_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

BROADSIDES     D

FILE INFORMATION

FILENAME(S): BROADSIDES     D

FILE TYPE(S): SEQ

FILE SIZE: 9K

FIRST SEEN: 2025-11-30 18:12:27

APPEARS ON: 1 disk(s)

FILE HASH

f0dae72786c220e417f2eb6ba630f85442cbf5e2599bbdfe8f5629e433331e2b

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
WAREZ DOCS 1 1 BROADSIDES     D SEQ Sailor, Ganheden 26 1 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

00000000: 31 32 0D 0A 0D 0A 0D 0A  0D 0A 20 20 20 20 20 20  |12........      |
00000010: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020: 20 20 20 2A 2A 2A 2A 2A  20 20 42 52 4F 41 44 53  |   *****  BROADS|
00000030: 49 44 45 53 20 2A 2A 2A  2A 2A 0D 0A 0D 0A 20 20  |IDES *****....  |
00000040: 20 20 20 42 72 6F 61 64  73 69 64 65 73 20 69 73  |   Broadsides is|
00000050: 20 61 20 73 68 69 70 2D  74 6F 2D 73 68 69 70 20  | a ship-to-ship |
00000060: 63 6F 6D 62 61 74 20 67  61 6D 65 20 74 61 6B 69  |combat game taki|
00000070: 6E 67 20 70 6C 61 63 65  20 69 6E 20 74 68 65 20  |ng place in the |
00000080: 31 38 2D 31 39 74 68 0D  0A 63 65 6E 74 75 72 79  |18-19th..century|
00000090: 2E 20 59 6F 75 20 68 61  76 65 20 74 6F 20 75 73  |. You have to us|
000000A0: 65 20 79 6F 75 72 20 63  61 6E 6E 6F 6E 73 2C 20  |e your cannons, |
000000B0: 6F 72 20 79 6F 75 20 63  61 6E 20 62 6F 61 72 64  |or you can board|
000000C0: 20 74 68 65 20 6F 74 68  65 72 20 73 68 69 70 20  | the other ship |
000000D0: 61 6E 64 0D 0A 65 6E 67  61 67 65 20 69 6E 20 68  |and..engage in h|
000000E0: 61 6E 64 2D 74 6F 2D 68  61 6E 64 20 63 6F 6D 62  |and-to-hand comb|
000000F0: 61 74 2E 20 59 6F 75 20  63 61 6E 20 70 6C 61 79  |at. You can play|
00000100: 20 65 69 74 68 65 72 20  61 74 20 61 6E 20 61 72  | either at an ar|
00000110: 63 61 64 65 20 6F 72 20  74 61 63 74 69 63 61 6C  |cade or tactical|
00000120: 0D 0A 6C 65 76 65 6C 20  6F 66 20 70 6C 61 79 2E  |..level of play.|
00000130: 0D 0A 20 0D 0A 20 20 20  20 20 43 6F 6D 6D 61 6E  |.. ..     Comman|
00000140: 64 73 20 74 6F 20 73 68  69 70 73 20 77 68 69 6C  |ds to ships whil|
00000150: 65 20 73 61 69 6C 69 6E  67 20 61 72 65 20 61 73  |e sailing are as|
00000160: 20 66 6F 6C 6C 6F 77 73  3A 0D 0A 20 0D 0A 20 20  | follows:.. ..  |
00000170: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000180: 7B 31 7D 20 54 55 52 4E  20 54 4F 20 50 4F 52 54  |{1} TURN TO PORT|
00000190: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
000001A0: 20 20 20 20 7B 32 7D 20  46 41 53 54 45 52 20 53  |    {2} FASTER S|
000001B0: 50 45 45 44 0D 0A 20 20  20 20 20 20 20 20 20 20  |PEED..          |
000001C0: 20 20 20 20 20 20 20 20  7B 33 7D 20 53 54 45 41  |        {3} STEA|
000001D0: 44 59 20 53 50 45 45 44  0D 0A 20 20 20 20 20 20  |DY SPEED..      |
000001E0: 20 20 20 20 20 20 20 20  20 20 20 20 7B 34 7D 20  |            {4} |
000001F0: 53 4C 4F 57 45 52 20 53  50 45 45 44 0D 0A 20 20  |SLOWER SPEED..  |
00000200: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000210: 7B 35 7D 20 42 41 43 4B  20 53 41 49 4C 0D 0A 20  |{5} BACK SAIL.. |
00000220: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000230: 20 7B 36 7D 20 42 41 54  54 4C 45 20 53 41 49 4C  | {6} BATTLE SAIL|
00000240: 0D 0A 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00000250: 20 20 20 20 7B 37 7D 20  46 55 4C 4C 20 53 41 49  |    {7} FULL SAI|
00000260: 4C 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |L..             |
00000270: 20 20 20 20 20 7B 38 7D  20 53 4F 4C 49 44 20 53  |     {8} SOLID S|
00000280: 48 4F 54 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |HOT..           |
00000290: 20 20 20 20 20 20 20 7B  39 7D 20 43 48 41 49 4E  |       {9} CHAIN|
000002A0: 20 53 48 4F 54 0D 0A 20  20 20 20 20 20 20 20 20  | SHOT..         |
000002B0: 20 20 20 20 20 20 20 20  20 7B 31 30 7D 47 52 41  |         {10}GRA|
000002C0: 50 45 20 53 48 4F 54 0D  0A 20 20 20 20 20 20 20  |PE SHOT..       |
000002D0: 20 20 20 20 20 20 20 20  20 20 20 7B 31 31 7D 41  |           {11}A|
000002E0: 49 4D 20 41 54 20 53 41  49 4C 53 0D 0A 20 20 20  |IM AT SAILS..   |
000002F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 7B  |               {|
00000300: 31 32 7D 41 49 4D 20 41  54 20 48 55 4C 4C 0D 0A  |12}AIM AT HULL..|
00000310: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000320: 20 20 7B 31 33 7D 46 49  52 45 20 78 78 78 78 20  |  {13}FIRE xxxx |
00000330: 59 41 52 44 53 20 28 6C  6F 77 20 72 61 6E 67 65  |YARDS (low range|
