_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

Multiple names: STARLEAGUE BB, STAR LG BASEB. D

FILE INFORMATION

FILENAME(S):
• STARLEAGUE&nbspBB<br>• STAR&nbspLG&nbspBASEB.&nbspD

FILE TYPE(S): SEQ

FILE SIZE: 7.9K

FIRST SEEN: 2025-11-30 18:12:24

APPEARS ON: 2 disk(s)

FILE HASH

f5a37a8db42ec76f61428afd2954e86b34edd3f9923b16033cffab802195bc45

FOUND ON DISKS (2 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
DOC 1 S 2 STARLEAGUE BB SEQ Sailor, Ganheden 14 2 DOWNLOAD FILE
WAREZ DOCS 1 3 STAR LG BASEB. D SEQ Sailor, Ganheden 25 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000010: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020: 20 D3 20 D4 20 C1 20 D2  20 2D 20 CC 20 C5 20 C1  | . . . . - . . .|
00000030: 20 C7 20 D5 20 C5 20 20  20 C2 20 C1 20 D3 20 C5  | . . .   . . . .|
00000040: 20 C2 20 C1 20 CC 20 CC  0D 0D D3 54 41 52 20 CC  | . . . ....TAR .|
00000050: 45 41 47 55 45 20 C2 41  53 45 42 41 4C 4C 2C 49  |EAGUE .ASEBALL,I|
00000060: 4E 20 4D 59 20 4F 50 49  4E 49 4F 4E 2C 20 49 53  |N MY OPINION, IS|
00000070: 20 4F 4E 45 20 4F 46 20  54 48 45 20 42 45 53 54  | ONE OF THE BEST|
00000080: 20 41 43 48 49 45 56 4D  45 4E 54 53 20 49 4E 20  | ACHIEVMENTS IN |
00000090: 41 43 54 49 4F 4E 20 47  41 4D 45 53 2E 20 D4 48  |ACTION GAMES. .H|
000000A0: 45 20 43 4F 4E 54 52 4F  4C 20 4F 56 45 52 20 54  |E CONTROL OVER T|
000000B0: 48 45 20 50 4C 41 59 45  52 53 20 49 53 20 53 55  |HE PLAYERS IS SU|
000000C0: 52 50 52 49 53 49 4E 47  4C 59 20 47 4F 4F 44 20  |RPRISINGLY GOOD |
000000D0: 46 4F 52 20 41 4E 20 41  52 43 41 44 45 20 47 41  |FOR AN ARCADE GA|
000000E0: 4D 45 20 4F 46 20 54 48  49 53 20 43 4F 4D 50 4C  |ME OF THIS COMPL|
000000F0: 45 58 49 54 59 2E 0D 0D  C6 49 52 53 54 20 CD 45  |EXITY....IRST .E|
00000100: 4E 55 3B 20 D4 48 45 20  46 49 52 53 54 20 4D 45  |NU; .HE FIRST ME|
00000110: 4E 55 20 41 4C 4C 4F 57  53 20 41 43 43 45 53 53  |NU ALLOWS ACCESS|
00000120: 20 54 4F 20 54 48 45 20  46 4F 4C 4C 4F 57 49 4E  | TO THE FOLLOWIN|
00000130: 47 20 28 55 53 49 4E 47  20 54 48 45 20 46 55 4E  |G (USING THE FUN|
00000140: 43 54 49 4F 4E 20 4B 45  59 53 29 20 20 20 20 20  |CTION KEYS)     |
00000150: 20 20 20 20 CF D0 D4 C9  CF CE 20 20 20 C7 C1 CD  |    ......   ...|
00000160: C5 0D 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
00000170: D3 C5 CC C5 C3 D4 20 20  20 31 20 D0 CC C1 D9 C5  |......   1 .....|
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00000190: 20 D3 D4 C1 D2 D4 20 20  20 CE C5 D8 D4 20 CD C5  | .....   .... ..|
000001A0: CE D5 0D 31 2E 20 D0 52  45 53 53 20 54 48 45 20  |...1. .RESS THE |
000001B0: 50 52 4F 50 45 52 20 46  55 4E 43 54 49 4F 4E 20  |PROPER FUNCTION |
000001C0: 4B 45 59 20 54 4F 20 43  48 4F 4F 53 45 20 54 48  |KEY TO CHOOSE TH|
000001D0: 45 20 CF D0 D4 C9 CF CE  20 42 45 54 57 45 45 4E  |E ...... BETWEEN|
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000001F0: 4F 52 20 54 41 4B 49 4E  47 20 C2 C1 D4 D4 C9 CE  |OR TAKING ......|
00000200: C7 20 D0 D2 C1 C3 D4 C9  C3 C5 2E 0D 32 2E 20 D0  |. ..........2. .|
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00000220: 4B 45 59 20 54 4F 20 53  45 4C 45 43 54 20 42 45  |KEY TO SELECT BE|
00000230: 54 57 45 45 4E 20 41 20  31 20 50 4C 41 59 45 52  |TWEEN A 1 PLAYER|
00000240: 20 4F 52 20 32 20 50 4C  41 59 45 52 20 47 41 4D  | OR 2 PLAYER GAM|
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00000260: D3 D4 C1 D2 D4 20 4B 45  59 20 54 4F 20 47 4F 20  |..... KEY TO GO |
00000270: 54 48 45 20 54 48 45 20  CE C5 D8 D4 20 CD C5 CE  |THE THE .... ...|
00000280: D5 20 4F 52 20 D0 CC C1  D9 20 C2 C1 CC CC 20 57  |. OR .... .... W|
