MULE
FILE INFORMATION
FILENAME(S): MULE
FILE TYPE(S): SEQ
FILE SIZE: 6.4K
FIRST SEEN: 2025-11-30 18:12:26
APPEARS ON: 1 disk(s)
FILE HASH
ed337566be9fb590b83c6ed93d15ac66efd1d11b0001be38137d90638bd918b5
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOX 02B | MULE | SEQ | Sailor, Ganheden | 21 | 0 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A | **************| 00000010: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000020: 2A 2A 2A 2A 2A 2A 2A 0D 20 20 20 20 20 20 20 20 |*******. | 00000030: 20 20 20 20 20 CD 2E 20 D5 2E 20 CC 2E 20 C5 2E | .. .. .. ..| 00000040: 0D 20 20 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |. *************| 00000050: 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A 2A |****************| 00000060: 2A 2A 2A 2A 2A 2A 2A 2A 0D 20 20 CD 2E D5 2E CC |********. .....| 00000070: 2E C5 20 49 53 20 41 20 53 54 41 54 45 47 59 20 |.. IS A STATEGY | 00000080: 47 41 4D 45 20 43 4F 4E 43 45 52 4E 45 44 20 20 |GAME CONCERNED | 00000090: 0D 20 20 57 49 54 48 20 43 4F 4C 4F 4E 49 5A 49 |. WITH COLONIZI| 000000A0: 4E 47 20 41 4E 44 20 53 45 54 54 4C 49 4E 47 20 |NG AND SETTLING | 000000B0: 49 4E 20 4F 4E 20 20 20 0D 20 20 41 4E 4F 54 48 |IN ON . ANOTH| 000000C0: 45 52 20 50 4C 41 4E 45 54 2E 20 C6 4F 55 52 20 |ER PLANET. .OUR | 000000D0: 50 45 4F 50 4C 45 20 43 41 4E 20 50 4C 41 59 2E |PEOPLE CAN PLAY.| 000000E0: 0D 20 20 D4 48 45 52 45 20 41 52 45 20 54 48 52 |. .HERE ARE THR| 000000F0: 45 45 20 4C 45 56 45 4C 53 20 4F 46 20 CD 2E D5 |EE LEVELS OF ...| 00000100: 2E CC 2E C5 2E 3B 20 20 0D 20 20 42 45 47 49 4E |.....; . BEGIN| 00000110: 4E 45 52 53 2C 20 53 54 41 4E 44 41 52 44 20 41 |NERS, STANDARD A| 00000120: 4E 44 20 54 4F 55 52 4E 41 4D 45 4E 54 2C 20 20 |ND TOURNAMENT, | 00000130: 0D 20 20 45 41 43 48 20 57 49 54 48 20 41 20 44 |. EACH WITH A D| 00000140: 49 46 46 45 52 45 4E 54 20 53 45 54 20 4F 46 20 |IFFERENT SET OF | 00000150: 52 55 4C 45 53 2E 20 20 0D 20 20 31 2E 20 C3 48 |RULES. . 1. .H| 00000160: 4F 4F 53 49 4E 47 20 D9 4F 55 52 20 C3 48 41 52 |OOSING .OUR .HAR| 00000170: 41 43 54 45 52 3B 20 CD 45 43 48 54 52 4F 4E 20 |ACTER; .ECHTRON | 00000180: 0D 20 20 C2 4F 4E 5A 4F 49 44 2C 20 C7 4F 4C 4C |. .ONZOID, .OLL| 00000190: 55 4D 45 52 2C 20 D0 41 43 4B 45 52 2C 20 D3 50 |UMER, .ACKER, .P| 000001A0: 48 45 52 4F 49 44 20 20 0D 20 20 C6 4C 41 50 50 |HEROID . .LAPP| 000001B0: 45 52 2C 20 CC 45 47 47 49 54 45 2C 20 4F 52 20 |ER, .EGGITE, OR | 000001C0: 41 20 C8 55 4D 41 4E 4F 49 44 2E D4 48 45 20 20 |A .UMANOID..HE | 000001D0: 0D 20 20 43 4F 4D 50 55 54 45 52 20 57 49 4C 4C |. COMPUTER WILL| 000001E0: 20 43 59 43 4C 45 20 54 48 52 4F 55 47 48 20 34 | CYCLE THROUGH 4| 000001F0: 20 44 49 46 46 45 52 2D 0D 20 20 45 4E 54 20 43 | DIFFER-. ENT C| 00000200: 4F 4C 4F 52 53 2E 20 D0 55 53 48 49 4E 47 20 59 |OLORS. .USHING Y| 00000210: 4F 55 52 20 4A 4F 59 53 54 49 43 4B 20 41 54 20 |OUR JOYSTICK AT | 00000220: 0D 20 20 41 20 43 45 52 54 41 49 4E 20 43 4F 4C |. A CERTAIN COL| 00000230: 4F 52 20 43 48 4F 4F 53 45 53 20 54 48 41 54 20 |OR CHOOSES THAT | 00000240: 43 4F 4C 4F 52 2E 20 20 0D 20 20 D9 4F 55 20 43 |COLOR. . .OU C| 00000250: 41 4E 20 43 48 4F 4F 53 45 20 41 20 43 48 41 52 |AN CHOOSE A CHAR| 00000260: 41 43 54 45 52 20 49 4E 20 4D 55 43 48 20 20 20 |ACTER IN MUCH | 00000270: 0D 20 20 54 48 45 20 53 41 4D 45 20 57 41 59 2E |. THE SAME WAY.| 00000280: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000290: 20 20 20 20 20 20 20 20 0D 20 20 32 2E 20 D3 55 | . 2. .U| 000002A0: 4D 4D 41 52 59 20 D2 45 50 4F 52 54 2D 20 D9 4F |MMARY .EPORT- .O| 000002B0: 55 20 41 4E 44 20 54 48 45 20 4F 54 48 45 52 20 |U AND THE OTHER | 000002C0: 0D 20 20 50 4C 41 59 45 52 53 20 45 41 43 48 20 |. PLAYERS EACH | 000002D0: 53 54 41 52 54 20 57 49 54 48 20 24 31 30 30 30 |START WITH $1000| 000002E0: 20 49 4E 20 20 20 20 20 0D 20 20 4D 4F 4E 45 59 | IN . MONEY| 000002F0: 20 41 4E 44 20 24 33 30 30 20 57 4F 52 54 48 20 | AND $300 WORTH | 00000300: 4F 46 20 46 4F 4F 44 20 41 4E 44 20 20 20 20 20 |OF FOOD AND | 00000310: 0D 20 20 45 4E 45 52 47 59 2D 27 47 4F 4F 44 53 |. ENERGY-'GOODS| 00000320: 27 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |'. | 00000330: 20 20 20 20 20 20 20 20 0D 20 20 33 2E 20 C4 45 | . 3. .E| 00000340: 43 49 44 49 4E 47 20 D7 48 41 54 20 54 4F 20 D0 |CIDING .HAT TO .| 00000350: 52 4F 44 55 43 45 2D 20 D9 4F 55 20 20 20 20 20 |RODUCE- .OU | 00000360: 0D 20 20 44 45 43 49 44 45 20 54 4F 20 50 52 4F |. DECIDE TO PRO| 00000370: 44 55 43 45 20 46 4F 4F 44 20 4F 4E 20 59 4F 55 |DUCE FOOD ON YOU| 00000380: 52 20 52 49 56 45 52 20 0D 20 20 4C 41 4E 44 2E |R RIVER . LAND.