00000340: 29 0D 0A 20 20 20 20 20  20 20 20 20 20 20 20 20  |)..             |
00000350: 20 20 20 20 20 7B 31 34  7D 22 20 20 20 20 20 20  |     {14}"      |
00000360: 20 20 20 20 20 20 20 22  20 28 6D 69 64 20 22 20  |       " (mid " |
00000370: 20 20 22 29 0D 0A 20 20  20 20 20 20 20 20 20 20  |  ")..          |
00000380: 20 20 20 20 20 20 20 20  7B 31 35 7D 22 20 20 20  |        {15}"   |
00000390: 20 20 20 20 20 20 20 20  20 20 22 20 28 68 69 67  |          " (hig|
000003A0: 68 22 20 20 20 22 29 0D  0A 20 20 20 20 20 20 20  |h"   ")..       |
000003B0: 20 20 20 20 20 20 20 20  20 20 20 7B 31 36 7D 54  |           {16}T|
000003C0: 55 52 4E 20 54 4F 20 53  54 52 42 2E 0D 0A 20 0D  |URN TO STRB... .|
000003D0: 0A 20 20 20 20 20 4F 6B  2C 20 77 68 65 6E 20 79  |.     Ok, when y|
000003E0: 6F 75 20 61 72 65 20 75  73 69 6E 67 20 74 68 65  |ou are using the|
000003F0: 20 6B 65 79 62 6F 61 72  64 2C 20 75 73 65 20 74  | keyboard, use t|
00000400: 68 65 73 65 20 63 6F 6D  6D 61 6E 64 73 3A 0D 0A  |hese commands:..|
00000410: 20 0D 0A 20 20 20 20 20  43 6F 6D 6D 61 6E 64 20  | ..     Command |
00000420: 20 20 20 20 20 20 20 20  20 20 20 20 20 41 70 70  |             App|
00000430: 6C 65 20 49 49 2B 20 20  20 20 20 20 20 20 20 20  |le II+          |
00000440: 20 20 41 70 70 6C 65 20  49 49 65 0D 0A 20 20 20  |  Apple IIe..   |
00000450: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000460: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000470: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000480: 2D 2D 2D 2D 2D 2D 2D 2D  2D 0D 0A 20 20 20 21 20  |---------..   ! |
00000490: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000004A0: 20 20 7C 53 68 69 70 20  31 7C 20 53 68 69 70 20  |  |Ship 1| Ship |
000004B0: 32 7C 20 20 20 20 7C 53  68 69 70 20 31 7C 20 7C  |2|    |Ship 1| ||
000004C0: 53 68 69 70 20 32 21 0D  0A 20 20 20 21 3D 3D 3D  |Ship 2!..   !===|
000004D0: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
000004E0: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
000004F0: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000500: 3D 3D 3D 3D 21 0D 0A 20  20 20 21 20 4E 65 78 74  |====!..   ! Next|
00000510: 20 6C 6F 77 65 72 20 23  27 64 20 63 6D 64 20 7C  | lower #'d cmd ||
00000520: 20 22 44 22 20 7C 20 20  22 3C 2D 22 20 7C 20 20  | "D" |  "<-" |  |
00000530: 20 20 20 7C 20 22 44 22  20 7C 20 20 7C 20 22 3B  |   | "D" |  | ";|
00000540: 22 20 21 0D 0A 20 20 20  21 2D 2D 2D 2D 2D 2D 2D  |" !..   !-------|
00000550: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000560: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000570: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000580: 21 0D 0A 20 20 20 21 20  48 69 67 68 65 72 20 23  |!..   ! Higher #|
00000590: 27 64 20 63 6D 64 2E 20  20 20 20 7C 20 22 46 22  |'d cmd.    | "F"|
000005A0: 20 7C 20 20 22 2D 3E 22  20 7C 20 20 20 20 20 7C  | |  "->" |     ||
000005B0: 20 22 46 22 20 7C 20 20  7C 20 22 2C 22 20 21 0D  | "F" |  | "," !.|
000005C0: 0A 20 20 20 21 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |.   !-----------|
000005D0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000005E0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000005F0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 21 0D 0A 20  |------------!.. |
00000600: 20 20 21 20 45 78 65 63  75 74 65 20 73 65 65 6E  |  ! Execute seen|
00000610: 20 63 6D 64 2E 20 20 7C  20 22 53 22 20 7C 20 20  | cmd.  | "S" |  |
00000620: 22 3B 22 20 20 7C 20 20  20 20 20 7C 20 22 53 22  |";"  |     | "S"|
00000630: 20 7C 20 20 7C 20 22 4C  22 20 21 0D 0A 20 20 20  | |  | "L" !..   |
00000640: 21 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |!---------------|
00000650: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000660: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000670: 2D 2D 2D 2D 2D 2D 2D 2D  21 0D 0A 20 20 20 21 2D  |--------!..   !-|
00000680: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000690: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000006A0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000006B0: 2D 2D 2D 2D 2D 2D 21 0D  0A 20 20 20 21 20 20 20  |------!..   !   |
000006C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000006D0: 42 4F 41 52 44 49 4E 47  20 43 4F 4D 4D 41 4E 44  |BOARDING COMMAND|
000006E0: 53 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |S               |
000006F0: 20 20 20 20 21 0D 0A 20  20 20 3D 3D 3D 3D 3D 3D  |    !..   ======|
