY BY THE COMMANDS <REPORT
WAR STATUS> & <REPORT ATTACK STATUS> FR
OM THE STRATEGIC DISPLAY SCREEN.....WAR
STATUS SCREEN. THIS SCREEN PROVIDES A D
ETAILED BREAKOUT OF THE CURRENT..DAMAGES
EFFECTED TO EACH SIDE IN SEVERAL COST A
REAS IN THREE MAJOR CATAGORIES..: MILI
TARY FORCES, CIVILIAN ASSETS, AND HUMAN
RESOURCES... ..WITHIN THE FIRST CATEGO
RY, CURRENT LOSSES IN FOUR MAJOR WEAPON
CLASSIFICATIONS ARE EXPRESSES IN PERCENT
KILLED OR EXPENDED RELATIVE TO THE INIT
IAL INVENTORY. AN ADDITIONAL ENTRY IS I
S PROVIDED DENOTING THE RELATIVE LOSS OF
"C-CUBED-I"..(COMMAND, CONTROLED, COMMU
NICATIONS, AND INTELLIGENGE) AND MILITAR
Y RESOURCES.....THE NEXT CATEGORY SUMMER
IZES KILL RATIOS IN SEVEN MAJOR CIVILIAN
REALATED..AREAS: HOUSING, FOOD STOCKPI
LES, HOSPITAL AND MEDICAL SOURCES, TRANS
PORTATION, COMMUNICATION, GOVERNMENT, AN
D ECONOMIC/INDUSTRIAL ASSETS... ..TH
E LAST CATEGORY EXPRESSES THE COSTS OF T
HE ENGAGEMENT IN TERMS OF HUMAN..LIFE.
ABSOLUTE FIGURES ARE PROVIDED FOR BOTH P
OPULATION DEATHS AND NON-FATAL INJURIES
FOR EACH SIDE. THESE FIGURES INCLUDE BO
TH THE DIRECT EFFECT OF NUCLEAR BLASTS A
ND THE INDIRECT EFFECTS OF BOTH THE FIRE
CT EFFECT OF NUCLEAR BLASTS AND THE INDI
RECT EFECTS OF RADIATION FALLOUT AS WELL
AS LACK OF MEDICAL AND OTHER RESOURCES.
.. ..'ATTACK STATUS SCREEN' PROVIDES A
COMPARITIVE SUMMARY OF THE ATTACK POSTUR
E OF BOTH SIDES. THE CURRENT TOTAL NUMB
ER OF LAUNCH VEHICLES IN FLIGHT IS PROVI
DED FOR A SUB-LAUNCH BALLISTIC MISSLES,
ICBM, AND STRATEGIC AIRCRAFT.....TARGETI
NG DISTRIBUTION WITHIN SEVEN TARGET CLAS
SIFICATIONS IS PROVIDED AS..AN AID TO TH
E PLAYER'S ASSESSMENT OF THE OPPONENTS A
TTACK STRATEGY. THE ..DISTRIBUTION IS E
XPRESSED AS RATIOS RELATIVE TO TOTAL VAL
UE OF CURRENT IN-FLIGHT LAUNCH VEHICLES.
