_  __   _  _         _ _     _      _           _           
  __| |/ /_ | || |     __| (_)___| | __ (_)_ __   __| | _____  __
 / _` | '_ \| || |_   / _` | / __| |/ / | | '_ \ / _` |/ _ \ \/ /
| (_| | (_) |__   _| | (_| | \__ \   <  | | | | | (_| |  __/>  < 
 \__,_|\___/   |_|    \__,_|_|___/_|\_\ |_|_| |_|\__,_|\___/_/\_\
                                                                 
            

WAYOUT MANUAL

FILE INFORMATION

FILENAME(S): WAYOUT MANUAL

FILE TYPE(S): SEQ

FILE SIZE: 3.2K

FIRST SEEN: 2025-11-30 21:23:31

APPEARS ON: 1 disk(s)

FILE HASH

ffde5e2f21457aff45bd40661ac3e48761905ab7542b9212384360c92c31bb0f

FOUND ON DISKS (1 DISKS)

DISK TITLE FILENAME FILE TYPE COLLECTION TRACK SECTOR ACTIONS
MANUALS WAYOUT MANUAL SEQ DuncanTwain 24 0 DOWNLOAD FILE

FILE CONTENT & ANALYSIS

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00000090: FF FF FF FF FF FF FF FF  FF 80 2A 4E 42 22 57 41  |..........*NB"WA|
000000A0: 59 20 4F 55 54 20 44 4F  43 2B 22 0D 80 2A 56 50  |Y OUT DOC+"..*VP|
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00000130: 55 54 20 54 48 45 20 4A  4F 59 53 54 49 43 4B 20  |UT THE JOYSTICK |
00000140: 4F 4E 20 50 4F 52 54 20  23 32 0D 20 20 20 20 20  |ON PORT #2.     |
00000150: 54 59 50 45 3A 20 CC CF  C1 C4 22 53 49 52 49 55  |TYPE: ...."SIRIU|
00000160: 53 22 2C 38 0D 20 20 20  20 20 54 59 50 45 3A 20  |S",8.     TYPE: |
00000170: D2 D5 CE 0D 20 20 20 20  20 C9 46 20 54 48 45 20  |....     .F THE |
00000180: 50 52 4F 47 52 41 4D 20  44 4F 45 53 4E 54 20 4C  |PROGRAM DOESNT L|
00000190: 4F 41 44 20 49 4E 20 34  20 4D 49 4E 2E 20 54 48  |OAD IN 4 MIN. TH|
000001A0: 45 4E 20 52 45 42 4F 4F  54 20 49 54 2E 0D 2A 2A  |EN REBOOT IT..**|
000001B0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
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000001E0: 2A 2A 2A 2A 2A 2A 2A 2A  2A 2A 2A 2A 2A 2A 2A 2A  |****************|
000001F0: 0D 20 20 20 20 20 D4 48  45 20 4F 42 4A 45 43 54  |.     .HE OBJECT|
00000200: 49 56 45 20 4F 46 20 22  D7 41 59 20 CF 55 54 22  |IVE OF ".AY .UT"|
00000210: 20 49 53 20 54 4F 20 46  49 4E 44 20 59 4F 55 52  | IS TO FIND YOUR|
00000220: 20 57 41 59 20 54 48 52  4F 55 47 48 20 54 48 45  | WAY THROUGH THE|
00000230: 20 4D 41 5A 45 20 41 4E  44 20 45 58 49 54 20 54  | MAZE AND EXIT T|
00000240: 48 52 4F 55 47 48 20 54  48 45 20 44 4F 4F 52 20  |HROUGH THE DOOR |
00000250: 42 59 20 55 53 49 4E 47  20 54 48 45 20 4C 45 41  |BY USING THE LEA|
00000260: 53 54 20 41 4D 4F 55 4E  54 20 4F 46 20 54 52 41  |ST AMOUNT OF TRA|
