BROADSIDES     D
FILE INFORMATION
FILENAME(S): BROADSIDES     D
FILE TYPE(S): SEQ
FILE SIZE: 9K
FIRST SEEN: 2025-11-30 18:12:27
APPEARS ON: 1 disk(s)
FILE HASH
f0dae72786c220e417f2eb6ba630f85442cbf5e2599bbdfe8f5629e433331e2b
FOUND ON DISKS (1 DISKS)
| DISK TITLE | FILENAME | FILE TYPE | COLLECTION | TRACK | SECTOR | ACTIONS |
|---|---|---|---|---|---|---|
| WAREZ DOCS 1 1 | BROADSIDES     D | SEQ | Sailor, Ganheden | 26 | 1 | DOWNLOAD FILE |
FILE CONTENT & ANALYSIS
00000000: 31 32 0D 0A 0D 0A 0D 0A 0D 0A 20 20 20 20 20 20 |12........ |
00000010: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000020: 20 20 20 2A 2A 2A 2A 2A 20 20 42 52 4F 41 44 53 | ***** BROADS|
00000030: 49 44 45 53 20 2A 2A 2A 2A 2A 0D 0A 0D 0A 20 20 |IDES *****.... |
00000040: 20 20 20 42 72 6F 61 64 73 69 64 65 73 20 69 73 | Broadsides is|
00000050: 20 61 20 73 68 69 70 2D 74 6F 2D 73 68 69 70 20 | a ship-to-ship |
00000060: 63 6F 6D 62 61 74 20 67 61 6D 65 20 74 61 6B 69 |combat game taki|
00000070: 6E 67 20 70 6C 61 63 65 20 69 6E 20 74 68 65 20 |ng place in the |
00000080: 31 38 2D 31 39 74 68 0D 0A 63 65 6E 74 75 72 79 |18-19th..century|
00000090: 2E 20 59 6F 75 20 68 61 76 65 20 74 6F 20 75 73 |. You have to us|
000000A0: 65 20 79 6F 75 72 20 63 61 6E 6E 6F 6E 73 2C 20 |e your cannons, |
000000B0: 6F 72 20 79 6F 75 20 63 61 6E 20 62 6F 61 72 64 |or you can board|
000000C0: 20 74 68 65 20 6F 74 68 65 72 20 73 68 69 70 20 | the other ship |
000000D0: 61 6E 64 0D 0A 65 6E 67 61 67 65 20 69 6E 20 68 |and..engage in h|
000000E0: 61 6E 64 2D 74 6F 2D 68 61 6E 64 20 63 6F 6D 62 |and-to-hand comb|
000000F0: 61 74 2E 20 59 6F 75 20 63 61 6E 20 70 6C 61 79 |at. You can play|
00000100: 20 65 69 74 68 65 72 20 61 74 20 61 6E 20 61 72 | either at an ar|
00000110: 63 61 64 65 20 6F 72 20 74 61 63 74 69 63 61 6C |cade or tactical|
00000120: 0D 0A 6C 65 76 65 6C 20 6F 66 20 70 6C 61 79 2E |..level of play.|
00000130: 0D 0A 20 0D 0A 20 20 20 20 20 43 6F 6D 6D 61 6E |.. .. Comman|
00000140: 64 73 20 74 6F 20 73 68 69 70 73 20 77 68 69 6C |ds to ships whil|
00000150: 65 20 73 61 69 6C 69 6E 67 20 61 72 65 20 61 73 |e sailing are as|
00000160: 20 66 6F 6C 6C 6F 77 73 3A 0D 0A 20 0D 0A 20 20 | follows:.. .. |
00000170: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000180: 7B 31 7D 20 54 55 52 4E 20 54 4F 20 50 4F 52 54 |{1} TURN TO PORT|
00000190: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. |
000001A0: 20 20 20 20 7B 32 7D 20 46 41 53 54 45 52 20 53 | {2} FASTER S|
000001B0: 50 45 45 44 0D 0A 20 20 20 20 20 20 20 20 20 20 |PEED.. |
000001C0: 20 20 20 20 20 20 20 20 7B 33 7D 20 53 54 45 41 | {3} STEA|
000001D0: 44 59 20 53 50 45 45 44 0D 0A 20 20 20 20 20 20 |DY SPEED.. |
000001E0: 20 20 20 20 20 20 20 20 20 20 20 20 7B 34 7D 20 | {4} |
000001F0: 53 4C 4F 57 45 52 20 53 50 45 45 44 0D 0A 20 20 |SLOWER SPEED.. |
00000200: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000210: 7B 35 7D 20 42 41 43 4B 20 53 41 49 4C 0D 0A 20 |{5} BACK SAIL.. |
00000220: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000230: 20 7B 36 7D 20 42 41 54 54 4C 45 20 53 41 49 4C | {6} BATTLE SAIL|
00000240: 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. |
00000250: 20 20 20 20 7B 37 7D 20 46 55 4C 4C 20 53 41 49 | {7} FULL SAI|
00000260: 4C 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |L.. |
00000270: 20 20 20 20 20 7B 38 7D 20 53 4F 4C 49 44 20 53 | {8} SOLID S|
00000280: 48 4F 54 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |HOT.. |
00000290: 20 20 20 20 20 20 20 7B 39 7D 20 43 48 41 49 4E | {9} CHAIN|
000002A0: 20 53 48 4F 54 0D 0A 20 20 20 20 20 20 20 20 20 | SHOT.. |
000002B0: 20 20 20 20 20 20 20 20 20 7B 31 30 7D 47 52 41 | {10}GRA|
000002C0: 50 45 20 53 48 4F 54 0D 0A 20 20 20 20 20 20 20 |PE SHOT.. |
000002D0: 20 20 20 20 20 20 20 20 20 20 20 7B 31 31 7D 41 | {11}A|
000002E0: 49 4D 20 41 54 20 53 41 49 4C 53 0D 0A 20 20 20 |IM AT SAILS.. |
000002F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7B | {|
00000300: 31 32 7D 41 49 4D 20 41 54 20 48 55 4C 4C 0D 0A |12}AIM AT HULL..|
00000310: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00000320: 20 20 7B 31 33 7D 46 49 52 45 20 78 78 78 78 20 | {13}FIRE xxxx |
00000330: 59 41 52 44 53 20 28 6C 6F 77 20 72 61 6E 67 65 |YARDS (low range|
00000340: 29 0D 0A 20 20 20 20 20 20 20 20 20 20 20 20 20 |).. |
00000350: 20 20 20 20 20 7B 31 34 7D 22 20 20 20 20 20 20 | {14}" |
00000360: 20 20 20 20 20 20 20 22 20 28 6D 69 64 20 22 20 | " (mid " |
00000370: 20 20 22 29 0D 0A 20 20 20 20 20 20 20 20 20 20 | ").. |
00000380: 20 20 20 20 20 20 20 20 7B 31 35 7D 22 20 20 20 | {15}" |
00000390: 20 20 20 20 20 20 20 20 20 20 22 20 28 68 69 67 | " (hig|
000003A0: 68 22 20 20 20 22 29 0D 0A 20 20 20 20 20 20 20 |h" ").. |
000003B0: 20 20 20 20 20 20 20 20 20 20 20 7B 31 36 7D 54 | {16}T|
000003C0: 55 52 4E 20 54 4F 20 53 54 52 42 2E 0D 0A 20 0D |URN TO STRB... .|
000003D0: 0A 20 20 20 20 20 4F 6B 2C 20 77 68 65 6E 20 79 |. Ok, when y|
000003E0: 6F 75 20 61 72 65 20 75 73 69 6E 67 20 74 68 65 |ou are using the|
000003F0: 20 6B 65 79 62 6F 61 72 64 2C 20 75 73 65 20 74 | keyboard, use t|
00000400: 68 65 73 65 20 63 6F 6D 6D 61 6E 64 73 3A 0D 0A |hese commands:..|
00000410: 20 0D 0A 20 20 20 20 20 43 6F 6D 6D 61 6E 64 20 | .. Command |
00000420: 20 20 20 20 20 20 20 20 20 20 20 20 20 41 70 70 | App|
00000430: 6C 65 20 49 49 2B 20 20 20 20 20 20 20 20 20 20 |le II+ |
00000440: 20 20 41 70 70 6C 65 20 49 49 65 0D 0A 20 20 20 | Apple IIe.. |
00000450: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000460: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000470: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000480: 2D 2D 2D 2D 2D 2D 2D 2D 2D 0D 0A 20 20 20 21 20 |---------.. ! |
00000490: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000004A0: 20 20 7C 53 68 69 70 20 31 7C 20 53 68 69 70 20 | |Ship 1| Ship |
000004B0: 32 7C 20 20 20 20 7C 53 68 69 70 20 31 7C 20 7C |2| |Ship 1| ||
000004C0: 53 68 69 70 20 32 21 0D 0A 20 20 20 21 3D 3D 3D |Ship 2!.. !===|
000004D0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
000004E0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
000004F0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000500: 3D 3D 3D 3D 21 0D 0A 20 20 20 21 20 4E 65 78 74 |====!.. ! Next|
00000510: 20 6C 6F 77 65 72 20 23 27 64 20 63 6D 64 20 7C | lower #'d cmd ||
