_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: KARATEKA DOCS, KARATEKA MANUAL

FILE INFORMATION

FILENAME(S):
• KARATEKA&nbspDOCS<br>• KARATEKA&nbspMANUAL

FILE TYPE(S): SEQ

FILE SIZE: 2.3K

FIRST SEEN: 2025-11-30 21:12:23

APPEARS ON: 2 disk(s)

FILE HASH

ee0ecc4664fdf30e280aea6d16d85830df155e2887c9548bba6c7ac8ee67dd32

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
TIL SVERIGE KARATEKA DOCS SEQ DuncanTwain 17 11 DOWNLOAD FILE
MANUALS KARATEKA MANUAL SEQ DuncanTwain 17 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 20 20 20 20 20 20 20 20  20 20 20 CB C1 D2 C1 D4  |           .....|
00000010: C5 CB C1 20 C3 CF CE D4  D2 CF CC D3 0D 20 20 20  |... .........   |
00000020: 20 20 20 20 20 20 20 20  2D 2D 2D 2D 2D 2D 2D 2D  |        --------|
00000030: 2D 2D 2D 2D 2D 2D 2D 2D  2D 0D 0D D0 55 4E 43 48  |---------...UNCH|
00000040: 49 4E 47 20 26 20 CB 49  43 4B 49 4E 47 2C 20 C1  |ING & .ICKING, .|
00000050: 44 56 41 4E 43 49 4E 47  20 26 20 D2 45 54 52 45  |DVANCING & .ETRE|
00000060: 41 54 0D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |AT.-------------|
00000070: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000080: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 0D 0D D5 53 45 20  |----------...SE |
00000090: 54 48 45 20 4A 4F 59 53  54 49 43 4B 20 49 4E 20  |THE JOYSTICK IN |
000000A0: 50 4F 52 54 20 23 32 2E  D0 55 53 48 20 54 48 45  |PORT #2..USH THE|
000000B0: 0D 4A 4F 59 53 54 49 43  4B 20 55 50 20 54 4F 20  |.JOYSTICK UP TO |
000000C0: 53 54 41 4E 44 20 55 50  2C 54 48 45 4E 20 52 45  |STAND UP,THEN RE|
000000D0: 4C 45 41 53 45 20 49 54  0D 54 4F 20 47 45 54 20  |LEASE IT.TO GET |
000000E0: 49 4E 54 4F 20 41 20 46  49 47 48 54 49 4E 47 20  |INTO A FIGHTING |
000000F0: 53 54 41 4E 43 45 2E D1  55 49 43 4B 4C 59 0D 50  |STANCE..UICKLY.P|
00000100: 55 53 48 20 54 48 45 20  42 55 54 54 4F 4E 20 54  |USH THE BUTTON T|
00000110: 4F 20 50 55 4E 43 48 2C  53 4C 4F 57 4C 59 20 50  |O PUNCH,SLOWLY P|
00000120: 55 53 48 0D 54 48 45 20  42 55 54 54 4F 4E 20 54  |USH.THE BUTTON T|
00000130: 4F 20 4B 49 43 4B 2E CD  4F 56 45 20 54 48 45 20  |O KICK..OVE THE |
00000140: 4A 4F 59 53 54 49 43 4B  20 55 50 0D 41 4E 44 20  |JOYSTICK UP.AND |
00000150: 44 4F 57 4E 20 54 4F 20  43 4F 4E 54 52 4F 4C 20  |DOWN TO CONTROL |
00000160: 54 48 45 20 48 45 49 47  48 54 20 4F 46 20 59 4F  |THE HEIGHT OF YO|
00000170: 55 52 0D 50 55 4E 43 48  45 53 20 41 4E 44 20 4B  |UR.PUNCHES AND K|