00000700: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000710: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000720: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000730: 3D 3D 3D 0D 0A 20 20 20  21 20 53 77 6F 72 64 66  |===..   ! Swordf|
00000740: 69 67 68 74 65 72 20 6D  6F 76 65 73 20 7C 20 20  |ighter moves |  |
00000750: 20 20 20 7C 20 20 20 20  20 20 20 7C 20 20 20 20  |   |       |    |
00000760: 20 7C 20 20 20 20 20 7C  20 20 7C 20 20 20 20 20  | |     |  |     |
00000770: 21 0D 0A 20 20 20 21 3D  3D 3D 3D 3D 3D 3D 3D 3D  |!..   !=========|
00000780: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000790: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
000007A0: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 21 0D  |==============!.|
000007B0: 0A 20 20 20 21 20 4D 6F  76 65 20 72 69 67 68 74  |.   ! Move right|
000007C0: 20 20 20 20 20 20 20 20  20 7C 20 22 46 22 20 7C  |         | "F" ||
000007D0: 20 20 22 2D 3E 22 20 7C  20 20 20 20 20 7C 20 22  |  "->" |     | "|
000007E0: 46 22 20 7C 20 20 7C 20  22 2C 22 20 21 0D 0A 20  |F" |  | "," !.. |
000007F0: 20 20 21 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |  !-------------|
00000800: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000810: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000820: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 21 0D 0A 20 20 20  |----------!..   |
00000830: 21 20 4D 6F 76 65 20 6C  65 66 74 20 20 20 20 20  |! Move left     |
00000840: 20 20 20 20 20 7C 20 22  44 22 20 7C 20 20 22 3C  |     | "D" |  "<|
00000850: 2D 22 20 7C 20 20 20 20  20 7C 20 22 44 22 20 7C  |-" |     | "D" ||
00000860: 20 20 7C 20 22 3B 22 20  21 0D 0A 20 20 20 21 2D  |  | ";" !..   !-|
00000870: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000880: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000890: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
000008A0: 2D 2D 2D 2D 2D 2D 21 0D  0A 20 20 20 21 20 43 6F  |------!..   ! Co|
000008B0: 75 6E 74 65 72 2D 74 68  72 75 73 74 20 20 20 20  |unter-thrust    |
000008C0: 20 7C 20 22 31 22 20 7C  20 20 22 30 22 20 20 7C  | | "1" |  "0"  ||
000008D0: 20 20 20 20 20 7C 20 22  31 22 20 7C 20 20 7C 20  |     | "1" |  | |
000008E0: 22 30 22 20 21 0D 0A 20  20 20 21 2D 2D 2D 2D 2D  |"0" !..   !-----|
000008F0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000900: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000910: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000920: 2D 2D 21 0D 0A 20 20 20  21 20 54 68 72 75 73 74  |--!..   ! Thrust|
00000930: 20 20 20 20 20 20 20 20  20 20 20 20 20 7C 20 22  |             | "|
00000940: 32 22 20 7C 20 20 22 3A  22 20 20 7C 20 20 20 20  |2" |  ":"  |    |
00000950: 20 7C 20 22 32 22 20 7C  20 20 7C 20 22 2D 22 20  | | "2" |  | "-" |
00000960: 21 0D 0A 20 20 20 21 2D  2D 2D 2D 2D 2D 2D 2D 2D  |!..   !---------|
00000970: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000980: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000990: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 21 0D  |--------------!.|
000009A0: 0A 20 20 20 21 20 48 61  63 6B 20 20 20 20 20 20  |.   ! Hack      |
000009B0: 20 20 20 20 20 20 20 20  20 7C 20 22 33 22 20 7C  |         | "3" ||
000009C0: 20 20 22 2D 22 20 20 7C  20 20 20 20 20 7C 20 22  |  "-"  |     | "|
000009D0: 33 22 20 7C 20 20 7C 20  22 3D 22 20 21 0D 0A 20  |3" |  | "=" !.. |
000009E0: 20 20 21 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |  !-------------|
000009F0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000A00: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000A10: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 21 0D 0A 20 20 20  |----------!..   |
00000A20: 21 20 53 6E 69 70 65 72  20 61 69 6D 2F 66 69 72  |! Sniper aim/fir|
00000A30: 65 20 61 74 3A 7C 20 20  20 20 20 7C 20 20 20 20  |e at:|     |    |
00000A40: 20 20 20 7C 20 20 20 20  20 7C 20 20 20 20 20 7C  |   |     |     ||
00000A50: 20 20 7C 20 20 20 20 20  21 0D 0A 20 20 20 21 3D  |  |     !..   !=|
00000A60: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000A70: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000A80: 3D 3D 3D 3D 3D 3D 3D 3D  3D 3D 3D 3D 3D 3D 3D 3D  |================|
00000A90: 3D 3D 3D 3D 3D 3D 21 0D  0A 20 20 20 21 20 4F 74  |======!..   ! Ot|
00000AA0: 68 65 72 20 73 6E 69 70  65 72 73 20 20 20 20 20  |her snipers     |
00000AB0: 20 7C 20 22 31 22 20 7C  20 20 22 30 22 20 20 7C  | | "1" |  "0"  ||
00000AC0: 20 20 20 20 20 7C 20 22  31 22 20 7C 20 20 7C 20  |     | "1" |  | |