..EACH REPORT RETURNS DIRECTLY TO THE ST
RATEGIC DISPLAY SCREEN UPON PRESSING THE
..<ESCAPE> KEY.....ATTACKING THE OPPONEN
T..----------------------....THE PLAYER
ATTACKS BY LAUNCHING PRE-DEFINED STRIKES
AT THE OPPOSING SIDE. ..STRIKES ARE DEF
INED BY INCLUSION OF A PORTION OF THE PL
AYER'S STRATEGIC FORCES (OF VARIOUS TARG
ETING CROSS SECTIONS) UNDER A SPECIFIC "
LAUNCH CODES" COMPLETELY AT THE PLAYERS
DICRETION.....STRIKE DEFINITION..-------
----------.. ..THE PLAYER MAY HAVE DEFIN
ED UP TO A MAXIMUM OF EIGHT STRIKES AT A
NY POINT..DURING GAMEPLAY. TO BEGIN STR
IKE DEFINITION THE PLAYER ENTERS THE COM
MAND <DEFINE STRIKE> FROM THE GLOBAL STR
ATEGIC DISPLAY. THE PLAYER WILL THEN BE
PROMPTED FOR A LAUNCH CODE. THE LAUNCH
CODE IS ANY STRING OF THE PLAYER'S CHO
OSING UP TO 6 CHARACTERS IN LENGTH. IF
YOU INTEND TO HAVE SEVERAL STRIKES DEFIN
ED SIMULTANEOUSLY, IT IS RECOMMENDED YOU
CHOSE CODES THAT NOT ONLY INDICATE THE
COMPOSITION OF THE STRIKE BUT ALSO CAN B
E REMEMBERED EASILY. IT WILL BE NECESSA
RY TO CORRECTLY RE-ENTER THE CODE AT LAU
NCH TIME IF THE STRIKE AND ITS INCLUDED
FORCES ARE TO BE USED...AFTER ENTERING T
HE LAUNCH CODE, THE PLAYER IS PRESENTED
WITH THE STRATEGIC..FORCES ASSIGNMENT SC
REEN. HERE YOU WILL SELECT FROM THE UNA
SSIGNED AVAILABLE STRIKE FORCES THE VARI
OUS STRATEGIC BASES TO BE INCLUDED IN TH
E CURRENT STRIKE DEFINITION. THE SCREEN
CONSISTS OF TWO PARTS: A WEAPON BASE T
ARGETING CROSS-SECTION MATRIX AND A STRI
KE DEFINITION SUMMARY...THE STRIKE DEFIN
ITION SUMMARY APPEARS AT THE TOP OF THE
SCREEN. IT PRESENTS AN..OVERALL ASSESSM
ENT OF THE STRIKE INCLUDING LAUNCH CODE.
TOTAL NUMBER OF LAUNCH VEHICLES, TOTAL
WEAPON YIELD, TOTAL NUMBER OF TARGET CL
USTERS, AND TOTAL ESTIMATED VALUE INCLUD
ED IN THE STRIKE. THE SUMMARY ALSO INDI
CATES THE PRIMARY WEAPON/TARGET IN THE S
TRIKE DERIVED FROM THE MOST INCLUDE BASE
CLASSIFICATION. THE TARGETING MATRIX CO
NSISTS OF FOUR COLUMNS OF LAUNCH VEHICLE
TYPES AND SEVEN ROWS OF TARGET CLASSIFI
CATIONS. AN ENTRY WILL APPEAR IN THE MA
TRIX IF THE PLAYER HAS A WEAPON BASE AVA
ILABLE CORRESPONDING TO THE INDICATED WE
APON AND TARGETING. THE ENTRY CONSISTS
OF TWO NUMBERS INDICATING THE NUMBER OF
OPERATIONAL LAUNCH VEHICLES ASSIGNED TO
THE BASE AND THE TOTAL YEILD OF EACH VEH
ICLE IN KILOTON EQUIVILANT. ..NOTE: IN
GENERAL BASES WITH A HIGH TOTAL YEILD CO
RRESPOND TO HIGH TARGET..VALUES. ADDITI
ONALLY, THE ENTRY DISPLAY WILL BE FLASHI
NG IF THE BASE IS THREATENED BY CURRENT
ENEMY INBOUNDS. DISPLAY SELECTION ORDER
FOR BASES IN TARGETING MATRIX IS BASED
ON HIGHEST TARGETING VALUE. USING CTRL-
A,Z,S,W, POSITION THE MATRIX CURSOR OVER
A CANDIDATE ENTRY AND STRIKE THE RETURN
KEY. A SUMMARY WILL BE ASSIGNED TO THE
BASE, THE TOTAL ESTIMATED VALUE OF THE
TARGETS, AND THE SPECIFIC WEAPON DEPLOYE
D. YOU WILL THEN BE PROMPTED FOR A COMM
AND ENTRY. IF, UPON REVIEW OF THE BASE
SUMMARY, YOU DECIDE NOT TO INCLUDE THIS
BASE IN THE STRIKE DEFINITION, STRIKE TH
E ESCAPE KEY TO RETURN TO THE MATRIX. OT
HERWISE, ENTER THE COMMAND <INCLUDE>. T
HE BASE WILL BE ASSIGNED TO THE STRIKE A
ND THE NEXT HIGHEST VALUE BASE CORRESPON
DING TO THE SAME MATRIX CLASSIFICATION W
ILL BE DISPLAYED. A BASE WITHIN THE CLA
SSIFICATION MAY BE SKIPPED BY ENTERING T
HE <NEXT> COMMAND. THE DISPLAYED BASE W
ILL NOT BE ASSIGNED AND THE DISPLAY WILL
PROCEED TO THE NEXT HIGHEST VALUE BASE.