| 00000390: 20 D9 4F 55 52 20 50 4C 4F 54 20 4F 46 20 4C 41 | .OUR PLOT OF LA| 000003A0: 4E 44 20 57 49 4C 4C 20 46 4C 41 53 48 20 20 20 |ND WILL FLASH | 000003B0: 0D 20 20 57 48 45 4E 20 49 54 20 49 53 20 59 4F |. WHEN IT IS YO| 000003C0: 55 52 20 54 55 52 4E 2E 20 C4 45 43 49 44 45 20 |UR TURN. .ECIDE | 000003D0: 57 48 41 54 20 59 4F 55 0D 20 20 57 41 4E 54 20 |WHAT YOU. WANT | 000003E0: 54 4F 20 44 4F 20 57 49 54 48 20 59 4F 55 52 20 |TO DO WITH YOUR | 000003F0: 4C 41 4E 44 2E 20 CD 4F 55 4E 54 41 49 4E 53 20 |LAND. .OUNTAINS | 00000400: 0D 20 20 41 52 45 20 42 45 53 54 20 46 4F 52 20 |. ARE BEST FOR | 00000410: 46 41 52 4D 49 4E 47 20 46 4F 52 20 C6 4F 4F 44 |FARMING FOR .OOD| 00000420: 20 41 4E 44 20 20 20 20 0D 20 20 46 4C 41 54 20 | AND . FLAT | 00000430: 4C 41 4E 44 20 49 53 20 42 45 53 54 20 46 4F 52 |LAND IS BEST FOR| 00000440: 20 50 52 4F 44 55 43 49 4E 20 C5 4E 45 52 47 59 | PRODUCIN .NERGY| 00000450: 0D 20 20 34 2E 20 CF 55 54 46 49 54 54 49 4E 47 |. 4. .UTFITTING| 00000460: 20 D9 4F 55 52 20 CD 2E D5 2E CC 2E C5 2E 2D 20 | .OUR ........- | 00000470: D9 4F 55 20 4F 55 54 2D 0D 20 20 46 49 54 20 41 |.OU OUT-. FIT A| 00000480: 20 CD 2E D5 2E CC 2E C5 2E 20 54 4F 20 50 52 4F | ........ TO PRO| 00000490: 44 55 43 45 20 C6 4F 4F 44 2E 20 D7 48 45 4E 20 |DUCE .OOD. .HEN | 000004A0: 0D 20 20 59 4F 55 20 50 55 53 48 20 59 4F 55 52 |. YOU PUSH YOUR| 000004B0: 20 42 55 54 54 4F 4E 2C 20 54 48 45 20 54 4F 57 | BUTTON, THE TOW| 000004C0: 4E 20 5A 4F 4F 4D 53 20 0D 20 20 49 4E 54 4F 20 |N ZOOMS . INTO | 000004D0: 56 49 45 57 2E 20 C7 4F 20 49 4E 54 4F 20 54 48 |VIEW. .O INTO TH| 000004E0: 45 20 43 4F 52 52 41 4C 2C 20 47 45 54 20 41 20 |E CORRAL, GET A | 000004F0: 0D 20 20 CD D5 CC C5 20 41 4E 44 20 54 41 4B 45 |. .... AND TAKE| 00000500: 20 48 49 4D 20 54 4F 20 41 4E 59 20 4F 55 54 46 | HIM TO ANY OUTF| 00000510: 49 54 54 49 4E 47 20 20 0D 20 20 53 48 4F 50 2E |ITTING . SHOP.| 00000520: 20 D7 48 45 4E 20 54 48 45 20 54 49 4D 45 20 42 | .HEN THE TIME B| 00000530: 41 52 20 52 55 4E 53 20 4F 55 54 2C 20 20 20 20 |AR RUNS OUT, | 00000540: 0D 20 20 59 4F 55 52 20 54 55 52 4E 20 45 4E 44 |. YOUR TURN END| 00000550: 53 20 52 45 47 41 52 44 4C 45 53 53 20 4F 46 20 |S REGARDLESS OF | 00000560: 57 48 41 54 20 59 4F 55 0D 20 20 41 52 45 20 44 |WHAT YOU. ARE D| 00000570: 4F 49 4E 47 2E 20 20 20 20 20 20 20 20 20 20 20 |OING. | 00000580: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000590: 0D 20 20 35 2E 20 C9 4E 53 54 41 4C 4C 49 4E 47 |. 5. .NSTALLING| 000005A0: 20 D9 4F 55 52 20 CD 2E D5 2E CC 2E C5 2E 2D 20 | .OUR ........- | 000005B0: D4 4F 20 49 4E 2D 20 20 0D 20 20 53 54 41 4C 4C |.O IN- . STALL| 000005C0: 20 41 20 CD D5 CC C5 2C 20 4C 45 41 44 20 48 49 | A ...., LEAD HI| 000005D0: 4D 20 4F 55 54 20 4F 46 20 54 4F 57 4E 20 54 4F |M OUT OF TOWN TO| 000005E0: 0D 20 20 59 4F 55 52 20 50 4C 4F 54 20 4F 46 20 |. YOUR PLOT OF | 000005F0: 4C 41 4E 44 2E 20 D0 55 53 48 20 59 4F 55 52 20 |LAND. .USH YOUR | 00000600: 4A 4F 59 53 54 49 43 4B 0D 20 20 42 4F 54 54 4F |JOYSTICK. BOTTO| 00000610: 4E 20 57 48 45 4E 20 59 4F 55 52 20 43 48 41 52 |N WHEN YOUR CHAR| 00000620: 41 43 54 45 52 20 49 53 20 44 49 52 43 54 4C 59 |ACTER IS DIRCTLY| 00000630: 0D 20 20 4F 56 45 52 20 54 48 45 20 48 4F 55 53 |. OVER THE HOUS| 00000640: 45 2E 20 C9 46 20 59 4F 55 20 4D 49 53 53 20 59 |E. .F YOU MISS Y| 00000650: 4F 55 27 4C 4C 20 20 20 0D 20 20 48 45 41 52 20 |OU'LL . HEAR | 00000660: 41 20 42 45 45 50 2C 20 54 52 59 20 41 47 41 49 |A BEEP, TRY AGAI| 00000670: 4E 2E 20 D7 48 45 4E 20 49 4E 53 54 41 4C 45 44 |N. .HEN INSTALED| 00000680: 0D 20 20 59 4F 55 52 20 CD D5 CC C5 20 54 55 52 |. YOUR .... TUR| 00000690: 4E 53 20 49 4E 54 4F 20 41 20 50 52 4F 44 55 43 |NS INTO A PRODUC| 000006A0: 54 49 4F 4E 20 20 20 20 0D 20 20 53 59 4D 42 4F |TION . SYMBO| 000006B0: 4C 2E 20 D9 4F 55 52 20 50 52 4F 50 45 52 54 59 |L. .OUR PROPERTY| 000006C0: 20 49 53 20 52 45 41 44 59 20 54 4F 20 20 20 20 | IS READY TO | 000006D0: 0D 20 20 50 52 4F 44 55 43 45 20 46 4F 4F 44 2C |. PRODUCE FOOD,| 000006E0: 20 45 4E 45 52 47 59 20 4F 52 20 53 4D 49 54 48 | ENERGY OR SMITH| 000006F0: 4F 52 45 2E 20 20 20 20 0D 20 20 36 2E 20 D7 41 |ORE. . 