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000002A0: 48 45 20 C2 C1 D4 D4 C9  CE C7 20 D0 D2 C1 C3 D4  |HE ....... .....|
000002B0: C9 C3 C5 20 4F 50 54 49  4F 4E 2E 20 C9 46 20 59  |... OPTION. .F Y|
000002C0: 4F 55 20 54 41 4B 45 20  C2 C1 D4 D4 C9 CE C7 20  |OU TAKE ....... |
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000002E0: 4C 4C 20 46 41 43 45 20  27 C8 45 41 54 27 20 CD  |LL FACE '.EAT' .|
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00000310: 43 48 45 53 20 55 4E 54  49 4C 20 59 4F 55 20 50  |CHES UNTIL YOU P|
00000320: 52 45 53 53 20 54 48 45  20 CF D0 D4 C9 CF CE 20  |RESS THE ...... |
00000330: 41 4E 44 20 D3 C5 CC C5  C3 D4 20 4B 45 59 53 20  |AND ...... KEYS |
00000340: 53 49 4D 55 4C 54 41 4E  45 4F 55 53 4C 59 2E 0D  |SIMULTANEOUSLY..|
00000350: 34 2E 20 D0 4C 55 47 20  41 20 4A 4F 59 53 54 49  |4. .LUG A JOYSTI|
00000360: 43 4B 20 43 4F 4E 54 52  4F 4C 4C 45 52 20 46 49  |CK CONTROLLER FI|
00000370: 52 4D 4C 59 20 49 4E 54  4F 20 4A 41 43 4B 20 31  |RMLY INTO JACK 1|
00000380: 20 4F 4E 20 54 48 45 20  46 52 4F 4E 54 20 4F 46  | ON THE FRONT OF|
00000390: 20 54 48 45 20 43 4F 4D  50 55 54 45 52 20 43 4F  | THE COMPUTER CO|
000003A0: 4E 53 4F 4C 45 20 49 46  20 59 4F 55 20 41 52 45  |NSOLE IF YOU ARE|
000003B0: 20 50 4C 41 59 49 4E 47  20 53 4F 4C 4F 2E 20 D0  | PLAYING SOLO. .|
000003C0: 4C 59 47 20 41 20 53 45  43 4F 4E 44 20 4A 4F 59  |LYG A SECOND JOY|
000003D0: 53 54 49 43 4B 20 49 4E  54 4F 20 4A 41 43 4B 20  |STICK INTO JACK |
000003E0: 32 20 49 46 20 54 57 4F  20 41 52 45 20 50 4C 41  |2 IF TWO ARE PLA|
000003F0: 59 49 4E 47 2E 20 C8 4F  4C 44 20 54 48 45 20 43  |YING. .OLD THE C|
00000400: 4F 4E 54 52 4F 4C 4C 45  52 20 57 49 54 48 20 54  |ONTROLLER WITH T|
00000410: 48 45 20 52 45 44 20 42  55 54 54 4F 4E 20 49 4E  |HE RED BUTTON IN|
00000420: 20 54 48 45 20 55 50 50  45 52 20 4C 45 46 54 20  | THE UPPER LEFT |
00000430: 43 4F 52 4E 45 52 2C 20  54 4F 57 41 52 44 53 20  |CORNER, TOWARDS |
00000440: 54 48 45 20 D4 D6 20 53  43 52 45 45 4E 2E 0D 35  |THE .. SCREEN..5|
00000450: 2E 20 D4 4F 20 42 52 45  41 4B 20 4F 55 54 20 4F  |. .O BREAK OUT O|
00000460: 46 20 41 20 47 41 4D 45  2C 20 50 52 45 53 53 20  |F A GAME, PRESS |
00000470: 54 48 45 20 CF D0 D4 C9  CF CE 20 41 4E 44 20 D3  |THE ...... AND .|
00000480: C5 CC C5 C3 D4 20 4B 45  59 53 20 53 49 4D 55 4C  |..... KEYS SIMUL|
00000490: 54 41 4E 45 4F 55 53 4C  59 20 41 4E 59 20 54 49  |TANEOUSLY ANY TI|
000004A0: 4D 45 20 54 48 45 20 D0  CC C1 D9 C6 C9 C5 CC C4  |ME THE .........|
000004B0: 20 53 43 52 45 45 4E 20  49 53 20 55 50 2E 0D 36  | SCREEN IS UP..6|
000004C0: 2E 20 C9 46 20 59 4F 55  20 43 48 4F 4F 53 45 20  |. .F YOU CHOOSE |
000004D0: 54 4F 20 50 4C 41 59 20  41 20 C7 C1 CD C5 2C 20  |TO PLAY A ...., |
000004E0: 41 20 4E 45 57 20 4D 45  4E 55 20 57 49 4C 4C 20  |A NEW MENU WILL |
000004F0: 43 4F 4D 45 20 55 50 20  57 48 45 4E 20 59 4F 55  |COME UP WHEN YOU|
00000500: 20 50 52 45 53 53 20 D3  D4 C1 D2 D4 3A 0D 20 20  | PRESS .....:.  |
00000510: 20 20 20 20 20 20 20 20  20 20 20 20 CF D0 D4 C9  |            ....|
00000520: CF CE 20 20 20 20 C8 CF  CD C5 20 20 20 20 20 20  |..    ....      |
00000530: C3 D5 D2 D6 C5 D3 2D CC  C9 CE C5 D2 D3 0D 20 20  |......-.......  |
00000540: 20 20 20 20 20 20 20 20  20 20 20 20 D3 C5 CC C5  |            ....|
00000550: C3 D4 20 20 20 20 D6 D3  D4 D2 20 20 20 20 20 20  |..    ....      |
00000560: C8 C5 C1 D4 2D D3 CC D5  C7 C7 C5 D2 D3 0D 20 20  |....-.........  |
00000570: 20 20 20 20 20 20 20 20  20 20 20 20 D3 D4 C1 D2  |            ....|
00000580: D4 20 20 20 20 20 D0 CC  C1 D9 20 C2 C1 CC CC 0D  |.     .... .....|