00000520: 20 22 44 22 20 7C 20 20 22 3C 2D 22 20 7C 20 20 | "D" | "<-" | |
00000530: 20 20 20 7C 20 22 44 22 20 7C 20 20 7C 20 22 3B | | "D" | | ";|
00000540: 22 20 21 0D 0A 20 20 20 21 2D 2D 2D 2D 2D 2D 2D |" !.. !-------|
00000550: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000560: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000570: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000580: 21 0D 0A 20 20 20 21 20 48 69 67 68 65 72 20 23 |!.. ! Higher #|
00000590: 27 64 20 63 6D 64 2E 20 20 20 20 7C 20 22 46 22 |'d cmd. | "F"|
000005A0: 20 7C 20 20 22 2D 3E 22 20 7C 20 20 20 20 20 7C | | "->" | ||
000005B0: 20 22 46 22 20 7C 20 20 7C 20 22 2C 22 20 21 0D | "F" | | "," !.|
000005C0: 0A 20 20 20 21 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |. !-----------|
000005D0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
000005E0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
000005F0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 0A 20 |------------!.. |
00000600: 20 20 21 20 45 78 65 63 75 74 65 20 73 65 65 6E | ! Execute seen|
00000610: 20 63 6D 64 2E 20 20 7C 20 22 53 22 20 7C 20 20 | cmd. | "S" | |
00000620: 22 3B 22 20 20 7C 20 20 20 20 20 7C 20 22 53 22 |";" | | "S"|
00000630: 20 7C 20 20 7C 20 22 4C 22 20 21 0D 0A 20 20 20 | | | "L" !.. |
00000640: 21 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |!---------------|
00000650: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000660: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000670: 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 0A 20 20 20 21 2D |--------!.. !-|
00000680: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000690: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
000006A0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
000006B0: 2D 2D 2D 2D 2D 2D 21 0D 0A 20 20 20 21 20 20 20 |------!.. ! |
000006C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000006D0: 42 4F 41 52 44 49 4E 47 20 43 4F 4D 4D 41 4E 44 |BOARDING COMMAND|
000006E0: 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |S |
000006F0: 20 20 20 20 21 0D 0A 20 20 20 3D 3D 3D 3D 3D 3D | !.. ======|
00000700: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000710: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000720: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000730: 3D 3D 3D 0D 0A 20 20 20 21 20 53 77 6F 72 64 66 |===.. ! Swordf|
00000740: 69 67 68 74 65 72 20 6D 6F 76 65 73 20 7C 20 20 |ighter moves | |
00000750: 20 20 20 7C 20 20 20 20 20 20 20 7C 20 20 20 20 | | | |
00000760: 20 7C 20 20 20 20 20 7C 20 20 7C 20 20 20 20 20 | | | | |
00000770: 21 0D 0A 20 20 20 21 3D 3D 3D 3D 3D 3D 3D 3D 3D |!.. !=========|
00000780: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000790: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
000007A0: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 21 0D |==============!.|
000007B0: 0A 20 20 20 21 20 4D 6F 76 65 20 72 69 67 68 74 |. ! Move right|
000007C0: 20 20 20 20 20 20 20 20 20 7C 20 22 46 22 20 7C | | "F" ||
000007D0: 20 20 22 2D 3E 22 20 7C 20 20 20 20 20 7C 20 22 | "->" | | "|
000007E0: 46 22 20 7C 20 20 7C 20 22 2C 22 20 21 0D 0A 20 |F" | | "," !.. |
000007F0: 20 20 21 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | !-------------|
00000800: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000810: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000820: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 0A 20 20 20 |----------!.. |
00000830: 21 20 4D 6F 76 65 20 6C 65 66 74 20 20 20 20 20 |! Move left |
00000840: 20 20 20 20 20 7C 20 22 44 22 20 7C 20 20 22 3C | | "D" | "<|
00000850: 2D 22 20 7C 20 20 20 20 20 7C 20 22 44 22 20 7C |-" | | "D" ||
00000860: 20 20 7C 20 22 3B 22 20 21 0D 0A 20 20 20 21 2D | | ";" !.. !-|
00000870: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000880: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000890: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
000008A0: 2D 2D 2D 2D 2D 2D 21 0D 0A 20 20 20 21 20 43 6F |------!.. ! Co|
000008B0: 75 6E 74 65 72 2D 74 68 72 75 73 74 20 20 20 20 |unter-thrust |
000008C0: 20 7C 20 22 31 22 20 7C 20 20 22 30 22 20 20 7C | | "1" | "0" ||
000008D0: 20 20 20 20 20 7C 20 22 31 22 20 7C 20 20 7C 20 | | "1" | | |
000008E0: 22 30 22 20 21 0D 0A 20 20 20 21 2D 2D 2D 2D 2D |"0" !.. !-----|
000008F0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000900: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000910: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000920: 2D 2D 21 0D 0A 20 20 20 21 20 54 68 72 75 73 74 |--!.. ! Thrust|
00000930: 20 20 20 20 20 20 20 20 20 20 20 20 20 7C 20 22 | | "|
00000940: 32 22 20 7C 20 20 22 3A 22 20 20 7C 20 20 20 20 |2" | ":" | |
00000950: 20 7C 20 22 32 22 20 7C 20 20 7C 20 22 2D 22 20 | | "2" | | "-" |
00000960: 21 0D 0A 20 20 20 21 2D 2D 2D 2D 2D 2D 2D 2D 2D |!.. !---------|
00000970: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000980: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000990: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D |--------------!.|
000009A0: 0A 20 20 20 21 20 48 61 63 6B 20 20 20 20 20 20 |. ! Hack |
000009B0: 20 20 20 20 20 20 20 20 20 7C 20 22 33 22 20 7C | | "3" ||
000009C0: 20 20 22 2D 22 20 20 7C 20 20 20 20 20 7C 20 22 | "-" | | "|
000009D0: 33 22 20 7C 20 20 7C 20 22 3D 22 20 21 0D 0A 20 |3" | | "=" !.. |
000009E0: 20 20 21 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D | !-------------|
000009F0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000A00: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000A10: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D 0A 20 20 20 |----------!.. |
00000A20: 21 20 53 6E 69 70 65 72 20 61 69 6D 2F 66 69 72 |! Sniper aim/fir|
00000A30: 65 20 61 74 3A 7C 20 20 20 20 20 7C 20 20 20 20 |e at:| | |
00000A40: 20 20 20 7C 20 20 20 20 20 7C 20 20 20 20 20 7C | | | ||
00000A50: 20 20 7C 20 20 20 20 20 21 0D 0A 20 20 20 21 3D | | !.. !=|
00000A60: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000A70: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000A80: 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D |================|
00000A90: 3D 3D 3D 3D 3D 3D 21 0D 0A 20 20 20 21 20 4F 74 |======!.. ! Ot|
00000AA0: 68 65 72 20 73 6E 69 70 65 72 73 20 20 20 20 20 |her snipers |
00000AB0: 20 7C 20 22 31 22 20 7C 20 20 22 30 22 20 20 7C | | "1" | "0" ||