00000AD0: 22 30 22 20 21 0D 0A 20  20 20 21 2D 2D 2D 2D 2D  |"0" !..   !-----|
00000AE0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000AF0: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000B00: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000B10: 2D 2D 21 0D 0A 20 20 20  21 20 45 6E 65 6D 79 20  |--!..   ! Enemy |
00000B20: 6F 6E 20 6F 74 68 65 72  20 64 65 63 6B 7C 20 22  |on other deck| "|
00000B30: 32 22 20 7C 20 20 22 3A  22 20 20 7C 20 20 20 20  |2" |  ":"  |    |
00000B40: 20 7C 20 22 32 22 20 7C  20 20 7C 20 22 2D 22 20  | | "2" |  | "-" |
00000B50: 21 0D 0A 20 20 20 21 2D  2D 2D 2D 2D 2D 2D 2D 2D  |!..   !---------|
00000B60: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000B70: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 2D 2D  |----------------|
00000B80: 2D 2D 2D 2D 2D 2D 2D 2D  2D 2D 2D 2D 2D 2D 21 0D  |--------------!.|
00000B90: 0A 20 20 20 21 20 45 6E  65 6D 79 20 6F 6E 20 6F  |.   ! Enemy on o|
00000BA0: 77 6E 20 64 65 63 6B 20  20 7C 20 22 33 22 20 7C  |wn deck  | "3" ||
00000BB0: 20 20 22 2D 22 20 20 7C  20 20 20 20 20 7C 20 22  |  "-"  |     | "|
00000BC0: 33 22 20 7C 20 20 7C 20  22 3D 22 20 21 0D 0A 20  |3" |  | "=" !.. |
00000BD0: 20 20 21 5F 5F 5F 5F 5F  5F 5F 5F 5F 5F 5F 5F 5F  |  !_____________|
00000BE0: 5F 5F 5F 5F 5F 5F 5F 5F  5F 5F 5F 5F 5F 5F 5F 5F  |________________|
00000BF0: 5F 5F 5F 5F 5F 5F 5F 5F  5F 5F 5F 5F 5F 5F 5F 5F  |________________|
00000C00: 5F 5F 5F 5F 5F 5F 5F 5F  5F 5F 21 0D 0A 20 0D 0A  |__________!.. ..|
00000C10: 0D 0A 0D 0A 0D 0A 0D 0A  0D 0A 20 20 20 59 6F 75  |..........   You|
00000C20: 20 6D 61 79 20 73 68 69  66 74 20 62 65 74 77 65  | may shift betwe|
00000C30: 65 6E 20 6A 6F 79 73 74  69 63 6B 2F 70 61 64 64  |en joystick/padd|
00000C40: 6C 65 73 2F 6B 65 79 62  6F 61 72 64 2D 2D 63 74  |les/keyboard--ct|
00000C50: 72 6C 2D 6B 20 28 6B 65  79 62 6F 61 72 64 29 2C  |rl-k (keyboard),|
00000C60: 20 63 74 72 6C 2D 70 0D  0A 28 70 61 64 64 6C 65  | ctrl-p..(paddle|
00000C70: 73 29 2C 20 73 68 69 66  74 2D 63 74 72 6C 2D 70  |s), shift-ctrl-p|
00000C80: 20 28 6A 6F 79 73 74 69  63 6B 29 2E 0D 0A 20 0D  | (joystick)... .|
00000C90: 0A 20 20 20 56 61 72 69  61 62 6C 65 73 3A 0D 0A  |.   Variables:..|
00000CA0: 20 23 31 29 20 6E 61 6D  65 20 79 6F 75 72 20 73  | #1) name your s|
00000CB0: 68 69 70 0D 0A 20 23 32  29 20 63 68 6F 6F 73 65  |hip.. #2) choose|
00000CC0: 20 62 65 74 77 65 65 6E  20 66 6F 75 72 20 64 69  | between four di|
00000CD0: 66 66 65 72 65 6E 74 20  74 79 70 65 73 20 6F 66  |fferent types of|
00000CE0: 20 67 75 6E 73 20 28 73  68 69 70 20 31 29 2E 0D  | guns (ship 1)..|
00000CF0: 0A 20 23 33 29 20 61 6C  6C 6F 77 73 20 79 6F 75  |. #3) allows you|
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00001BE0: 65 61 74 65 72 20 74 68  61 6E 20 6F 72 69 67 69  |eater than origi|
00001BF0: 6E 61 6C 3B 20 31 30 20  65 6E 65 6D 79 20 63 72  |nal; 10 enemy cr|
00001C00: 65 77 6D 65 6E 20 62 6F  61 72 64 20 73 68 69 70  |ewmen board ship|
00001C10: 20 61 6E 64 20 6E 6F 0D  0A 6F 66 66 65 6E 73 69  | and no..offensi|
00001C20: 76 65 20 63 72 65 77 6D  65 6E 20 61 72 65 20 69  |ve crewmen are i|
00001C30: 6E 20 61 6E 79 20 6F 66  20 66 69 72 73 74 20 74  |n any of first t|
00001C40: 65 6E 20 62 6F 61 72 64  69 6E 67 20 70 6F 73 74  |en boarding post|
00001C50: 69 74 69 6F 6E 73 2E 20  49 66 20 62 6F 74 68 20  |itions. If both |
00001C60: 63 72 65 77 73 0D 0A 64  72 6F 70 20 62 65 6C 6F  |crews..drop belo|
00001C70: 77 20 31 32 30 20 6D 65  6E 20 67 61 6D 65 20 3D  |w 120 men game =|
00001C80: 20 64 72 61 77 2E 0D 0A  20 20 20 20 20 54 68 65  | draw...     The|
00001C90: 20 67 61 6D 65 20 77 69  6C 6C 20 65 6E 64 20 77  | game will end w|
00001CA0: 68 65 6E 20 65 69 74 68  65 72 20 73 68 69 70 20  |hen either ship |
00001CB0: 77 69 6E 73 20 6F 72 20  6C 6F 73 65 73 2C 20 6F  |wins or loses, o|
00001CC0: 72 20 61 20 36 20 70 2E  6D 2E 0D 0A 20 20 20 20  |r a 6 p.m...    |
00001CD0: 20 54 68 65 72 65 20 61  72 65 20 35 30 30 20 70  | There are 500 p|
00001CE0: 74 73 2E 20 70 6F 73 73  69 62 6C 65 20 66 6F 72  |ts. possible for|
00001CF0: 20 6B 6E 6F 63 6B 69 6E  67 20 6F 75 74 20 61 6C  | knocking out al|
00001D00: 6C 20 6F 66 20 6F 70 70  6F 6E 65 6E 74 73 20 73  |l of opponents s|
00001D10: 61 69 6C 73 2E 20 59 6F  75 0D 0A 61 6C 73 6F 20  |ails. You..also |
00001D20: 67 65 74 20 70 6F 69 6E  74 73 20 66 6F 72 20 6B  |get points for k|
00001D30: 6E 6F 63 6B 69 6E 67 20  6F 75 74 20 6D 61 73 74  |nocking out mast|
