RACE DESTRUC SET
FILE INFORMATION
FILENAME(S): RACE DESTRUC SET
FILE TYPE(S): SEQ
FILE SIZE: 22.6K
FIRST SEEN: 2025-11-30 18:12:24
APPEARS ON: 1 disk(s)
FILE HASH
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FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| DOCS | RACE DESTRUC SET | SEQ | Sailor, Ganheden | 21 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
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00000110: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D2 41 | .A|
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000001A0: 50 45 41 52 53 20 50 52 45 53 53 20 4A 4F 59 53 |PEARS PRESS JOYS|
000001B0: 54 49 43 4B 0D 20 20 20 20 20 42 55 54 54 4F 4E |TICK. BUTTON|
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000001E0: 20 54 4F 50 20 4C 49 4E 45 20 4C 45 54 53 20 59 | TOP LINE LETS Y|
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00000240: 49 43 4B 20 4C 49 46 54 20 4F 52 20 52 49 47 48 |ICK LIFT OR RIGH|
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000002C0: 47 48 54 20 54 4F 20 4F 54 48 45 52 20 4F 50 54 |GHT TO OTHER OPT|
000002D0: 49 4F 4E 53 20 49 4E 20 54 48 45 20 4D 45 4E 55 |IONS IN THE MENU|
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000002F0: 4F 20 53 45 4C 45 43 54 20 54 48 45 0D 20 20 20 |O SELECT THE. |
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00000330: 20 CF 50 54 49 4F 4E 53 20 41 4E 44 20 D2 41 43 | .PTIONS AND .AC|
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00000380: 47 48 4C 49 47 48 54 20 57 49 4C 4C 20 42 45 20 |GHLIGHT WILL BE |
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000003B0: 42 55 54 54 4F 4E 20 57 49 4C 4C 20 4C 4F 41 44 |BUTTON WILL LOAD|
000003C0: 20 54 48 45 20 50 52 4F 47 52 41 4D 20 46 4F 52 | THE PROGRAM FOR|
000003D0: 20 41 20 54 57 4F 2D 4C 41 50 20 52 41 43 45 20 | A TWO-LAP RACE |
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000005B0: 50 55 54 45 52 20 49 53 20 54 45 53 54 49 4E 47 |PUTER IS TESTING|
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000006D0: 53 20 44 52 49 56 45 4E 20 53 45 56 45 52 41 4C |S DRIVEN SEVERAL|
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00005A60: 4E 45 43 54 49 43 55 54 2E 0D |NECTICUT.. |
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DOCS BY : DO
C'S 'R' US.
914 668-3664. *****************
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****************..
RACING DESTRUCTION SET..
GETTING STARTED...
LOAD PROGRAM. WHEN MUSIC STARTS AND
TITLE SCREEN APPEARS PRESS JOYSTICK.
BUTTON TO PRODUCE MAIN MENU... THE
TOP LINE LETS YOU TELL THE COMPUTER WHE
THER ONE OR TWO PLAYERS WILL. BE PLA
YING. MOVE JOYSTICK LIFT OR RIGHT TO MOV
E THE REVERSE HIGHLIGHT. OVER THE CH
OICE YOU WANT. THEN MOVE JOYSTICK UP OR
DOWN TO MOVE. HIGHLIGHT TO OTHER OPT
IONS IN THE MENU. PRESS BUTTON TO SELECT
THE. HIGHLIGHTED OPTION... WHEN
YOU SELECT "SET OPTIONS AND RACE" FROM
MAIN MENU, A NEW MENU WILL. APPEAR.
THE SELECTING HIGHLIGHT WILL BE ON "STAR
T RACE". PRESS THE. BUTTON WILL LOAD
THE PROGRAM FOR A TWO-LAP RACE BETWEEN
TWO FULLY. POWERED CAN-AM RACERS EQU
IPPED WITH RACING SLICKS THE RACE WILL T
AKE. PLACE ON A TRACK NAMED DEMO. (N
OTE: YOU MAY BE PROMPTED TO INSERT SIDE
2. OF THE GAME DISC WHEN YOU CHOOSE
THE "START RACE" OPTION. IF SO, SIMPLY.
TAKE THE GAME DISC OUT AND TURN IT O
VER, THEN PUT TI BACK IN DRIVE AND.
PRESS BUTTON AGAIN.).. IF YOU ARE RA
CING AGAINST THE COMPUTER (IN THE ONE-PL
AYER GAME) YOU'LL. SEE A MESSAGE SAY
ING THAT THE COMPUTER IS TESTING THE JUM
PS. YOU MAY. STOP THE ANALYSIS AND S
TART THE RACE BY PRESSING THE KEY NAMED
IN THE. MESSAGE. IF YOU DO SO, THE C
OMPUTER WILLL NOT BE SMART ABOUT THE RIG
HT. SPEED FOR THE JUMPS (OR THE RIGH
T DIRECTION AT THE FORKS, IF THE TRACK.
