_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

GHOSTBUSTERS

FILE INFORMATION

FILENAME(S): GHOSTBUSTERS

FILE TYPE(S): SEQ

FILE SIZE: 5.2K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 1 disk(s)

FILE HASH

ef20a2446cfc9f280a8b0adef598a46cc3418764455c13c8120d373f4509c19b

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DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOC 1 S 2 GHOSTBUSTERS SEQ Sailor, Ganheden 21 2 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000390: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
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00000500: 53 55 43 4B 53 20 55 50  20 49 54 49 4E 45 52 41  |SUCKS UP ITINERA|
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00000530: 55 20 54 52 41 56 45 4C  20 54 48 45 20 20 0D 20  |U TRAVEL THE  . |
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00000570: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000580: 20 20 20 20 20 20 20 20  20 20 20 20 20 0D 20 C7  |             . .|
00000590: 48 4F 53 54 20 54 52 41  50 53 20 2D 20 41 52 45  |HOST TRAPS - ARE|
000005A0: 20 57 48 41 54 20 59 4F  55 20 55 53 45 20 54 4F  | WHAT YOU USE TO|
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000005C0: 20 53 4C 49 4D 45 52 53  2E 20 C5 41 43 48 20 54  | SLIMERS. .ACH T|
000005D0: 52 41 50 20 48 4F 4C 44  53 20 20 20 0D 20 4F 4E  |RAP HOLDS   . ON|
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00000600: 4F 54 20 45 41 52 4E 20  4D 4F 4E 45 59 2E 20 20  |OT EARN MONEY.  |
00000610: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000620: 20 20 20 20 20 20 20 20  20 20 20 0D 20 C7 48 4F  |           . .HO|
00000630: 53 54 20 42 41 49 54 20  2D 20 41 54 54 52 41 43  |ST BAIT - ATTRAC|
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00000710: 20 20 20 20 20 20 20 20  0D 20 D0 4F 52 54 41 42  |        . .ORTAB|
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00000C90: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000CA0: 20 20 20 20 20 20 0D 20  20 20 20 20 20 20 20 20  |      .         |
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00000D50: 52 4E 20 48 49 4D 20 54  4F 57 41 52 44 53 20 54  |RN HIM TOWARDS T|
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00000D70: 45 20 42 55 54 54 4F 4E  20 41 47 41 49 4E 2E 20  |E BUTTON AGAIN. |
00000D80: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000D90: 20 20 20 0D 20 20 20 20  20 20 20 20 20 20 D4 48  |   .          .H|
00000DA0: 45 20 53 45 43 4F 4E 44  20 47 48 4F 53 54 42 55  |E SECOND GHOSTBU|
00000DB0: 53 54 45 52 20 41 50 50  45 41 52 53 2C 20 44 49  |STER APPEARS, DI|
00000DC0: 52 45 43 54 20 48 49 4D  20 54 4F 20 54 48 45 20  |RECT HIM TO THE |
00000DD0: 46 41 52 20 52 49 47 48  54 20 4F 46 20 54 48 45  |FAR RIGHT OF THE|
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00000DF0: 20 48 49 4D 20 54 4F 57  41 52 44 53 20 54 48 45  | HIM TOWARDS THE|
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00000E10: 42 4F 54 54 4F 4E 2C 20  42 4F 54 48 20 47 48 4F  |BOTTON, BOTH GHO|