6. .A| 00000700: 4D 50 55 53 20 C8 55 4E 54 49 4E 47 2D 20 D4 48 |MPUS .UNTING- .H| 00000710: 45 20 D7 41 4D 50 55 53 20 4C 49 56 45 53 20 20 |E .AMPUS LIVES | 00000720: 0D 20 20 49 4E 20 43 41 56 45 53 20 49 4E 20 54 |. IN CAVES IN T| 00000730: 48 20 4D 4F 55 4E 54 41 49 4E 53 2E 20 D7 48 45 |H MOUNTAINS. .HE| 00000740: 4E 20 48 45 20 20 20 20 0D 20 20 4F 50 45 4E 53 |N HE . OPENS| 00000750: 20 48 49 53 20 44 4F 4F 52 2C 20 48 49 53 20 42 | HIS DOOR, HIS B| 00000760: 45 4C 4C 20 52 49 4E 47 53 20 41 4E 44 20 41 20 |ELL RINGS AND A | 00000770: 0D 20 20 4C 49 47 48 54 20 46 4C 41 53 48 45 53 |. LIGHT FLASHES| 00000780: 2E 20 C9 46 20 59 4F 55 20 43 41 54 43 48 20 48 |. .F YOU CATCH H| 00000790: 49 4D 2C 20 48 45 20 20 0D 20 20 57 49 4C 4C 20 |IM, HE . WILL | 000007A0: 50 41 59 20 59 4F 55 20 54 4F 20 4C 45 54 20 48 |PAY YOU TO LET H| 000007B0: 49 4D 20 47 4F 2E 20 D4 4F 20 43 41 54 43 48 20 |IM GO. .O CATCH | 000007C0: 0D 20 20 54 48 45 20 D7 41 4D 50 55 53 20 59 4F |. THE .AMPUS YO| 000007D0: 55 20 48 41 56 45 20 54 4F 20 42 45 20 4F 55 54 |U HAVE TO BE OUT| 000007E0: 53 49 44 45 20 4F 46 20 0D 20 20 54 4F 57 4E 2C |SIDE OF . TOWN,| 000007F0: 20 57 49 54 48 4F 55 54 20 41 20 CD D5 CC C5 2E | WITHOUT A .....| 00000800: D4 48 45 4E 20 57 48 45 4E 20 59 4F 55 20 20 20 |.HEN WHEN YOU | 00000810: 0D 20 20 53 45 45 20 48 49 53 20 4C 49 47 48 54 |. SEE HIS LIGHT| 00000820: 2C 20 4A 55 4D 50 20 4F 4E 20 48 49 4D 2E 20 20 |, JUMP ON HIM. | 00000830: 20 20 20 20 20 20 20 20 0D 20 20 37 2E 20 D4 48 | . 7. .H| 00000840: 45 20 D0 55 42 2D 20 C7 4F 49 4E 47 20 49 4E 54 |E .UB- .OING INT| 00000850: 4F 20 54 48 45 20 D0 55 42 20 49 53 20 41 4E 20 |O THE .UB IS AN | 00000860: 0D 20 20 41 55 54 4F 4D 41 54 49 43 20 57 41 59 |. AUTOMATIC WAY| 00000870: 20 54 4F 20 57 49 4E 20 4D 4F 4E 45 59 2E 20 C2 | TO WIN MONEY. .| 00000880: 55 54 20 49 46 20 20 20 0D 20 20 41 4C 53 4F 20 |UT IF . ALSO | 00000890: 45 4E 44 53 20 59 4F 55 52 20 54 55 52 4E 2E 20 |ENDS YOUR TURN. | 000008A0: D4 48 45 20 4D 4F 52 45 20 54 49 4D 45 20 20 20 |.HE MORE TIME | 000008B0: 0D 20 20 52 45 4D 41 49 4E 49 4E 47 2C 20 54 48 |. REMAINING, TH| 000008C0: 45 20 4D 4F 52 45 20 59 4F 55 20 57 49 4C 4C 20 |E MORE YOU WILL | 000008D0: 57 49 4E 2E 20 20 20 20 0D 20 20 38 2E 20 D2 41 |WIN. . 8. .A| 000008E0: 4E 44 4F 4D 20 C5 56 45 4E 54 2D 20 D9 4F 55 20 |NDOM .VENT- .OU | 000008F0: 43 41 4E 27 54 20 52 45 41 4C 4C 59 20 20 20 20 |CAN'T REALLY | 00000900: 0D 20 20 50 4C 41 4E 20 46 4F 52 20 27 52 41 4E |. PLAN FOR 'RAN| 00000910: 44 4F 4D 20 45 56 45 4E 54 53 27 20 4C 49 4B 45 |DOM EVENTS' LIKE| 00000920: 20 D0 4C 41 4E 45 54 2D 0D 20 20 51 55 41 4B 45 | .LANET-. QUAKE| 00000930: 53 2C 20 C1 43 49 44 20 D2 41 49 4E 20 41 4E 44 |S, .CID .AIN AND| 00000940: 20 D0 45 53 54 20 C1 54 54 41 43 4B 53 2C 20 20 | .EST .TTACKS, | 00000950: 0D 20 20 42 55 54 20 54 48 45 59 20 48 41 50 50 |. BUT THEY HAPP| 00000960: 45 4E 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 |EN. | 00000970: 20 20 20 20 20 20 20 20 0D 20 20 31 30 2E 20 D0 | . 10. .| 00000980: 52 4F 44 55 43 54 49 4F 4E 2D 20 D0 52 4F 44 55 |RODUCTION- .RODU| 00000990: 43 54 49 4F 4E 20 48 41 50 50 45 4E 53 20 20 20 |CTION HAPPENS | 000009A0: 0D 20 20 41 55 54 4F 4D 41 54 49 43 41 4C 4C 59 |. AUTOMATICALLY| 000009B0: 2C 20 59 4F 55 20 4A 55 53 54 20 57 41 54 43 48 |, YOU JUST WATCH| 000009C0: 20 59 4F 55 52 20 20 20 0D 20 20 4C 41 4E 44 20 | YOUR . LAND | 000009D0: 50 52 4F 44 55 43 45 2C 20 C5 41 43 48 20 4C 49 |PRODUCE, .ACH LI| 000009E0: 54 54 4C 45 20 42 4F 58 20 54 48 41 54 20 20 20 |TTLE BOX THAT | 000009F0: 0D 20 20 41 50 50 45 41 52 53 20 4F 4E 20 54 48 |. APPEARS ON TH| 00000A00: 45 20 4C 45 46 54 20 53 49 44 45 20 4F 46 20 59 |E LEFT SIDE OF Y| 00000A10: 4F 55 52 20 4C 41 4E 44 0D 20 20 52 45 50 52 45 |OUR LAND. REPRE| 00000A20: 53 45 4E 54 53 20 4F 4E 45 20 55 4E 49 54 2E 20 |SENTS ONE UNIT. | 00000A30: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000A40: 0D 20 20 31 31 2E 20 D4 48 45 20 D3 54 4F 52 45 |. 11. .HE .TORE| 00000A50: 2D 20 D4 48 45 52 45 20 49 53 20 41 20 53 54 4F |- .HERE IS A STO| 00000A60: 52 45 20 49 4E 20 20 20 0D 20 20 54 48 45 20 47 |RE IN . THE G| 00000A70: 41 4D 45 2C 20 50 4C 41 59 45 44 20 42 59 20 54 |AME, PLAYED BY T| 00000A80: 48 45 20 43 4F 4D 50 55 54 45 52 2E 20 20 20 20 |HE COMPUTER. | 00000A90: 0D 20 20 C4 55 52 49 4E 47 20 54 48 45 20 C1 55 |. .URING THE .U| 00000AA0: 43 54 49 4F 4E 2C 20 54 48 45 20 D3 54 4F 52 45 |CTION, THE .TORE| 00000AB0: 20 42 55 59 53 20 20 20 0D 20 20 53 45 4C 4C 53 | BUYS . SELLS| 00000AC0: 20 46 4F 4F 44 2E 20 C5 4E 45 52 47 59 20 41 4E | FOOD. .NERGY AN| 00000AD0: 44 20 D3 4D 49 54 48 4F 52 45 2E 20 C9 54 20 20 |D .MITHORE. .T | 00000AE0: 0D 20 20 53 54 41 52 54 53 20 4F 55 54 20 57 49 |. STARTS OUT WI| 00000AF0: 54 48 20 31 36 20 55 4E 49 54 53 20 4F 46 20 C5 |TH 16 UNITS OF .| 00000B00: 4E 45 52 47 59 20 20 20 0D 20 20 41 4E 44 20 4E |NERGY . AND N| 00000B10: 4F 20 D3 4D 49 54 48 4F 52 45 2E 20 C1 46 54 45 |O .MITHORE. .FTE| 00000B20: 52 20 54 48 41 54 20 54 48 45 20 4E 55 4D 2D 20 |R THAT THE NUM- | 00000B30: 0D 20 20 42 45 52 20 4F 46 20 55 4E 49 54 53 20 |. BER OF UNITS | 00000B40: 49 54 20 48 41 53 20 54 4F 20 53 45 4C 4C 20 44 |IT HAS TO SELL D| 00000B50: 45 50 45 4E 44 53 20 20 0D 20 20 4F 4E 20 57 48 |EPENDS . ON WH| 00000B60: 41 54 20 54 48 45 20 50 4C 41 59 45 52 53 20 42 |AT THE PLAYERS B| 00000B70: 55 59 20 41 4E 44 20 53 45 4C 4C 2E 20 20 20 20 |UY AND SELL. | 00000B80: 0D 20 20 31 32 2E 20 D0 4C 41 59 45 52 20 D3 54 |. 