HAS ANY) UNTIL IT HAS DRIVEN SEVERAL
LAPS A ROUND THE TRACK... ONCE THE
RACE STARTS IT WILL PROCEED UNTIL BOTH C
ARS HAVE CORSSED THE. FINISH LINE OR
UNTIL YOU PRESS THE "RESTART RACE" KEY
LISTED ON THE. REFERENCE CARD. IN EI
THER CASE, YOU'LL GET THE CHANCE THEN TO
SAY. WHETHER YOU WANT TO TRY THAT R
ACE AGAIN OR RETURN TO THE RACING MENU..
. HOW T
O DRIVE.. THE RED CAR USES THE TOP W
IDOW AND IS ALWAYS UNDER JOYSTICK CONTRO
L. THE. YELLOW CAR USES THE BOTTOM W
INDOW AND IS UNDER COMPUTER CONTROL IN.
ONE-PLAYER GAMES AND JOYSTICK CONTRO
L IN TWO-PLAYER GAMES... MOVING THE
STICK FORWARD IS LIKE STEPPING ON THE GA
S. MOVING IT BACK IS. LIKE STEPPING
ON THE BRAKE. MOVING IT TO THE RIGHT POI
NTS THE CAR TOWARD. THE IN-CAR DRIVE
R'S RIGHT, AND MOVING TO THE LEFT POINTS
THE CAR TOWARDS. THE IN-CAR DRIVER'
S LEFT. IF A LANE EXISTS ON THE SIDE THE
CAR IS. POINTING TOWARD, THE CAR WI
LL MOVE INTO THAT LANE... THINK OF T
HE TRACK AS A SLOT RACING SET. AS LONG A
S YOU STEER STRIGHT. AHEAD, YOUR CAR
WILL STAY IN ITS SLOT UNLESS YOU TRY TO
GO TOO FAST. THROUGH A TURN OR ACRO
SS CERTAIN JUMP,S OR UNTIL YOU ARE INTER
FERED WITH. BY ANOTHER CAR... PR
ACTICE CONTROLLING THE CAR AT FIRST WITH
OUT WORRYING ABOUT WRECKS. AT. THE "
NORMAL" DIFFICULTY LEVEL SETTING, AND WI
TH THE "RACING/DESTRUCTION". OPTION
SET ON "RACING", WRECKS HAVE NO EFFECT O
N A CARS PERFORMANCE.. TAKE ADVANTAG
E OF THIS SAFETY NET TO LEARN HOW TO DRI
VE AND HOW TO. MEMORIZE THE TRACK..
CHOOSING DIFFERENT LE
VELS AND OPTIONS.. SELECTING "SET OP
TIONS AND LEVEL" FROM THE RACING MENU PR
ODUCES A NEW. MENU. THE OPTIONS IT C
ONTAINS ALLOW YOU TO SET THE DIFFICULTY
AND. COMPLEXITY OF THE GAME AND TO C
HOOSE AMONG 4 DIFFERENT BACKGROUND.
GRAPHIC SETS... USE THE JOYSTICK TO
MOVE THE HIGHLIGHT UP AND DOWN FROM OPTI
ONS GROUP TO. OPTION GROUP IN THE LE
FT COLUMN AND BACK AND FORTH AMONG THE O
PTIONS. WITHIN EACH GROUP. WHEN YOU
HAVE THE SETTINGS YOU WANT, MOVE THE.
HIGHLIGHT UP TO "EXIT" AND PRESS THE B
UTTON... DIFFIC
ULTY LEVEL SETTINGS.. NORMAL - THE V
EHICLES ARE INVULLNERABLE IN REGULAR RAC
ES AND VERY. DURABLE EVEN IN DESTRUC
TION CONTESTS. THIS IS THE LEVEL THE PRO
GRAM. BEGINS WITH EACH TIME YOU STAR
T IT UP... ADVANCED - THE VEHICLES A
RE MUCH LESS DURABLE. RUNNING INTO THE S
IDES OF. THE TRACK OR INTO OTHER VEH
ICLES REDUCES POWER AND SPEED. VEHICLES
CAN. BE DAMAGED SO BADLY THAT THEY W
ILL NO LONGER RUN. IF ONE CAR CASES TO.
RUN, THE OTHER IS DECLARED THE WINNE
R AS SOON AS IT CROSSES THE FINISH.
LINE, REGARDLESS OF WHAT LAP IT IT ON. I
F NEITHER CAR IS ABLE TO DO EVEN. TH
IS, PRESS THE "RESTART RACE" KEY LISTED
ON THE REFERENCE CARD... SEVERE - TH
E TRACKS HAVE NO SAFETY WALLS. ENTER A T
URN OR TAKE A JUMP. TOO FAST AND YOU
'LL LEAVE THE TRACK PERMANENTLY. AT THIS
LEVEL, YOU CAN. LITERALLY RUN YOUR
OPPONENT OFF THE TRACK. AND LANE MINES A
RE ALWAYS. FATAL...