00000E20: 53 54 42 55 53 54 45 52  53 20 57 49 4C 4C 20 20  |STBUSTERS WILL  |
00000E30: 20 0D 20 50 4F 57 45 52  20 4F 4E 20 54 48 45 49  | . POWER ON THEI|
00000E40: 52 20 4E 45 47 41 54 49  56 45 20 49 4F 4E 49 5A  |R NEGATIVE IONIZ|
00000E50: 45 52 20 42 41 43 4B 50  41 43 4B 53 2E 20 CD 4F  |ER BACKPACKS. .O|
00000E60: 56 45 20 59 4F 55 52 20  47 48 4F 53 54 42 55 53  |VE YOUR GHOSTBUS|
00000E70: 54 45 52 53 20 49 4E 57  41 52 44 20 54 4F 20 20  |TERS INWARD TO  |
00000E80: 0D 20 54 52 41 50 20 54  48 45 20 53 4C 49 4D 45  |. TRAP THE SLIME|
00000E90: 52 20 42 45 54 57 45 45  4E 20 54 48 45 20 53 54  |R BETWEEN THE ST|
00000EA0: 52 45 41 4D 53 20 57 49  54 48 4F 55 54 20 4C 45  |REAMS WITHOUT LE|
00000EB0: 54 54 49 4E 47 20 54 48  45 20 53 54 52 45 41 4D  |TTING THE STREAM|
00000EC0: 53 20 54 4F 55 43 48 2E  20 D7 48 45 4E 20 20 0D  |S TOUCH. .HEN  .|
00000ED0: 20 59 4F 55 20 48 41 56  45 20 54 48 45 20 53 4C  | YOU HAVE THE SL|
00000EE0: 49 4D 4D 45 52 20 4F 56  45 52 20 54 48 45 20 54  |IMMER OVER THE T|
00000EF0: 52 41 50 2C 20 50 55 53  48 20 54 48 45 20 42 55  |RAP, PUSH THE BU|
00000F00: 54 54 4F 4E 2E 20 D4 48  45 20 54 52 41 50 20 57  |TTON. .HE TRAP W|
00000F10: 49 4C 4C 20 50 55 4C 4C  20 48 49 4D 20 20 0D 20  |ILL PULL HIM  . |
00000F20: 49 4E 2E 20 C2 45 20 50  52 45 43 49 53 45 2C 20  |IN. .E PRECISE, |
00000F30: 49 46 20 59 4F 55 20 4D  49 53 53 2C 20 59 4F 55  |IF YOU MISS, YOU|
00000F40: 20 4B 4E 4F 57 20 57 48  41 54 20 57 49 4C 4C 20  | KNOW WHAT WILL |
00000F50: 48 41 50 50 45 4E 2E 2E  2E 20 20 C5 56 45 52 59  |HAPPEN...  .VERY|
00000F60: 20 54 52 41 50 50 45 44  20 20 20 20 20 0D 20 53  | TRAPPED     . S|
00000F70: 4C 49 4D 45 52 20 49 4E  43 52 45 41 53 45 53 20  |LIMER INCREASES |
00000F80: 59 4F 55 52 20 43 52 45  44 49 54 20 52 41 54 49  |YOUR CREDIT RATI|
00000F90: 4E 47 2E 20 D4 48 45 20  41 4D 4F 55 4E 54 20 45  |NG. .HE AMOUNT E|
00000FA0: 41 52 4E 45 44 20 44 45  50 45 4E 44 53 20 4F 4E  |ARNED DEPENDS ON|
00000FB0: 20 48 4F 57 20 51 55 49  43 4B 4C 59 0D 20 59 4F  | HOW QUICKLY. YO|
00000FC0: 55 20 52 45 53 50 4F 4E  44 2E 20 D9 4F 55 52 20  |U RESPOND. .OUR |
00000FD0: 41 43 43 55 4D 55 4C 41  54 45 44 20 43 52 45 44  |ACCUMULATED CRED|
00000FE0: 49 54 20 49 53 20 53 48  4F 57 4E 20 4F 4E 20 54  |IT IS SHOWN ON T|
00000FF0: 48 45 20 53 43 52 45 45  4E 20 41 54 20 41 4C 4C  |HE SCREEN AT ALL|
00001000: 20 54 49 4D 45 53 2E 20  20 20 20 0D 20 C9 4D 50  | TIMES.    . .MP|
00001010: 4F 52 54 41 4E 54 20 53  41 46 45 54 59 20 54 49  |ORTANT SAFETY TI|
00001020: 50 53 20 2D 20 48 49 54  20 54 48 45 20 53 50 41  |PS - HIT THE SPA|
00001030: 43 45 20 42 41 52 20 44  55 52 49 4E 47 20 54 48  |CE BAR DURING TH|
00001040: 45 20 47 41 4D 45 20 46  4F 52 20 41 20 53 54 41  |E GAME FOR A STA|
00001050: 54 55 53 20 52 45 50 4F  52 54 0D 20 C5 56 45 52  |TUS REPORT. .VER|
00001060: 59 20 45 53 43 41 50 45  44 20 53 4C 49 4D 45 52  |Y ESCAPED SLIMER|
00001070: 20 41 44 44 53 20 33 30  30 20 54 4F 20 54 48 45  | ADDS 300 TO THE|
00001080: 20 43 49 54 59 53 20 D0  4B 20 45 4E 45 52 47 59  | CITYS .K ENERGY|