00000590: 37 2E D4 48 45 20 C8 4F  4D 45 20 54 45 41 4D 20  |7..HE .OME TEAM |
000005A0: 55 53 45 53 20 54 48 45  20 CF D0 D4 C9 CF CE 20  |USES THE ...... |
000005B0: 4B 45 59 20 54 4F 20 53  45 4C 45 43 54 20 49 54  |KEY TO SELECT IT|
000005C0: 53 20 53 54 41 52 54 49  4E 47 20 54 45 41 4D 20  |S STARTING TEAM |
000005D0: 41 4E 44 20 50 49 54 43  48 45 52 2E 20 D4 48 45  |AND PITCHER. .HE|
000005E0: 20 CC 49 4E 45 52 53 20  48 49 54 20 46 4F 52 20  | .INERS HIT FOR |
000005F0: 41 56 45 52 41 47 45 3B  20 54 48 45 20 D3 4C 55  |AVERAGE; THE .LU|
00000600: 47 47 45 52 53 20 48 49  54 20 46 4F 52 20 54 48  |GGERS HIT FOR TH|
00000610: 45 20 46 45 4E 43 45 53  2E 0D 20 20 20 20 D4 C8  |E FENCES..    ..|
00000620: C5 20 D0 C9 D4 C3 C8 C5  D2 D3 3A 20 20 27 C3 D5  |. ........:  '..|
00000630: D2 D6 C5 D3 27 20 C3 41  53 53 49 44 59 20 2D 20  |....' .ASSIDY - |
00000640: C7 52 45 41 54 20 43 55  52 56 45 20 42 41 4C 4C  |.REAT CURVE BALL|
00000650: 20 41 4E 44 20 49 4E 43  52 45 44 49 42 4C 45 20  | AND INCREDIBLE |
00000660: 53 49 4E 4B 45 52 2E 20  C5 58 43 45 4C 4C 45 4E  |SINKER. .XCELLEN|
00000670: 54 20 43 4F 4E 54 52 4F  4C 20 41 4E 44 20 47 4F  |T CONTROL AND GO|
00000680: 4F 44 20 53 54 49 4D 49  4E 41 2E 20 C3 4C 45 41  |OD STIMINA. .LEA|
00000690: 52 4C 59 20 54 48 45 20  4D 4F 53 54 20 42 41 4C  |RLY THE MOST BAL|
000006A0: 41 4E 43 45 44 20 50 49  54 43 48 45 52 20 49 4E  |ANCED PITCHER IN|
000006B0: 20 54 48 45 20 4C 45 41  47 55 45 2E 0D 20 20 20  | THE LEAGUE..   |
000006C0: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000006D0: 27 C8 C5 C1 D4 27 20 CD  55 4C 44 4F 4F 4E 20 2D  |'....' .ULDOON -|
000006E0: 20 CF 56 45 52 57 48 45  4C 4D 49 4E 47 20 46 41  | .VERWHELMING FA|
000006F0: 53 54 20 42 41 4C 4C 2E  20 C7 4F 4F 44 20 53 43  |ST BALL. .OOD SC|
00000700: 52 45 57 42 41 4C 4C 20  41 4E 44 20 53 4C 49 44  |REWBALL AND SLID|
00000710: 45 52 2E 20 D4 45 4E 44  45 4E 43 59 20 54 4F 20  |ER. .ENDENCY TO |
00000720: 4D 49 53 53 20 54 48 45  20 53 54 52 49 4B 45 20  |MISS THE STRIKE |
00000730: 5A 4F 4E 45 20 57 48 45  4E 20 48 45 20 47 4F 45  |ZONE WHEN HE GOE|
00000740: 53 20 46 4F 52 20 54 48  45 20 43 4F 52 4E 45 52  |S FOR THE CORNER|
00000750: 53 2E 20 D4 49 52 45 53  20 51 55 49 43 4B 4C 59  |S. .IRES QUICKLY|
00000760: 20 49 46 20 46 41 53 54  20 42 41 4C 4C 20 55 53  | IF FAST BALL US|
00000770: 45 44 20 54 4F 4F 20 4F  46 54 45 4E 2E 0D 20 20  |ED TOO OFTEN..  |
00000780: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000790: 20 27 CB CE D5 C3 CB CC  C5 D3 27 20 C6 4C 41 4E  | '........' .LAN|
000007A0: 41 47 41 4E 20 2D 20 CC  49 56 45 4C 49 45 53 54  |AGAN - .IVELIEST|
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000007D0: 43 4B 49 45 53 2E 20 C7  4F 4F 44 20 43 4F 4E 54  |CKIES. .OOD CONT|
000007E0: 52 4F 4C 20 41 4E 44 20  53 54 41 4D 49 4E 41 2E  |ROL AND STAMINA.|
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00000830: 20 53 49 58 54 48 20 49  4E 4E 49 4E 47 20 49 53  | SIXTH INNING IS|
00000840: 20 43 4F 4D 50 4C 45 41  54 45 44 29 0D 38 2E 20  | COMPLEATED).8. |
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00000860: 20 55 53 45 53 20 54 48  45 20 D3 C5 CC C5 C3 D4  | USES THE ......|
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00000880: 54 53 20 53 54 41 52 54  49 4E 47 20 54 45 41 4D  |TS STARTING TEAM|
00000890: 20 41 4E 44 20 50 49 54  43 48 45 52 2E 0D 39 2E  | AND PITCHER..9.|
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000008F0: 4E 53 54 20 54 48 45 20  43 4F 4D 50 55 54 45 52  |NST THE COMPUTER|
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00000930: 43 45 20 4F 46 20 C8 CF  CD C5 2E 0D 31 30 2E 20  |CE OF ......10. |