00000AC0: 20 20 20 20 20 7C 20 22 31 22 20 7C 20 20 7C 20 | | "1" | | |
00000AD0: 22 30 22 20 21 0D 0A 20 20 20 21 2D 2D 2D 2D 2D |"0" !.. !-----|
00000AE0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000AF0: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000B00: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000B10: 2D 2D 21 0D 0A 20 20 20 21 20 45 6E 65 6D 79 20 |--!.. ! Enemy |
00000B20: 6F 6E 20 6F 74 68 65 72 20 64 65 63 6B 7C 20 22 |on other deck| "|
00000B30: 32 22 20 7C 20 20 22 3A 22 20 20 7C 20 20 20 20 |2" | ":" | |
00000B40: 20 7C 20 22 32 22 20 7C 20 20 7C 20 22 2D 22 20 | | "2" | | "-" |
00000B50: 21 0D 0A 20 20 20 21 2D 2D 2D 2D 2D 2D 2D 2D 2D |!.. !---------|
00000B60: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000B70: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D |----------------|
00000B80: 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 2D 21 0D |--------------!.|
00000B90: 0A 20 20 20 21 20 45 6E 65 6D 79 20 6F 6E 20 6F |. ! Enemy on o|
00000BA0: 77 6E 20 64 65 63 6B 20 20 7C 20 22 33 22 20 7C |wn deck | "3" ||
00000BB0: 20 20 22 2D 22 20 20 7C 20 20 20 20 20 7C 20 22 | "-" | | "|
00000BC0: 33 22 20 7C 20 20 7C 20 22 3D 22 20 21 0D 0A 20 |3" | | "=" !.. |
00000BD0: 20 20 21 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F | !_____________|
00000BE0: 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F |________________|
00000BF0: 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F |________________|
00000C00: 5F 5F 5F 5F 5F 5F 5F 5F 5F 5F 21 0D 0A 20 0D 0A |__________!.. ..|
00000C10: 0D 0A 0D 0A 0D 0A 0D 0A 0D 0A 20 20 20 59 6F 75 |.......... You|
00000C20: 20 6D 61 79 20 73 68 69 66 74 20 62 65 74 77 65 | may shift betwe|
00000C30: 65 6E 20 6A 6F 79 73 74 69 63 6B 2F 70 61 64 64 |en joystick/padd|
00000C40: 6C 65 73 2F 6B 65 79 62 6F 61 72 64 2D 2D 63 74 |les/keyboard--ct|
00000C50: 72 6C 2D 6B 20 28 6B 65 79 62 6F 61 72 64 29 2C |rl-k (keyboard),|
00000C60: 20 63 74 72 6C 2D 70 0D 0A 28 70 61 64 64 6C 65 | ctrl-p..(paddle|
00000C70: 73 29 2C 20 73 68 69 66 74 2D 63 74 72 6C 2D 70 |s), shift-ctrl-p|
00000C80: 20 28 6A 6F 79 73 74 69 63 6B 29 2E 0D 0A 20 0D | (joystick)... .|
00000C90: 0A 20 20 20 56 61 72 69 61 62 6C 65 73 3A 0D 0A |. Variables:..|
00000CA0: 20 23 31 29 20 6E 61 6D 65 20 79 6F 75 72 20 73 | #1) name your s|
00000CB0: 68 69 70 0D 0A 20 23 32 29 20 63 68 6F 6F 73 65 |hip.. #2) choose|
00000CC0: 20 62 65 74 77 65 65 6E 20 66 6F 75 72 20 64 69 | between four di|
00000CD0: 66 66 65 72 65 6E 74 20 74 79 70 65 73 20 6F 66 |fferent types of|
00000CE0: 20 67 75 6E 73 20 28 73 68 69 70 20 31 29 2E 0D | guns (ship 1)..|
00000CF0: 0A 20 23 33 29 20 61 6C 6C 6F 77 73 20 79 6F 75 |. #3) allows you|
00000D00: 20 74 6F 20 63 68 61 6E 67 65 20 23 20 6F 66 20 | to change # of |
00000D10: 67 75 6E 73 20 66 6F 72 20 73 68 69 70 20 31 2E |guns for ship 1.|
00000D20: 0D 0A 20 23 34 29 20 74 79 70 65 20 6F 66 20 67 |.. #4) type of g|
00000D30: 75 6E 20 79 6F 75 20 77 6F 75 6C 64 20 6C 69 6B |un you would lik|
00000D40: 65 20 66 6F 72 20 79 6F 75 72 20 63 68 6F 69 63 |e for your choic|
00000D50: 65 2E 20 53 68 6F 77 73 20 6C 62 73 2E 2C 20 61 |e. Shows lbs., a|
00000D60: 6E 64 20 61 20 27 43 27 20 69 66 20 67 75 6E 20 |nd a 'C' if gun |
00000D70: 20 0D 0A 20 23 35 29 20 63 61 6C 63 75 6C 61 74 | .. #5) calculat|
00000D80: 65 73 20 74 79 70 69 63 61 6C 20 73 68 69 70 20 |es typical ship |
00000D90: 66 6F 72 20 63 61 6E 6E 6F 6E 20 63 68 6F 69 63 |for cannon choic|
00000DA0: 65 73 20 61 66 74 65 72 20 61 6C 6C 20 63 68 6F |es after all cho|
00000DB0: 69 63 65 73 20 68 61 76 65 20 62 65 65 6E 20 20 |ices have been |
00000DC0: 20 20 0D 0A 20 23 36 2D 30 29 20 74 68 65 73 65 | .. #6-0) these|
00000DD0: 20 6B 65 79 73 20 61 72 65 20 74 68 65 20 73 61 | keys are the sa|
00000DE0: 6D 65 20 66 6F 72 20 73 68 69 70 20 32 20 61 73 |me for ship 2 as|
00000DF0: 20 23 27 73 20 31 2D 35 20 61 72 65 20 74 6F 20 | #'s 1-5 are to |
00000E00: 73 68 69 70 20 31 2E 0D 0A 20 0D 0A 20 20 20 50 |ship 1... .. P|
00000E10: 61 67 65 20 32 20 56 61 72 69 61 62 6C 65 73 3A |age 2 Variables:|
00000E20: 0D 0A 20 23 31 29 20 63 68 61 6E 67 65 20 66 69 |.. #1) change fi|
00000E30: 72 69 6E 67 20 74 69 6D 65 20 66 6F 72 20 73 68 |ring time for sh|
00000E40: 69 70 20 31 2E 20 48 69 74 74 69 6E 67 20 74 68 |ip 1. Hitting th|
00000E50: 69 73 20 6B 65 79 20 61 64 64 73 20 31 30 20 73 |is key adds 10 s|
00000E60: 65 63 6F 6E 64 73 20 74 6F 20 66 69 72 69 6E 67 |econds to firing|
00000E70: 20 0D 0A 20 23 32 29 20 63 68 61 6E 67 65 73 20 | .. #2) changes |
00000E80: 66 69 72 69 6E 67 20 74 69 6D 65 20 66 6F 72 20 |firing time for |
00000E90: 73 68 69 70 20 32 2E 0D 0A 20 23 33 29 20 74 75 |ship 2... #3) tu|
00000EA0: 72 6E 69 6E 67 20 74 69 6D 65 20 66 6F 72 20 73 |rning time for s|
00000EB0: 68 69 70 20 31 2E 0D 0A 20 23 34 29 20 74 75 72 |hip 1... #4) tur|
00000EC0: 6E 69 6E 67 20 74 69 6D 65 20 66 6F 72 20 73 68 |ning time for sh|
00000ED0: 69 70 20 32 2E 20 54 68 69 73 20 69 73 20 74 68 |ip 2. This is th|
00000EE0: 65 20 64 65 6C 61 79 20 62 65 66 6F 72 65 20 61 |e delay before a|
00000EF0: 20 74 75 72 6E 20 69 73 20 65 78 65 63 75 74 65 | turn is execute|
00000F00: 64 20 61 66 74 65 72 0D 0A 20 23 35 29 20 53 74 |d after.. #5) St|
00000F10: 61 72 74 69 6E 67 20 73 70 65 65 64 20 66 6F 72 |arting speed for|
00000F20: 20 73 68 69 70 20 31 2E 0D 0A 20 23 36 29 20 53 | ship 1... #6) S|
00000F30: 74 61 72 74 69 6E 67 20 73 70 65 65 64 20 66 6F |tarting speed fo|
00000F40: 72 20 73 68 69 70 20 32 2E 20 54 68 69 73 20 69 |r ship 2. This i|
00000F50: 73 20 74 68 65 20 73 70 65 65 64 20 6F 66 20 74 |s the speed of t|
00000F60: 68 65 20 73 68 69 70 20 77 68 65 6E 20 77 69 6E |he ship when win|
00000F70: 64 20 69 73 20 20 20 20 20 0D 0A 20 23 37 29 20 |d is .. #7) |
00000F80: 63 68 61 6E 67 65 73 20 73 68 6F 74 20 64 61 6D |changes shot dam|
00000F90: 61 67 65 20 69 6E 66 6C 69 63 74 65 64 20 62 79 |age inflicted by|
00000FA0: 20 73 68 69 70 20 31 20 6F 6E 20 73 68 69 70 20 | ship 1 on ship |
00000FB0: 32 2E 0D 0A 20 23 38 29 20 73 61 6D 65 20 61 73 |2... #8) same as|
00000FC0: 20 61 62 6F 76 65 2C 20 62 75 74 20 73 68 69 70 | above, but ship|
00000FD0: 20 32 20 6F 6E 20 73 68 69 70 20 31 2E 0D 0A 20 | 2 on ship 1... |
00000FE0: 23 39 29 20 63 68 61 6E 67 65 73 20 68 75 6C 6C |#9) changes hull|