12. .LAYER .T| 00000B90: 41 54 55 53 20 D4 48 45 52 45 20 41 52 45 20 54 |ATUS .HERE ARE T| 00000BA0: 48 52 45 45 20 20 20 20 0D 20 20 C1 55 43 54 49 |HREE . .UCTI| 00000BB0: 4F 4E 53 20 45 41 43 48 20 52 4F 55 4E 44 2C 20 |ONS EACH ROUND, | 00000BC0: 4F 4E 45 20 45 41 43 48 20 46 4F 52 20 20 20 20 |ONE EACH FOR | 00000BD0: 0D 20 20 D3 4D 49 54 48 4F 52 45 2C 20 C6 4F 4F |. .MITHORE, .OO| 00000BE0: 44 2C 20 41 4E 44 20 C5 4E 45 52 47 59 2E 20 C5 |D, AND .NERGY. .| 00000BF0: 41 43 48 20 41 55 43 2D 0D 20 20 54 49 4F 4E 20 |ACH AUC-. TION | 00000C00: 53 54 41 52 54 53 20 42 59 20 53 48 4F 57 49 4E |STARTS BY SHOWIN| 00000C10: 47 20 59 4F 55 52 20 27 D3 54 41 54 55 53 27 20 |G YOUR '.TATUS' | 00000C20: 0D 20 20 49 4E 20 54 48 41 54 20 47 4F 4F 44 2E |. IN THAT GOOD.| 00000C30: C1 20 4C 49 4E 45 20 47 52 4F 57 53 20 41 4E 44 |. LINE GROWS AND| 00000C40: 20 53 48 52 49 4E 4B 53 0D 20 20 54 4F 20 53 48 | SHRINKS. TO SH| 00000C50: 4F 57 20 48 4F 57 20 4D 55 43 48 20 59 4F 55 20 |OW HOW MUCH YOU | 00000C60: 53 54 41 52 54 45 44 20 57 49 54 48 2C 20 20 20 |STARTED WITH, | 00000C70: 0D 20 20 48 4F 57 20 4D 55 43 48 20 59 4F 55 20 |. HOW MUCH YOU | 00000C80: 55 53 45 44 2C 20 48 4F 57 20 4D 55 43 48 20 53 |USED, HOW MUCH S| 00000C90: 50 4F 49 4C 45 44 2C 20 0D 20 20 41 4E 44 20 48 |POILED, . AND H| 00000CA0: 4F 57 20 4D 55 43 48 20 59 4F 55 20 50 52 4F 44 |OW MUCH YOU PROD| 00000CB0: 55 43 45 44 20 44 55 52 49 4E 47 20 59 4F 55 52 |UCED DURING YOUR| 00000CC0: 0D 20 20 4C 41 53 54 20 54 55 52 4E 2E 20 C1 20 |. LAST TURN. . | 00000CD0: 27 43 52 49 54 49 43 41 4C 20 4C 49 4E 45 27 20 |'CRITICAL LINE' | 00000CE0: 54 45 4C 4C 53 20 20 20 0D 20 20 59 4F 55 20 49 |TELLS . YOU I| 00000CF0: 46 20 59 4F 55 20 48 41 56 45 20 41 20 53 48 4F |F YOU HAVE A SHO| 00000D00: 52 54 41 47 45 20 4F 52 20 41 20 53 55 52 2D 20 |RTAGE OR A SUR- | 00000D10: 0D 20 20 50 4C 55 53 20 46 4F 52 20 59 4F 55 52 |. PLUS FOR YOUR| 00000D20: 20 4E 45 58 54 20 54 55 52 4E 2E 20 28 C5 58 43 | NEXT TURN. (.XC| 00000D30: 45 50 54 20 46 4F 52 20 0D 20 20 D3 4D 49 54 48 |EPT FOR . .MITH| 00000D40: 4F 52 45 2C 20 57 48 49 43 48 20 49 53 20 4E 4F |ORE, WHICH IS NO| 00000D50: 54 27 43 52 49 54 49 43 41 4C 27 20 46 4F 52 20 |T'CRITICAL' FOR | 00000D60: 0D 20 20 53 55 52 56 49 56 41 4C 29 2E 20 C6 49 |. SURVIVAL). .I| 00000D70: 4E 41 4C 4C 59 20 54 48 45 52 45 20 49 53 20 41 |NALLY THERE IS A| 00000D80: 20 4D 45 53 53 41 47 45 0D 20 20 54 45 4C 4C 49 | MESSAGE. TELLI| 00000D90: 4E 47 20 48 4F 57 20 4D 55 43 48 20 4F 46 20 54 |NG HOW MUCH OF T| 00000DA0: 48 41 54 20 50 52 4F 44 55 43 54 20 54 48 45 20 |HAT PRODUCT THE | 00000DB0: 0D 20 20 D3 54 4F 52 45 20 48 41 53 2E 20 20 20 |. .TORE HAS. | 00000DC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000DD0: 20 20 20 20 20 20 20 20 0D 20 20 31 32 2E 20 C4 | . 12. .| 00000DE0: 45 43 4C 41 52 49 4E 47 2D 20 D0 55 53 48 20 59 |ECLARING- .USH Y| 00000DF0: 4F 55 52 20 4A 4F 59 53 54 49 43 4B 20 55 50 20 |OUR JOYSTICK UP | 00000E00: 0D 20 20 4F 52 20 44 4F 57 4E 20 54 4F 20 44 45 |. OR DOWN TO DE| 00000E10: 43 4C 41 52 45 20 57 48 45 54 48 45 52 20 59 4F |CLARE WHETHER YO| 00000E20: 55 20 41 52 45 20 41 20 0D 20 20 D3 45 4C 4C 45 |U ARE A . .ELLE| 00000E30: 52 20 4F 52 20 41 20 C2 55 59 45 52 2E 20 D9 4F |R OR A .UYER. .O| 00000E40: 55 20 43 41 4E 20 43 48 41 4E 47 45 20 20 20 20 |U CAN CHANGE | 00000E50: 0D 20 20 42 41 43 4B 20 41 4E 44 20 46 4F 52 54 |. BACK AND FORT| 00000E60: 48 20 41 53 20 4F 46 54 45 4E 20 41 53 20 59 4F |H AS OFTEN AS YO| 00000E70: 55 20 57 49 53 48 20 20 0D 20 20 55 4E 54 49 4C |U WISH . UNTIL| 00000E80: 20 54 48 45 20 C4 45 43 4C 41 52 45 20 D4 49 4D | THE .ECLARE .IM| 00000E90: 45 52 20 52 55 4E 53 20 4F 55 54 2E 20 20 20 20 |ER RUNS OUT. | 00000EA0: 0D 20 20 C8 49 4E 54 3B 20 C9 46 20 59 4F 55 20 |. .INT; .F YOU | 00000EB0: 48 41 56 45 20 41 20 53 55 52 50 4C 55 53 2C 20 |HAVE A SURPLUS, | 00000EC0: 59 4F 55 20 20 20 20 20 0D 20 20 53 48 4F 55 4C |YOU . SHOUL| 00000ED0: 44 20 53 45 4C 4C 20 49 54 20 28 59 4F 55 52 20 |D SELL IT (YOUR | 00000EE0: 43 48 41 52 41 43 54 45 52 20 57 49 4C 4C 20 20 |CHARACTER WILL | 00000EF0: 0D 20 20 41 55 54 4F 4D 41 54 49 43 41 4C 4C 59 |. AUTOMATICALLY| 00000F00: 20 4A 55 4D 50 20 54 4F 20 54 48 45 20 D3 C5 CC | JUMP TO THE ...