COMPUTER VEHICLE.. AT
THE PRO LEVEL, THE COMPUTER WILL DRIVE T
HE STRIGHT-AWAYS AT THE TOP. SPEED A
VAILABLE FOR ITS VEHICLE. AT EXPERT LEVE
L, ITS TOP SPEED WILL BE. 10 MPS LES
S THAN THAT, AND AT NOVICE LEVEL, ITS TO
P SPEED WILL BE. ANOTHER 10 MPH SLOW
ER. WHEN YOU START THE PROGRAM, THIS OPT
ION IS ALWAYS. SET ON NOVICE...
USING RULES TO CHOOSE D
ESTRUCTION.. RACING - THE GOAL IS TO
COMPLETE THE REQUIRED NUMBER OF LAPS (S
HOWN BY. THE NUMBER ON THE STARTING
SPOT) BEFORE YOUR OPPONENT DOES. IF ONE.
VEHICLE STOPS RUNNING ALTOGETHER, T
HE OTHER MAY WIN SIMPLY BY CROSSING.
THE START/FINISH LINE ONE MORE TIME. TH
IS IS THE SETTING THE PROGRAM. WILL
ALWAYS START WITH... DESTRUCTION - T
HE GOAL IS STILL TO COMPLETE THE REQUIRE
D NUMBER OF LAPS. BEFORE YOUR OPPONE
NT DOES, BUT YOU MAY NOW MORE ACTIVELY I
NTERFERE WITH. HIS PROGRESS. AS IN R
ACING, IF ONE VEHICLE STOPS RUNNING ALTO
GETHER, THE. OTHER MAY WIN SIMPLY BY
CROSSING THE START/FINISH LINE ONE MORE
TIME... IN DESTRUCTION CONTESTS, VE
HICLES MAY CARRY ARMOR TO INCREASE THEIR
. DURABILITY AND CRUSHER CAPABILLITY
TO INCREASE THE DAMAGE THEY CAN DO BY.
RUNNING INTO OTHERS. THEY MAY ALSO C
ARRY EITHER LAND MINES OR GALLONS OF.
OIL (FOR LAYING DOWN OIL SLICKS). IF Y
OU'RE CARRYING LAND MINES,. PRESSING
THE BUTTON WHILE TRAVELING ON A FLAT SE
CTION OF TRACK DROPS ONE. OF THEM. I
F YOU'RE CARRYING OIL, IT DROPS SOME OF
YOUR OIL... THE CAN-AM RACERS IN PLA
CE WHEN YOU START THE PROGRAM ARE EACH C
ARRYING. 9 GALLONS OF OIL. FOR DETAI
LS ABOUT HOW TO CHANGE TO LAND MINES OR
TO. ADD ARMOR AND CRUSHER CAPABILLIT
IES, SEE CHOOSING AND MODIFYING. VEH
ICLES...
GRAVITY.. THERE ARE 14 POSSIBLE
SETTINGS RANGING FROM A LOW OF THE MOON
(1/6 OF. EARTH'S) OR A HIGH OF JUPIT
ER (2-1/2 TIMES EARTH'S). NO MORE THAN 4
OF. THESE POSSIBILLITIES MAY BE DIS
PLAYED AT ONCE. TO SCROLL NEW. POSSI
BILITIES INTO VIEW, MOVE THE JOYSTICK RI
GHT OR LEFT. THE STARTING. SETTING F
OR THE DEMO TRACK IS EARTH... TO GET
A FEEL FOR THE RANGE AVAILABLE, USE A T
RACK WITH JUMPS (DEMO WILL. DO ) AND
TRY THE CAN-AM RACERS, FIRST ON MOON GR
AVITY AND THEN ON. JUPITER. ON THE F
IRST SETTING, YOU SHOULD BE ABLE TO LEAR
N TO TIME THE. STEEP JUMP ON THE DEM
O TRACK SO THATYOU COMPLETELY CLEAR THE
ICY STRETCH. BELOW IT. AT JUPITER WE
IGHT, ON THE OTHER HAND, YOU'LL FIND IT
HARD TO. CLEAR A SINGLE JUMP WITHOUT
ROLLING THE CAR...
NUMBER OF LAPS.. YOU MAY
PICK ANY NUMBER FROM 1 TO 9. THE PROGRA
M WILL KEEP A SEPARATE. LAP COUNT FO
R EACH VEHICLE DURING THE RACE. EACH TIM
E YOU CROSS A. START/FINISH LINE, YO
UR COUNT WILL DECREASE BY 1. THE DEMO TR
ACK IS SET. FOR A 2 LAP RACE...
BACKGROUND GRA
PHICS.. THERE ARE 4 DIFFERENT BACKGR
OUND GRAPHICS POSSIBILITIES TO CHOOSE AM
ONG.. ANY BACKGROUND MAY BE USED WIT
H ANY TRACKAND VEHICLES. EXPERIMENT TO.
FIND THE COMBINATIONS YOU LIKE BEST.
THE DEMO TRACK IS SAVED WITH THE. M
OTOX BACKGROUND ("MOTOX" IS A SHORTHAND
WAY OF WRITING "MOTORCROSS")...