00000FF0: 20 70 6F 69 6E 74 73 20 66 6F 72 20 73 68 69 70 | points for ship|
00001000: 20 31 2E 0D 0A 20 23 30 29 20 63 68 61 6E 67 65 | 1... #0) change|
00001010: 73 20 68 75 6C 6C 20 70 6F 69 6E 74 73 20 66 6F |s hull points fo|
00001020: 72 20 73 68 69 70 20 32 2E 20 54 68 65 73 65 20 |r ship 2. These |
00001030: 64 65 74 65 72 6D 69 6E 65 20 68 6F 77 20 73 74 |determine how st|
00001040: 75 72 64 79 20 74 68 65 20 68 75 6C 6C 20 69 73 |urdy the hull is|
00001050: 2E 20 20 20 0D 0A 20 0D 0A 20 20 20 50 61 67 65 |. .. .. Page|
00001060: 20 33 20 56 61 72 69 61 62 6C 65 73 3A 0D 0A 20 | 3 Variables:.. |
00001070: 23 31 29 20 53 6E 69 70 65 72 20 66 69 72 65 20 |#1) Sniper fire |
00001080: 68 69 74 20 70 65 72 63 65 6E 74 61 67 65 20 66 |hit percentage f|
00001090: 6F 72 20 73 68 69 70 20 6F 6E 65 2E 0D 0A 20 23 |or ship one... #|
000010A0: 32 29 20 22 20 20 20 20 20 20 20 20 20 20 20 20 |2) " |
000010B0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000010C0: 20 20 20 20 20 22 20 74 77 6F 2E 20 54 68 69 73 | " two. This|
000010D0: 20 64 65 74 65 72 6D 69 6E 65 73 20 68 6F 77 20 | determines how |
000010E0: 77 65 6C 6C 20 6F 66 20 61 20 20 20 20 0D 0A 20 |well of a .. |
000010F0: 23 33 29 20 61 64 64 73 20 35 30 20 6D 65 6E 20 |#3) adds 50 men |
00001100: 74 6F 20 73 69 7A 65 20 6F 66 20 63 72 65 77 20 |to size of crew |
00001110: 66 6F 72 20 73 68 69 70 20 6F 6E 65 2E 20 4D 61 |for ship one. Ma|
00001120: 78 2E 3D 31 32 37 39 0D 0A 20 23 34 29 20 61 64 |x.=1279.. #4) ad|
00001130: 64 73 20 35 30 20 6D 65 6E 20 74 6F 20 73 69 7A |ds 50 men to siz|
00001140: 65 20 6F 66 20 73 68 69 70 20 74 77 6F 27 73 20 |e of ship two's |
00001150: 63 72 65 77 2E 0D 0A 20 23 35 29 20 63 68 61 6E |crew... #5) chan|
00001160: 67 65 73 20 62 6F 61 72 64 69 6E 67 20 63 61 73 |ges boarding cas|
00001170: 75 61 6C 74 69 65 73 20 69 66 6C 69 63 74 65 64 |ualties iflicted|
00001180: 20 62 79 20 73 68 69 70 20 31 20 6F 6E 20 73 68 | by ship 1 on sh|
00001190: 69 70 20 32 2E 0D 0A 20 23 36 29 20 73 61 6D 65 |ip 2... #6) same|
000011A0: 20 61 73 20 61 62 6F 76 65 2C 20 62 75 74 20 73 | as above, but s|
000011B0: 68 69 70 20 74 77 6F 20 6F 6E 20 73 68 69 70 20 |hip two on ship |
000011C0: 6F 6E 65 2E 0D 0A 20 0D 0A 20 20 20 20 20 43 54 |one... .. CT|
000011D0: 52 4C 2D 41 20 73 61 76 65 73 20 63 75 72 72 65 |RL-A saves curre|
000011E0: 6E 74 20 73 65 74 74 69 6E 67 73 20 61 73 20 50 |nt settings as P|
000011F0: 6C 61 79 65 72 20 4F 70 74 69 6F 6E 20 41 2E 0D |layer Option A..|
00001200: 0A 20 20 20 20 20 43 54 52 4C 2D 42 20 22 20 20 |. CTRL-B " |
00001210: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001220: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001230: 20 20 20 22 20 42 2E 0D 0A 20 0D 0A 20 20 20 4E | " B... .. N|
00001240: 6F 74 65 73 3A 20 77 68 65 6E 20 74 68 65 20 73 |otes: when the s|
00001250: 68 69 70 73 20 73 61 69 6C 20 61 62 6F 75 74 20 |hips sail about |
00001260: 31 35 30 30 2D 32 30 30 30 20 79 61 72 64 73 20 |1500-2000 yards |
00001270: 66 72 6F 6D 20 65 61 63 68 20 6F 74 68 65 72 2C |from each other,|
00001280: 20 74 68 65 72 65 20 77 69 6C 6C 0D 0A 62 65 20 | there will..be |
00001290: 74 69 6D 65 20 66 6F 72 20 73 68 69 70 73 20 74 |time for ships t|
000012A0: 6F 20 72 65 70 61 69 72 20 61 6E 79 20 64 61 6D |o repair any dam|
000012B0: 61 67 65 73 2E 20 41 6E 79 20 72 65 70 61 69 72 |ages. Any repair|
000012C0: 65 64 20 64 61 6D 61 67 65 73 20 77 69 6C 6C 20 |ed damages will |
000012D0: 62 65 0D 0A 73 75 62 74 72 61 63 74 65 64 20 66 |be..subtracted f|
000012E0: 72 6F 6D 20 79 6F 75 72 20 66 69 6E 61 6C 20 73 |rom your final s|
000012F0: 63 6F 72 65 2E 0D 0A 20 20 20 20 20 54 68 65 20 |core... The |
00001300: 63 6F 6D 70 75 74 65 72 20 77 69 6C 6C 20 64 65 |computer will de|
00001310: 74 65 72 6D 69 6E 65 20 77 68 69 63 68 20 62 72 |termine which br|
00001320: 6F 61 64 73 69 64 65 20 69 73 20 63 6C 6F 73 65 |oadside is close|
00001330: 72 20 74 6F 20 74 68 65 20 65 6E 65 6D 79 20 73 |r to the enemy s|
00001340: 68 69 70 0D 0A 64 75 72 69 6E 67 20 63 6F 6D 62 |hip..during comb|
00001350: 61 74 2E 0D 0A 20 20 20 20 20 54 75 72 6E 20 74 |at... Turn t|
00001360: 6F 20 50 6F 72 74 3A 20 73 68 69 70 20 74 75 72 |o Port: ship tur|
00001370: 6E 73 20 74 6F 20 70 6F 72 74 20 61 66 74 65 72 |ns to port after|
00001380: 20 64 65 6C 61 79 20 6F 66 20 31 30 20 73 65 63 | delay of 10 sec|
00001390: 6F 6E 64 73 2E 0D 0A 20 20 20 20 20 46 61 73 74 |onds... Fast|
000013A0: 65 72 20 53 70 65 65 64 3A 20 69 6E 63 72 65 61 |er Speed: increa|
000013B0: 73 65 73 20 73 70 65 65 64 20 75 6E 74 69 6C 20 |ses speed until |
000013C0: 4D 61 78 2E 20 53 70 65 65 64 20 69 73 20 72 65 |Max. Speed is re|
000013D0: 61 63 68 65 64 2E 0D 0A 20 20 20 20 20 53 74 65 |ached... Ste|
000013E0: 61 64 79 20 53 70 65 65 64 3A 20 63 61 6E 63 65 |ady Speed: cance|
000013F0: 6C 73 20 65 69 74 68 65 72 20 66 61 73 74 65 72 |ls either faster|
00001400: 20 73 70 65 65 64 20 6F 72 20 6C 6F 77 65 72 20 | speed or lower |
00001410: 73 70 65 65 64 20 26 20 63 6F 6E 74 69 6E 65 73 |speed & contines|
00001420: 20 61 74 0D 0A 63 75 72 72 65 6E 74 20 73 70 65 | at..current spe|
00001430: 65 64 2E 0D 0A 20 20 20 20 20 53 6C 6F 77 65 72 |ed... Slower|
00001440: 20 53 70 65 65 64 3A 20 64 65 63 72 65 61 73 65 | Speed: decrease|
00001450: 73 20 73 70 65 65 64 20 75 6E 74 69 6C 20 30 20 |s speed until 0 |
00001460: 6B 6E 6F 74 73 20 69 73 20 72 65 61 63 68 65 64 |knots is reached|
00001470: 20 28 75 6E 74 69 6C 20 79 6F 75 20 67 69 76 65 | (until you give|
00001480: 0D 0A 61 6E 6F 74 68 65 72 20 73 70 65 65 64 20 |..another speed |
00001490: 63 6F 6D 6D 61 6E 64 2E 20 54 68 69 73 20 61 70 |command. This ap|
000014A0: 70 6C 69 65 73 20 74 6F 20 61 6C 6C 20 74 68 72 |plies to all thr|
000014B0: 65 65 29 0D 0A 20 20 20 20 20 42 61 63 6B 20 53 |ee).. Back S|
000014C0: 61 69 6C 3A 20 72 65 64 75 63 65 73 20 63 75 72 |ail: reduces cur|
000014D0: 72 65 6E 74 20 73 70 65 65 74 20 74 6F 20 31 2F |rent speet to 1/|
000014E0: 32 20 70 72 65 73 65 6E 74 20 76 61 6C 75 65 2E |2 present value.|
000014F0: 0D 0A 20 20 20 20 20 42 61 74 74 6C 65 20 53 61 |.. Battle Sa|
00001500: 69 6C 3A 20 73 74 61 6E 64 61 72 64 20 66 6F 72 |il: standard for|
00001510: 20 73 68 69 70 73 20 65 6E 74 65 72 69 6E 67 20 | ships entering |
00001520: 62 61 74 74 6C 65 2E 20 43 61 6E 63 65 6C 73 20 |battle. Cancels |