| 00000F10: CC 20 50 4F 53 2D 20 20 0D 20 20 49 54 49 4F 4E |. POS- . ITION| 00000F20: 29 2E 20 C9 46 20 59 4F 55 20 48 41 56 45 20 41 |). .F YOU HAVE A| 00000F30: 20 53 48 4F 52 54 41 47 45 2E 20 C2 D5 D9 21 20 | SHORTAGE. ...! | 00000F40: 0D 20 20 31 33 2E 20 D4 48 45 20 C1 55 43 54 49 |. 13. .HE .UCTI| 00000F50: 4F 4E 20 C2 45 47 49 4E 53 2D D4 48 45 20 41 55 |ON .EGINS-.HE AU| 00000F60: 43 54 49 4F 4E 20 20 20 0D 20 20 53 54 41 52 54 |CTION . START| 00000F70: 53 20 57 49 54 48 20 54 48 45 20 53 45 4C 4C 45 |S WITH THE SELLE| 00000F80: 52 53 20 4F 4E 20 54 48 45 20 54 4F 50 20 20 20 |RS ON THE TOP | 00000F90: 0D 20 20 41 4E 44 20 54 48 45 20 42 55 59 45 52 |. AND THE BUYER| 00000FA0: 53 20 4F 4E 20 54 48 45 20 42 4F 54 54 4F 4D 2E |S ON THE BOTTOM.| 00000FB0: 20 CE 4F 57 20 54 48 45 0D 20 20 55 4E 49 54 53 | .OW THE. UNITS| 00000FC0: 20 52 4F 57 20 53 48 4F 57 53 20 54 48 45 20 4E | ROW SHOWS THE N| 00000FD0: 55 4D 42 45 52 20 4F 46 20 55 4E 49 54 53 20 20 |UMBER OF UNITS | 00000FE0: 0D 20 20 54 52 41 44 45 44 20 44 55 52 49 4E 47 |. TRADED DURING| 00000FF0: 20 54 48 45 20 41 55 43 54 49 4F 4E 2C 20 49 4E | THE AUCTION, IN| 00001000: 53 54 45 41 44 20 4F 46 0D 20 20 54 48 45 20 4E |STEAD OF. THE N| 00001010: 55 4D 42 45 52 20 4F 46 20 55 4E 49 54 53 20 4F |UMBER OF UNITS O| 00001020: 57 4E 45 44 20 42 59 20 45 41 43 48 20 20 20 20 |WNED BY EACH | 00001030: 0D 20 20 50 4C 41 59 45 52 2E 20 20 20 20 20 20 |. PLAYER. | 00001040: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001050: 20 20 20 20 20 20 20 20 0D 20 20 D3 45 4C 4C 45 | . .ELLE| 00001060: 52 53 20 4D 4F 56 45 20 44 4F 57 4E 20 54 4F 20 |RS MOVE DOWN TO | 00001070: 4C 4F 57 45 52 20 54 48 45 49 52 20 20 20 20 20 |LOWER THEIR | 00001080: 0D 20 20 50 52 49 43 45 53 2C 20 C2 55 59 45 52 |. PRICES, .UYER| 00001090: 53 20 4D 4F 56 45 20 55 50 20 54 4F 20 52 41 49 |S MOVE UP TO RAI| 000010A0: 53 45 20 54 48 45 49 52 0D 20 20 42 49 44 53 2E |SE THEIR. BIDS.| 000010B0: 20 C4 41 53 48 45 44 20 4C 49 4E 45 53 20 49 4E | .ASHED LINES IN| 000010C0: 44 49 43 41 54 45 20 54 48 45 20 48 49 47 48 2D |DICATE THE HIGH-| 000010D0: 0D 20 20 45 53 54 20 42 49 44 20 41 4E 44 20 54 |. EST BID AND T| 000010E0: 48 45 20 4C 4F 57 45 53 54 20 50 52 49 43 45 20 |HE LOWEST PRICE | 000010F0: 41 4D 4F 4E 47 20 20 20 0D 20 20 41 4C 4C 20 46 |AMONG . ALL F| 00001100: 4F 55 52 20 50 4C 41 59 45 52 53 2E 20 C1 4C 4C |OUR PLAYERS. .LL| 00001110: 20 43 48 41 52 41 43 54 45 52 53 20 43 41 4E 20 | CHARACTERS CAN | 00001120: 0D 20 20 4D 4F 56 45 20 41 54 20 54 48 45 20 53 |. MOVE AT THE S| 00001130: 41 4D 45 20 54 49 4D 45 2C 20 52 41 43 49 4E 47 |AME TIME, RACING| 00001140: 20 54 4F 20 42 55 59 20 0D 20 20 41 4E 44 20 53 | TO BUY . AND S| 00001150: 45 4C 4C 20 42 45 46 4F 52 45 20 54 48 45 20 41 |ELL BEFORE THE A| 00001160: 55 43 54 49 4F 4E 20 54 49 4D 45 52 20 20 20 20 |UCTION TIMER | 00001170: 0D 20 20 52 55 4E 53 20 4F 55 54 20 2E 20 20 20 |. RUNS OUT . | 00001180: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001190: 20 20 20 20 20 20 20 20 0D 20 20 31 34 2E 20 D4 | . 14. .| 000011A0: 52 41 44 49 4E 47 2D 20 D7 48 45 4E 20 54 48 45 |RADING- .HEN THE| 000011B0: 20 C2 55 59 20 CC 49 4E 45 20 41 4E 44 20 20 20 | .UY .INE AND | 000011C0: 0D 20 20 54 48 45 20 D3 45 4C 4C 20 CC 49 4E 45 |. THE .ELL .INE| 000011D0: 20 4D 45 45 54 20 54 48 45 20 C2 55 59 45 52 20 | MEET THE .UYER | 000011E0: 41 4E 44 20 54 48 45 20 0D 20 20 D3 45 4C 4C 45 |AND THE . .ELLE| 000011F0: 52 20 53 54 41 52 54 20 46 4C 41 53 48 49 4E 47 |R START FLASHING| 00001200: 2E 20 D4 52 41 44 49 4E 47 20 42 45 47 49 4E 53 |. .RADING BEGINS| 00001210: 0D 20 20 4F 4E 45 20 55 4E 49 54 20 41 54 20 41 |. ONE UNIT AT A| 00001220: 20 54 49 4D 45 2E 20 C1 53 20 54 52 41 44 45 53 | TIME. .S TRADES| 00001230: 20 41 52 45 20 20 20 20 0D 20 20 4D 41 44 45 2C | ARE . MADE,| 00001240: 20 54 48 45 20 C2 55 59 45 52 53 20 4D 4F 4E 45 | THE .UYERS MONE| 00001250: 59 20 44 45 43 52 45 41 53 45 53 2C 20 54 48 45 |Y DECREASES, THE| 00001260: 0D 20 20 D3 45 4C 4C 45 52 27 53 20 4D 4F 4E 45 |. .ELLER'S MONE| 00001270: 59 20 49 4E 43 52 45 41 53 45 53 2C 20 41 4E 44 |Y INCREASES, AND| 00001280: 20 42 4F 54 48 20 20 20 0D 20 20 50 4C 41 59 45 | BOTH . PLAYE| 00001290: 52 27 53 20 D5 4E 49 54 53 20 D4 52 41 44 45 44 |R'S .NITS .RADED| 000012A0: 20 49 4E 43 52 45 41 53 45 2E 20 20 20 20 20 20 | INCREASE. | 000012B0: 0D 20 20 C5 49 54 48 45 52 20 50 4C 41 59 45 52 |. .ITHER PLAYER| 000012C0: 20 43 41 4E 20 53 54 4F 50 20 54 52 41 44 49 4E | CAN STOP TRADIN| 000012D0: 47 20 41 54 20 41 4E 59 0D 20 20 54 49 4D 45 2C |G AT ANY. TIME,| 000012E0: 20 53 49 4D 50 4C 59 20 42 59 20 4D 4F 56 49 4E | SIMPLY BY MOVIN| 000012F0: 47 20 41 57 41 59 20 46 52 4F 4D 20 54 48 45 20 |G AWAY FROM THE | 00001300: 0D 20 20 