00001D40: 73 2E 0D 0A 20 20 20 20  20 48 75 6C 6C 20 70 6F  |s...     Hull po|
00001D50: 69 6E 74 73 3A 0D 0A 20  20 20 20 20 48 75 6C 6C  |ints:..     Hull|
00001D60: 20 50 6F 69 6E 74 73 20  44 65 73 74 72 6F 79 65  | Points Destroye|
00001D70: 64 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |d               |
00001D80: 20 20 20 50 6F 69 6E 74  73 20 41 77 61 72 64 65  |   Points Awarde|
00001D90: 64 0D 0A 20 20 20 20 20  20 20 20 20 20 20 33 30  |d..           30|
00001DA0: 2D 35 39 20 20 20 20 20  20 20 20 20 20 20 20 20  |-59             |
00001DB0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001DC0: 20 20 20 20 33 30 0D 0A  20 20 20 20 20 20 20 20  |    30..        |
00001DD0: 20 20 20 36 30 2D 38 39  20 20 20 20 20 20 20 20  |   60-89        |
00001DE0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001DF0: 20 20 20 20 20 20 20 20  20 31 30 30 0D 0A 20 20  |         100..  |
00001E00: 20 20 20 20 20 20 20 20  20 39 30 2D 31 31 39 20  |         90-119 |
00001E10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001E20: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 32  |               2|
00001E30: 30 30 0D 0A 20 20 20 20  20 20 20 20 20 20 31 32  |00..          12|
00001E40: 30 2D 31 34 39 20 20 20  20 20 20 20 20 20 20 20  |0-149           |
00001E50: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001E60: 20 20 20 20 20 34 30 30  0D 0A 20 20 20 20 20 20  |     400..      |
00001E70: 20 20 20 20 31 35 30 2D  31 37 39 20 20 20 20 20  |    150-179     |
00001E80: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001E90: 20 20 20 20 20 20 20 20  20 20 20 38 30 30 0D 0A  |           800..|
00001EA0: 20 20 20 20 20 20 20 20  20 20 31 38 30 2B 20 20  |          180+  |
00001EB0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001EC0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001ED0: 31 36 30 30 0D 0A 20 0D  0A 20 20 20 20 20 50 6F  |1600.. ..     Po|
00001EE0: 69 6E 74 73 20 66 6F 72  20 4B 69 6C 6C 69 6E 67  |ints for Killing|
00001EF0: 20 43 72 65 77 3A 0D 0A  20 20 20 20 20 20 23 20  | Crew:..      # |
00001F00: 6F 66 20 63 72 65 77 20  6B 69 6C 6C 65 64 20 20  |of crew killed  |
00001F10: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F20: 20 20 20 20 50 6F 69 6E  74 73 20 41 77 61 72 64  |    Points Award|
00001F30: 65 64 0D 0A 20 20 20 20  20 20 20 20 20 20 31 30  |ed..          10|
00001F40: 30 2D 31 39 39 20 20 20  20 20 20 20 20 20 20 20  |0-199           |
00001F50: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F60: 20 20 20 20 20 35 30 0D  0A 20 20 20 20 20 20 20  |     50..       |
00001F70: 20 20 20 32 30 30 2D 32  39 39 20 20 20 20 20 20  |   200-299      |
00001F80: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F90: 20 20 20 20 20 20 20 20  20 20 31 32 35 0D 0A 20  |          125.. |
00001FA0: 20 20 20 20 20 20 20 20  20 33 30 30 2D 33 39 39  |         300-399|
00001FB0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001FC0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001FD0: 32 32 35 0D 0A 20 20 20  20 20 20 20 20 20 20 34  |225..          4|
00001FE0: 30 30 2D 34 39 39 20 20  20 20 20 20 20 20 20 20  |00-499          |
00001FF0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002000: 20 20 20 20 20 20 33 35  30 0D 0A 20 20 20 20 20  |      350..     |
00002010: 20 20 20 20 20 35 30 30  2D 35 39 39 20 20 20 20  |     500-599    |
00002020: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002030: 20 20 20 20 20 20 20 20  20 20 20 20 35 30 30 0D  |            500.|
00002040: 0A 20 20 20 20 20 20 20  20 20 20 36 30 30 2D 36  |.          600-6|
00002050: 39 39 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |99              |
00002060: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002070: 20 20 37 30 30 0D 0A 20  20 20 20 20 20 20 20 20  |  700..         |
00002080: 20 37 30 30 2D 37 39 39  20 20 20 20 20 20 20 20  | 700-799        |
00002090: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000020A0: 20 20 20 20 20 20 20 20  39 32 35 0D 0A 20 20 20  |        925..   |
000020B0: 20 20 20 20 20 20 20 38  30 30 2D 38 39 39 20 20  |       800-899  |
000020C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000020D0: 20 20 20 20 20 20 20 20  20 20 20 20 20 31 31 37  |             117|
000020E0: 35 0D 0A 20 20 20 20 20  20 20 20 20 20 39 30 30  |5..          900|
000020F0: 2D 39 39 39 20 20 20 20  20 20 20 20 20 20 20 20  |-999            |
00002100: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002110: 20 20 20 31 34 35 30 0D  0A 20 20 20 20 20 20 20  |   1450..       |