00000940: D7 48 45 4E 20 42 4F 54  48 20 54 45 41 4D 53 20  |.HEN BOTH TEAMS |
00000950: 48 41 56 45 20 4D 41 44  45 20 54 48 45 49 52 20  |HAVE MADE THEIR |
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00000980: 54 4F 20 D0 4C 41 59 20  C2 41 4C 4C 21 0D 0D D0  |TO .LAY .ALL!...|
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000009A0: C7 20 D2 D5 CE CE C5 D2  D3 0D 31 2E 20 C5 41 43  |. ........1. .AC|
000009B0: 48 20 48 41 4C 46 20 49  4E 4E 49 4E 47 20 42 45  |H HALF INNING BE|
000009C0: 47 49 4E 53 20 57 49 54  48 20 54 48 45 20 50 49  |GINS WITH THE PI|
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000009F0: 4F 44 45 2E 20 D4 48 49  53 20 4D 4F 44 45 20 41  |ODE. .HIS MODE A|
00000A00: 4C 4C 4F 57 53 20 59 4F  55 20 54 4F 20 50 49 54  |LLOWS YOU TO PIT|
00000A10: 43 48 20 54 4F 20 54 48  45 20 42 41 54 54 45 52  |CH TO THE BATTER|
00000A20: 20 41 4E 44 20 49 53 20  49 4E 44 49 43 41 54 45  | AND IS INDICATE|
00000A30: 44 20 57 48 45 4E 20 54  48 45 20 50 49 54 43 48  |D WHEN THE PITCH|
00000A40: 45 52 20 42 45 4E 44 53  20 4F 56 45 52 20 54 4F  |ER BENDS OVER TO|
00000A50: 20 4C 4F 4F 4B 20 46 4F  52 20 41 20 27 53 49 47  | LOOK FOR A 'SIG|
00000A60: 4E 27 20 46 52 4F 4D 20  54 48 45 20 43 41 54 43  |N' FROM THE CATC|
00000A70: 48 45 52 2E 0D 32 2E 20  D4 4F 20 44 45 53 49 47  |HER..2. .O DESIG|
00000A80: 4E 41 54 45 20 41 20 50  49 54 43 48 20 50 52 45  |NATE A PITCH PRE|
00000A90: 53 53 20 41 4E 44 20 C8  CF CC C4 20 54 48 45 20  |SS AND .... THE |
00000AA0: 52 45 44 20 42 55 54 54  4F 4E 20 4F 4E 20 54 48  |RED BUTTON ON TH|
00000AB0: 45 20 43 4F 4E 54 52 4F  4C 4C 45 52 2E 20 D4 48  |E CONTROLLER. .H|
00000AC0: 45 20 50 49 54 43 48 45  52 20 57 49 4C 4C 20 4D  |E PITCHER WILL M|
00000AD0: 4F 56 45 20 54 4F 20 41  4E 20 55 50 52 49 47 48  |OVE TO AN UPRIGH|
00000AE0: 54 2C 20 50 41 55 53 45  20 50 4F 53 49 54 49 4F  |T, PAUSE POSITIO|
00000AF0: 4E 2E 0D 33 2E 20 D4 48  45 20 4A 4F 59 53 54 49  |N..3. .HE JOYSTI|
00000B00: 43 4B 20 43 4F 4E 54 52  4F 4C 20 49 53 20 41 20  |CK CONTROL IS A |
00000B10: 52 41 54 48 45 52 20 43  4F 4D 50 4C 45 58 20 53  |RATHER COMPLEX S|
00000B20: 59 53 54 45 4D 20 4F 46  20 45 49 47 48 54 20 44  |YSTEM OF EIGHT D|
00000B30: 49 46 46 45 52 45 4E 54  20 56 41 52 49 41 54 49  |IFFERENT VARIATI|
00000B40: 4F 4E 53 20 4F 46 20 50  49 54 43 48 45 53 2E 20  |ONS OF PITCHES. |
00000B50: D4 48 49 53 20 47 52 45  41 54 20 46 4F 52 20 50  |.HIS GREAT FOR P|
00000B60: 4C 41 59 45 52 53 20 57  48 4F 20 4C 49 4B 45 20  |LAYERS WHO LIKE |
00000B70: 43 4F 4E 54 52 4F 4C 2C  20 41 4E 44 20 46 52 55  |CONTROL, AND FRU|
00000B80: 53 54 52 41 54 49 4E 47  20 46 4F 52 20 50 4C 41  |STRATING FOR PLA|
00000B90: 59 45 52 53 20 57 48 4F  27 44 20 52 41 54 48 45  |YERS WHO'D RATHE|
00000BA0: 52 20 48 41 56 45 20 41  53 20 45 41 53 59 20 41  |R HAVE AS EASY A|
00000BB0: 20 43 48 4F 49 43 45 20  41 53 20 50 4F 53 53 49  | CHOICE AS POSSI|
00000BC0: 42 4C 45 2E 20 CA 55 53  54 20 46 4F 4C 4C 4F 57  |BLE. .UST FOLLOW|
00000BD0: 20 54 48 45 53 45 20 4E  45 58 54 20 46 45 57 20  | THESE NEXT FEW |
00000BE0: 49 4E 53 54 52 55 43 54  49 4F 4E 53 20 43 41 52  |INSTRUCTIONS CAR|
00000BF0: 45 46 55 4C 4C 59 3A 0D  0D 20 20 20 20 20 20 20  |EFULLY:..       |
00000C00: 20 20 20 20 20 27 C8 45  41 54 27 20 CD 55 4C 44  |     '.EAT' .ULD|
00000C10: 4F 4F 4E 0D 20 20 20 20  C5 58 54 52 45 4D 45 20  |OON.    .XTREME |
00000C20: CC 45 46 54 20 20 20 2D  20 20 20 20 20 C6 41 53  |.EFT   -     .AS|
00000C30: 54 20 C2 41 4C 4C 0D 20  20 20 27 20 20 20 20 20  |T .ALL.   '     |