00001090: 20 4C 45 56 45 4C 2E 20  C2 45 57 41 52 45 20 54  | LEVEL. .EWARE T|
000010A0: 48 41 54 20 4D 4F 4E 4F  2D 0D 20 4C 49 54 48 20  |HAT MONO-. LITH |
000010B0: 4F 46 20 4D 41 52 53 48  4D 41 4C 4C 4F 57 20 4D  |OF MARSHMALLOW M|
000010C0: 4F 4E 53 54 52 4F 53 49  54 59 2E 20 D7 48 45 4E  |ONSTROSITY. .HEN|
000010D0: 20 41 20 4D 41 52 53 48  4D 41 4C 4C 4F 57 20 41  | A MARSHMALLOW A|
000010E0: 4C 45 52 54 20 46 4C 41  53 48 45 53 20 41 54 20  |LERT FLASHES AT |
000010F0: 54 48 45 20 20 20 20 20  0D 20 42 4F 54 54 4F 4D  |THE     . BOTTOM|
00001100: 20 4F 46 20 54 48 45 20  53 43 52 45 45 4E 2C 20  | OF THE SCREEN, |
00001110: 54 48 45 20 52 4F 41 4D  45 52 53 20 57 49 4C 4C  |THE ROAMERS WILL|
00001120: 20 51 55 49 43 4B 4C 59  20 52 55 4E 20 54 4F 20  | QUICKLY RUN TO |
00001130: 46 4F 52 4D 20 48 49 4D  2E 20 D9 4F 55 20 4D 55  |FORM HIM. .OU MU|
00001140: 53 54 20 20 20 20 20 0D  20 49 4D 4D 45 44 49 41  |ST     . IMMEDIA|
00001150: 54 45 4C 59 20 48 49 54  20 54 48 45 20 27 C2 27  |TELY HIT THE '.'|
00001160: 20 4B 45 59 20 4F 4E 20  54 48 45 20 4B 45 59 42  | KEY ON THE KEYB|
00001170: 4F 41 52 44 20 54 4F 20  44 52 4F 50 20 41 20 44  |OARD TO DROP A D|
00001180: 4F 4C 4C 4F 50 20 4F 46  20 42 41 49 54 20 42 45  |OLLOP OF BAIT BE|
00001190: 46 4F 52 45 20 20 0D 20  48 45 20 53 54 4F 4D 50  |FORE  . HE STOMP|
000011A0: 53 20 4F 4E 20 41 4E 59  20 42 55 49 4C 44 49 4E  |S ON ANY BUILDIN|
000011B0: 47 53 2E 20 20 20 20 20  20 20 20 20 20 20 20 20  |GS.             |
000011C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000011D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000011E0: 20 20 20 20 20 0D 20 C5  4E 44 20 CF 46 20 C7 41  |     . .ND .F .A|
000011F0: 4D 45 3A 20 D4 48 45 20  54 45 4D 50 4C 45 20 4F  |ME: .HE TEMPLE O|
00001200: 46 20 DA 55 55 4C 2E 20  20 20 20 20 20 20 20 20  |F .UUL.         |
00001210: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001220: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001230: 20 20 20 20 0D 20 D4 48  45 20 47 41 4D 45 20 45  |    . .HE GAME E|
00001240: 4E 44 53 20 4F 4E 45 20  4F 46 20 54 48 52 45 45  |NDS ONE OF THREE|
00001250: 20 57 41 59 53 3A 20 31  2E 20 D4 48 45 20 C7 41  | WAYS: 1. .HE .A|
00001260: 54 45 4B 45 45 50 45 52  20 41 4E 44 20 54 48 45  |TEKEEPER AND THE|
00001270: 20 4B 45 59 4D 41 53 54  45 52 20 4A 4F 49 4E 20  | KEYMASTER JOIN |
00001280: 20 20 20 0D 20 46 4F 52  43 45 53 20 41 54 20 54  |   . FORCES AT T|
00001290: 48 45 20 54 45 4D 50 4C  45 20 4F 46 20 DA 55 55  |HE TEMPLE OF .UU|
000012A0: 4C 20 41 4E 44 20 59 4F  55 20 48 41 56 45 20 4E  |L AND YOU HAVE N|
000012B0: 4F 54 20 45 41 52 4E 45  44 20 4D 4F 52 45 20 4D  |OT EARNED MORE M|
000012C0: 4F 4E 45 59 20 54 48 41  4E 20 59 4F 55 20 20 20  |ONEY THAN YOU   |
000012D0: 20 20 0D 20 4F 52 49 47  49 4E 41 4C 4C 59 20 53  |  . ORIGINALLY S|
000012E0: 54 41 52 54 45 44 20 57  49 54 48 2E 20 20 20 20  |TARTED WITH.    |