00001530: 66 75 6C 6C 20 73 61 69 6C 0D 0A 63 6F 6D 6D 61 |full sail..comma|
00001540: 6E 64 2E 0D 0A 20 20 20 20 20 46 75 6C 6C 20 53 |nd... Full S|
00001550: 61 69 6C 3A 20 6D 61 78 2E 20 73 70 65 65 64 20 |ail: max. speed |
00001560: 64 6F 75 62 6C 65 64 2E 20 49 66 20 64 61 6D 61 |doubled. If dama|
00001570: 67 65 64 20 77 68 69 6C 65 20 61 74 20 66 75 6C |ged while at ful|
00001580: 6C 20 73 61 69 6C 2C 20 69 74 20 77 69 6C 6C 20 |l sail, it will |
00001590: 62 65 20 31 0D 0A 61 6E 64 20 61 20 68 61 6C 66 |be 1..and a half|
000015A0: 20 74 6F 20 32 20 74 69 6D 65 73 20 64 61 6D 61 | to 2 times dama|
000015B0: 67 65 20 73 75 66 66 65 72 65 64 20 61 74 20 62 |ge suffered at b|
000015C0: 61 74 74 6C 65 20 73 61 69 6C 2E 0D 0A 20 20 20 |attle sail... |
000015D0: 20 20 53 6F 6C 69 64 20 53 68 6F 74 3A 20 73 74 | Solid Shot: st|
000015E0: 61 6E 64 61 72 64 20 63 61 6E 6E 6F 6E 62 61 6C |andard cannonbal|
000015F0: 6C 0D 0A 20 20 20 20 20 43 68 61 69 6E 20 53 68 |l.. Chain Sh|
00001600: 6F 74 3A 20 67 6F 6F 64 20 66 6F 72 20 64 65 73 |ot: good for des|
00001610: 74 72 6F 79 69 6E 67 20 73 61 69 6C 73 2E 20 6D |troying sails. m|
00001620: 61 78 2E 20 72 61 6E 67 65 3D 37 30 30 20 79 64 |ax. range=700 yd|
00001630: 73 2E 0D 0A 20 20 20 20 20 47 72 61 70 65 20 53 |s... Grape S|
00001640: 68 6F 74 3A 20 75 73 65 64 20 66 6F 72 20 6B 69 |hot: used for ki|
00001650: 6C 6C 69 6E 67 20 63 72 65 77 2E 20 6D 61 78 2E |lling crew. max.|
00001660: 20 72 61 6E 67 65 3D 34 30 30 20 79 64 73 2E 0D | range=400 yds..|
00001670: 0A 20 20 20 20 20 41 69 6D 20 61 74 20 53 61 69 |. Aim at Sai|
00001680: 6C 73 3A 20 61 69 6D 73 20 70 6F 72 74 20 6F 72 |ls: aims port or|
00001690: 20 73 74 61 72 62 6F 61 72 64 20 62 72 6F 61 64 | starboard broad|
000016A0: 73 69 64 65 20 61 74 20 73 61 69 6C 73 0D 0A 20 |side at sails.. |
000016B0: 20 20 20 20 41 69 6D 20 61 74 20 48 75 6C 6C 3A | Aim at Hull:|
000016C0: 20 20 22 20 20 20 20 20 20 20 20 20 20 20 20 20 | " |
000016D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000016E0: 20 20 20 20 22 20 68 75 6C 6C 2E 0D 0A 20 20 20 | " hull... |
000016F0: 20 20 46 69 72 65 2C 20 52 61 6E 67 65 20 78 78 | Fire, Range xx|
00001700: 78 78 20 79 64 73 2E 3A 20 66 69 72 65 73 20 70 |xx yds.: fires p|
00001710: 6F 72 74 20 6F 72 20 73 74 61 72 62 72 64 2E 20 |ort or starbrd. |
00001720: 62 72 6F 61 64 73 69 64 65 20 61 74 20 72 61 6E |broadside at ran|
00001730: 67 65 20 58 58 58 58 0D 0A 20 20 20 20 20 54 75 |ge XXXX.. Tu|
00001740: 72 6E 20 74 6F 20 53 74 72 62 2E 3A 20 74 75 72 |rn to Strb.: tur|
00001750: 6E 73 20 73 68 69 70 20 33 30 20 64 72 67 2E 20 |ns ship 30 drg. |
00001760: 74 6F 20 73 74 61 72 62 6F 61 72 64 0D 0A 0D 0A |to starboard....|
00001770: 0D 0A 0D 0A 0D 0A 0D 0A 0D 0A 0D 0A 20 0D 0A 20 |............ .. |
00001780: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001790: 20 20 20 20 20 20 20 20 20 42 4F 41 52 44 49 4E | BOARDIN|
000017A0: 47 0D 0A 20 20 20 20 20 57 68 65 6E 65 76 65 72 |G.. Whenever|
000017B0: 20 74 68 65 20 74 77 6F 20 73 68 69 70 73 20 73 | the two ships s|
000017C0: 61 69 6C 20 69 6E 74 6F 20 65 61 63 68 20 6F 74 |ail into each ot|
000017D0: 68 65 72 2C 20 62 6F 61 72 64 69 6E 67 20 77 69 |her, boarding wi|
000017E0: 6C 6C 20 6F 63 63 75 72 2E 0D 0A 20 20 20 20 20 |ll occur... |
000017F0: 47 72 61 70 70 6C 69 6E 67 3A 20 79 6F 75 20 6D |Grappling: you m|
00001800: 61 79 20 62 6F 61 72 64 20 74 68 65 20 6F 74 68 |ay board the oth|
00001810: 65 72 20 73 68 69 70 20 61 73 20 6C 6F 6E 67 20 |er ship as long |
00001820: 61 73 20 61 20 67 72 61 70 70 6C 69 6E 67 20 6C |as a grappling l|
00001830: 69 6E 65 20 69 73 0D 0A 6B 65 65 70 69 6E 67 20 |ine is..keeping |
00001840: 74 68 65 20 74 77 6F 20 73 68 69 70 73 20 74 6F |the two ships to|
00001850: 67 65 74 68 65 72 2E 20 0D 0A 20 20 20 20 20 4F |gether. .. O|
00001860: 66 66 65 6E 73 69 76 65 20 76 73 20 44 65 66 65 |ffensive vs Defe|
00001870: 6E 73 69 76 65 3A 20 69 66 20 79 6F 75 20 61 72 |nsive: if you ar|
00001880: 65 20 65 6E 67 61 67 65 64 20 69 6E 20 6F 66 66 |e engaged in off|
00001890: 65 6E 73 69 76 65 20 62 6F 61 72 64 69 6E 67 20 |ensive boarding |
000018A0: 74 68 65 6E 20 79 6F 75 0D 0A 68 61 76 65 20 74 |then you..have t|
000018B0: 6F 20 67 65 74 20 61 73 20 6D 61 6E 79 20 6D 65 |o get as many me|
000018C0: 6E 20 70 6F 73 73 69 62 6C 65 20 6F 6E 20 74 68 |n possible on th|
000018D0: 65 20 65 6E 65 6D 79 27 73 20 64 65 63 6B 20 73 |e enemy's deck s|
000018E0: 6F 20 79 6F 75 20 63 61 6E 20 74 61 6B 65 20 6F |o you can take o|
000018F0: 76 65 72 20 68 69 73 0D 0A 73 68 69 70 0D 0A 20 |ver his..ship.. |
00001900: 20 20 20 20 44 72 6F 70 70 69 6E 67 20 44 65 61 | Dropping Dea|
00001910: 64 3A 20 41 20 73 77 6F 72 64 66 69 67 68 74 65 |d: A swordfighte|
00001920: 72 20 64 72 6F 70 70 69 6E 67 20 64 65 61 64 20 |r dropping dead |
00001930: 68 61 70 70 65 6E 73 20 77 68 65 6E 20 31 30 20 |happens when 10 |
00001940: 63 72 65 77 20 6D 65 6D 62 65 72 73 0D 0A 61 72 |crew members..ar|
00001950: 65 20 6B 69 6C 6C 65 64 2E 20 45 61 63 68 20 74 |e killed. Each t|
00001960: 69 6D 65 20 61 20 73 6E 69 70 65 72 20 68 69 74 |ime a sniper hit|
00001970: 73 20 74 68 69 73 20 68 61 70 70 65 6E 73 2E 0D |s this happens..|
00001980: 0A 20 20 20 20 20 53 77 6F 72 64 66 69 67 68 74 |. Swordfight|
00001990: 69 6E 67 20 52 6F 75 6E 64 73 3A 20 73 77 6F 72 |ing Rounds: swor|
000019A0: 64 66 69 67 68 74 69 6E 67 20 69 73 20 70 6C 61 |dfighting is pla|
000019B0: 79 65 64 20 69 6E 20 72 6F 75 6E 64 73 2E 20 57 |yed in rounds. W|
000019C0: 68 65 6E 20 66 69 67 68 74 69 6E 67 20 28 69 66 |hen fighting (if|
000019D0: 0D 0A 79 6F 75 20 68 69 74 29 20 74 68 72 75 73 |..you hit) thrus|
000019E0: 74 20 6B 69 6C 6C 73 20 2D 3E 20 34 20 6D 65 6E |t kills -> 4 men|
000019F0: 3B 20 63 6F 75 6E 74 65 72 2D 74 68 72 75 73 74 |; counter-thrust|
00001A00: 20 2D 3E 20 32 20 6D 65 6E 3B 20 68 61 63 6B 20 | -> 2 men; hack |
00001A10: 2D 3E 20 36 20 6D 65 6E 0D 0A 20 20 20 20 20 43 |-> 6 men.. C|
00001A20: 61 73 75 61 6C 74 79 20 52 61 74 65 73 3A 20 63 |asualty Rates: c|
00001A30: 6F 75 6E 74 65 72 20 74 68 72 75 73 74 20 62 65 |ounter thrust be|
00001A40: 61 74 73 20 74 68 72 75 73 74 3B 20 74 68 72 75 |ats thrust; thru|
00001A50: 73 74 20 62 65 61 74 73 20 68 61 63 6B 3B 20 68 |st beats hack; h|
00001A60: 61 63 6B 20 62 65 61 74 73 0D 0A 63 6F 75 6E 74 |ack beats..count|