CHOOSING AND MODIFYING VEH
ICLES.. SELECTING "CHOOSE OR MODIFY
VEHICLES" FROM THE RACING MENU, OR "VEHI
LE. SELECTION" FROM THE MAIN MENU, B
RINGS UP THE VEHICLE MENU... SELECT
THE "CHOOSE/CUSTOMIZE RED CAR" AND "CHOO
SE/CUSTOMIZE YELLOW CAR". OPTIONS TO
PRODUCE THE BASIC CAR DEISGN SCREEN, WH
EN THAT SCREEN. APPEARS, MOVE THE JO
YSTICK UP AND DOWN TO MOVE THE HIGHLIGHT
AMONG THE. FIRST SEVEN ENTRIES. MOV
E IF FROM SIDE TO SIDE TO CHANGE THE SEL
ECTED. ENTRY. WHEN YOU HAVE ALL ENTR
IES THE WAY YOU WANT THEM, PRESS THE BUT
TON. TO RETURN TO THE VEHICLE MENU..
. THE FIRST THREE ITEMS IN THE CAR D
ESIGN SCREEN - VEHICLE TYPE, TIRE TYPE.
AND ENGINE SIZE - ARE IMPORTANT TO B
OTH RACING AND DESTRUCTION GAMES...
THERE ARE 10 DIFFERENT VEHICLES, EACH WI
TH ITS OWN SET OF ENGINE SIZE. AND/O
R TIRE POSSIBILITIES. AS YOU USE THE JOY
STICK TO FLIP THROUGH THE. POSSIBILI
TIES, WATCH THE BOTTOM OF THE LIST FOR C
HANGES IN TRACTION,. WEIGHT, TOP SPE
ED AND ACCELERATION WHICH APPEAR IN RESP
ONSE TO THE. DIFFERENT CHOICES...
THE CHANGING NUMBERS TELL YOU HOW THE
VEHICLE WIL BEHAVE ON DIFFERENT. SUR
FACES (THE HIGHER THE NUMBER THE BETTER
THE TRACTION) AND HOW IT WILL. REACT
TO YOUR JOYSTICK COMMANDS (THE HIGHER T
HE ACCELERATION, THE. QUICKER YOU CA
N GET TO FULL SPEED). THE WEIGHT IS GIVE
N IN EARTH POUNDS... USE THESE SETTI
NGS TO CREATE CHALLENGES FOR YOURSELF -
GIVE THE PRO. COMPUTER DRIVER A CAN-
AM WITH A 5000CC ENGINE, THEN TRY TO BEA
T IT WITH. A 3000CC ONE, FOR INSTANC
E - AND TO HANDICAP THINGS SO A STRONG D
RIVER. AND A WEAKER ONE CAN STILL HA
VE AN EXCITING CONTEST AGAINST EACH OTHE
R... NOTICE ALSO THAT DIFFERENT VEHI
CLES ARE BETTER SUITED FOR DIFFERENT.
TYPES OF COURSES, THE BIKES FOR INSTAN
T CANOT ROLL BACKWARDS EASILY.. (THE
Y MAY ONLY GO BACKWARDS AS FAST AS THEIR
RIDERS MIGHT WALK WHILE. CARRYING T
HEM.) IF THEY DONT MAKE IT OVER A HILL,
THEY HAVE A TOUGH TIME. GETTING BACK
FAR ENOUGH TO MAKE ANOT HER RUN AT THE
CLIMB... THE SECOND GROUP OF CHOICES
IN THE VEHICLE DESIGN SCREEN - LAND MIN
ES,. OIL GALLONS, ARMOR AND CRUSHER
- ARE IMPORTANT FOR THE DESTRUCTION GAME
.. IF DESTRUCTION IS NOT THE SELECTE
D GAME, THE ENTRIES SHOWN IN THIS GROUP.
HAVE NO EFFECT (OTHER THAN THE EFFE
CT ADDITIONAL WEIGHT MAY HAVE ON YOUR.
ACCELERATION)... ARMOR PROTECTS A
VEHICLE FROM CRASH DAMAGE. A CRUSHER DE
LIVERS MORE. DAMAGE WHEN RAMMING AN
OPPOSING VEHICLE. BOTH ADD WEIGHT TO THE
CAR,. SOMETIMES TO THE DETRIMENT OF
ACCELERATION. UP TO 5 LAYERS OF ARMOR A
ND. 7 OF CRUSHER POWER CAN BE CARRIE
D PER VEHICLE... LAND MINES AND OIL
SLICKS CAN BE DROPPED BY PRESSING THE JO
YSTICK. BUTTON. UP TO 4 LAND MINES O
R 9 GALLONS OF OIL MAY BE CARRIED PER.
VEHICLE, DEPENDING ON THE VEHICLE...