00002120: 20 20 31 30 30 30 2B 20  20 20 20 20 20 20 20 20  |  1000+         |
00002130: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002140: 20 20 20 20 20 20 20 20  20 31 38 35 30 0D 0A 20  |         1850.. |
00002150: 0D 0A 20 20 20 20 20 50  6F 69 6E 74 73 20 66 6F  |..     Points fo|
00002160: 72 20 44 65 73 74 72 6F  79 69 6E 67 20 47 75 6E  |r Destroying Gun|
00002170: 73 3A 0D 0A 20 20 20 20  20 20 23 20 6F 66 20 67  |s:..      # of g|
00002180: 75 6E 73 20 64 65 73 74  72 6F 79 65 64 0D 0A 20  |uns destroyed.. |
00002190: 20 20 20 20 20 20 20 20  6F 6E 20 6F 6E 65 20 62  |        on one b|
000021A0: 72 6F 61 64 73 69 64 65  20 20 20 20 20 20 20 20  |roadside        |
000021B0: 20 20 20 20 20 20 20 20  20 20 20 50 6F 69 6E 74  |           Point|
000021C0: 73 20 41 77 61 72 64 65  64 0D 0A 20 20 20 20 20  |s Awarded..     |
000021D0: 20 20 20 20 20 20 31 30  2D 31 39 20 20 20 20 20  |      10-19     |
000021E0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000021F0: 20 20 20 20 20 20 20 20  20 20 20 20 31 30 30 0D  |            100.|
00002200: 0A 20 20 20 20 20 20 20  20 20 20 20 32 30 2D 32  |.           20-2|
00002210: 39 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |9               |
00002220: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002230: 20 20 32 30 30 0D 0A 20  20 20 20 20 20 20 20 20  |  200..         |
00002240: 20 20 33 30 2D 33 39 20  20 20 20 20 20 20 20 20  |  30-39         |
00002250: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002260: 20 20 20 20 20 20 20 20  33 30 30 0D 0A 20 20 20  |        300..   |
00002270: 20 20 20 20 20 20 20 20  34 30 2D 34 39 20 20 20  |        40-49   |
00002280: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002290: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 34 32  |              42|
000022A0: 35 0D 0A 20 20 20 20 20  20 20 20 20 20 20 35 30  |5..           50|
000022B0: 2D 35 39 20 20 20 20 20  20 20 20 20 20 20 20 20  |-59             |
000022C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000022D0: 20 20 20 20 36 37 35 0D  0A 20 20 20 20 20 20 20  |    675..       |
000022E0: 20 20 20 20 36 30 2D 36  39 20 20 20 20 20 20 20  |    60-69       |
000022F0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002300: 20 20 20 20 20 20 20 20  20 20 39 32 35 0D 0A 20  |          925.. |
00002310: 20 20 20 20 20 20 20 20  20 20 37 30 2D 37 39 20  |          70-79 |
00002320: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002330: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 31  |               1|
00002340: 31 37 35 0D 0A 20 20 20  20 20 20 20 20 20 20 20  |175..           |
00002350: 38 30 2D 38 39 20 20 20  20 20 20 20 20 20 20 20  |80-89           |
00002360: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00002370: 20 20 20 20 20 31 34 32  35 0D 0A 20 20 20 20 20  |     1425..     |
00002380: 42 6F 6E 75 73 20 70 6F  69 6E 74 73 3A 20 76 69  |Bonus points: vi|
00002390: 63 74 6F 72 20 77 69 6C  6C 20 72 65 63 69 65 76  |ctor will reciev|
000023A0: 65 20 62 6F 6E 75 73 20  3D 20 74 6F 20 2D 3E 20  |e bonus = to -> |
000023B0: 37 32 30 20 2D 20 23 20  6F 66 20 6D 69 6E 75 74  |720 - # of minut|
000023C0: 65 73 0D 0A 20 65 6C 61  70 73 65 64 2E 20 54 68  |es.. elapsed. Th|
000023D0: 65 20 66 69 6E 61 6C 20  73 63 6F 72 65 20 69 73  |e final score is|
000023E0: 20 64 65 74 65 72 6D 69  6E 65 64 20 62 79 3A 0D  | determined by:.|
000023F0: 0A 20 20 20 20 20 20 20  20 50 4F 49 4E 54 53 20  |.        POINTS |
00002400: 4F 46 20 56 49 43 54 4F  52 20 2B 20 54 49 4D 45  |OF VICTOR + TIME|
00002410: 20 42 4F 4E 55 53 20 2D  20 50 4F 49 4E 54 53 20  | BONUS - POINTS |
00002420: 4F 46 20 4C 4F 53 45 52  0D 0A 0D 0A 0D 0A 3A     |OF LOSER......: |
12........                         *****
  BROADSIDES *****....     BROADSIDES IS
 A SHIP-TO-SHIP COMBAT GAME TAKING PLACE
 IN THE 18-19TH..CENTURY. YOU HAVE TO US
E YOUR CANNONS, OR YOU CAN BOARD THE OTH
ER SHIP AND..ENGAGE IN HAND-TO-HAND COMB
AT. YOU CAN PLAY EITHER AT AN ARCADE OR 
TACTICAL..LEVEL OF PLAY... ..     COMMAN
DS TO SHIPS WHILE SAILING ARE AS FOLLOWS
:.. ..                  {1} TURN TO PORT
..                  {2} FASTER SPEED..  
                {3} STEADY SPEED..      
            {4} SLOWER SPEED..          
        {5} BACK SAIL..                 
 {6} BATTLE SAIL..                  {7} 
FULL SAIL..                  {8} SOLID S
HOT..                  {9} CHAIN SHOT.. 