000012F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001300: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001310: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001320: 20 0D 20 20 20 20 20 20  20 20 20 20 20 20 20 20  | .              |
00001330: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001340: 20 20 20 20 32 2E 20 CF  4E 43 45 20 54 48 45 20  |    2. .NCE THE |
00001350: 47 41 54 45 4B 45 45 50  45 52 20 41 4E 44 20 54  |GATEKEEPER AND T|
00001360: 48 45 20 4B 45 59 4D 41  53 54 45 52 20 20 20 20  |HE KEYMASTER    |
00001370: 0D 20 48 41 56 45 20 4A  4F 49 4E 45 44 20 46 4F  |. HAVE JOINED FO|
00001380: 52 43 45 53 20 41 54 20  DA 55 55 4C 2C 20 41 4E  |RCES AT .UUL, AN|
00001390: 44 20 59 4F 55 20 44 4F  20 48 41 56 45 20 53 55  |D YOU DO HAVE SU|
000013A0: 46 46 49 43 49 45 4E 54  20 43 52 45 44 49 54 2C  |FFICIENT CREDIT,|
000013B0: 20 42 55 54 20 59 4F 55  20 41 52 45 20 20 20 0D  | BUT YOU ARE   .|
000013C0: 20 4E 4F 54 20 41 42 4C  45 20 54 4F 20 53 4E 45  | NOT ABLE TO SNE|
000013D0: 41 4B 20 54 57 4F 20 4F  46 20 59 4F 55 52 20 54  |AK TWO OF YOUR T|
000013E0: 48 52 45 45 20 47 48 4F  53 54 42 55 53 54 45 52  |HREE GHOSTBUSTER|
000013F0: 53 20 49 4E 54 4F 20 54  48 45 20 45 4E 54 52 41  |S INTO THE ENTRA|
00001400: 4E 43 45 20 4F 46 20 DA  55 55 4C 2E 20 20 0D 20  |NCE OF .UUL.  . |
00001410: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001420: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001430: 20 33 2E 20 D9 4F 55 20  53 55 43 43 45 53 53 46  | 3. .OU SUCCESSF|
00001440: 55 4C 4C 59 20 52 45 41  43 48 20 54 48 45 20 54  |ULLY REACH THE T|
00001450: 4F 50 20 4F 46 20 54 48  45 20 20 20 20 0D 20 54  |OP OF THE    . T|
00001460: 45 4D 50 4C 45 20 4F 46  20 DA 55 55 4C 20 42 59  |EMPLE OF .UUL BY|
00001470: 20 53 4E 45 41 4B 49 4E  47 20 54 57 4F 20 47 48  | SNEAKING TWO GH|
00001480: 4F 53 54 42 55 53 54 45  52 20 49 4E 54 4F 20 49  |OSTBUSTER INTO I|
00001490: 54 53 20 45 4E 54 52 41  4E 43 45 2E 20 20 20 20  |TS ENTRANCE.    |
000014A0: 20 20 20 20 20 20 20 20  20 20 20 20 0D 0D 0D     |            ... |
 :::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::. 
:                         G H O S T B U 
S T E R S                           :. :
::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::. AF
TER LOADING THE GAME THE TITLE SCREEN WI
LL APPEAR, FOLLOWED BY THE GHOST-  . BUS
TER SING-ALONG. HITTING THE SPACE BAR MA
KES THE COMPUTER YELL'GHOSTBUSTERS. PRES
S F1 FOR INTRO SCREEN AND PRESS F3 TO GO
 INTO VEHICLE SELECTION.         . BUILD
ING A FRANCHISE                         
                                . FOLLOW
 INSTRUCTIONS ON THE SCREEN TO BUY AND O
UTFIT YOUR VEHICLE:  TO PICK UP. AND REL
EASE SUPPLIES WITH THE FORK LIFT PRESS T
HE JOYSTICK BUTTON.   KEEP AN . EYE ON Y
OUR CREDIT LIMIT YOU CAN ONLY BUY WHAT M
ONEY ALLOWS.                 . PK ENERGY
 DETECTOR - WARNS OF AN APPROACHING GHOS
T, CALLED A 'SLIMER' BY     . TURNING A 
BUILDING PINK WHEN YOU PASS IT.         
                           . IMAGE INTEN
SIFIER - MAKES SLIMERS EASIER TO SEE WHE
N YOU ARE TRYING TO CATCH . THEM.       
                                        