HINT: WHEN RACING, DO EVERYTHING POS
SIBLE TO AVOID RUNNING INTO LAND. MI
NES. THEY CAUSE GREAT DAMAGE AND LOSS OF
TIME. AND REMEMBER WHERE YOU. DROP
THEM. IT'S EMBARASSING, NOT TO MENTION P
AINFUL, TO RUN INTO THE. ONES YOU DR
OPPED YOURSELF..
STORE CUSTOMIZED VEHICLES.. THE SA
VE AND LOAD VEHICLE OPTIONS REQUIRE A SE
PARATE DATA DISC. THE. FIRST TIME YO
U USE THE DISC, SELECT THE FORMAT DISC O
PTION AND FOLLOW. THE INSTRUCTIONS A
S THEY APPEAR ON THE SCREEN. THIS WILL E
RASE ANY DATA. ALREADY ON THE DISC,
AND IT WILL PREPARE THE DISC FOR USE WIT
H THE. RACING DESTRUCTION SET PROGRA
M... WHEN YOU SAVE VEHICLES TO DISC,
AN OPENING WILL APPEAR AT THE BOTTOM OF
. THE SCREEN FOR YOU TO TYPE IN A NA
ME FOR THE VEHICLE. NAMES MAY CONTAIN.
ONLY NUMBER AND LOWER CASE LETTERS AN
D MAY BE UP TO 10 CHARACTERS LONG..
IF YOU CHANGE YOUR MIND ABOUT SAVING, JU
ST ERASE ANY CHARACTERS YOU'VE. TYPE
D (USE THE DELTE KEY) AND PRESS <RETURN>
... WHEN YOU SELECT "LOAD VEHICLES F
ROM DISC" AND FOLLOW THE ON-SCREEN.
INSTRUCTIONS, A LIST OF PREVIOUSLY SAVED
VEHICLES WILL APPEAR. MOVE THE. HIG
HLIGHT TO THE NAME YOU WANT AND PRESS TH
E BUTTON TO SELECT IT.. SIMILARLY, S
ELECT "DELETE VEHICLE FROM DISC" TO BRIN
G UP THE LIST SO YOU. MAY HIGHLIGHT
AND SELECT THE NAME OF A VEHICLE YOU WIS
H TO ERASE FROM. THE DISC...
CHOOSING A DIFFERENT T
RACK.. THERE ARE 50 TRACKS (INCLUDIN
G DEMO) STORED ON YOUR RACING DESTRUCTIO
N. SET GAME DISC, AND YOU CAN MAKE A
ND SAVE AS MANY MORE AS YOU LIKE.. S
ELECTING "TRACK SELECTION" FROM THE MAIN
MENU OR "CHOOSE OR MODIFY. TRACK" F
ROM THE RACING MENU BRINGS UP THE TRACK
MENU... THE LOAD, SAVE, DELETE AND F
ORMAT OPTIONS WORK JUST AS THOSE DESCRIB
ED. PREVIOUSLY FOR VEHICLES. TRACKS
AND VEHICLES MAY BE SAVED ON THE SAME.
DISC... LOADING A TRACK ALSO LOAD
S IN THE GRAVITY, LAP NUMBER AND GRAPHIC
S. SETTINGS WHICH WERE IN EFFECT AT
THE TIME THE TRACK WAS SAVED. IT DOES.
NOT CHANGE THE SETTINGS IN PLACE FOR
DIFFICULTY LEVEL, COMPUTER VEHICLE.
OR RULES... FOR A COMPLETE ANNOTATED
LISTING OF THE 50 TRACKS ON THE GAME DI
SC, SEE. THE LAST PAGE OF THIS DOC'S
... BUILDING AND R
EBUILDING TRACKS... SELECTING "TRACK
CONSTRUCTION" FROM THE MAIN MENU OF "CH
OOSE OR MODIFY. TRACK" FROM THE RACI
NG MENU BRINGS UP THE TRACK MENU. SELECT
ING. "CONSTRUCT/EDIT TRACK" FROM THA
T MENU PRODUCES THE TRACK CONSTRUCTION.
SCREEN... THE TRACK LAYOUT CURRE
NTLY IN MEMORY IS DISPLAYED IN THE UPPER
LEFT HAND. CORNER OF THE SCREEN, AN
D THE TRACK PARTS BOX IS DISPLAYED TO TH
E RIGHT.. TO SELECT A TRACK PIECE, M
OVE THE BLINKING CURSOR OVER A TRACK SEC
TION,. IN EITHER THE TRACK LAYOUT OR
THE PARTS BOX, AND PRESS THE BUTTON...
WHILE A TRACK SECTION IS SELECTED, I
TS NAME, AN ENLARGED PICTURE AND. SE
VERAL CONTROL BARS APPEAR ON THE SCREEN.
MOVING THE CURSOR ANYWHERE IN. THE
TRACK AREA AND PRESSING THE BUTTON LAYS
DOWN A COPY OF THE SELECTED. SECTION
. IF A SECTION IS ALREADY THERE, THE NEW
PIECE REPLACES THE OLD. ONE...