THIS INCLUSION PROCESS MAY BE CONTINUE
D UNTIL THE LEAST VALUE BASE HAS BEEN DI
SPLAYED OR THE BASES FOR THE SELECTED CL
ASSIFICATION HAVE BEEN EXHAUSTED. ..YOU
CAN BE RETURNED TO THE TARGETING MATRIX
AT ANY POINT BY PRESSING THE 'ESC' KEY.
YOU MAY AT ANY POINT RETURN TO THE GLOBA
L STRATEGIC DISPLAY BY PRESSING THE 'ESC
' KEY. IF YOU FIND IT NECESSARY TO RETU
RN TO THE GLOBAL STRATEGIC DISPLAY BEFOR
E COMPLETING YOUR STRIKE DEFINITION, YOU
MAY CONTINUE THE SAME DEFINITION BY REI
SSUING THE <DEFINE STRIKE> COMMAND AND E
NTERING THE LAUNCH CODE CORRESPONDING TO
THE STRIKE YOU WISH TO CONTINUE. NOTE
THAT IF NO BASES HAVE BEEN INCLUDED UNDE
R THE LAUNCH CODE BEFORE LEAVING THE STA
RTEGIC FORCES ASSIGNMENT SCREEN, THE THE
STRIKE IS CONSIDERD NULL AND THE LAUNCH
CODE IS NOT ASSIGNED. ....LAUNCHING A S
TRIKE..------------------....HAVING DEFI
NED ONE OR MORE STRIKES, YOU MAY SELECTI
VELY LAUNCH A STRIKE AT ANY ..POINT FROM
THE GLOBAL STRATEGIC DISPLAY BY ISSUING
THE <LAUNCH STRIKE>. YOU WILL THEN BE
PROMPTED TO ENTER THE CORRECT LAUNCH COD
E INDENTIFYING THE STRIKE TO LAUNCH. IF
YOU DO NOT ENTER THE CORRECT CODE AN E
RROR MESSAGE WILL BE DISPLAYED AND YOU W
ILL HAVE TO RESTART THE LAUNCH COMMAND.