4C 49 4E 45 2E 20 CF 54 48 45 52 57 49 |. LINE. .THERWI| 00001310: 53 45 20 54 52 41 44 49 4E 47 20 43 4F 4E 54 49 |SE TRADING CONTI| 00001320: 4E 55 45 53 20 20 20 20 0D 20 20 55 4E 54 49 4C |NUES . UNTIL| 00001330: 20 54 48 45 20 D3 45 4C 4C 45 52 20 52 55 4E 53 | THE .ELLER RUNS| 00001340: 20 4F 55 54 20 4F 46 20 45 58 54 52 41 20 20 20 | OUT OF EXTRA | 00001350: 0D 20 20 50 52 4F 44 55 43 54 2C 20 4F 52 20 54 |. PRODUCT, OR T| 00001360: 48 45 20 C2 55 59 45 52 20 52 55 4E 53 20 4F 55 |HE .UYER RUNS OU| 00001370: 54 20 4F 46 20 20 20 20 0D 20 20 4D 4F 4E 45 59 |T OF . MONEY| 00001380: 2E 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00001390: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000013A0: 0D 20 20 D3 55 4D 4D 41 52 59 20 D2 45 50 4F 52 |. .UMMARY .EPOR| 000013B0: 54 20 28 41 47 41 49 4E 29 2D 20 D4 48 45 20 53 |T (AGAIN)- .HE S| 000013C0: 55 4D 4D 41 52 59 20 20 0D 20 20 D2 45 50 4F 52 |UMMARY . .EPOR| 000013D0: 54 20 53 48 4F 57 53 20 59 4F 55 52 20 50 4F 49 |T SHOWS YOUR POI| 000013E0: 4E 54 53 2C 20 4F 52 20 27 CE 45 54 20 20 20 20 |NTS, OR '.ET | 000013F0: 0D 20 20 D7 4F 52 54 48 27 20 41 46 54 45 52 20 |. .ORTH' AFTER | 00001400: 45 41 43 48 20 52 4F 55 4E 44 2E 20 C4 4F 4E 27 |EACH ROUND. .ON'| 00001410: 54 20 46 45 45 4C 20 20 0D 20 20 42 41 44 20 49 |T FEEL . BAD I| 00001420: 46 20 59 4F 55 27 52 45 20 49 4E 20 4C 41 53 54 |F YOU'RE IN LAST| 00001430: 20 50 4C 41 43 45 20 4E 4F 57 2E 20 D4 48 45 20 | PLACE NOW. .HE | 00001440: 0D 20 20 4C 4F 53 49 4E 47 20 50 4C 41 59 45 52 |. LOSING PLAYER| 00001450: 20 47 45 54 53 20 53 4F 4D 45 20 41 44 56 41 4E | GETS SOME ADVAN| 00001460: 54 41 47 45 53 2E 20 20 0D 20 20 C6 4F 52 20 45 |TAGES. . .OR E| 00001470: 58 41 4D 50 4C 45 2C 20 49 46 20 59 4F 55 20 41 |XAMPLE, IF YOU A| 00001480: 4E 44 20 41 4E 4F 54 48 45 52 20 50 4C 41 59 2D |ND ANOTHER PLAY-| 00001490: 0D 20 20 45 52 20 42 4F 54 48 20 54 52 59 20 54 |. ER BOTH TRY T| 000014A0: 4F 20 47 45 54 20 54 48 45 20 53 41 4D 45 20 50 |O GET THE SAME P| 000014B0: 49 45 43 45 20 4F 46 20 0D 20 20 4C 41 4E 44 20 |IECE OF . LAND | 000014C0: 44 55 52 49 4E 47 20 54 48 45 20 CC 41 4E 44 20 |DURING THE .AND | 000014D0: C7 52 41 4E 54 2C 20 59 4F 55 20 57 49 4C 4C 20 |.RANT, YOU WILL | 000014E0: 0D 20 20 47 45 54 20 54 48 45 20 4C 41 4E 44 2E |. GET THE LAND.| 000014F0: 20 C1 4E 44 20 49 46 20 59 4F 55 20 41 4E 44 20 | .ND IF YOU AND | 00001500: 41 4E 4F 54 48 45 52 20 0D 20 20 50 4C 41 59 45 |ANOTHER . PLAYE| 00001510: 52 20 42 4F 54 48 20 54 52 59 20 54 4F 20 C2 55 |R BOTH TRY TO .U| 00001520: 59 20 4F 46 20 D3 45 4C 4C 20 41 54 20 54 48 45 |Y OF .ELL AT THE| 00001530: 0D 20 20 50 52 49 43 45 2C 20 59 4F 55 20 57 49 |. PRICE, YOU WI| 00001540: 4C 4C 20 47 45 54 20 54 4F 20 4D 41 4B 45 20 54 |LL GET TO MAKE T| 00001550: 48 45 20 54 52 41 44 45 0D 20 20 45 56 45 4E 20 |HE TRADE. EVEN | 00001560: 49 46 20 48 45 20 4F 46 20 53 48 45 20 49 53 20 |IF HE OF SHE IS | 00001570: 41 4C 53 4F 20 4F 4E 20 54 48 45 20 20 20 20 20 |ALSO ON THE | 00001580: 0D 20 20 54 52 41 44 49 4E 47 20 4C 49 4E 45 2E |. TRADING LINE.| 00001590: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000015A0: 20 20 20 20 20 20 20 20 0D 20 20 31 36 2E 20 D4 | . 16. .| 000015B0: 52 41 4E 46 45 52 52 49 4E 47 20 CD 2E D5 2E CC |RANFERRING .....| 000015C0: 2E C5 2E 53 2D 20 CC 41 54 45 52 20 49 4E 20 20 |...S- .ATER IN | 000015D0: 0D 20 20 54 48 45 20 47 41 4D 45 20 59 4F 55 20 |. THE GAME YOU | 000015E0: 43 41 4E 20 4D 4F 56 45 20 CD D5 CC C5 27 53 20 |CAN MOVE ....'S | 000015F0: 54 48 41 54 20 59 4F 55 0D 20 20 48 41 56 45 20 |THAT YOU. HAVE | 00001600: 49 4E 53 54 41 4C 4C 45 44 2E 20 D9 4F 55 20 43 |INSTALLED. .OU C| 00001610: 41 4E 20 45 56 45 4E 20 54 41 4B 45 20 20 20 20 |AN EVEN TAKE | 00001620: 0D 20 20 54 48 45 4D 20 46 4F 52 20 41 20 44 49 |. THEM FOR A DI| 00001630: 46 46 45 52 45 4E 54 20 54 59 50 45 20 4F 46 20 |FFERENT TYPE OF | 00001640: 50 52 4F 44 55 43 54 2D 0D 20 20 49 4F 4E 2E 20 |PRODUCT-. ION. | 00001650: D4 4F 20 54 52 41 4E 53 46 45 52 20 41 20 CD D5 |.O TRANSFER A ..| 00001660: CC C5 20 47 4F 20 54 4F 20 59 4F 55 52 20 20 20 |.. GO TO YOUR | 00001670: 0D 20 20 50 4C 4F 54 20 28 57 49 54 48 20 4F 52 |. PLOT (WITH OR| 00001680: 20 57 49 54 48 4F 55 54 20 41 20 CD D5 CC C5 20 | WITHOUT A .... | 00001690: 49 4E 20 54 4F 57 29 20 0D 20 20 D7 48 45 4E 20 |IN TOW) . .HEN | 000016A0: 59 4F 55 20 50 52 45 53 53 20 59 4F 55 52 20 42 |YOU PRESS YOUR B| 000016B0: 55 54 54 4F 4E 2C 20 54 48 45 20 CD D5 CC C5 20 |UTTON, THE .... | 000016C0: 0D 20 20 59 4F 55 20 41 52 45 20 4C 45 41 44 49 |. YOU ARE LEADI| 000016D0: 4E 47 20 28 49 46 20 41 4E 59 29 20 57 49 4C 4C |NG (IF ANY) WILL| 000016E0: 20 42 45 20 49 4E 2D 20 0D 20 20 53 54 41 4C 4C | BE IN- . STALL| 000016F0: 45 44 20 41 4E 44 20 54 48 45 20 4F 4E 45 20 50 |ED AND THE ONE P| 00001700: 52 45 56 49 4F 55 53 4C 59 20 49 4E 2D 20 20 20 |REVIOUSLY IN- | 00001710: 0D 20 20 53 54 41 4C 4C 45 44 20 57 49 4C 4C 20 |. STALLED WILL | 00001720: 42 45 20 46 4F 4C 4C 4F 57 49 4E 47 20 59 4F 55 |BE FOLLOWING YOU| 00001730: 2E 20 D9 4F 55 20 20 20 0D 20 20 43 41 4E 20 54 |. .OU . CAN T| 00001740: 41 4B 45 20 54 48 45 20 4E 45 57 20 CD D5 CC C5 |AKE THE NEW ....