00000000: 54 48 49 53 20 49 53 20 41 20 53 53 49 20 47 41 |THIS IS A SSI GA|
00000010: 4D 45 2C 20 53 4F 20 54 48 45 20 44 4F 43 53 20 |ME, SO THE DOCS |
00000020: 41 52 45 0D 45 58 54 52 45 41 4D 4C 59 1C 4C 4F |ARE.EXTREAMLY.LO|
00000030: 4E 47 2C 20 57 48 41 54 20 59 4F 55 20 57 49 4C |NG, WHAT YOU WIL|
00000040: 4C 20 47 45 54 20 49 53 0D 54 48 45 20 42 41 53 |L GET IS.THE BAS|
00000050: 49 43 20 43 4F 4D 41 4E 44 53 20 41 4E 44 20 50 |IC COMANDS AND P|
00000060: 4C 41 59 20 53 54 52 55 43 54 55 52 45 2E 0D 20 |LAY STRUCTURE.. |
00000070: 0D 54 48 45 20 47 41 4D 45 20 43 4F 4E 53 49 53 |.THE GAME CONSIS|
00000080: 54 53 0D 4F 4E 45 20 50 4C 41 59 45 52 20 47 41 |TS.ONE PLAYER GA|
00000090: 4D 45 3A 20 1E 54 48 45 20 47 41 4D 45 20 43 4F |ME: .THE GAME CO|
000000A0: 4E 53 49 53 54 53 20 4F 46 20 20 41 20 53 45 52 |NSISTS OF A SER|
000000B0: 49 45 53 20 4F 46 20 50 48 41 53 45 53 20 4F 46 |IES OF PHASES OF|
000000C0: 20 50 4C 41 59 3A 20 0D 20 0D 31 2E 20 4F 42 53 | PLAY: . .1. OBS|
000000D0: 45 52 56 41 54 49 4F 4E 20 50 48 41 53 45 0D 32 |ERVATION PHASE.2|
000000E0: 2E 20 46 52 49 45 4E 44 4C 59 20 46 49 52 45 20 |. FRIENDLY FIRE |
000000F0: 50 48 41 53 45 0D 33 2E 20 46 52 49 45 4E 44 4C |PHASE.3. FRIENDL|
00000100: 59 20 4D 4F 56 45 4D 45 4E 54 20 50 48 41 53 41 |Y MOVEMENT PHASA|
00000110: 14 45 0D 34 2E 20 45 4E 45 4D 59 20 46 49 52 45 |.E.4. ENEMY FIRE|
00000120: 20 50 48 41 53 45 0D 35 2E 20 46 52 49 45 4E 44 | PHASE.5. FRIEND|
00000130: 4C 59 20 46 49 52 45 20 50 48 41 53 45 0D 36 2E |LY FIRE PHASE.6.|
00000140: 20 45 4E 45 4D 59 20 4D 4F 56 45 4D 45 4E 54 20 | ENEMY MOVEMENT |
00000150: 50 48 41 53 45 0D 37 2E 20 45 4E 45 4D 59 20 46 |PHASE.7. ENEMY F|
00000160: 49 52 45 20 50 48 41 53 45 0D 38 2E 20 56 49 43 |IRE PHASE.8. VIC|
00000170: 54 4F 52 59 20 50 48 41 53 45 0D 39 2E 20 53 41 |TORY PHASE.9. SA|
00000180: 56 45 20 47 41 4D 45 20 50 48 41 53 45 0D 20 0D |VE GAME PHASE. .|
00000190: 9F 43 4F 4D 50 4C 45 54 49 4F 4E 20 4F 46 20 54 |.COMPLETION OF T|
000001A0: 48 4F 53 45 20 50 48 41 53 45 53 20 43 4F 4E 53 |HOSE PHASES CONS|
000001B0: 54 49 54 55 54 45 53 0D 31 20 47 41 4D 45 20 54 |TITUTES.1 GAME T|
000001C0: 55 52 4E 0D 9D 28 4F 42 29 28 46 46 29 28 46 4D |URN..(OB)(FF)(FM|
000001D0: 29 28 45 46 29 28 45 4D 29 0D 55 4E 44 45 52 20 |)(EF)(EM).UNDER |
000001E0: 54 48 45 20 4D 41 50 20 41 52 45 20 54 48 45 20 |THE MAP ARE THE |
000001F0: 4D 45 53 53 41 47 45 0D 20 57 49 4E 44 4F 57 53 |MESSAGE. WINDOWS|
00000200: 2C 54 48 45 20 46 49 52 53 54 20 4C 49 4E 45 20 |,THE FIRST LINE |