IMPORTANT: A PIECE REMAINS SELECTED UNTI
L YOU MOVE THE CURSOR OUT OF THE. TR
ACK AREA AND PRESS THE BUTTON. IF AN ENL
ARGED TRACK SECTION PICTURE IS. VISI
BLE, PRESSING THE BUTTON WHILE THE CURSO
R IS IN THE TRACK AREA WILL. LAY DOW
N A COPY OF THAT SECTION. THINK ABOUT WH
ERE THE CURSOR IS AND. WHAT YOU WANT
TO DO BEFORE YOU PRESS THE BUTTON...
TO ERASE A TRACK SECTION, SELECT THE B
LANK PIECE AT THE LOWER RIGHT HAND.
CORNER OF THE PARTS BOX AND LAY IT DOWN
ON TOP OF THE PIECES YOU WANT TO. ER
ASE. TO ERASE EVERYTHING AND START OVER,
MOVE THE CURSOR TO THE WORD. CLEAR
AND PRESS THE BUTTON. WHEN YOU'VE BUILD
A COMPLETE CIRCUIT, USE. THE SAME PR
OCESS TO SELECT THE WORD EXIT...
MODIFYING TRACK PIEC
ES.. TO ACTIVATE THE TRACK MODIFICAT
ION CONTROL BARS, MOVE THE CURSOR TO THE
. WORD MODIFY AND PRESS THE BUTTON.
WHEN CURSOR CONTROL MOVES TO THE. CO
NTROL BARS, MOVING THE JOYSTICK RIGHT OR
LEFT MOVES THE CURSOR FROM. BAR TO
BAR, MOVING IT UP OR DOWN MOVES THE SELE
CTED LINE (OR LINE. PORTION) WITH TH
E BAR. THE CORRESPONDING CHANGE IN THE T
RACK SECTION IS. REFLECTED IN THE EN
LARGED DRAWING... YOU MAY CHANGE THE
WIDTH, HEIGHT AND SURFACE AREA OF MOST
OF THE PIECES.. AND A FEW PIECES, DE
SCRIBED NEXT, OFFER SPECIAL MODIFICATION
. POSSIBILITIES. WHEN YOU'VE MADE AL
L THE CHANGES YOU WANT FOR A PIECE,.
PRESS THE BUTTON. THE CURSOR WILL MOVE
TO THE TRACK AREA, PRIMED TO LAY. DO
WN THE MODIFIED TRACK PIECE WHEN THE BUT
TON IS PRESSED AGAIN...
SPECIAL TRACK PIECES.. T
HE FOUR PIECES IN THE TOP ROW OF THE PAR
TS BOX, AND THE TWO PIECES IN. THE M
IDDLE OF THE BOTTOM ROW, OFFER SPECIAL M
ODIFICATION OPPORTUNITIES... THE A T
RACK MUST HAVE A START/FINISH PIECE WITH
VEHICLES ON IT OR IT. CANNOT BE RAC
ED. YOU MAY USE THE VEHICLES CONTROL BAR
TO START THE RACE. IN EITHER DIRECT
ION, OR TO START THE TWO CARS SO THAT EA
CH MUST RUN THE. COURSE IN THE OPPOS
ITE DIRECTION FROM THE OTHER (SETTING UP
A HEAD-ON. COLLISION POSSIBILITY OU
T THERE SOM EWHERE)... YOU CAN ALSO
SET THE START/FINISH SO IT HAS NO CARS.
THIS IS USEFUL FOR. PRODUCING SPECIA
L TRACK ARRANGEMENTS LIKE THE ONE CALLED
"DRAGRACE"... THAT TRACK IS CIRCULA
R (ALL TRACK PIECES MUST ALWAYS BE CONNE
CTED ON. BOTH ENDS TO OTHER TRACK PI
ECES), BUT ONLY THE STRIAGHT AWAY PORTIO
N. BETWEEN THE TWO START/FINISH PIEC
ES IS ACTUALLY USED IN THE RACE. THE.
LOWER START/FINISH PIECE CONTAINS TWO
CARS. THE TOP ONE CONTAINS NO. CARS.
THE LAP COUNT IS SET TO 1. THE RESULT I
S A RACE THAT MOVES FROM. BOTTOM TO
TOP BETWEEN THE TWO START/FINISH PIECES.
.. "DONT MATC
H" MESSAGES.. ADJUST PIECES MUST MAT
CH IN HEIGHT AND WIDTH WHERE THEY TOUCH
EACH. OTHER. IF YOU PUT DOWN A PIECE
WHICH DOESNT MATCH THE ONE(S) YOU'RE.
JOINING IT TO, A MESSAGE WILL APPEAR
AT THE BOTTOM OF THE SCREEN. IF YOU.