00000180: 49 43 4B 53 2E CD 4F 56  45 20 49 54 20 54 4F 20  |ICKS..OVE IT TO |
00000190: 54 48 45 20 52 49 47 48  54 0D 54 4F 20 41 44 56  |THE RIGHT.TO ADV|
000001A0: 41 4E 43 45 20 41 4E 44  20 54 4F 20 54 48 45 20  |ANCE AND TO THE |
000001B0: 4C 45 46 54 20 54 4F 20  52 45 54 52 45 41 54 2E  |LEFT TO RETREAT.|
000001C0: 0D 0D 20 20 20 20 20 20  20 20 20 20 D2 55 4E 4E  |..          .UNN|
000001D0: 49 4E 47 20 41 4E 44 20  C2 4F 57 49 4E 47 0D 20  |ING AND .OWING. |
000001E0: 20 20 20 20 20 20 20 20  20 2D 2D 2D 2D 2D 2D 2D  |         -------|
000001F0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 0D 0D D4 4F 20  |-----------...O |
00000200: 52 55 4E 20 46 4F 52 57  41 52 44 2C 53 54 41 52  |RUN FORWARD,STAR|
00000210: 54 20 46 52 4F 4D 20 41  20 53 54 41 4E 44 49 4E  |T FROM A STANDIN|
00000220: 47 0D 50 4F 53 49 54 49  4F 4E 2C 54 48 45 4E 20  |G.POSITION,THEN |
00000230: 4D 4F 56 45 20 54 48 45  20 4A 4F 59 53 54 49 43  |MOVE THE JOYSTIC|
00000240: 4B 20 54 4F 20 54 48 45  0D 55 50 50 45 52 20 52  |K TO THE.UPPER R|
00000250: 49 47 48 54 2E D0 52 45  53 53 20 54 48 45 20 42  |IGHT..RESS THE B|
00000260: 55 54 54 4F 4E 20 54 4F  20 42 4F 57 2E 0D 0D 20  |UTTON TO BOW... |
00000270: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 C3 CF  |              ..|
00000280: CE D4 D2 CF CC D3 0D 20  20 20 20 20 20 20 20 20  |.......         |
00000290: 20 20 20 20 20 20 2D 2D  2D 2D 2D 2D 2D 2D 0D 0D  |      --------..|
000002A0: 5B D2 D5 CE 2F D3 D4 CF  D0 5D 20 3D 20 C6 52 45  |[.../....] = .RE|
000002B0: 45 5A 45 20 47 41 4D 45  2E D0 52 45 53 53 20 D2  |EZE GAME..RESS .|
000002C0: 2F D3 20 54 4F 0D 43 4F  4E 54 49 4E 55 45 2E 0D  |/. TO.CONTINUE..|
000002D0: 5B CA 5D 20 3D 20 CA 4F  59 53 54 49 43 4B 20 43  |[.] = .OYSTICK C|
000002E0: 4F 4E 54 52 4F 4C 2E 0D  5B CB 5D 20 3D 20 CB 45  |ONTROL..[.] = .E|
000002F0: 59 42 4F 41 52 44 20 43  4F 4E 54 52 4F 4C 2E 0D  |YBOARD CONTROL..|
00000300: 5B C6 31 5D 20 3D 20 D2  45 53 54 41 52 54 20 47  |[.1] = .ESTART G|
00000310: 41 4D 45 2E 0D 0D CB 45  59 42 4F 41 52 44 20 C3  |AME....EYBOARD .|
00000320: 4F 4E 54 52 4F 4C 53 20  5B 46 52 4F 4D 20 46 49  |ONTROLS [FROM FI|
00000330: 47 48 54 49 4E 47 20 53  54 41 4E 43 45 5D 0D 2D  |GHTING STANCE].-|
00000340: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000350: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000360: 2D 2D 2D 2D 2D 2D 2D 0D  0D 5B D1 20 2D 20 C1 20  |-------..[. - . |