                 {10}GRAPE SHOT..       
           {11}AIM AT SAILS..           
       {12}AIM AT HULL..                
  {13}FIRE XXXX YARDS (LOW RANGE)..     
             {14}"             " (MID " 
  ")..                  {15}"           
  " (HIGH"   ")..                  {16}T
URN TO STRB... ..     OK, WHEN YOU ARE U
SING THE KEYBOARD, USE THESE COMMANDS:..
 ..     COMMAND              APPLE II+  
          APPLE IIE..   ----------------
----------------------------------------
-..   !                   |SHIP 1| SHIP 
2|    |SHIP 1| |SHIP 2!..   !===========
========================================
====!..   ! NEXT LOWER #'D CMD | "D" |  
"<-" |     | "D" |  | ";" !..   !-------
----------------------------------------
--------!..   ! HIGHER #'D CMD.    | "F"
 |  "->" |     | "F" |  | "," !..   !---
----------------------------------------
------------!..   ! EXECUTE SEEN CMD.  |
 "S" |  ";"  |     | "S" |  | "L" !..   
!---------------------------------------
----------------!..   !-----------------
--------------------------------------!.
.   !                   BOARDING COMMAND
S                   !..   ==============
========================================
===..   ! SWORDFIGHTER MOVES |     |    
   |     |     |  |     !..   !=========
========================================
======!..   ! MOVE RIGHT         | "F" |
  "->" |     | "F" |  | "," !..   !-----
----------------------------------------
----------!..   ! MOVE LEFT          | "
D" |  "<-" |     | "D" |  | ";" !..   !-
----------------------------------------
--------------!..   ! COUNTER-THRUST    
 | "1" |  "0"  |     | "1" |  | "0" !.. 
  !-------------------------------------
------------------!..   ! THRUST        
     | "2" |  ":"  |     | "2" |  | "-" 
!..   !---------------------------------
----------------------!..   ! HACK      
         | "3" |  "-"  |     | "3" |  | 
"=" !..   !-----------------------------
--------------------------!..   ! SNIPER
 AIM/FIRE AT:|     |       |     |     |
  |     !..   !=========================
==============================!..   ! OT
HER SNIPERS      | "1" |  "0"  |     | "
1" |  | "0" !..   !---------------------
----------------------------------!..   
! ENEMY ON OTHER DECK| "2" |  ":"  |    
 | "2" |  | "-" !..   !-----------------
--------------------------------------!.
.   ! ENEMY ON OWN DECK  | "3" |  "-"  |
     | "3" |  | "=" !..   !_____________
________________________________________
__!.. ............   YOU MAY SHIFT BETWE
EN JOYSTICK/PADDLES/KEYBOARD--CTRL-K (KE
YBOARD), CTRL-P..(PADDLES), SHIFT-CTRL-P
 (JOYSTICK)... ..   VARIABLES:.. #1) NAM
E YOUR SHIP.. #2) CHOOSE BETWEEN FOUR DI
FFERENT TYPES OF GUNS (SHIP 1)... #3) AL
LOWS YOU TO CHANGE # OF GUNS FOR SHIP 1.
.. #4) TYPE OF GUN YOU WOULD LIKE FOR YO
UR CHOICE. SHOWS LBS., AND A 'C' IF GUN 
 .. #5) CALCULATES TYPICAL SHIP FOR CANN
ON CHOICES AFTER ALL CHOICES HAVE BEEN  
  .. #6-0) THESE KEYS ARE THE SAME FOR S
HIP 2 AS #'S 1-5 ARE TO SHIP 1... ..   P
AGE 2 VARIABLES:.. #1) CHANGE FIRING TIM
E FOR SHIP 1. HITTING THIS KEY ADDS 10 S
ECONDS TO FIRING .. #2) CHANGES FIRING T
IME FOR SHIP 2... #3) TURNING TIME FOR S
HIP 1... #4) TURNING TIME FOR SHIP 2. TH
IS IS THE DELAY BEFORE A TURN IS EXECUTE
D AFTER.. #5) STARTING SPEED FOR SHIP 1.
.. #6) STARTING SPEED FOR SHIP 2. THIS I
S THE SPEED OF THE SHIP WHEN WIND IS    
 .. #7) CHANGES SHOT DAMAGE INFLICTED BY
 SHIP 1 ON SHIP 2... #8) SAME AS ABOVE, 
BUT SHIP 2 ON SHIP 1... #9) CHANGES HULL
 POINTS FOR SHIP 1... #0) CHANGES HULL P
OINTS FOR SHIP 2. THESE DETERMINE HOW ST
URDY THE HULL IS.   .. ..   PAGE 3 VARIA
BLES:.. #1) SNIPER FIRE HIT PERCENTAGE F
OR SHIP ONE... #2) "                    
             " TWO. THIS DETERMINES HOW 
WELL OF A    .. #3) ADDS 50 MEN TO SIZE 
OF CREW FOR SHIP ONE. MAX.=1279.. #4) AD
DS 50 MEN TO SIZE OF SHIP TWO'S CREW... 
#5) CHANGES BOARDING CASUALTIES IFLICTED
 BY SHIP 1 ON SHIP 2... #6) SAME AS ABOV
E, BUT SHIP TWO ON SHIP ONE... ..     CT
RL-A SAVES CURRENT SETTINGS AS PLAYER OP
TION A...     CTRL-B "                  
                   " B... ..   NOTES: WH
EN THE SHIPS SAIL ABOUT 1500-2000 YARDS 
FROM EACH OTHER, THERE WILL..BE TIME FOR
 SHIPS TO REPAIR ANY DAMAGES. ANY REPAIR
ED DAMAGES WILL BE..SUBTRACTED FROM YOUR
 FINAL SCORE...     THE COMPUTER WILL DE
TERMINE WHICH BROADSIDE IS CLOSER TO THE
 ENEMY SHIP..DURING COMBAT...     TURN T
O PORT: SHIP TURNS TO PORT AFTER DELAY O
F 10 SECONDS...     FASTER SPEED: INCREA
SES SPEED UNTIL MAX. SPEED IS REACHED...