WANT TO GO AHEAD AND PUT THE NEW PIECE
DOWN AND THEN MAKE AN ADJUSTMENT. IN
THE OLD ONE(S) TO CREATE A MATCH , JUST
SELECT DROP WITH THE CURSOR. AND PR
ESS THE BUTTON. ON THE OTHER HAND, IF YO
U KNOW WHAT THE PROBLEM IS. AND CAN
SOLVE IT BY CHANGING THE PIECE YOU ARE I
N THE ACT OF DROPPING,. SELECT MODIF
Y. THEN MAKE THE CHANGES NEEDED TO CREAT
E A MATCH AND LAY. DOWN THE MODIFIED
PIECE... IF YOU DONT FIX ALL THE MI
SMATCHES BEFORE YOU SELECT EXIT, THE PRO
GRAM. WILL ALERT YOU WITH A NOISE AN
D A MESSAGE AND WILL FLASH THE CURSOR AT
. THE PROBLEM POINT. (NOTE: PIECES C
ONNECTED TO NOTHING ARE CONSIDERED TO.
BE MISMATCHED. ALL PIECES MUST CONNEC
T TO AT LEAST 2 OTHER PIECES.).. WHE
N YOU GET A "THESE PIECES DO NOT MATCH"
MESSAGE, MOVE THE CURSOR OVER. ONE O
F THE MISMATCHED PIECES AND PRESS THE BU
TTON. LOOK CAREFULLY AT. THE HEIGHT
AND WIDTH SETTINGS ON THE END WHERE THE
TWO PIECES JOIN... NEXT MOVE THE CUR
SOR OUT OF THE TRACK LAYOUT AREA AND PRE
SS THE BUTTON.. THEN MOVE IT OVER TH
E OTHER MISMATCHED PIECE AND PRESS THE B
UTTON TO. LOOK CAREFULLY AT ITS HEIG
HT AND WIDTH SETTING. FINALLY, SELECT MO
DIFY. AND MAKE THE CHANGE(S) NECESSA
RY TO FIX THE MISMATCH, OR MOVE OFF THE.
TRACK LAYOUT AREA AND PRESS THE BUT
TON, THEN MOVE BACK AND MODIFY THE.
OTHER PIECE... IF SELECTING EXIT CAU
SES ONLY ONE PIECE TO BE IDENTIFIED AS M
ISMATCHED,. YOU WILL NEED TO CHECK A
ND MODIFY THE CONNECTIONS BETWEN THAT PI
ECE AND. THE PIECES IT JOINS WITH AT
BOTH ENDS... WHEN YOU BELIEVE YOU H
AVE A TRACK WITH A START/FINISH LINE AND
. COMPLETELELY CONNECTED MATCHING PI
ECES, SELECT EXIT. IF THERE ARE NO.
MISTMATCHES, THE TRACK MENU WILL RETURN
AND YOU CAN TRY OUT YOUR NEW. TACK B
Y SELECTING SET OPTIONS AND RACE. BUT YO
U MIGHT WANT TO USE THE. SAVE TRACK
TO DISC OPTION FIRST TO KEEP FROM LOSING
ANY WORK... WHEN YOU SELECT THE SAV
E TRACK TO DISC OPTION AND FOLLOW THE ON
-SCREEN. INSTRUCTIONS, A SPACE WILL
OPEN UP INTO WHICH YOU CAN TYPE A NAME F
OR. YOUR TRACK. IF YOU TYPE IN A NAM
E ALREADY IN USE, THE NEW VERSION WILL.
REPLACE THE OLD ONE. YOU MAY USE THE
SAME DISC FOR SAVING TRACK AND. VEH
ICLES... INVENTOR
Y OF PRE-BUILT TRACKS.. DEMO - MOSTL
Y PAVEMENT. EARTH GRAVITY. 2 LAPS. SEVER
AL JUMPS, ONE. CROSSOVER. TOUGH ON B
IKES AND ON UNDERPOWERED VEHICLES...
DIRT8 - A FIGURE 8 ON DIRT. LOST OF FRI
DAY NIGHT MIDWESTERN DUELS HAVE. BEE
N SETTLED ON LAYOUTS LIKE THIS ONE. BE S
URE TO PAY ATTENTION TO YOUR. TIRE S
ELECTION WHEN YOU PICK YOUR VEHICLE...
BIGE - SHAPED LIKE AN "E". LOTS OF JU
MPS. PAVEMENT... SNAKE - AND A MEAN
SNAKE AT THAT. EVERY KIND OF SURFACE AND
TONS OF. JUMPS. GREAT WORKOUT FOR A
PICKUP OR A JEEP... CLOVER - THE CL
ASSIC CLOVERLEAF WITH A FEW TWISTS - LIK
E FOUR CROSSOVERS. IN THE CENTER, PL
US LOTS OF JUMPS AND TWO MANIANCS DRIVIN
G THROUGH THE. INTERSECTIONS AT BREA
KNECK SPEEDS. PAVEMENT... SPIRAL - A
MIXTURE OF A LOT OF TURNS AND SHORT JUM
PS. PAVEMENT... JUMPS - THERE ARENT
THAT MANY JUMPS HERE, JUST BIG ONES. DON
T START OUT. AT LOW GRAVITY AND SEVE
RE LEVEL UNLESS YOU JUST ENJOY WATCHING
CRASHES... PAVEMENT. HEADON - A TRAC
K VIRTUALLY GUARANTEED TO AIM THE TWO DR
IVERS. DIRECTLY AT EACH OTHER SIMEWH
ERE IN THE RACE. PAVEMENT, SO THE. C
OLLISIONS WILL TAKE PLACE AT HIGH SPEEDS
... ROUNDABOUT - NO MATTER WHICH WAY
YOU GO AT THE FORKS, YOU'RE GUARANTEED.