00000210: 49 53 20 55 53 55 41 4C 4C 59 20 55 53 45 44 0D |IS USUALLY USED.|
00000220: 46 4F 52 20 55 4E 49 54 20 49 44 45 4E 54 49 46 |FOR UNIT IDENTIF|
00000230: 49 43 41 54 49 4F 4E 2E 20 57 49 54 48 20 54 48 |ICATION. WITH TH|
00000240: 45 0D 43 55 52 53 4F 52 20 4F 56 45 52 20 41 20 |E.CURSOR OVER A |
00000250: 20 46 52 49 45 4E 44 4C 59 20 55 4E 49 54 2C 20 | FRIENDLY UNIT, |
00000260: 54 48 45 20 43 4F 4D 50 2E 0D 44 49 53 50 4C 41 |THE COMP..DISPLA|
00000270: 59 53 20 54 48 45 20 49 44 20 4E 55 4D 42 45 52 |YS THE ID NUMBER|
00000280: 20 28 45 2E 47 2E 23 30 31 29 20 41 4E 44 0D 49 | (E.G.#01) AND.I|
00000290: 54 53 20 56 49 54 41 4C 20 49 4E 46 4F 20 49 4E |TS VITAL INFO IN|
000002A0: 20 54 48 45 20 46 4F 52 4D 3A 20 46 3D 23 20 20 | THE FORM: F=# |
000002B0: 44 3D 23 0D 20 52 3D 23 20 41 3D 23 20 4D 3D 23 |D=#. R=# A=# M=#|
000002C0: 20 53 3D 23 0D 54 48 45 20 43 41 50 49 54 41 4C | S=#.THE CAPITAL|
000002D0: 20 4C 45 54 54 45 52 53 20 53 54 41 4E 44 20 46 | LETTERS STAND F|
000002E0: 4F 52 20 54 48 45 0D 46 4F 4C 4C 4F 57 49 4E 47 |OR THE.FOLLOWING|
000002F0: 3A 20 46 3D 46 49 52 45 50 4F 57 45 52 2C 20 44 |: F=FIREPOWER, D|
00000300: 3D 44 45 46 45 4E 53 45 2C 0D 52 3D 52 41 4E 47 |=DEFENSE,.R=RANG|
00000310: 45 2C 20 41 3D 41 53 53 41 55 4C 54 20 56 41 4C |E, A=ASSAULT VAL|
00000320: 55 45 2C 0D 4D 3D 4D 4F 56 45 4D 45 4E 54 20 20 |UE,.M=MOVEMENT |
00000330: 20 20 56 41 4C 55 45 2E 20 49 46 20 41 4E 20 2A | VALUE. IF AN *|
00000340: 20 46 4F 4C 4C 4F 57 53 0D 54 48 49 53 20 4D 41 | FOLLOWS.THIS MA|
00000350: 59 20 42 45 20 46 4F 4C 4C 4F 57 45 44 20 42 59 |Y BE FOLLOWED BY|
00000360: 20 41 4E 20 2A 49 46 20 20 54 48 45 0D 55 53 45 | AN *IF THE.USE|
00000370: 52 20 48 41 53 20 41 4E 54 49 2D 54 41 4E 4B 20 |R HAS ANTI-TANK |
00000380: 43 41 50 49 42 49 4C 49 54 59 2C 41 4E 44 20 41 |CAPIBILITY,AND A|
00000390: 4E 0D 27 41 27 20 49 46 20 54 48 45 20 55 4E 49 |N.'A' IF THE UNI|
000003A0: 54 20 49 53 0D 41 52 4F 4D 4F 52 45 44 2E 0D 42 |T IS.AROMORED..B|
000003B0: 45 4C 4F 57 20 54 48 45 20 49 4E 46 4F 52 4D 41 |ELOW THE INFORMA|
000003C0: 54 49 4F 4E 20 41 54 0D 49 53 20 41 20 54 45 58 |TION AT.IS A TEX|
000003D0: 54 20 41 52 45 41 20 54 48 41 54 20 57 49 4C 4C |T AREA THAT WILL|
000003E0: 20 49 4E 46 4F 52 4D 20 59 4F 55 20 4F 46 0D 56 | INFORM YOU OF.V|
000003F0: 41 52 49 4F 55 53 20 43 4F 4E 44 49 43 54 49 4F |ARIOUS CONDICTIO|
00000400: 4E 53 20 44 55 52 49 4E 47 20 54 48 45 20 47 41 |NS DURING THE GA|
00000410: 4D 45 2E 0D 41 54 20 54 48 45 20 42 4F 54 54 4F |ME..AT THE BOTTO|
00000420: 4D 20 54 48 45 54 55 52 4E 20 23 20 49 53 20 47 |M THETURN # IS G|