00000C40: 20 20 27 D2 49 47 48 54  20 20 2D 20 20 20 20 20  |  '.IGHT  -     |
00000C50: C3 48 41 4E 47 45 2D 55  50 0D 20 20 20 27 20 20  |.HANGE-UP.   '  |
00000C60: 20 20 20 20 20 27 C6 4F  52 57 41 52 44 2D 20 20  |     '.ORWARD-  |
00000C70: 20 20 20 C8 49 47 48 20  D3 4C 49 44 45 52 20 28  |   .IGH .LIDER (|
00000C80: 42 41 4C 4C 29 0D 20 20  20 27 20 20 20 20 20 20  |BALL).   '      |
00000C90: 20 27 C2 41 43 4B 20 20  20 2D 20 20 20 20 20 CC  | '.ACK   -     .|
00000CA0: 4F 57 20 D3 43 52 45 57  42 41 4C 4C 20 28 42 41  |OW .CREWBALL (BA|
00000CB0: 4C 4C 29 0D 20 20 20 20  C6 4F 52 57 41 52 44 2D  |LL).    .ORWARD-|
00000CC0: CC 45 46 54 20 20 20 2D  20 20 20 20 20 CD 45 44  |.EFT   -     .ED|
00000CD0: 49 55 4D 20 D3 4C 49 44  45 52 0D 20 20 20 20 C6  |IUM .LIDER.    .|
00000CE0: 4F 52 57 41 52 44 2D D2  49 47 48 54 20 20 2D 20  |ORWARD-.IGHT  - |
00000CF0: 20 20 20 20 D3 4C 4F 57  20 D3 4C 49 44 45 52 0D  |    .LOW .LIDER.|
00000D00: 20 20 20 20 C2 41 43 4B  2D CC 45 46 54 20 20 20  |    .ACK-.EFT   |
00000D10: 20 20 20 2D 20 20 20 20  20 CD 45 44 49 55 4D 20  |   -     .EDIUM |
00000D20: D3 43 52 45 57 42 41 4C  4C 0D 20 20 20 20 C2 41  |.CREWBALL.    .A|
00000D30: 43 4B 2D D2 49 47 48 54  20 20 20 20 20 2D 20 20  |CK-.IGHT     -  |
00000D40: 20 20 20 D3 4C 4F 57 20  D3 43 52 45 57 42 41 4C  |   .LOW .CREWBAL|
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00001B20: 20 20 20 20 20 20 20 20  20 20 20 20 C4 4F 57 4E  |            .OWN|
00001B30: 20 20 20 2D 20 20 20 20  20 20 31 53 54 20 C2 41  |   -      1ST .A|
00001B40: 53 45 0D 20 20 20 20 20  20 20 20 20 20 20 20 20  |SE.             |
00001B50: 20 CC 45 46 54 20 20 20  2D 20 20 20 20 20 20 C8  | .EFT   -      .|
00001B60: 4F 4D 45 20 0D 20 20 20  20 20 20 20 20 20 20 20  |OME .           |
00001B70: 20 20 20 D2 49 47 48 54  20 20 2D 20 20 20 20 20  |   .IGHT  -     |
00001B80: 20 32 4E 44 20 C2 41 53  45 0D D4 48 45 20 50 4F  | 2ND .ASE..HE PO|
00001B90: 53 49 54 49 4F 4E 53 20  4F 4E 20 54 48 45 20 4A  |SITIONS ON THE J|
00001BA0: 4F 59 53 54 49 43 4B 20  41 52 45 20 53 45 54 20  |OYSTICK ARE SET |
00001BB0: 55 50 20 4A 55 53 54 20  4C 49 4B 45 20 54 48 45  |UP JUST LIKE THE|
00001BC0: 20 42 41 53 45 53 20 4F  4E 20 54 48 45 20 53 43  | BASES ON THE SC|
00001BD0: 52 45 45 4E 2D 54 48 52  4F 57 49 4E 47 20 46 52  |REEN-THROWING FR|
00001BE0: 4F 4D 20 42 41 53 45 20  54 4F 20 42 41 53 45 20  |OM BASE TO BASE |
00001BF0: 57 49 4C 4C 20 53 4F 4F  4E 20 42 45 20 4C 49 4B  |WILL SOON BE LIK|
00001C00: 45 20 53 45 43 4F 4E 44  20 4E 41 54 55 52 45 20  |E SECOND NATURE |
00001C10: 54 4F 20 59 4F 55 2E 0D  33 2E 20 C9 46 20 41 20  |TO YOU..3. .F A |
00001C20: 52 55 4E 4E 45 52 20 54  52 49 45 53 20 54 4F 20  |RUNNER TRIES TO |
00001C30: 53 54 45 41 4C 20 C8 CF  CD C5 2C 20 59 4F 55 20  |STEAL ...., YOU |
00001C40: 4D 55 53 54 20 CD CF D6  C5 20 59 4F 55 20 43 41  |MUST .... YOU CA|
00001C50: 54 43 48 45 52 20 54 4F  20 D4 C1 C7 20 54 48 45  |TCHER TO ... THE|
00001C60: 20 52 55 4E 4E 45 52 20  43 4F 4D 49 4E 47 20 48  | RUNNER COMING H|
00001C70: 4F 4D 45 2E 20 C9 46 20  59 4F 55 20 44 4F 4E 27  |OME. .F YOU DON'|
00001C80: 54 20 CD CF D6 C5 20 59  4F 55 52 20 43 41 54 43  |T .... YOUR CATC|
00001C90: 48 45 52 2C 20 54 48 45  20 52 55 4E 4E 45 52 20  |HER, THE RUNNER |
00001CA0: 57 49 4C 4C 20 52 55 4E  20 42 59 20 59 4F 55 20  |WILL RUN BY YOU |
00001CB0: 41 4E 44 20 53 43 4F 52  45 2E 0D 0D D3 C3 CF D2  |AND SCORE.......|
00001CC0: C9 CE C7 0D 31 2E 20 D3  54 52 49 4B 45 20 2D 20  |....1. .TRIKE - |
00001CD0: 50 49 54 43 48 20 54 48  41 54 20 43 52 4F 53 53  |PITCH THAT CROSS|