| 00001750: 20 54 4F 20 41 4E 4F 54 48 45 52 20 50 4C 4F 54 | TO ANOTHER PLOT| 00001760: 0D 20 20 4F 52 20 59 4F 55 20 43 41 4E 20 52 45 |. OR YOU CAN RE| 00001770: 2D 4F 55 54 46 49 54 20 48 49 4D 20 46 4F 52 20 |-OUTFIT HIM FOR | 00001780: 41 20 44 49 46 2D 20 20 0D 20 20 46 45 52 45 4E |A DIF- . FEREN| 00001790: 54 20 54 59 50 45 20 4F 46 20 50 52 4F 44 55 43 |T TYPE OF PRODUC| 000017A0: 54 49 4F 4E 20 28 42 59 20 54 41 4B 49 4E 47 20 |TION (BY TAKING | 000017B0: 0D 20 20 48 49 4D 20 42 41 43 4B 20 54 4F 20 54 |. HIM BACK TO T| 000017C0: 4F 57 4E 29 2E 20 C9 46 20 59 4F 55 20 48 41 56 |OWN). .F YOU HAV| 000017D0: 45 20 4E 4F 20 20 20 20 0D 20 20 4F 54 48 45 52 |E NO . OTHER| 000017E0: 20 55 53 45 20 46 4F 52 20 54 48 45 20 CD D5 CC | USE FOR THE ...| 000017F0: C5 2C 20 52 45 54 55 52 4E 20 49 54 20 54 4F 20 |., RETURN IT TO | 00001800: 0D 20 20 54 48 45 20 43 4F 52 52 41 4C 20 46 4F |. THE CORRAL FO| 00001810: 52 20 24 31 30 30 2E 20 20 20 20 20 20 20 20 20 |R $100. | 00001820: 20 20 20 20 20 20 20 20 0D 20 20 D9 4F 55 20 41 | . .OU A| 00001830: 52 45 20 4E 4F 57 20 52 45 41 44 59 20 54 4F 20 |RE NOW READY TO | 00001840: 50 4C 41 59 20 54 48 45 20 C2 45 47 49 4E 45 52 |PLAY THE .EGINER| 00001850: 0D 20 20 47 41 4D 45 20 4F 46 20 CD D5 CC C5 2E |. GAME OF .....| 00001860: 20 D4 48 45 20 47 41 4D 45 20 57 49 4C 4C 20 4C | .HE GAME WILL L| 00001870: 41 53 54 20 36 20 20 20 0D 20 20 52 4F 55 4E 44 |AST 6 . ROUND| 00001880: 53 2E 20 D7 48 4F 20 45 56 45 52 20 48 41 53 20 |S. .HO EVER HAS | 00001890: 54 48 45 20 48 49 47 48 45 53 54 20 20 20 20 20 |THE HIGHEST | 000018A0: 0D 20 20 56 41 4C 55 45 20 4F 52 20 27 CE 45 54 |. VALUE OR '.ET| 000018B0: 20 D7 4F 52 54 48 27 20 41 54 20 54 48 45 20 45 | .ORTH' AT THE E| 000018C0: 4E 44 20 57 49 4C 4C 20 0D 20 20 42 45 20 54 48 |ND WILL . BE TH| 000018D0: 45 20 57 49 4E 4E 45 52 20 54 48 45 20 27 C6 49 |E WINNER THE '.I| 000018E0: 52 53 54 20 D2 4F 55 4E 44 45 52 27 2E 20 20 20 |RST .OUNDER'. | 000018F0: 0D 20 20 C7 4F 4F 44 20 CC 55 43 4B 21 20 20 20 |. .OOD .UCK! | 00001900: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001910: 20 20 20 20 20 20 20 20 0D 20 20 0D 20 20 20 20 | . . | 00001920: 20 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A | :::::::::::::::| 00001930: 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A |::::::::::::::::| 00001940: 0D 20 20 20 20 20 3A 3A 20 20 D7 C1 CC CB D4 C8 |. :: ......| 00001950: D2 D5 D3 20 C2 D9 20 C4 CF C3 27 D3 20 D2 20 D5 |... .. ...'. . .| 00001960: D3 20 20 3A 3A 0D 20 20 20 20 20 3A 3A 3A 3A 3A |. ::. :::::| 00001970: 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A |::::::::::::::::| 00001980: 3A 3A 3A 3A 3A 3A 3A 3A 3A 3A 0D 20 20 20 20 20 |::::::::::. | 00001990: 20 20 20 20 20 20 20 20 20 28 C3 29 20 31 39 38 | (.) 198| 000019A0: 34 0D 20 20 0D 20 20 0D 53 |4. . .S |
*************************************.
M. U. L. E.. *************
************************. M.U.L.E IS A
STATEGY GAME CONCERNED . WITH COLONIZI
NG AND SETTLING IN ON . ANOTHER PLANE
T. FOUR PEOPLE CAN PLAY.. THERE ARE THR
EE LEVELS OF M.U.L.E.; . BEGINNERS, ST
ANDARD AND TOURNAMENT, . EACH WITH A D
IFFERENT SET OF RULES. . 1. CHOOSING Y
OUR CHARACTER; MECHTRON . BONZOID, GOLL
UMER, PACKER, SPHEROID . FLAPPER, LEGG
ITE, OR A HUMANOID.THE . COMPUTER WILL
CYCLE THROUGH 4 DIFFER-. ENT COLORS. P
USHING YOUR JOYSTICK AT . A CERTAIN COL
OR CHOOSES THAT COLOR. . YOU CAN CHOOS
E A CHARACTER IN MUCH . THE SAME WAY.
. 2. SUMMARY RE
PORT- YOU AND THE OTHER . PLAYERS EACH
START WITH $1000 IN . MONEY AND $30
0 WORTH OF FOOD AND . ENERGY-'GOODS
'. . 3. DECIDING W
HAT TO PRODUCE- YOU . DECIDE TO PRO
DUCE FOOD ON YOUR RIVER . LAND. YOUR PL
OT OF LAND WILL FLASH . WHEN IT IS YO
UR TURN. DECIDE WHAT YOU. WANT TO DO WI
TH YOUR LAND. MOUNTAINS . ARE BEST FOR
FARMING FOR FOOD AND . FLAT LAND IS
BEST FOR PRODUCIN ENERGY. 4. OUTFITTING
YOUR M.U.L.E.- YOU OUT-. FIT A M.U.L.E
. TO PRODUCE FOOD. WHEN . YOU PUSH YOUR
BUTTON, THE TOWN ZOOMS . INTO VIEW. GO
INTO THE CORRAL, GET A . MULE AND TAKE
HIM TO ANY OUTFITTING . SHOP. WHEN TH
E TIME BAR RUNS OUT, . YOUR TURN END
S REGARDLESS OF WHAT YOU. ARE DOING.