00000370: 2D 20 DA 5D 20 3D 20 D0  55 4E 43 48 20 48 49 47  |- .] = .UNCH HIG|
00000380: 48 2F 4D 45 44 49 55 4D  2F 4C 4F 57 0D 5B D7 20  |H/MEDIUM/LOW.[. |
00000390: 2D 20 D3 20 2D 20 D8 5D  20 3D 20 CB 49 43 4B 20  |- . - .] = .ICK |
000003A0: 48 49 47 48 2F 4D 45 44  49 55 4D 2F 4C 4F 57 0D  |HIGH/MEDIUM/LOW.|
000003B0: 5B 3E 5D 20 3D 20 C1 44  56 41 4E 43 45 0D 5B 3C  |[>] = .DVANCE.[<|
000003C0: 5D 20 3D 20 D2 45 54 52  45 41 54 0D 5B D3 D0 C1  |] = .ETREAT.[...|
000003D0: C3 C5 20 C2 C1 D2 5D 20  3D 20 D3 54 41 4E 44 20  |.. ...] = .TAND |
000003E0: D5 50 0D 0D CB 45 59 42  4F 41 52 44 20 C3 4F 4E  |.P...EYBOARD .ON|
000003F0: 54 52 4F 4C 53 20 5B 46  52 4F 4D 20 53 54 41 4E  |TROLS [FROM STAN|
00000400: 44 49 4E 47 20 50 4F 53  2E 5D 0D 2D 2D 2D 2D 2D  |DING POS.].-----|
00000410: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000420: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000430: 2D 0D 0D 5B C2 5D 20 3D  20 C2 4F 57 0D 5B 3E 5D  |-..[.] = .OW.[>]|
00000440: 20 3D 20 D2 55 4E 20 46  4F 52 57 41 52 44 2E 0D  | = .UN FORWARD..|
00000450: 5B 3C 5D 20 3D 20 D3 54  4F 50 0D 5B D3 D0 C1 C3  |[<] = .TOP.[....|
00000460: C5 20 C2 C1 D2 5D 20 3D  20 C7 45 54 20 49 4E 54  |. ...] = .ET INT|
00000470: 4F 20 46 49 47 48 54 49  4E 47 20 53 54 41 4E 43  |O FIGHTING STANC|
00000480: 45 2E 0D 0D 20 20 20 20  20 20 20 20 20 20 20 20  |E...            |
00000490: D4 C8 C5 20 C7 C1 CD C5  20 D3 D4 CF D2 D9 0D 20  |... .... ...... |
000004A0: 20 20 20 20 20 20 20 20  20 20 20 2D 2D 2D 2D 2D  |           -----|
000004B0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 0D 0D 20 D9 4F 55 27  |---------.. .OU'|
000004C0: 56 45 20 4A 55 53 54 20  4D 41 44 45 20 41 20 4C  |VE JUST MADE A L|
000004D0: 4F 4E 47 2C 48 41 52 44  20 43 4C 49 4D 42 20 55  |ONG,HARD CLIMB U|
000004E0: 50 20 54 48 45 20 52 4F  43 4B 59 20 43 4C 49 46  |P THE ROCKY CLIF|
000004F0: 46 53 20 42 45 4E 45 41  54 48 20 C1 4B 55 4D 41  |FS BENEATH .KUMA|
00000500: 27 53 20 43 41 53 54 4C  45 2E 0D D9 4F 55 20 50  |'S CASTLE...OU P|
00000510: 55 4C 4C 20 59 4F 55 52  53 45 4C 46 20 55 50 20  |ULL YOURSELF UP |
00000520: 4F 4E 54 4F 20 53 4F 4C  49 44 20 47 52 4F 55 4E  |ONTO SOLID GROUN|
00000530: 44 20 4F 4E 4C 59 20 54  4F 20 46 49 4E 44 20 59  |D ONLY TO FIND Y|
00000540: 4F 55 52 53 45 4C 46 20  53 54 41 4E 44 49 4E 47  |OURSELF STANDING|
00000550: 20 42 45 46 4F 52 45 20  41 0D 4D 41 53 53 49 56  | BEFORE A.MASSIV|