00001CE0: 45 53 20 48 4F 4D 45 20  50 4C 41 54 45 20 42 45  |ES HOME PLATE BE|
00001CF0: 54 57 45 45 4E 20 42 41  54 54 45 52 27 53 20 53  |TWEEN BATTER'S S|
00001D00: 48 4F 55 4C 44 45 52 53  20 41 4E 44 20 4B 4E 45  |HOULDERS AND KNE|
00001D10: 45 53 2E 20 D4 48 52 45  45 20 53 54 52 49 4B 45  |ES. .HREE STRIKE|
00001D20: 53 20 52 45 53 55 4C 54  53 20 49 4E 20 41 4E 20  |S RESULTS IN AN |
00001D30: 4F 55 54 2E 0D 32 2E 20  C2 41 4C 4C 2D 20 50 49  |OUT..2. .ALL- PI|
00001D40: 54 43 48 20 54 48 41 54  20 49 53 20 48 49 47 48  |TCH THAT IS HIGH|
00001D50: 20 4F 52 20 4C 4F 57 20  4F 55 54 20 4F 46 20 53  | OR LOW OUT OF S|
00001D60: 54 52 49 4B 45 20 5A 4F  4E 45 2E 20 C6 4F 55 52  |TRIKE ZONE. .OUR|
00001D70: 20 42 41 4C 4C 53 20 52  45 53 55 4C 54 53 20 49  | BALLS RESULTS I|
00001D80: 4E 20 41 20 57 41 4C 4B  2E 0D 33 2E 20 CF 55 54  |N A WALK..3. .UT|
00001D90: 20 2D 20 43 41 54 43 48  49 4E 47 20 46 4C 59 20  | - CATCHING FLY |
00001DA0: 42 41 4C 4C 53 2C 20 53  54 52 49 4B 49 4E 47 20  |BALLS, STRIKING |
00001DB0: 4F 55 54 20 42 41 54 54  45 52 53 20 41 4E 44 20  |OUT BATTERS AND |
00001DC0: 46 4F 52 43 49 4E 47 2F  54 41 47 47 49 4E 47 20  |FORCING/TAGGING |
00001DD0: 52 55 4E 4E 45 52 53 20  52 45 53 55 4C 54 53 20  |RUNNERS RESULTS |
00001DE0: 49 4E 20 41 4E 20 4F 55  54 2E 20 D4 48 45 52 45  |IN AN OUT. .HERE|
00001DF0: 20 41 52 45 20 54 48 52  45 45 20 4F 55 54 53 20  | ARE THREE OUTS |
00001E00: 50 45 52 20 48 41 4C 46  2D 49 4E 4E 49 4E 47 2E  |PER HALF-INNING.|
00001E10: 0D 34 2E 20 C2 41 54 54  49 4E 47 20 CF 52 44 45  |.4. .ATTING .RDE|
00001E20: 52 20 2D 20 56 49 53 49  54 4F 52 53 20 28 D6 D3  |R - VISITORS (..|
00001E30: D4 D2 29 20 42 41 54 20  54 4F 50 20 4F 46 20 49  |..) BAT TOP OF I|
00001E40: 4E 4E 49 4E 47 3B 20 48  4F 4D 45 20 28 C8 CF CD  |NNING; HOME (...|
00001E50: C5 29 20 4F 52 20 43 4F  4D 50 55 54 45 52 20 28  |.) OR COMPUTER (|
00001E60: C3 CF CD D0 29 20 42 41  54 53 20 42 4F 54 54 4F  |....) BATS BOTTO|
00001E70: 4D 20 4F 46 20 49 4E 4E  49 4E 47 2E 0D 35 2E 20  |M OF INNING..5. |
00001E80: D2 55 4E 53 20 2D 20 53  43 4F 52 45 20 52 55 4E  |.UNS - SCORE RUN|
00001E90: 53 20 42 59 20 4D 4F 56  49 4E 47 20 52 55 4E 4E  |S BY MOVING RUNN|
00001EA0: 45 52 53 20 41 52 4F 55  4E 44 20 54 48 45 20 42  |ERS AROUND THE B|
00001EB0: 41 53 45 53 20 41 4E 44  20 48 4F 4D 45 2E 20 D4  |ASES AND HOME. .|
00001EC0: 45 41 4D 20 41 48 45 41  44 20 41 46 54 45 52 20  |EAM AHEAD AFTER |
00001ED0: 39 20 49 4E 4E 49 4E 47  53 20 57 49 4E 53 20 47  |9 INNINGS WINS G|
00001EE0: 41 4D 45 2E 20 C9 46 20  53 43 4F 52 45 20 49 53  |AME. .F SCORE IS|
00001EF0: 20 54 49 45 44 20 41 46  54 45 52 20 39 20 49 4E  | TIED AFTER 9 IN|
00001F00: 4E 49 4E 47 53 2C 20 45  58 54 52 41 20 49 4E 4E  |NINGS, EXTRA INN|
00001F10: 49 4E 47 53 20 57 49 4C  4C 20 42 45 20 50 4C 41  |INGS WILL BE PLA|
00001F20: 59 45 44 20 55 4E 54 49  4C 20 4F 4E 45 20 54 45  |YED UNTIL ONE TE|
00001F30: 41 4D 20 57 49 4E 53 2E  20 0D 0D 0D 20 20 20 20  |AM WINS. ...    |
00001F40: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F50: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F60: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001F70: 20 20 2D                                          |  -             |
L005R075T005.                    S T A R
 - L E A G U E   B A S E B A L L..STAR L
EAGUE BASEBALL,IN MY OPINION, IS ONE OF 
THE BEST ACHIEVMENTS IN ACTION GAMES. TH
E CONTROL OVER THE PLAYERS IS SURPRISING
LY GOOD FOR AN ARCADE GAME OF THIS COMPL
EXITY...FIRST MENU; THE FIRST MENU ALLOW
S ACCESS TO THE FOLLOWING (USING THE FUN
CTION KEYS)         OPTION   GAME.      
        SELECT   1 PLAYER.              