00000270: 56 45 4C 20 55 4E 49 54  53 2E 0D 20 20 20 20 20  |VEL UNITS..     |
00000280: D3 49 4D 50 4C 45 2C 20  48 55 48 3F 20 2D 2D 2D  |.IMPLE, HUH? ---|
00000290: 2D 20 BC D7 D2 CF CE C7  BE 0D 20 20 20 20 20 D4  |- ........     .|
000002A0: 48 45 52 45 20 41 52 45  20 53 4F 4D 45 20 54 48  |HERE ARE SOME TH|
000002B0: 49 4E 47 53 20 54 48 41  54 20 49 54 20 4D 49 47  |INGS THAT IT MIG|
000002C0: 48 54 20 42 45 20 57 49  53 45 20 54 4F 20 57 41  |HT BE WISE TO WA|
000002D0: 54 43 48 20 46 4F 52 2E  20 CD 49 4E 4F 52 20 54  |TCH FOR. .INOR T|
000002E0: 48 49 4E 47 53 20 4C 49  4B 45 20 46 49 52 45 46  |HINGS LIKE FIREF|
000002F0: 4C 49 45 53 2C 20 41 20  C3 4C 45 50 54 41 4E 47  |LIES, A .LEPTANG|
00000300: 4C 45 2C 20 57 49 4E 44  20 F2 32 BF 33 F2 21 3F  |LE, WIND .2.3.!?|
00000310: 01 32 B2 A8 89 9B FE CA  FE 8A F9 FB 9D 99 CD 9B  |.2..............|
00000320: FA FB A1 91 68 08 08 08  08 1C 76 D7 F7 9F B5 91  |....h.....v.....|
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00000340: FA A8 8D 99 F9 DE 89 E8  8B FE 48 89 CB 9F FF BF  |..........H.....|
00000350: FF 4D 2D F9 48 89 C9 FE  D9 CF FE 48 08 8A 89 FA  |.M-.H......H....|
00000360: FE E8 8B FB A8 89 48 08  8A CA FB 9E CF 99 CA 8F  |......H.........|
00000370: A8 89 9F FF 89 FA CF 8F  F0 FF 0F A8 8F 2F CF FF  |............./..|
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000003C0: FA AA FA FA FA 6B FB 4A  AA F7 FF BF FF FF FF FF  |.....k.J........|
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000003E0: FF F7 99 FF F9 FF 47 F7  97 87 F7 F7 F7 BF F7 07  |......G.........|
000003F0: 77 99 FF F7 7F 7F F7 F9  43 52 45 41 54 55 52 45  |w.......CREATURE|
00000400: 20 54 48 41 54 20 4C 49  4B 45 53 20 54 4F 20 52  | THAT LIKES TO R|
00000410: 55 4E 20 55 50 20 41 4E  44 20 53 54 45 45 4C 20  |UN UP AND STEEL |
00000420: 59 4F 55 52 20 43 4F 55  4D 50 41 53 20 41 4E 44  |YOUR COUMPAS AND|
00000430: 2F 4F 52 20 4D 41 50 4D  41 4B 45 52 2E 20 D4 48  |/OR MAPMAKER. .H|
00000440: 45 52 45 20 49 53 20 41  20 57 41 52 4E 49 4E 47  |ERE IS A WARNING|
00000450: 20 49 4E 44 49 43 41 54  4F 52 20 41 54 20 54 48  | INDICATOR AT TH|
00000460: 45 20 54 4F 50 20 4F 46  20 59 4F 55 52 20 53 43  |E TOP OF YOUR SC|
00000470: 52 45 45 4E 20 54 48 41  54 20 46 4C 41 53 48 45  |REEN THAT FLASHE|
00000480: 53 20 57 48 49 54 45 20  57 48 45 4E 20 54 48 45  |S WHITE WHEN THE|
00000490: 20 C3 4C 45 50 54 41 4E  47 4C 45 20 41 50 50 52  | .LEPTANGLE APPR|
000004A0: 4F 41 43 48 45 53 2E 20  D4 48 45 52 45 20 49 53  |OACHES. .HERE IS|