00000560: 45 20 47 41 54 45 57 41  59 2C 59 4F 55 52 20 57  |E GATEWAY,YOUR W|
00000570: 41 59 20 42 41 52 52 45  44 20 42 59 20 54 48 45  |AY BARRED BY THE|
00000580: 20 46 49 52 53 54 20 4F  46 20 54 48 45 20 50 41  | FIRST OF THE PA|
00000590: 4C 41 43 45 20 47 55 41  52 44 53 2E C2 45 59 4F  |LACE GUARDS..EYO|
000005A0: 4E 44 20 4C 4F 4F 4D 53  0D C1 4B 55 4D 41 27 53  |ND LOOMS..KUMA'S|
000005B0: 20 50 41 4C 41 43 45 2C  57 48 45 52 45 20 46 41  | PALACE,WHERE FA|
000005C0: 49 52 20 D0 52 49 4E 43  45 53 53 20 CD 41 52 49  |IR .RINCESS .ARI|
000005D0: 4B 4F 20 49 53 20 42 45  49 4E 47 20 48 45 4C 44  |KO IS BEING HELD|
000005E0: 20 43 41 50 54 49 56 45  2E D9 4F 55 20 4D 55 53  | CAPTIVE..OU MUS|
000005F0: 54 20 52 45 53 43 55 45  0D 48 45 52 20 46 52 4F  |T RESCUE.HER FRO|
00000600: 4D 20 54 48 45 20 45 56  49 4C 20 C1 4B 55 4D 41  |M THE EVIL .KUMA|
00000610: 2E 0D 0D 20 D9 4F 55 20  43 41 4E 20 57 49 54 48  |... .OU CAN WITH|
00000620: 53 54 41 4E 44 20 4F 4E  4C 59 20 41 20 4C 49 4D  |STAND ONLY A LIM|
00000630: 49 54 45 44 20 4E 55 4D  42 45 52 20 4F 46 20 48  |ITED NUMBER OF H|
00000640: 49 54 53 2E D4 48 45 20  52 4F 57 20 41 52 52 4F  |ITS..HE ROW ARRO|
00000650: 57 53 20 41 43 52 4F 53  53 20 54 48 45 0D 42 4F  |WS ACROSS THE.BO|
00000660: 54 54 4F 4D 20 4C 45 46  54 20 4F 46 20 54 48 45  |TTOM LEFT OF THE|
00000670: 20 53 43 52 45 45 4E 20  54 45 4C 4C 53 20 59 4F  | SCREEN TELLS YO|
00000680: 55 20 48 4F 57 20 4D 41  4E 59 2E C5 56 45 52 59  |U HOW MANY..VERY|
00000690: 20 54 49 4D 45 20 59 4F  55 20 47 45 54 20 48 49  | TIME YOU GET HI|
000006A0: 54 2C 59 4F 55 20 4C 4F  53 45 0D 4F 4E 45 20 41  |T,YOU LOSE.ONE A|
000006B0: 52 52 4F 57 2E C9 46 20  59 4F 55 52 20 4C 41 53  |RROW..F YOUR LAS|
000006C0: 54 20 41 52 52 4F 57 20  44 49 53 41 50 50 45 41  |T ARROW DISAPPEA|
000006D0: 52 53 2C 59 4F 55 20 44  49 45 2E D4 48 45 20 52  |RS,YOU DIE..HE R|
000006E0: 4F 57 20 4F 46 20 42 4C  55 45 20 41 52 52 4F 57  |OW OF BLUE ARROW|
000006F0: 53 20 41 43 52 4F 53 53  0D 54 48 45 20 42 4F 54  |S ACROSS.THE BOT|
00000700: 54 4F 4D 20 52 49 47 48  54 20 4F 46 20 54 48 45  |TOM RIGHT OF THE|
00000710: 20 53 43 52 45 45 4E 20  54 45 4C 4C 53 20 59 4F  | SCREEN TELLS YO|
00000720: 55 20 48 4F 57 20 4D 41  4E 59 20 41 52 52 4F 57  |U HOW MANY ARROW|
00000730: 53 20 59 4F 55 52 20 4F  50 50 4F 4E 45 4E 54 20  |S YOUR OPPONENT |