00001A70: 65 72 20 74 68 72 75 73 74 3B 20 63 6F 75 6E 74 |er thrust; count|
00001A80: 65 72 2D 74 68 72 75 73 74 20 61 67 61 69 6E 73 |er-thrust agains|
00001A90: 74 20 69 74 73 65 6C 66 20 6B 69 6C 6C 73 3A 20 |t itself kills: |
00001AA0: 30 3B 20 74 68 72 75 73 74 20 61 67 61 69 6E 73 |0; thrust agains|
00001AB0: 74 20 74 68 72 75 73 74 0D 0A 2D 3E 20 34 20 6D |t thrust..-> 4 m|
00001AC0: 65 6E 3B 20 68 61 63 6B 20 61 67 61 69 6E 73 74 |en; hack against|
00001AD0: 20 68 61 63 6B 20 2D 3E 20 36 20 6D 65 6E 2E 20 | hack -> 6 men. |
00001AE0: 4B 65 65 70 20 69 6E 20 6D 69 6E 64 20 74 68 61 |Keep in mind tha|
00001AF0: 74 20 61 6E 20 61 64 76 61 6E 63 69 6E 67 0D 0A |t an advancing..|
00001B00: 73 77 6F 72 64 66 69 67 68 74 65 72 20 6C 6F 73 |swordfighter los|
00001B10: 65 73 20 74 77 69 63 65 20 61 73 20 6D 61 6E 79 |es twice as many|
00001B20: 20 6D 65 6E 20 69 66 20 68 65 20 69 73 20 6B 69 | men if he is ki|
00001B30: 6C 6C 65 64 3B 20 61 20 72 65 74 72 65 61 74 69 |lled; a retreati|
00001B40: 6E 67 20 6F 6E 65 20 6B 69 6C 6C 73 0D 0A 6F 6E |ng one kills..on|
00001B50: 6C 79 20 61 6E 64 20 6C 6F 73 65 73 20 6F 6E 6C |ly and loses onl|
00001B60: 79 20 68 61 6C 66 20 69 66 20 68 65 20 67 65 74 |y half if he get|
00001B70: 73 20 6B 69 6C 6C 65 64 2E 0D 0A 20 0D 0A 20 20 |s killed... .. |
00001B80: 20 20 20 41 20 73 68 69 70 20 77 69 6C 6C 20 73 | A ship will s|
00001B90: 75 72 72 65 6E 64 65 72 20 77 68 65 6E 3A 20 74 |urrender when: t|
00001BA0: 6F 74 61 6C 20 63 72 65 77 20 69 73 20 62 65 6C |otal crew is bel|
00001BB0: 6F 77 20 31 2F 34 20 6F 72 69 67 69 6E 61 6C 20 |ow 1/4 original |
00001BC0: 61 73 20 6C 6F 6E 67 20 61 73 0D 0A 6F 74 68 65 |as long as..othe|
00001BD0: 72 20 63 72 65 77 20 69 73 20 31 2F 34 20 67 72 |r crew is 1/4 gr|
00001BE0: 65 61 74 65 72 20 74 68 61 6E 20 6F 72 69 67 69 |eater than origi|
00001BF0: 6E 61 6C 3B 20 31 30 20 65 6E 65 6D 79 20 63 72 |nal; 10 enemy cr|
00001C00: 65 77 6D 65 6E 20 62 6F 61 72 64 20 73 68 69 70 |ewmen board ship|
00001C10: 20 61 6E 64 20 6E 6F 0D 0A 6F 66 66 65 6E 73 69 | and no..offensi|
00001C20: 76 65 20 63 72 65 77 6D 65 6E 20 61 72 65 20 69 |ve crewmen are i|
00001C30: 6E 20 61 6E 79 20 6F 66 20 66 69 72 73 74 20 74 |n any of first t|
00001C40: 65 6E 20 62 6F 61 72 64 69 6E 67 20 70 6F 73 74 |en boarding post|
00001C50: 69 74 69 6F 6E 73 2E 20 49 66 20 62 6F 74 68 20 |itions. If both |
00001C60: 63 72 65 77 73 0D 0A 64 72 6F 70 20 62 65 6C 6F |crews..drop belo|
00001C70: 77 20 31 32 30 20 6D 65 6E 20 67 61 6D 65 20 3D |w 120 men game =|
00001C80: 20 64 72 61 77 2E 0D 0A 20 20 20 20 20 54 68 65 | draw... The|
00001C90: 20 67 61 6D 65 20 77 69 6C 6C 20 65 6E 64 20 77 | game will end w|
00001CA0: 68 65 6E 20 65 69 74 68 65 72 20 73 68 69 70 20 |hen either ship |
00001CB0: 77 69 6E 73 20 6F 72 20 6C 6F 73 65 73 2C 20 6F |wins or loses, o|
00001CC0: 72 20 61 20 36 20 70 2E 6D 2E 0D 0A 20 20 20 20 |r a 6 p.m... |
00001CD0: 20 54 68 65 72 65 20 61 72 65 20 35 30 30 20 70 | There are 500 p|
00001CE0: 74 73 2E 20 70 6F 73 73 69 62 6C 65 20 66 6F 72 |ts. possible for|
00001CF0: 20 6B 6E 6F 63 6B 69 6E 67 20 6F 75 74 20 61 6C | knocking out al|
00001D00: 6C 20 6F 66 20 6F 70 70 6F 6E 65 6E 74 73 20 73 |l of opponents s|
00001D10: 61 69 6C 73 2E 20 59 6F 75 0D 0A 61 6C 73 6F 20 |ails. You..also |
00001D20: 67 65 74 20 70 6F 69 6E 74 73 20 66 6F 72 20 6B |get points for k|
00001D30: 6E 6F 63 6B 69 6E 67 20 6F 75 74 20 6D 61 73 74 |nocking out mast|
00001D40: 73 2E 0D 0A 20 20 20 20 20 48 75 6C 6C 20 70 6F |s... Hull po|
00001D50: 69 6E 74 73 3A 0D 0A 20 20 20 20 20 48 75 6C 6C |ints:.. Hull|
00001D60: 20 50 6F 69 6E 74 73 20 44 65 73 74 72 6F 79 65 | Points Destroye|
00001D70: 64 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |d |
00001D80: 20 20 20 50 6F 69 6E 74 73 20 41 77 61 72 64 65 | Points Awarde|
00001D90: 64 0D 0A 20 20 20 20 20 20 20 20 20 20 20 33 30 |d.. 30|
00001DA0: 2D 35 39 20 20 20 20 20 20 20 20 20 20 20 20 20 |-59 |
00001DB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001DC0: 20 20 20 20 33 30 0D 0A 20 20 20 20 20 20 20 20 | 30.. |
00001DD0: 20 20 20 36 30 2D 38 39 20 20 20 20 20 20 20 20 | 60-89 |
00001DE0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001DF0: 20 20 20 20 20 20 20 20 20 31 30 30 0D 0A 20 20 | 100.. |
00001E00: 20 20 20 20 20 20 20 20 20 39 30 2D 31 31 39 20 | 90-119 |
00001E10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001E20: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 32 | 2|
00001E30: 30 30 0D 0A 20 20 20 20 20 20 20 20 20 20 31 32 |00.. 12|
00001E40: 30 2D 31 34 39 20 20 20 20 20 20 20 20 20 20 20 |0-149 |
00001E50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001E60: 20 20 20 20 20 34 30 30 0D 0A 20 20 20 20 20 20 | 400.. |
00001E70: 20 20 20 20 31 35 30 2D 31 37 39 20 20 20 20 20 | 150-179 |
00001E80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001E90: 20 20 20 20 20 20 20 20 20 20 20 38 30 30 0D 0A | 800..|
00001EA0: 20 20 20 20 20 20 20 20 20 20 31 38 30 2B 20 20 | 180+ |
00001EB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001EC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001ED0: 31 36 30 30 0D 0A 20 0D 0A 20 20 20 20 20 50 6F |1600.. .. Po|
00001EE0: 69 6E 74 73 20 66 6F 72 20 4B 69 6C 6C 69 6E 67 |ints for Killing|
00001EF0: 20 43 72 65 77 3A 0D 0A 20 20 20 20 20 20 23 20 | Crew:.. # |
00001F00: 6F 66 20 63 72 65 77 20 6B 69 6C 6C 65 64 20 20 |of crew killed |
00001F10: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001F20: 20 20 20 20 50 6F 69 6E 74 73 20 41 77 61 72 64 | Points Award|
00001F30: 65 64 0D 0A 20 20 20 20 20 20 20 20 20 20 31 30 |ed.. 10|
00001F40: 30 2D 31 39 39 20 20 20 20 20 20 20 20 20 20 20 |0-199 |
00001F50: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001F60: 20 20 20 20 20 35 30 0D 0A 20 20 20 20 20 20 20 | 50.. |
00001F70: 20 20 20 32 30 30 2D 32 39 39 20 20 20 20 20 20 | 200-299 |
00001F80: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001F90: 20 20 20 20 20 20 20 20 20 20 31 32 35 0D 0A 20 | 125.. |
00001FA0: 20 20 20 20 20 20 20 20 20 33 30 30 2D 33 39 39 | 300-399|
00001FB0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001FC0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00001FD0: 32 32 35 0D 0A 20 20 20 20 20 20 20 20 20 20 34 |225.. 4|
00001FE0: 30 30 2D 34 39 39 20 20 20 20 20 20 20 20 20 20 |00-499 |