 START   NEXT MENU.1. PRESS THE PROPER F
UNCTION KEY TO CHOOSE THE OPTION BETWEEN
 PLAYING A GAME OR TAKING BATTING PRACTI
CE..2. PRESS THE SELECT KEY TO SELECT BE
TWEEN A 1 PLAYER OR 2 PLAYER GAME..3. PR
ESS THE START KEY TO GO THE THE NEXT MEN
U OR PLAY BALL WHEN YOU CHOOSE THE BATTI
NG PRACTICE OPTION. IF YOU TAKE BATTING 
PRACTICE, YOU WILL FACE 'HEAT' MULDOON I
N A SERIES OF RANDOM PITCHES UNTIL YOU P
RESS THE OPTION AND SELECT KEYS SIMULTAN
EOUSLY..4. PLUG A JOYSTICK CONTROLLER FI
RMLY INTO JACK 1 ON THE FRONT OF THE COM
PUTER CONSOLE IF YOU ARE PLAYING SOLO. P
LYG A SECOND JOYSTICK INTO JACK 2 IF TWO
 ARE PLAYING. HOLD THE CONTROLLER WITH T
HE RED BUTTON IN THE UPPER LEFT CORNER, 
TOWARDS THE TV SCREEN..5. TO BREAK OUT O
F A GAME, PRESS THE OPTION AND SELECT KE
YS SIMULTANEOUSLY ANY TIME THE PLAYFIELD
 SCREEN IS UP..6. IF YOU CHOOSE TO PLAY 
A GAME, A NEW MENU WILL COME UP WHEN YOU
 PRESS START:.              OPTION    HO
ME      CURVES-LINERS.              SELE
CT    VSTR      HEAT-SLUGGERS.          
    START     PLAY BALL.7.THE HOME TEAM 
USES THE OPTION KEY TO SELECT ITS STARTI
NG TEAM AND PITCHER. THE LINERS HIT FOR 
AVERAGE; THE SLUGGERS HIT FOR THE FENCES
..    THE PITCHERS:  'CURVES' CASSIDY - 
GREAT CURVE BALL AND INCREDIBLE SINKER. 
EXCELLENT CONTROL AND GOOD STIMINA. CLEA
RLY THE MOST BALANCED PITCHER IN THE LEA
GUE..                   'HEAT' MULDOON -
 OVERWHELMING FAST BALL. GOOD SCREWBALL 
AND SLIDER. TENDENCY TO MISS THE STRIKE 
ZONE WHEN HE GOES FOR THE CORNERS. TIRES
 QUICKLY IF FAST BALL USED TOO OFTEN..  
                 'KNUCKLES' FLANAGAN - L
IVELIEST KNUCKLEBALL THIS SIDE OF THE RO
CKIES. GOOD CONTROL AND STAMINA. ONLY US
ED FOR SHORT-TERM RELIEF WORK. (AVAILABL
E ONLY AFTER THE SIXTH INNING IS COMPLEA
TED).8. THE VISITOR TEAM USES THE SELECT
 KEY TO SELECT ITS STARTING TEAM AND PIT
CHER..9. BOTH TEAMS CAN HAVE THE SAME CO
NBINATIONS IF YOU CHOOSE. WHEN PLAYING S
OLO AGAINST THE COMPUTER, THE SCOREBOARD
 AND MENUS WILL READ COMP IN PLACE OF HO
ME..10. WHEN BOTH TEAMS HAVE MADE THEIR 
SELECTIONS, PRESS THE START KEY TO PLAY 
BALL!..PITCHING & HOLDING RUNNERS.1. EAC
H HALF INNING BEGINS WITH THE PITCHER ST
ARTING IN THE PITCHING MODE. THIS MODE A
LLOWS YOU TO PITCH TO THE BATTER AND IS 
INDICATED WHEN THE PITCHER BENDS OVER TO
 LOOK FOR A 'SIGN' FROM THE CATCHER..2. 
TO DESIGNATE A PITCH PRESS AND HOLD THE 
RED BUTTON ON THE CONTROLLER. THE PITCHE
R WILL MOVE TO AN UPRIGHT, PAUSE POSITIO
N..3. THE JOYSTICK CONTROL IS A RATHER C
OMPLEX SYSTEM OF EIGHT DIFFERENT VARIATI
ONS OF PITCHES. THIS GREAT FOR PLAYERS W
HO LIKE CONTROL, AND FRUSTRATING FOR PLA
YERS WHO'D RATHER HAVE AS EASY A CHOICE 
AS POSSIBLE. JUST FOLLOW THESE NEXT FEW 
INSTRUCTIONS CAREFULLY:..            'HE
AT' MULDOON.    EXTREME LEFT   -     FAS
T BALL.   '       'RIGHT  -     CHANGE-U
P.   '       'FORWARD-     HIGH SLIDER (
BALL).   '       'BACK   -     LOW SCREW
BALL (BALL).    FORWARD-LEFT   -     MED
IUM SLIDER.    FORWARD-RIGHT  -     SLOW
 SLIDER.    BACK-LEFT      -     MEDIUM 
SCREWBALL.    BACK-RIGHT     -     SLOW 
SCREWBALL..            'CURVES' CASSIDY.
   'EXTREME LEFT   -     MEDIUM FAST BAL
L.   '       'RIGHT  -     CHANGE-UP.   
'       'FORWRD -     HIGH CURVE (BALL).
   '       'BKWRD  -     LOW SINKER (BAL
L).    FORWARD-LEFT   -     MEDIUM CURVE
 .    FORWARD-RIGHT  -     SLOW CURVE.  
  BACK-LEFT      -     MEDIUM SINKER.   
 BACK-RIGHT     -     SLOW SINKER..     
       'KNUCKLES' FLANAGAN.   'EXTREME L
EFT   -     FAST BALL.   '       'RIGHT 
 -     CHANGE-UP.   '       'FORWRD -   
  HIGH KNUCKLER (BALL).   '       'BKWRD
  -     LOW KNUCKLER (BALL).    FORWARD-
LEFT   -     KNUCKLER.    FORWARD-RIGHT 
 -     SLOW CURVE.    BACK-LEFT      -  
   KNUCKLER.    BACK-RIGHT     -     SLO
W SINKER..4. TO GET OUT OF THE PITCHING 
MODE TO PICK OFF A RUNNER, JUST RELEASE 
THE RED BUTTON BEFORE MOVING THE JOYSTIC
K. YOU CAN THEN THROW TO ANY BASE AS FOL
LOWS:.              EXTREME LEFT   -    
HOME.             '       'RIGHT  -    2
ND BASE.             'FORWARD        -  
  3RD BASE.             (AWAY FROM YOU).