00000740: 48 41 53 0D 4C 45 46 54  2E C1 53 20 4C 4F 4E 47  |HAS.LEFT..S LONG|
00000750: 20 41 53 20 59 4F 55 20  41 56 4F 49 44 20 47 45  | AS YOU AVOID GE|
00000760: 54 54 49 4E 47 20 48 49  54 2C 59 4F 55 52 20 41  |TTING HIT,YOUR A|
00000770: 52 52 4F 57 20 57 49 4C  4C 20 42 45 20 52 45 50  |RROW WILL BE REP|
00000780: 4C 45 4E 49 53 48 45 44  2E 0D 0D 20 C5 56 45 52  |LENISHED... .VER|
00000790: 59 20 47 55 41 52 44 20  48 41 53 20 41 20 44 49  |Y GUARD HAS A DI|
000007A0: 46 46 45 52 45 4E 54 20  48 45 41 44 47 45 41 52  |FFERENT HEADGEAR|
000007B0: 20 41 4E 44 20 46 49 47  48 54 49 4E 47 20 53 54  | AND FIGHTING ST|
000007C0: 59 4C 45 2E C1 53 20 41  20 52 55 4C 45 2C 54 48  |YLE..S A RULE,TH|
000007D0: 45 20 47 55 41 52 44 53  0D 47 45 54 20 54 4F 55  |E GUARDS.GET TOU|
000007E0: 47 48 45 52 20 41 53 20  59 4F 55 20 41 44 56 41  |GHER AS YOU ADVA|
000007F0: 4E 43 45 20 49 4E 54 4F  20 54 48 45 20 50 41 4C  |NCE INTO THE PAL|
00000800: 41 43 45 2E D7 48 45 4E  20 59 4F 55 20 4B 49 4C  |ACE..HEN YOU KIL|
00000810: 4C 20 41 20 47 55 41 52  44 2C 54 41 4B 45 20 41  |L A GUARD,TAKE A|
00000820: 44 56 41 4E 54 41 47 45  0D 4F 46 20 54 48 45 20  |DVANTAGE.OF THE |
00000830: 4F 50 50 4F 52 54 55 4E  49 54 59 20 41 4E 44 20  |OPPORTUNITY AND |
00000840: 52 55 4E 20 46 4F 52 57  41 52 44 2E D7 41 54 43  |RUN FORWARD..ATC|
00000850: 48 20 46 4F 52 20 44 41  4E 47 45 52 20 57 48 45  |H FOR DANGER WHE|
00000860: 4E 20 59 4F 55 27 52 45  20 53 54 41 4E 44 49 4E  |N YOU'RE STANDIN|
00000870: 47 20 4F 52 0D 52 55 4E  4E 49 4E 47 2E C9 4E 20  |G OR.RUNNING..N |
00000880: 54 48 45 53 45 20 50 4F  53 49 54 49 4F 4E 53 20  |THESE POSITIONS |
00000890: 59 4F 55 27 52 45 20 56  55 4E 45 52 41 42 4C 45  |YOU'RE VUNERABLE|
000008A0: 20 54 4F 20 41 54 54 41  43 4B 20 2D 20 4F 4E 45  | TO ATTACK - ONE|
000008B0: 20 57 45 4C 4C 2D 41 49  4D 45 44 20 42 4C 4F 57  | WELL-AIMED BLOW|
000008C0: 0D 43 4F 55 4C 44 20 4B  49 4C 4C 20 59 4F 55 21  |.COULD KILL YOU!|
000008D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000008E0: 20 20 20 20 20 20 20 20  20 0D 0D 20 20 20 20 20  |         ..     |
000008F0: 20 20 20 20 20 20 20 D4  C8 C9 D3 20 C4 CF D8 20  |       .... ... |
00000900: C6 C9 CC C5 20 C3 CF CD  D0 CC C9 CD C5 CE D4 D3  |.... ...........|
00000910: 20 CF C6 3A C3 CF CD CD  CF C4 CF D2 C5 20 C3 CF  | ..:......... ..|
00000920: D0 C9 C5 D2 21                                    |....!           |
           KARATEKA CONTROLS.           