000004B0: 20 41 4C 53 4F 20 41 4E  20 41 55 44 49 42 4C 45  | ALSO AN AUDIBLE|
000004C0: 20 57 41 52 4E 49 4E 47  20 54 4F 20 4C 49 53 54  | WARNING TO LIST|
000004D0: 45 4E 20 46 4F 52 2E 0D  20 20 20 20 20 BC CD C1  |EN FOR..     ...|
000004E0: D0 CD C1 CB C5 D2 20 C1  CE C4 20 C3 CF CD D0 C1  |...... ... .....|
000004F0: D3 BE 0D 20 20 20 20 20  D4 48 45 20 4D 41 50 4D  |...     .HE MAPM|
00000500: 41 4B 45 52 20 57 49 4C  4C 20 44 52 41 57 20 4D  |AKER WILL DRAW M|
00000510: 41 50 20 4F 46 20 54 48  45 20 41 52 45 41 20 4F  |AP OF THE AREA O|
00000520: 46 20 54 48 45 20 4D 41  5A 45 20 54 48 41 54 20  |F THE MAZE THAT |
00000530: 59 4F 55 20 48 41 56 45  20 53 45 45 4E 2E 20 D9  |YOU HAVE SEEN. .|
00000540: 4F 55 20 48 41 56 45 20  54 4F 20 48 41 56 45 20  |OU HAVE TO HAVE |
00000550: 54 48 45 20 CD 41 50 4D  41 4B 45 52 20 54 4F 20  |THE .APMAKER TO |
00000560: 22 44 52 41 57 22 20 41  20 4D 41 50 2E 20 C9 46  |"DRAW" A MAP. .F|
00000570: 20 54 48 45 20 4D 41 50  4D 41 4B 45 52 20 49 53  | THE MAPMAKER IS|
00000580: 20 53 54 4F 4C 45 4E 20  59 4F 55 20 57 49 4C 4C  | STOLEN YOU WILL|
00000590: 20 4E 4F 54 20 44 52 41  57 20 41 20 4D 41 50 2E  | NOT DRAW A MAP.|
000005A0: 20 D4 48 45 20 4D 41 5A  45 20 4D 41 50 20 57 49  | .HE MAZE MAP WI|
000005B0: 4C 4C 20 42 4C 49 4E 4B  20 57 48 45 4E 20 59 4F  |LL BLINK WHEN YO|
000005C0: 55 20 4C 4F 4F 53 45 20  54 48 45 20 4D 41 50 4D  |U LOOSE THE MAPM|
000005D0: 41 4B 45 52 2E 0D 20 20  20 20 20 D4 48 45 20 54  |AKER..     .HE T|
000005E0: 57 4F 20 43 4F 4D 50 41  53 53 45 53 20 41 54 20  |WO COMPASSES AT |
000005F0: 54 48 45 20 54 4F 50 20  4F 46 20 54 48 45 20 53  |THE TOP OF THE S|
00000600: 43 52 45 45 4E 20 49 4E  44 49 43 41 54 45 20 54  |CREEN INDICATE T|
00000610: 48 45 20 44 49 52 45 43  54 49 4F 4E 20 59 4F 55  |HE DIRECTION YOU|
00000620: 20 41 52 45 20 46 41 43  49 4E 47 2E 20 D9 4F 55  | ARE FACING. .OU|
00000630: 20 57 49 4C 4C 20 53 45  45 20 41 20 22 3F 22 20  | WILL SEE A "?" |
00000640: 46 4C 41 53 48 49 4E 47  20 49 4E 53 54 45 41 44  |FLASHING INSTEAD|
00000650: 20 49 46 20 54 48 45 20  43 4F 4D 50 41 53 20 49  | IF THE COMPAS I|
00000660: 53 20 53 57 49 50 45 44  2E 0D 20 20 20 20 20 BC  |S SWIPED..     .|
00000670: CE 4F 54 45 BE 3A 20 D9  4F 55 20 43 41 4E 20 53  |.OTE.: .OU CAN S|
00000680: 54 49 4C 4C 20 47 45 54  20 41 52 4F 55 4E 44 20  |TILL GET AROUND |
00000690: 49 46 20 59 4F 55 20 48  41 56 45 20 45 4E 4F 55  |IF YOU HAVE ENOU|
000006A0: 47 48 20 4F 46 20 54 48  45 20 4D 41 50 20 44 52  |GH OF THE MAP DR|