                         . MARSHMALLOW S
ENSOR - WARNS YOU OF THE IMPENDING APPRO
ACH OF THE DREADED MARSH. MALLOW MAN BY 
TURNING A BUILDING WHITE WHEN YOUR BY IT
.                      . GHOST MACUUM - 
SUCKS UP ITINERANT GHOULS (CALLED ROAMER
S) AS YOU TRAVEL THE  . STREETS OF THE C
ITY.                                    
                     . GHOST TRAPS - ARE
 WHAT YOU USE TO CATCH AND STORE SLIMERS
. EACH TRAP HOLDS   . ONE SLIMER. WITHOU
T THEM, YOU CANNOT EARN MONEY.          
                   . GHOST BAIT - ATTRAC
TS ROAMERS, WHICH PERIODICALLY GATHER TO
 FORM THE MARSH-  . MALLOW MAN. WITHOUT 
BAIT, YOU CANNOT STOP HIM, YOU GET FIVE 
DOLLOPS OF BAIT  . WHEN PURCHASED.      
                                        
                . PORTABLE LASER CONFINE
MENT SYSTEM - STORES TEN SLIMERS IN YOUR
 VEHICLE SAVES . TRAVEL TIME BACK TO GHQ
 FOR MORE TRAPS.                        
              . YOUR ACCOUNT NUMBERS - I
F YOU SUCCESSFULLY COMPLETE A GAME, AN A
CCOUNT NUMBER. WILL RECORD YOUR ACCOUNT 
BALANCE. YOU CAN USE YOUR ACCOUNT NUMBER
 ON ANY     . GHOSTBUSTERS PROGRAM. BE C
AREFUL TO ALWAYS ENTER YOUR NAME AND ACC
OUNT NUMBER. IN EXACTLY THE SAME WAY.   
                                        
          . MAP SCREEN - A MAP OF THE CI
TY APPEARS, WITH ZUUL'S HORRIBLE TEMPLE 
IN THE   . CENTER AND GHQ AT THE BOTTOM.
 RED FLASHING BUILDINGS INDICATE THE PRE
SENCE OF. A SLIMER. GUIDE YOU VEHICLE TO
 RED FLASHING BUILDINGS LEAVING AS SHORT
 A     . TRAIL AS POSSIBLE TO REACH THE 
BUILDINGS. AS YOU DO THIS, FREEZE ANY RO
AMERS . THAT ARE MOVING TO ZUUL BY TOUCH
ING THEM. TO POSITION YOURSELF AT BUILDI
NGS  . BELOW THE STREET, PULL BACK JOYST
ICK AND PUSH THE BUTTON.                
    . THE STREETS - STEER THE VEHICLE AT
 PASSING ROAMERS IF YOU HAVE FROZEN ANY,
   . AND PUSH THE BUTTON TO VACUUM THEM 
UP. THIS KEEPS THEM FROM GETTING TO THE 
  . TEMPLE OF ZUUL. THE CITYS PK ENERGY 
READING JUMPS 100 FOR EACH ROAMER THAT  
 . GETS TO ZUUL.                        
                                        