     STEADY SPEED: CANCELS EITHER FASTER
 SPEED OR LOWER SPEED & CONTINES AT..CUR
RENT SPEED...     SLOWER SPEED: DECREASE
S SPEED UNTIL 0 KNOTS IS REACHED (UNTIL 
YOU GIVE..ANOTHER SPEED COMMAND. THIS AP
PLIES TO ALL THREE)..     BACK SAIL: RED
UCES CURRENT SPEET TO 1/2 PRESENT VALUE.
..     BATTLE SAIL: STANDARD FOR SHIPS E
NTERING BATTLE. CANCELS FULL SAIL..COMMA
ND...     FULL SAIL: MAX. SPEED DOUBLED.
 IF DAMAGED WHILE AT FULL SAIL, IT WILL 
BE 1..AND A HALF TO 2 TIMES DAMAGE SUFFE
RED AT BATTLE SAIL...     SOLID SHOT: ST
ANDARD CANNONBALL..     CHAIN SHOT: GOOD
 FOR DESTROYING SAILS. MAX. RANGE=700 YD
S...     GRAPE SHOT: USED FOR KILLING CR
EW. MAX. RANGE=400 YDS...     AIM AT SAI
LS: AIMS PORT OR STARBOARD BROADSIDE AT 
SAILS..     AIM AT HULL:  "             
                    " HULL...     FIRE, 
RANGE XXXX YDS.: FIRES PORT OR STARBRD. 
BROADSIDE AT RANGE XXXX..     TURN TO ST
RB.: TURNS SHIP 30 DRG. TO STARBOARD....
............ ..                         
 BOARDING..     WHENEVER THE TWO SHIPS S
AIL INTO EACH OTHER, BOARDING WILL OCCUR
...     GRAPPLING: YOU MAY BOARD THE OTH
ER SHIP AS LONG AS A GRAPPLING LINE IS..
KEEPING THE TWO SHIPS TOGETHER. ..     O
FFENSIVE VS DEFENSIVE: IF YOU ARE ENGAGE
D IN OFFENSIVE BOARDING THEN YOU..HAVE T
O GET AS MANY MEN POSSIBLE ON THE ENEMY'
S DECK SO YOU CAN TAKE OVER HIS..SHIP.. 
    DROPPING DEAD: A SWORDFIGHTER DROPPI
NG DEAD HAPPENS WHEN 10 CREW MEMBERS..AR
E KILLED. EACH TIME A SNIPER HITS THIS H
APPENS...     SWORDFIGHTING ROUNDS: SWOR
DFIGHTING IS PLAYED IN ROUNDS. WHEN FIGH
TING (IF..YOU HIT) THRUST KILLS -> 4 MEN
; COUNTER-THRUST -> 2 MEN; HACK -> 6 MEN
..     CASUALTY RATES: COUNTER THRUST BE
ATS THRUST; THRUST BEATS HACK; HACK BEAT
S..COUNTER THRUST; COUNTER-THRUST AGAINS
T ITSELF KILLS: 0; THRUST AGAINST THRUST
..-> 4 MEN; HACK AGAINST HACK -> 6 MEN. 
KEEP IN MIND THAT AN ADVANCING..SWORDFIG
HTER LOSES TWICE AS MANY MEN IF HE IS KI
LLED; A RETREATING ONE KILLS..ONLY AND L
OSES ONLY HALF IF HE GETS KILLED... ..  
   A SHIP WILL SURRENDER WHEN: TOTAL CRE
W IS BELOW 1/4 ORIGINAL AS LONG AS..OTHE
R CREW IS 1/4 GREATER THAN ORIGINAL; 10 
ENEMY CREWMEN BOARD SHIP AND NO..OFFENSI
VE CREWMEN ARE IN ANY OF FIRST TEN BOARD
ING POSTITIONS. IF BOTH CREWS..DROP BELO
W 120 MEN GAME = DRAW...     THE GAME WI
LL END WHEN EITHER SHIP WINS OR LOSES, O
R A 6 P.M...     THERE ARE 500 PTS. POSS
IBLE FOR KNOCKING OUT ALL OF OPPONENTS S
AILS. YOU..ALSO GET POINTS FOR KNOCKING 
OUT MASTS...     HULL POINTS:..     HULL
 POINTS DESTROYED                  POINT
S AWARDED..           30-59             
                    30..           60-89
                                 100..  
         90-119                         
       200..          120-149           
                     400..          150-
179                                800..
          180+                          
        1600.. ..     POINTS FOR KILLING
 CREW:..      # OF CREW KILLED          
            POINTS AWARDED..          10
0-199                                50.
.          200-299                      
          125..          300-399        
                        225..          4
00-499                                35
0..          500-599                    
            500..          600-699      
                          700..         
 700-799                                
925..          800-899                  
             1175..          900-999    
                           1450..       
  1000+                                 
 1850.. ..     POINTS FOR DESTROYING GUN
S:..      # OF GUNS DESTROYED..         
ON ONE BROADSIDE                   POINT
S AWARDED..           10-19             
                    100..           20-2
9                                 200.. 
          30-39                         
        300..           40-49           
                      425..           50
-59                                 675.
.           60-69                       
          925..           70-79         
                       1175..           
80-89                                142
5..     BONUS POINTS: VICTOR WILL RECIEV
E BONUS = TO -> 720 - # OF MINUTES.. ELA
PSED. THE FINAL SCORE IS DETERMINED BY:.
.        POINTS OF VICTOR + TIME BONUS -
 POINTS OF LOSER......:
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