NOT TO HAVE TO DRIVE ANY FURTHER TH
AN YOUR OPPONENT. IF YOU CHANGE THE.
NUMBER OF LAPS FOR THIS ONE, BE SURE TO
CHANGE TO ANOTHER EVEN NUMBER.. PAV
EMENT... WHICHWAY - THERE ARE SEVEN
DIFFERENT ROUTES IN THIS ONE. ALL BUT 2
ARE. THE SAME LENGTH. THOSE 2 ARE SH
ORTER. THEY ARE ALSO MEANER. EVERY ROUTE
,. IN FACT, HAS ITS DISADVANTAGES. P
AVEMENT... DESTRUCT - THE SHORTEST T
RACK YOU CAN BUILD WITH THE CONSTRUCTION
TOOLS.. A COMPLETELY ELEVATED PAVED
TRACK... TIGER - A MUCH LONGER SET
OF OPPORTUNITIES TO RUN INTO YOUR OPPONE
NT... PAVEMENT VARIETY - LOST OF TUR
NS, SEVERAL CROSSOVERS AND PLENTY OF JUM
PS. ON A MOSTLY PAVED SURFACE...
KILLER - LOTS OF EVERYTHING ON EVERY SU
RFACE... SUPERCROSS - MODELED ON THE
ONE THEY SET UP IN THE L.A. COLISEUM. A
LL. DIRT... DRAGRACE - PAVEMENT.
.. FLORANO - ONE CROSSOVER. A GREAT
PLACE TO LEARN HOW TO DRIVE ROAD RACING.
COURSES.. WEISSACH - PORSCHE'S
TEST TRACK.. INDY - JUST A SIMPLE GR
UELLING OVEL.. BUENOSAIRES - SITES O
F THE ARGENTINE GRAND PRIX.. KYALAMI
- SITE OF THE SOUTH AFRICAN GRAND PRIX.
. LONGBEACH - LOTS OF TURNS. NOTORIO
USLY HARD ON BRAKES.. JARAMA - SITE
OF THE SPANISH GRAND PRIX.. ZOLDER -
SITE OF THE BELGIAN GRAND PRIX.. MO
NACO - THE MOST FAMOUS OF ALL GRAND PRIX
COURSES. GENERALLY CONSIDERED. TO B
E THE TOUGHEST CHALLENGE.. DIJON - O
NE OF THE FRENCH GRAND PRIX COURSES..
SILVERSTONE - ONE OF THE BRITISH GRAND
PRIX COURSES.. HOCKENHELM - ONE OF
THE GERMAN GRAND PRIX COURSES.. OSTE
RREICHRING - HOME OF THE AUSTRIAN GRAND
PRIX.. ZANDVOORT - HOME OF THE DUTCH
GRAND PRIX.. MONZA - HOME OF THE IT
ALLIAN GRAND PRIX.. WATKINSGLEN - FO
RMER HOME OF THE U.S. GRAND PRIX.. E
STORIL - SITES OF 1984 PORTUGUESE GRAND
PRIX. LOTS OF TURNS AND. CHICANES IN
THIS ONE.. DALLAS - SITE OF THE DAL
LAS GRAND PRIX.. LAS VEGAS - THE LAS
VEGAS GRAND PRIX WAS HELD HERE.. DE
TROIT - SITE OF MICHIGAN GRAND PRIX..
MEADOWLANDS - SITE OF THE NEW YORK GRA
ND PRIX.. MOSPORT - ONE OF THE CANAD
IAN GRAND PRIX SITES.. WILLOWSPRINGS
- ROSAMOND, CALIFORMIA.. DAYTONA -
HOME OF A FAMOUR 24 HOUR ENDURANCE RACE.
. RIVERSIDE - ONE OF THE ONLY PLACES
THE NASCAR DRIVES HAVE TO THINK ABOUT.
TURNING RIGHT.. SEARSPOINT - FAM
OUS ESPECIALLY FOR THE MOTORCYCLE RACES
HELD HERE.. ROADAMERICA - ELKHART LA
KE, WISCONSIN.. MID OHIO - LEXINGTON
, OHIO.. ROADATLANTA - ATLANTA, GEOR
GIA, PAUL NEWMAN HAS WON HERE.. BRAI
NNED - BRAINERD, MINNESOTA.. CHARLOT
TE - CHARLOTTE, NORTH CAROLINA.. LAG
UNASECA - MONTEREY, CALIFORNIA. SITE OF
THE FAMOUS CORKSCREW.. LIMEROCK PARK
- LIMEROCK, CONNECTICUT..
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