. BUSTING GHOSTS - WHEN YOU ARRIVE AT TH
E SITE OF THE DISTURBANCES, TAKE THE   .
 FOLLOWING STEPS WITH THE JOYSTICK:     
                                      . 
         DIRECT THE FIRST GHOSTBUSTER TO
WARD THE CENTER OF THE BUILDING AND  . P
USH THE BUTTON TO DEPOSIT THE TRAP. THEN
 MOVE HIM TO THE FAR LEFT OF THE    . SC
REEN, TURN HIM TOWARDS THE TRAP. PUSH TH
E BUTTON AGAIN.                    .    
      THE SECOND GHOSTBUSTER APPEARS, DI
RECT HIM TO THE FAR RIGHT OF THE  . SCRE
EN, TURN HIM TOWARDS THE TRAP. PUSH THE 
BOTTON, BOTH GHOSTBUSTERS WILL   . POWER
 ON THEIR NEGATIVE IONIZER BACKPACKS. MO
VE YOUR GHOSTBUSTERS INWARD TO  . TRAP T
HE SLIMER BETWEEN THE STREAMS WITHOUT LE
TTING THE STREAMS TOUCH. WHEN  . YOU HAV
E THE SLIMMER OVER THE TRAP, PUSH THE BU
TTON. THE TRAP WILL PULL HIM  . IN. BE P
RECISE, IF YOU MISS, YOU KNOW WHAT WILL 
HAPPEN...  EVERY TRAPPED     . SLIMER IN
CREASES YOUR CREDIT RATING. THE AMOUNT E
ARNED DEPENDS ON HOW QUICKLY. YOU RESPON
D. YOUR ACCUMULATED CREDIT IS SHOWN ON T
HE SCREEN AT ALL TIMES.    . IMPORTANT S
AFETY TIPS - HIT THE SPACE BAR DURING TH
E GAME FOR A STATUS REPORT. EVERY ESCAPE
D SLIMER ADDS 300 TO THE CITYS PK ENERGY
 LEVEL. BEWARE THAT MONO-. LITH OF MARSH
MALLOW MONSTROSITY. WHEN A MARSHMALLOW A
LERT FLASHES AT THE     . BOTTOM OF THE 
SCREEN, THE ROAMERS WILL QUICKLY RUN TO 
FORM HIM. YOU MUST     . IMMEDIATELY HIT
 THE 'B' KEY ON THE KEYBOARD TO DROP A D
OLLOP OF BAIT BEFORE  . HE STOMPS ON ANY
 BUILDINGS.                             
                     . END OF GAME: THE 
TEMPLE OF ZUUL.                         
                    . THE GAME ENDS ONE 
OF THREE WAYS: 1. THE GATEKEEPER AND THE
 KEYMASTER JOIN    . FORCES AT THE TEMPL
E OF ZUUL AND YOU HAVE NOT EARNED MORE M
ONEY THAN YOU     . ORIGINALLY STARTED W
ITH.                                    
                 .                      
            2. ONCE THE GATEKEEPER AND T
HE KEYMASTER    . HAVE JOINED FORCES AT 
ZUUL, AND YOU DO HAVE SUFFICIENT CREDIT,
 BUT YOU ARE   . NOT ABLE TO SNEAK TWO O
F YOUR THREE GHOSTBUSTERS INTO THE ENTRA
NCE OF ZUUL.  .                         
         3. YOU SUCCESSFULLY REACH THE T
OP OF THE    . TEMPLE OF ZUUL BY SNEAKIN
G TWO GHOSTBUSTER INTO ITS ENTRANCE.    
            ...
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