00001FF0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002000: 20 20 20 20 20 20 33 35 30 0D 0A 20 20 20 20 20 | 350.. |
00002010: 20 20 20 20 20 35 30 30 2D 35 39 39 20 20 20 20 | 500-599 |
00002020: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002030: 20 20 20 20 20 20 20 20 20 20 20 20 35 30 30 0D | 500.|
00002040: 0A 20 20 20 20 20 20 20 20 20 20 36 30 30 2D 36 |. 600-6|
00002050: 39 39 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |99 |
00002060: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002070: 20 20 37 30 30 0D 0A 20 20 20 20 20 20 20 20 20 | 700.. |
00002080: 20 37 30 30 2D 37 39 39 20 20 20 20 20 20 20 20 | 700-799 |
00002090: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000020A0: 20 20 20 20 20 20 20 20 39 32 35 0D 0A 20 20 20 | 925.. |
000020B0: 20 20 20 20 20 20 20 38 30 30 2D 38 39 39 20 20 | 800-899 |
000020C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000020D0: 20 20 20 20 20 20 20 20 20 20 20 20 20 31 31 37 | 117|
000020E0: 35 0D 0A 20 20 20 20 20 20 20 20 20 20 39 30 30 |5.. 900|
000020F0: 2D 39 39 39 20 20 20 20 20 20 20 20 20 20 20 20 |-999 |
00002100: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002110: 20 20 20 31 34 35 30 0D 0A 20 20 20 20 20 20 20 | 1450.. |
00002120: 20 20 31 30 30 30 2B 20 20 20 20 20 20 20 20 20 | 1000+ |
00002130: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002140: 20 20 20 20 20 20 20 20 20 31 38 35 30 0D 0A 20 | 1850.. |
00002150: 0D 0A 20 20 20 20 20 50 6F 69 6E 74 73 20 66 6F |.. Points fo|
00002160: 72 20 44 65 73 74 72 6F 79 69 6E 67 20 47 75 6E |r Destroying Gun|
00002170: 73 3A 0D 0A 20 20 20 20 20 20 23 20 6F 66 20 67 |s:.. # of g|
00002180: 75 6E 73 20 64 65 73 74 72 6F 79 65 64 0D 0A 20 |uns destroyed.. |
00002190: 20 20 20 20 20 20 20 20 6F 6E 20 6F 6E 65 20 62 | on one b|
000021A0: 72 6F 61 64 73 69 64 65 20 20 20 20 20 20 20 20 |roadside |
000021B0: 20 20 20 20 20 20 20 20 20 20 20 50 6F 69 6E 74 | Point|
000021C0: 73 20 41 77 61 72 64 65 64 0D 0A 20 20 20 20 20 |s Awarded.. |
000021D0: 20 20 20 20 20 20 31 30 2D 31 39 20 20 20 20 20 | 10-19 |
000021E0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000021F0: 20 20 20 20 20 20 20 20 20 20 20 20 31 30 30 0D | 100.|
00002200: 0A 20 20 20 20 20 20 20 20 20 20 20 32 30 2D 32 |. 20-2|
00002210: 39 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |9 |
00002220: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002230: 20 20 32 30 30 0D 0A 20 20 20 20 20 20 20 20 20 | 200.. |
00002240: 20 20 33 30 2D 33 39 20 20 20 20 20 20 20 20 20 | 30-39 |
00002250: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002260: 20 20 20 20 20 20 20 20 33 30 30 0D 0A 20 20 20 | 300.. |
00002270: 20 20 20 20 20 20 20 20 34 30 2D 34 39 20 20 20 | 40-49 |
00002280: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002290: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 34 32 | 42|
000022A0: 35 0D 0A 20 20 20 20 20 20 20 20 20 20 20 35 30 |5.. 50|
000022B0: 2D 35 39 20 20 20 20 20 20 20 20 20 20 20 20 20 |-59 |
000022C0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
000022D0: 20 20 20 20 36 37 35 0D 0A 20 20 20 20 20 20 20 | 675.. |
000022E0: 20 20 20 20 36 30 2D 36 39 20 20 20 20 20 20 20 | 60-69 |
000022F0: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002300: 20 20 20 20 20 20 20 20 20 20 39 32 35 0D 0A 20 | 925.. |
00002310: 20 20 20 20 20 20 20 20 20 20 37 30 2D 37 39 20 | 70-79 |
00002320: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002330: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 31 | 1|
00002340: 31 37 35 0D 0A 20 20 20 20 20 20 20 20 20 20 20 |175.. |
00002350: 38 30 2D 38 39 20 20 20 20 20 20 20 20 20 20 20 |80-89 |
00002360: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | |
00002370: 20 20 20 20 20 31 34 32 35 0D 0A 20 20 20 20 20 | 1425.. |
00002380: 42 6F 6E 75 73 20 70 6F 69 6E 74 73 3A 20 76 69 |Bonus points: vi|
00002390: 63 74 6F 72 20 77 69 6C 6C 20 72 65 63 69 65 76 |ctor will reciev|
000023A0: 65 20 62 6F 6E 75 73 20 3D 20 74 6F 20 2D 3E 20 |e bonus = to -> |
000023B0: 37 32 30 20 2D 20 23 20 6F 66 20 6D 69 6E 75 74 |720 - # of minut|
000023C0: 65 73 0D 0A 20 65 6C 61 70 73 65 64 2E 20 54 68 |es.. elapsed. Th|
000023D0: 65 20 66 69 6E 61 6C 20 73 63 6F 72 65 20 69 73 |e final score is|
000023E0: 20 64 65 74 65 72 6D 69 6E 65 64 20 62 79 3A 0D | determined by:.|
000023F0: 0A 20 20 20 20 20 20 20 20 50 4F 49 4E 54 53 20 |. POINTS |
00002400: 4F 46 20 56 49 43 54 4F 52 20 2B 20 54 49 4D 45 |OF VICTOR + TIME|
00002410: 20 42 4F 4E 55 53 20 2D 20 50 4F 49 4E 54 53 20 | BONUS - POINTS |
00002420: 4F 46 20 4C 4F 53 45 52 0D 0A 0D 0A 0D 0A 3A |OF LOSER......: |
12........ *****
BROADSIDES *****.... BROADSIDES IS
A SHIP-TO-SHIP COMBAT GAME TAKING PLACE
IN THE 18-19TH..CENTURY. YOU HAVE TO US
E YOUR CANNONS, OR YOU CAN BOARD THE OTH
ER SHIP AND..ENGAGE IN HAND-TO-HAND COMB
AT. YOU CAN PLAY EITHER AT AN ARCADE OR
TACTICAL..LEVEL OF PLAY... .. COMMAN
DS TO SHIPS WHILE SAILING ARE AS FOLLOWS
:.. .. {1} TURN TO PORT
.. {2} FASTER SPEED..
{3} STEADY SPEED..
{4} SLOWER SPEED..
{5} BACK SAIL..
{6} BATTLE SAIL.. {7}
FULL SAIL.. {8} SOLID S
HOT.. {9} CHAIN SHOT..
{10}GRAPE SHOT..
{11}AIM AT SAILS..
{12}AIM AT HULL..
{13}FIRE XXXX YARDS (LOW RANGE)..
{14}" " (MID "
").. {15}"
" (HIGH" ").. {16}T
URN TO STRB... .. OK, WHEN YOU ARE U
SING THE KEYBOARD, USE THESE COMMANDS:..
.. COMMAND APPLE II+
APPLE IIE.. ----------------
----------------------------------------
-.. ! |SHIP 1| SHIP
2| |SHIP 1| |SHIP 2!.. !===========
========================================
====!.. ! NEXT LOWER #'D CMD | "D" |
"<-" | | "D" | | ";" !.. !-------
----------------------------------------
--------!.. ! HIGHER #'D CMD. | "F"
| "->" | | "F" | | "," !.. !---
----------------------------------------
------------!.. ! EXECUTE SEEN CMD. |
"S" | ";" | | "S" | | "L" !..
!---------------------------------------
----------------!.. !-----------------
--------------------------------------!.
. ! BOARDING COMMAND
S !.. ==============
========================================
===.. ! SWORDFIGHTER MOVES | |
| | | | !.. !=========
========================================
======!.. ! MOVE RIGHT | "F" |
"->" | | "F" | | "," !.. !-----
----------------------------------------
----------!.. ! MOVE LEFT | "
D" | "<-" | | "D" | | ";" !.. !-
----------------------------------------
--------------!.. ! COUNTER-THRUST
| "1" | "0" | | "1" | | "0" !..