IF YOU DO NOT REMEMBER THE LAUNCH CODE
THEN ALL THE BASES INCLUDED IN THE CORRE
SPONDING STRIKE DEFINITION WILL BE INACC
ESSABLE THROUGHOUT THE REMAINDER OF THE
GAME. UPON ENTRY OF THE CORRECT LAUNCH C
ODE, A LAUNCH SEQUENCE WILL BE INITIATED
FOR THE STRIKE INCLUDING AUTOMATIC TARG
ET SELECTION, TIME TO TARGET SELECTION,
AND TOTAL YIELD SELECTION CORRESPONDING
TO THE DEFINED STRIKE. THE LAUNCH COMMA
ND WILL THEN BE TRANSFERED TO THE INDIVI
DUAL BASES AND LAUNCH WILL COMMENCE. PRO
GRESS OF THE STRIKE CAN BE VIEWED VIA TH
E ATTACK STATUS REPORT AND THE GLOBAL ST
RATEGIC DISPLAY.....ENDING THE GAME..---
------------....IF THE PLAYER PERFORMS E
FFECTIVE COUNTER-STRIKES AND REDUCES THE
OPPONENTS..COMBINED ASSETS TO A SUFFICI
ENTLY LOW LEVEL, THE OPPONENT MAY OFFER
HIS SURRENDER IN TERMS OF A CONDITIONAL
CEASE-FIRE. THE PLAYER WILL BE GIVEN TH
E OPPORTUNITY TO ACCEPT OR DECLINE THE O
FFER. IF THE PLAYER ACCEPTS, THE GAME I
S TERMINATED AT ONCE. OTHERWISE PLAY CO
NTINUES UNTIL ONE OF THE TWO SIDES COMBI
NED MILITARY AND CIVILIAN ASSETS ARE RED
UCED BY 70%. THIS IS CONSIDERED A WIN F
OR THE PREVAILING SIDE. THE PLAYER MAY
AT ANY POINT SURRENDER THE GAME TO THE E
NEMY IN A CONDITIONAL CEASE-FIRE BY ISSU
ING THE <SURRENDER> COMMAND FROM THE GLO
BAL STRATEGIC DISPLAY SCREEN. UPON GAME
END, THE WAR STATUS SCREEN IS DISPLAYED
SUMMARIZING THE FINAL STATUS OF THE WAR
AND THE INCURRED LOSSES FOR BOTH SIDES.
....SIMULATED WEAPON SYSTEMS..---------
---------------....DISTRIBUTION OF WEAPO
NS BETWEEN THE TWO SUPERPOWERS FOLLOW TH
E 1985 ESTIMATE..CONSISTENT WITH SALT ][
(AS PRESENTED IN THE SALT TREATY HANDBO
OK) ARE REPRESENTED IN THE GAME AS ILLUS
TRATED IN THE FOLLOWING TABLE.(U.S.A.:SO
VIET).... LAUNCH VEHIC
LES MEGATONNAGE WARHEADS..ICBMS
.. MIRV 536 : 820
423 : 4314 1608 : 5752.. NON-MIRV
504 : 360 1026 : 4590
504 : 480....SLBMS.. MIRV
668 : 356 383 : 750
5648 : 3752.. NON MIRV 240
: 620 81 : 796 240 : 1324
....BOMBERS (ALCMS, SRAMS, GRAVITY BOMBS
).. 346 : 90
1624 : 420 4504 : 420..
============ ==========
============..TOTAL
2160 : 2246 3537 :10870 12504 :
11728....THE WEAPON SYSTEMS SIMULATED IN
THE GAME ARE SUMMARIZED BELOW. LAUNCH
VEHICLES PERFORMANCE, BASING MODE/LOCATI
ON, AND NUMERICAL DISTRIBUTION WERE TAKE
N PRIMARILY FROM THE U.S. DEPARTMENT OF
DEFENSE PUBLICATION "SOVIET MILITARY POW
ER", SECOND EDITION, AND "THE WORLDS WEA
PON SYSTEMS", GENERAL DYNAMICS, POMONA D
IVISION..... UNITED STA
TES SOVIET UNION..
===============
==============....ICBMS (INTER-CONTINEN
TAL BALLISTIC MISSLES)....
MINUTEMAN-II SS-1
1.. MINUTEMAN-III
SS-13.. TIT
AN SS-17..
MX (PEACEKEEPER)
SS-18..
SS-19..SLBMS (SU
B-LAUNCHED BALLISTIC MISSLES)..
.. POLARIS C-3 (
U.K) SS - N - 6..
POSEIDON C-3/C-4
SS - N - 8.. TRIDENT C
-4 SS - N - 17..
SS - N - 18..
SS - NX -
20....BOMBERS (INCLUDING ALCMS, SRAMS, G
RAVITY BOMBS).. ..
B-52G/H
BACKFIRE.. FB-111
BISON..
B-1B
BEAR..
BADGER/BLINDER..
BLACKJACK......--> 5 MINUTES LEFT <--
....:
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