             BACKWARD        -    1ST BA
SE.             (TOWARD YOU)..5. PRESS T
HE RED BUTTON TWICE TO RETURN THE BALL T
O THE PITCHER FROM ANY PLAYER. THE PITCH
ER WILL CHANGE COLOR TO BLACK, INDICATIN
G BALL POSSESSION. PRESS THE RED BUTTON 
TWICE AGAIN TO GO BACK INTO THE PITCHING
 MODE. THE PITCHER WILL CHANGE COLOR FRO
M BLACK TO YELLOW OR BLUE AND BEND OVER 
TO LOOK FOR A SIGN FROM THE CATCHER. YOU
 MUST BE IN THE PITCHING MODE FOR A NEW 
BATTER TO COME UP AFTER A HIT OR AN OUT.
..BATTING.1. PRESS AND HOLD THE RED BUTT
ON ON THE CONTROLLER RIGHT BEFORE THE PI
TCH IS THROWN TO BUNT. RELEASE THE RED B
UTTON BEFORE THE BALL REACHES THE PLATE 
TO TAKE THE PITCH-IF YOU TRY TO BUNT AND
 MISS, IT'S A STRIKE. .2. PRESS THE RED 
BUTTON AFTER THE PITCH IS THROWN TO SWIN
G AWAY. KEEP A GOOD EYE ON THE PITCH, AN
D TRY TO TIME IT PERFECTLY...RUNNING.1. 
ONCE THE BALL IS HIT FAIR, THE BATTER AU
TOMATICALLY RUNS TO 1ST BASE..2. TO MOVE
 HIM AHEAD, PUSH AND HOLD THE JOYSTICK T
O THE RIGHT; TO MOVE HIM BACK, PUSH AND 
HOLD THE JOYSTICK TO THE LEFT. TO STOP T
HE RUNNER ON OR BETWEEN BASES, RETURN TH
E JOYSTICK TO ITS NEUTRAL CENTER POSITIO
N (JUST RELEASE IT)..3. IF THERE ARE RUN
NERS ON BASE, YOU CONTROL THE LEAD RUNNE
R; THE OTHER RUNNERS WILL RUN AUTOMATICA
LLY IF FORCED. AS SOON AS YOUR LEAD RUNN
ER SCORES OR IS PUT OUT, CONTROL QUICKLY
 SHIFTS TO THE NEXT LEAD RUNNER. DON'T D
AYDREAM OR YOUR NEW LEAD RUNNER MAY WAND
ER OFF BASE AND BE TAGGED OUT.(PICKED-OF
F)..FIELDING.1. AFTER THE BALL IS HIT FO
UL OR A HOMERUN IS HIT, THE BALL IS RETU
RNED TO THE CATCHER. YOU MUST THROW IT B
ACK TO THE PITCHER (PRESS RED BUTTON TWI
CE) AND GO INTO THE PITCHING MODE (PRESS
 RED BUTTON TWICE AGAIN) TO CONTINUE PIT
CHING..2. WHEN THE BALL IS HIT FAIR, THE
 PLAYER NEAREST THE BALL'S PATH BECOMES 
ELIGIBLE TO FIELD IT..3. USE THE JOYSTIC
K TO MOVE YOUR ELIGIBLE FIELDER TO THE B
ALL. HE WILL CHANGE COLOR TO SOLID BLACK
 WHEN HE IS IN POSSESSION..4. A BALL WIT
H A SHADOW IS A FLY BALL; A BALL WITHOUT
 A SHADOW IS A GROUNDER. FLY BALLS CAN B
E CAUGHT FOR AN OUT; GROUNDERS REQUIRE Y
OU TO TAKE SOME ACTION TO FORCE AN OUT (
THROW TO BASE, TAG RUNNER, ETC.)..5. TO 
CATCH A FLY BALL, KEEP YOUR EYE ON THE B
ALL'S SHADOW. AS THE BALL DESCENDS, POSI
TION YOUR OUTFIELDER SO HE'LL COLLIDE WI
TH THE BALL'S SHADOW. IF YOU MISS THE BA
LL, MOVE YOUR FIELDER TO PICK IT UP...TH
ROWING.1. PRESS AND RELEASE THE RED BUTT
ON ON THE JOYSTICK CONTROLLER TO DESIGNA
TE A THROW..2. MOVE THE JOYSTICK TO THRO
W TO A BASE; PRESS THE RED BUTTON AGAIN 
TO THROW TH THE PITCHER..              U
P     -      3RD BASE.              DOWN
   -      1ST BASE.              LEFT   
-      HOME .              RIGHT  -     
 2ND BASE.THE POSITIONS ON THE JOYSTICK 
ARE SET UP JUST LIKE THE BASES ON THE SC
REEN-THROWING FROM BASE TO BASE WILL SOO
N BE LIKE SECOND NATURE TO YOU..3. IF A 
RUNNER TRIES TO STEAL HOME, YOU MUST MOV
E YOU CATCHER TO TAG THE RUNNER COMING H
OME. IF YOU DON'T MOVE YOUR CATCHER, THE
 RUNNER WILL RUN BY YOU AND SCORE...SCOR
ING.1. STRIKE - PITCH THAT CROSSES HOME 
PLATE BETWEEN BATTER'S SHOULDERS AND KNE
ES. THREE STRIKES RESULTS IN AN OUT..2. 
BALL- PITCH THAT IS HIGH OR LOW OUT OF S
TRIKE ZONE. FOUR BALLS RESULTS IN A WALK
..3. OUT - CATCHING FLY BALLS, STRIKING 
OUT BATTERS AND FORCING/TAGGING RUNNERS 
RESULTS IN AN OUT. THERE ARE THREE OUTS 
PER HALF-INNING..4. BATTING ORDER - VISI
TORS (VSTR) BAT TOP OF INNING; HOME (HOM
E) OR COMPUTER (COMP) BATS BOTTOM OF INN
ING..5. RUNS - SCORE RUNS BY MOVING RUNN
ERS AROUND THE BASES AND HOME. TEAM AHEA
D AFTER 9 INNINGS WINS GAME. IF SCORE IS
 TIED AFTER 9 INNINGS, EXTRA INNINGS WIL
L BE PLAYED UNTIL ONE TEAM WINS. ...    
                                        
          -
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