. 5. INSTALLING
YOUR M.U.L.E.- TO IN- . STALL A MULE,
LEAD HIM OUT OF TOWN TO. YOUR PLOT OF
LAND. PUSH YOUR JOYSTICK. BOTTON WHEN Y
OUR CHARACTER IS DIRCTLY. OVER THE HOUS
E. IF YOU MISS YOU'LL . HEAR A BEEP,
TRY AGAIN. WHEN INSTALED. YOUR MULE TUR
NS INTO A PRODUCTION . SYMBOL. YOUR
PROPERTY IS READY TO . PRODUCE FOOD,
ENERGY OR SMITHORE. . 6. WAMPUS HUN
TING- THE WAMPUS LIVES . IN CAVES IN T
H MOUNTAINS. WHEN HE . OPENS HIS DOO
R, HIS BELL RINGS AND A . LIGHT FLASHES
. IF YOU CATCH HIM, HE . WILL PAY YOU
TO LET HIM GO. TO CATCH . THE WAMPUS YO
U HAVE TO BE OUTSIDE OF . TOWN, WITHOUT
A MULE.THEN WHEN YOU . SEE HIS LIGHT
, JUMP ON HIM. . 7. THE PUB- G
OING INTO THE PUB IS AN . AUTOMATIC WAY
TO WIN MONEY. BUT IF . ALSO ENDS YOU
R TURN. THE MORE TIME . REMAINING, TH
E MORE YOU WILL WIN. . 8. RANDOM EVE
NT- YOU CAN'T REALLY . PLAN FOR 'RAN
DOM EVENTS' LIKE PLANET-. QUAKES, ACID
RAIN AND PEST ATTACKS, . BUT THEY HAPP
EN. . 10. PRODUCTIO
N- PRODUCTION HAPPENS . AUTOMATICALLY
, YOU JUST WATCH YOUR . LAND PRODUCE,
EACH LITTLE BOX THAT . APPEARS ON TH
E LEFT SIDE OF YOUR LAND. REPRESENTS ON
E UNIT. . 11. THE STORE
- THERE IS A STORE IN . THE GAME, PLA
YED BY THE COMPUTER. . DURING THE AU
CTION, THE STORE BUYS . SELLS FOOD. E
NERGY AND SMITHORE. IT . STARTS OUT WI
TH 16 UNITS OF ENERGY . AND NO SMITHO
RE. AFTER THAT THE NUM- . BER OF UNITS
IT HAS TO SELL DEPENDS . ON WHAT THE P
LAYERS BUY AND SELL. . 12. PLAYER ST
ATUS THERE ARE THREE . AUCTIONS EACH
ROUND, ONE EACH FOR . SMITHORE, FOO
D, AND ENERGY. EACH AUC-. TION STARTS B
Y SHOWING YOUR 'STATUS' . IN THAT GOOD.
A LINE GROWS AND SHRINKS. TO SHOW HOW M
UCH YOU STARTED WITH, . HOW MUCH YOU
USED, HOW MUCH SPOILED, . AND HOW MUCH
YOU PRODUCED DURING YOUR. LAST TURN. A
'CRITICAL LINE' TELLS . YOU IF YOU HA
VE A SHORTAGE OR A SUR- . PLUS FOR YOUR
NEXT TURN. (EXCEPT FOR . SMITHORE, WHI
CH IS NOT'CRITICAL' FOR . SURVIVAL). FI
NALLY THERE IS A MESSAGE. TELLING HOW M
UCH OF THAT PRODUCT THE . STORE HAS.
. 12. DECLARING
- PUSH YOUR JOYSTICK UP . OR DOWN TO DE
CLARE WHETHER YOU ARE A . SELLER OR A B
UYER. YOU CAN CHANGE . BACK AND FORT
H AS OFTEN AS YOU WISH . UNTIL THE DEC
LARE TIMER RUNS OUT. . HINT; IF YOU
HAVE A SURPLUS, YOU . SHOULD SELL I
T (YOUR CHARACTER WILL . AUTOMATICALLY
JUMP TO THE SELL POS- . ITION). IF YO
U HAVE A SHORTAGE. BUY! . 13. THE AUCTI
ON BEGINS-THE AUCTION . STARTS WITH T
HE SELLERS ON THE TOP . AND THE BUYER
S ON THE BOTTOM. NOW THE. UNITS ROW SHO
WS THE NUMBER OF UNITS . TRADED DURING
THE AUCTION, INSTEAD OF. THE NUMBER OF
UNITS OWNED BY EACH . PLAYER.
. SELLERS MOVE
DOWN TO LOWER THEIR . PRICES, BUYER
S MOVE UP TO RAISE THEIR. BIDS. DASHED
LINES INDICATE THE HIGH-. EST BID AND T
HE LOWEST PRICE AMONG . ALL FOUR PLAY
ERS. ALL CHARACTERS CAN . MOVE AT THE S
AME TIME, RACING TO BUY . AND SELL BEFO
RE THE AUCTION TIMER . RUNS OUT .
. 14. TRADING-
WHEN THE BUY LINE AND . THE SELL LINE
MEET THE BUYER AND THE . SELLER START
FLASHING. TRADING BEGINS. ONE UNIT AT A
TIME. AS TRADES ARE . MADE, THE BUY
ERS MONEY DECREASES, THE. SELLER'S MONE
Y INCREASES, AND BOTH . PLAYER'S UNIT
S TRADED INCREASE. . EITHER PLAYER
CAN STOP TRADING AT ANY. TIME, SIMPLY
BY MOVING AWAY FROM THE . LINE. OTHERWI
SE TRADING CONTINUES . UNTIL THE SEL
LER RUNS OUT OF EXTRA . PRODUCT, OR T
HE BUYER RUNS OUT OF . MONEY.
. SUMMARY REPOR
T (AGAIN)- THE SUMMARY . REPORT SHOWS
YOUR POINTS, OR 'NET . WORTH' AFTER
EACH ROUND. DON'T FEEL . BAD IF YOU'RE
IN LAST PLACE NOW. THE . LOSING PLAYER
GETS SOME ADVANTAGES. . FOR EXAMPLE,
IF YOU AND ANOTHER PLAY-. ER BOTH TRY T
O GET THE SAME PIECE OF . LAND DURING T
HE LAND GRANT, YOU WILL . GET THE LAND.
AND IF YOU AND ANOTHER . PLAYER BOTH T
RY TO BUY OF SELL AT THE. PRICE, YOU WI
LL GET TO MAKE THE TRADE. EVEN IF HE OF
SHE IS ALSO ON THE . TRADING LINE.
. 16. TRANFERRI
NG M.U.L.E.S- LATER IN . THE GAME YOU
CAN MOVE MULE'S THAT YOU. HAVE INSTALLE
D. YOU CAN EVEN TAKE . THEM FOR A DI
FFERENT TYPE OF PRODUCT-. ION. TO TRANS
FER A MULE GO TO YOUR . PLOT (WITH OR
WITHOUT A MULE IN TOW) . WHEN YOU PRES
S YOUR BUTTON, THE MULE . YOU ARE LEADI
NG (IF ANY) WILL BE IN- . STALLED AND T
HE ONE PREVIOUSLY IN- . STALLED WILL
BE FOLLOWING YOU. YOU . CAN TAKE THE
NEW MULE TO ANOTHER PLOT. OR YOU CAN RE
-OUTFIT HIM FOR A DIF- . FERENT TYPE O
F PRODUCTION (BY TAKING . HIM BACK TO T
OWN). IF YOU HAVE NO . OTHER USE FOR
THE MULE, RETURN IT TO . THE CORRAL FO
R $100. . YOU ARE NOW R
EADY TO PLAY THE BEGINER. GAME OF MULE.
THE GAME WILL LAST 6 . ROUNDS. WHO E
VER HAS THE HIGHEST . VALUE OR 'NET
WORTH' AT THE END WILL . BE THE WINNER
THE 'FIRST ROUNDER'. . GOOD LUCK!
. . :::::::
::::::::::::::::::::::::. :: WALKTH
RUS BY DOC'S R US ::. :::::::::::::
::::::::::::::::::. (C) 198
4. . .S
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