00000430: 49 56 45 4E 2E 0D 48 45 52 45 20 43 4F 4D 45 53 |IVEN..HERE COMES|
00000440: 20 53 4F 4D 45 20 49 4E 46 4F 20 4F 4E 20 54 48 | SOME INFO ON TH|
00000450: 45 20 32 20 50 4C 41 59 45 52 0D 47 41 4D 45 0D |E 2 PLAYER.GAME.|
00000460: 32 20 50 4C 41 59 45 52 20 49 4E 46 4F 3A 48 45 |2 PLAYER INFO:HE|
00000470: 52 45 20 49 53 20 54 48 45 20 32 20 50 4C 41 59 |RE IS THE 2 PLAY|
00000480: 45 52 0D 54 55 52 4E 20 53 45 51 55 45 4E 43 45 |ER.TURN SEQUENCE|
00000490: 2C 20 54 48 45 52 45 20 49 53 20 4E 4F 0D 4F 42 |, THERE IS NO.OB|
000004A0: 56 45 52 53 45 52 56 41 54 49 4F 4E 20 20 50 48 |VERSERVATION PH|
000004B0: 41 53 45 2C 20 41 4E 44 20 4E 4F 20 44 49 47 47 |ASE, AND NO DIGG|
000004C0: 49 4E 47 0D 49 4E 20 4F 46 20 55 4E 49 54 53 2E |ING.IN OF UNITS.|
000004D0: 0D 53 4F 52 52 59 20 54 48 41 54 27 53 20 49 54 |.SORRY THAT'S IT|
000004E0: 20 4F 4E 20 54 48 45 20 44 4F 43 53 0D 54 48 45 | ON THE DOCS.THE|
000004F0: 59 20 57 48 45 52 45 20 44 45 53 54 52 4F 59 45 |Y WHERE DESTROYE|
00000500: 44 21 0D 4F 48 20 57 45 4C 4C 20 54 48 45 20 47 |D!.OH WELL THE G|
00000510: 41 4D 45 20 53 55 58 53 20 41 4E 59 57 41 59 21 |AME SUXS ANYWAY!|
00000520: 0D |. |
THIS IS A SSI GAME, SO THE DOCS ARE.EXTR
EAMLY.LONG, WHAT YOU WILL GET IS.THE BAS
IC COMANDS AND PLAY STRUCTURE.. .THE GAM
E CONSISTS.ONE PLAYER GAME: .THE GAME CO
NSISTS OF A SERIES OF PHASES OF PLAY: .
.1. OBSERVATION PHASE.2. FRIENDLY FIRE
PHASE.3. FRIENDLY MOVEMENT PHASA.E.4. EN
EMY FIRE PHASE.5. FRIENDLY FIRE PHASE.6.
ENEMY MOVEMENT PHASE.7. ENEMY FIRE PHAS
E.8. VICTORY PHASE.9. SAVE GAME PHASE. .
.COMPLETION OF THOSE PHASES CONSTITUTES.
1 GAME TURN..(OB)(FF)(FM)(EF)(EM).UNDER
THE MAP ARE THE MESSAGE. WINDOWS,THE FIR
ST LINE IS USUALLY USED.FOR UNIT IDENTIF
ICATION. WITH THE.CURSOR OVER A FRIENDL
Y UNIT, THE COMP..DISPLAYS THE ID NUMBER
(E.G.#01) AND.ITS VITAL INFO IN THE FOR
M: F=# D=#. R=# A=# M=# S=#.THE CAPITAL
LETTERS STAND FOR THE.FOLLOWING: F=FIRE
POWER, D=DEFENSE,.R=RANGE, A=ASSAULT VAL
UE,.M=MOVEMENT VALUE. IF AN * FOLLOWS
.THIS MAY BE FOLLOWED BY AN *IF THE.USE
R HAS ANTI-TANK CAPIBILITY,AND AN.'A' IF
THE UNIT IS.AROMORED..BELOW THE INFORMA
TION AT.IS A TEXT AREA THAT WILL INFORM
YOU OF.VARIOUS CONDICTIONS DURING THE GA
ME..AT THE BOTTOM THETURN # IS GIVEN..HE
RE COMES SOME INFO ON THE 2 PLAYER.GAME.
2 PLAYER INFO:HERE IS THE 2 PLAYER.TURN
SEQUENCE, THERE IS NO.OBVERSERVATION PH
ASE, AND NO DIGGING.IN OF UNITS..SORRY T
HAT'S IT ON THE DOCS.THEY WHERE DESTROYE
D!.OH WELL THE GAME SUXS ANYWAY!.
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