!-------------------------------------
------------------!.. ! THRUST
| "2" | ":" | | "2" | | "-"
!.. !---------------------------------
----------------------!.. ! HACK
| "3" | "-" | | "3" | |
"=" !.. !-----------------------------
--------------------------!.. ! SNIPER
AIM/FIRE AT:| | | | |
| !.. !=========================
==============================!.. ! OT
HER SNIPERS | "1" | "0" | | "
1" | | "0" !.. !---------------------
----------------------------------!..
! ENEMY ON OTHER DECK| "2" | ":" |
| "2" | | "-" !.. !-----------------
--------------------------------------!.
. ! ENEMY ON OWN DECK | "3" | "-" |
| "3" | | "=" !.. !_____________
________________________________________
__!.. ............ YOU MAY SHIFT BETWE
EN JOYSTICK/PADDLES/KEYBOARD--CTRL-K (KE
YBOARD), CTRL-P..(PADDLES), SHIFT-CTRL-P
(JOYSTICK)... .. VARIABLES:.. #1) NAM
E YOUR SHIP.. #2) CHOOSE BETWEEN FOUR DI
FFERENT TYPES OF GUNS (SHIP 1)... #3) AL
LOWS YOU TO CHANGE # OF GUNS FOR SHIP 1.
.. #4) TYPE OF GUN YOU WOULD LIKE FOR YO
UR CHOICE. SHOWS LBS., AND A 'C' IF GUN
.. #5) CALCULATES TYPICAL SHIP FOR CANN
ON CHOICES AFTER ALL CHOICES HAVE BEEN
.. #6-0) THESE KEYS ARE THE SAME FOR S
HIP 2 AS #'S 1-5 ARE TO SHIP 1... .. P
AGE 2 VARIABLES:.. #1) CHANGE FIRING TIM
E FOR SHIP 1. HITTING THIS KEY ADDS 10 S
ECONDS TO FIRING .. #2) CHANGES FIRING T
IME FOR SHIP 2... #3) TURNING TIME FOR S
HIP 1... #4) TURNING TIME FOR SHIP 2. TH
IS IS THE DELAY BEFORE A TURN IS EXECUTE
D AFTER.. #5) STARTING SPEED FOR SHIP 1.
.. #6) STARTING SPEED FOR SHIP 2. THIS I
S THE SPEED OF THE SHIP WHEN WIND IS
.. #7) CHANGES SHOT DAMAGE INFLICTED BY
SHIP 1 ON SHIP 2... #8) SAME AS ABOVE,
BUT SHIP 2 ON SHIP 1... #9) CHANGES HULL
POINTS FOR SHIP 1... #0) CHANGES HULL P
OINTS FOR SHIP 2. THESE DETERMINE HOW ST
URDY THE HULL IS. .. .. PAGE 3 VARIA
BLES:.. #1) SNIPER FIRE HIT PERCENTAGE F
OR SHIP ONE... #2) "
" TWO. THIS DETERMINES HOW
WELL OF A .. #3) ADDS 50 MEN TO SIZE
OF CREW FOR SHIP ONE. MAX.=1279.. #4) AD
DS 50 MEN TO SIZE OF SHIP TWO'S CREW...
#5) CHANGES BOARDING CASUALTIES IFLICTED
BY SHIP 1 ON SHIP 2... #6) SAME AS ABOV
E, BUT SHIP TWO ON SHIP ONE... .. CT
RL-A SAVES CURRENT SETTINGS AS PLAYER OP
TION A... CTRL-B "
" B... .. NOTES: WH
EN THE SHIPS SAIL ABOUT 1500-2000 YARDS
FROM EACH OTHER, THERE WILL..BE TIME FOR
SHIPS TO REPAIR ANY DAMAGES. ANY REPAIR
ED DAMAGES WILL BE..SUBTRACTED FROM YOUR
FINAL SCORE... THE COMPUTER WILL DE
TERMINE WHICH BROADSIDE IS CLOSER TO THE
ENEMY SHIP..DURING COMBAT... TURN T
O PORT: SHIP TURNS TO PORT AFTER DELAY O
F 10 SECONDS... FASTER SPEED: INCREA
SES SPEED UNTIL MAX. SPEED IS REACHED...
STEADY SPEED: CANCELS EITHER FASTER
SPEED OR LOWER SPEED & CONTINES AT..CUR
RENT SPEED... SLOWER SPEED: DECREASE
S SPEED UNTIL 0 KNOTS IS REACHED (UNTIL
YOU GIVE..ANOTHER SPEED COMMAND. THIS AP
PLIES TO ALL THREE).. BACK SAIL: RED
UCES CURRENT SPEET TO 1/2 PRESENT VALUE.
.. BATTLE SAIL: STANDARD FOR SHIPS E
NTERING BATTLE. CANCELS FULL SAIL..COMMA
ND... FULL SAIL: MAX. SPEED DOUBLED.
IF DAMAGED WHILE AT FULL SAIL, IT WILL
BE 1..AND A HALF TO 2 TIMES DAMAGE SUFFE
RED AT BATTLE SAIL... SOLID SHOT: ST
ANDARD CANNONBALL.. CHAIN SHOT: GOOD
FOR DESTROYING SAILS. MAX. RANGE=700 YD
S... GRAPE SHOT: USED FOR KILLING CR
EW. MAX. RANGE=400 YDS... AIM AT SAI
LS: AIMS PORT OR STARBOARD BROADSIDE AT
SAILS.. AIM AT HULL: "
" HULL... FIRE,
RANGE XXXX YDS.: FIRES PORT OR STARBRD.
BROADSIDE AT RANGE XXXX.. TURN TO ST
RB.: TURNS SHIP 30 DRG. TO STARBOARD....
............ ..
BOARDING.. WHENEVER THE TWO SHIPS S
AIL INTO EACH OTHER, BOARDING WILL OCCUR
... GRAPPLING: YOU MAY BOARD THE OTH
ER SHIP AS LONG AS A GRAPPLING LINE IS..
KEEPING THE TWO SHIPS TOGETHER. .. O
FFENSIVE VS DEFENSIVE: IF YOU ARE ENGAGE
D IN OFFENSIVE BOARDING THEN YOU..HAVE T
O GET AS MANY MEN POSSIBLE ON THE ENEMY'
S DECK SO YOU CAN TAKE OVER HIS..SHIP..
DROPPING DEAD: A SWORDFIGHTER DROPPI
NG DEAD HAPPENS WHEN 10 CREW MEMBERS..AR
E KILLED. EACH TIME A SNIPER HITS THIS H
APPENS... SWORDFIGHTING ROUNDS: SWOR
DFIGHTING IS PLAYED IN ROUNDS. WHEN FIGH
TING (IF..YOU HIT) THRUST KILLS -> 4 MEN
; COUNTER-THRUST -> 2 MEN; HACK -> 6 MEN
.. CASUALTY RATES: COUNTER THRUST BE
ATS THRUST; THRUST BEATS HACK; HACK BEAT
S..COUNTER THRUST; COUNTER-THRUST AGAINS
T ITSELF KILLS: 0; THRUST AGAINST THRUST
..-> 4 MEN; HACK AGAINST HACK -> 6 MEN.
KEEP IN MIND THAT AN ADVANCING..SWORDFIG
HTER LOSES TWICE AS MANY MEN IF HE IS KI
LLED; A RETREATING ONE KILLS..ONLY AND L
OSES ONLY HALF IF HE GETS KILLED... ..
A SHIP WILL SURRENDER WHEN: TOTAL CRE
W IS BELOW 1/4 ORIGINAL AS LONG AS..OTHE
R CREW IS 1/4 GREATER THAN ORIGINAL; 10
ENEMY CREWMEN BOARD SHIP AND NO..OFFENSI
VE CREWMEN ARE IN ANY OF FIRST TEN BOARD
ING POSTITIONS. IF BOTH CREWS..DROP BELO
W 120 MEN GAME = DRAW... THE GAME WI
LL END WHEN EITHER SHIP WINS OR LOSES, O
R A 6 P.M... THERE ARE 500 PTS. POSS
IBLE FOR KNOCKING OUT ALL OF OPPONENTS S
AILS. YOU..ALSO GET POINTS FOR KNOCKING
OUT MASTS... HULL POINTS:.. HULL
POINTS DESTROYED POINT
S AWARDED.. 30-59
30.. 60-89
100..
90-119
200.. 120-149
400.. 150-
179 800..
180+
1600.. .. POINTS FOR KILLING
CREW:.. # OF CREW KILLED
POINTS AWARDED.. 10
0-199 50.
. 200-299
125.. 300-399
225.. 4
00-499 35
0.. 500-599
500.. 600-699
700..
700-799
925.. 800-899
1175.. 900-999
1450..
1000+
1850.. .. POINTS FOR DESTROYING GUN
S:.. # OF GUNS DESTROYED..
ON ONE BROADSIDE POINT
S AWARDED.. 10-19
100.. 20-2
9 200..
30-39
300.. 40-49
425.. 50
-59 675.
. 60-69
925.. 70-79
1175..
80-89 142
5.. BONUS POINTS: VICTOR WILL RECIEV
E BONUS = TO -> 720 - # OF MINUTES.. ELA
PSED. THE FINAL SCORE IS DETERMINED BY:.
. POINTS OF VICTOR + TIME BONUS -
POINTS OF LOSER......:
×
C64 Image
> CLICK IMAGE PREVIEW FOR FULL MODAL