-----------------..PUNCHING & KICKING, A
DVANCING & RETREAT.---------------------
------------------..USE THE JOYSTICK IN 
PORT #2.PUSH THE.JOYSTICK UP TO STAND UP
,THEN RELEASE IT.TO GET INTO A FIGHTING 
STANCE.QUICKLY.PUSH THE BUTTON TO PUNCH,
SLOWLY PUSH.THE BUTTON TO KICK.MOVE THE 
JOYSTICK UP.AND DOWN TO CONTROL THE HEIG
HT OF YOUR.PUNCHES AND KICKS.MOVE IT TO 
THE RIGHT.TO ADVANCE AND TO THE LEFT TO 
RETREAT...          RUNNING AND BOWING. 
         ------------------..TO RUN FORW
ARD,START FROM A STANDING.POSITION,THEN 
MOVE THE JOYSTICK TO THE.UPPER RIGHT.PRE
SS THE BUTTON TO BOW...               CO
NTROLS.               --------..[RUN/STO
P] = FREEZE GAME.PRESS R/S TO.CONTINUE..
[J] = JOYSTICK CONTROL..[K] = KEYBOARD C
ONTROL..[F1] = RESTART GAME...KEYBOARD C
ONTROLS [FROM FIGHTING STANCE].---------
-------------------------------..[Q - A 
- Z] = PUNCH HIGH/MEDIUM/LOW.[W - S - X]
 = KICK HIGH/MEDIUM/LOW.[>] = ADVANCE.[<
] = RETREAT.[SPACE BAR] = STAND UP..KEYB
OARD CONTROLS [FROM STANDING POS.].-----
---------------------------------..[B] =
 BOW.[>] = RUN FORWARD..[<] = STOP.[SPAC
E BAR] = GET INTO FIGHTING STANCE...    
        THE GAME STORY.            -----
---------.. YOU'VE JUST MADE A LONG,HARD
 CLIMB UP THE ROCKY CLIFFS BENEATH AKUMA
'S CASTLE..YOU PULL YOURSELF UP ONTO SOL
ID GROUND ONLY TO FIND YOURSELF STANDING
 BEFORE A.MASSIVE GATEWAY,YOUR WAY BARRE
D BY THE FIRST OF THE PALACE GUARDS.BEYO
ND LOOMS.AKUMA'S PALACE,WHERE FAIR PRINC
ESS MARIKO IS BEING HELD CAPTIVE.YOU MUS
T RESCUE.HER FROM THE EVIL AKUMA... YOU 
CAN WITHSTAND ONLY A LIMITED NUMBER OF H
ITS.THE ROW ARROWS ACROSS THE.BOTTOM LEF
T OF THE SCREEN TELLS YOU HOW MANY.EVERY
 TIME YOU GET HIT,YOU LOSE.ONE ARROW.IF 
YOUR LAST ARROW DISAPPEARS,YOU DIE.THE R
OW OF BLUE ARROWS ACROSS.THE BOTTOM RIGH
T OF THE SCREEN TELLS YOU HOW MANY ARROW
S YOUR OPPONENT HAS.LEFT.AS LONG AS YOU 
AVOID GETTING HIT,YOUR ARROW WILL BE REP
LENISHED... EVERY GUARD HAS A DIFFERENT 
HEADGEAR AND FIGHTING STYLE.AS A RULE,TH
E GUARDS.GET TOUGHER AS YOU ADVANCE INTO
 THE PALACE.WHEN YOU KILL A GUARD,TAKE A
DVANTAGE.OF THE OPPORTUNITY AND RUN FORW
ARD.WATCH FOR DANGER WHEN YOU'RE STANDIN
G OR.RUNNING.IN THESE POSITIONS YOU'RE V
UNERABLE TO ATTACK - ONE WELL-AIMED BLOW
.COULD KILL YOU!                        
 ..            THIS DOX FILE COMPLIMENTS
 OF:COMMODORE COPIER!
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