000006B0: 41 57 4E 20 42 59 20 57  41 54 41 43 48 49 4E 47  |AWN BY WATACHING|
000006C0: 20 54 48 45 20 4C 49 54  54 4C 45 20 57 48 49 54  | THE LITTLE WHIT|
000006D0: 45 20 44 4F 54 20 54 48  41 54 20 49 4E 44 49 43  |E DOT THAT INDIC|
000006E0: 41 54 45 53 20 59 4F 55  52 20 50 4F 53 49 54 49  |ATES YOUR POSITI|
000006F0: 4F 4E 2E 20 20 20 20 20  20 20 20 20 20 20 20 20  |ON.             |
00000700: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 BC  |               .|
00000710: D4 D2 C1 D6 C5 CC 20 D5  CE C9 D4 D3 BE 20 20 20  |...... ......   |
00000720: 20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000730: 20 20 20 20 20 20 20 D4  52 41 56 45 4C 20 55 4E  |       .RAVEL UN|
00000740: 49 54 53 20 41 52 45 20  54 48 45 20 53 41 4D 45  |ITS ARE THE SAME|
00000750: 20 41 20 45 41 43 48 20  57 41 4C 4C 20 53 45 47  | A EACH WALL SEG|
00000760: 4D 45 4E 54 20 54 48 41  54 20 59 4F 55 20 50 41  |MENT THAT YOU PA|
00000770: 53 53 2E 20 D4 48 45 20  22 54 52 41 56 45 4C 20  |SS. .HE "TRAVEL |
00000780: 49 4E 44 49 43 41 54 4F  52 22 20 49 53 20 41 54  |INDICATOR" IS AT|
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000007C0: 20 20 20 20 D9 4F 55 43  41 4E 20 53 41 56 45 20  |    .OUCAN SAVE |
000007D0: 55 50 20 54 4F 20 39 20  4C 4F 43 41 54 49 4F 4E  |UP TO 9 LOCATION|
000007E0: 53 20 44 55 52 49 4E 47  20 54 48 45 20 47 41 4D  |S DURING THE GAM|
000007F0: 45 2E 20 D4 4F 20 53 41  56 45 20 41 20 4C 4F 43  |E. .O SAVE A LOC|
00000800: 41 54 49 4F 4E 20 50 52  45 53 53 20 54 48 45 20  |ATION PRESS THE |
00000810: 22 43 3D 22 20 28 43 4F  4D 4D 4F 44 44 4F 52 45  |"C=" (COMMODDORE|
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00000830: 59 20 31 2D 39 2E 20 54  4F 20 52 45 54 55 52 4E  |Y 1-9. TO RETURN|
00000840: 20 54 4F 20 41 20 53 41  56 45 44 20 53 50 4F 54  | TO A SAVED SPOT|
00000850: 20 20 4A 55 53 54 20 50  52 45 53 53 20 54 48 45  |  JUST PRESS THE|
00000860: 20 53 41 4D 45 20 4B 45  59 2E 0D 20 20 20 20 20  | SAME KEY..     |
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00000890: 3D 20 22 43 3D 22 31 20  54 48 45 4E 20 54 4F 20  |= "C="1 THEN TO |
000008A0: 52 45 54 55 52 4E 20 54  4F 20 54 48 45 20 53 41  |RETURN TO THE SA|
000008B0: 4D 45 20 53 50 4F 54 20  4A 55 53 54 20 50 52 45  |ME SPOT JUST PRE|
000008C0: 53 53 20 31 2E 20 D4 48  49 53 20 49 53 20 47 4F  |SS 1. .HIS IS GO|
000008D0: 4F 44 20 49 4E 20 54 48  45 20 45 56 45 4E 54 20  |OD IN THE EVENT |
000008E0: 59 4F 55 52 20 4D 41 50  4D 41 4B 45 52 20 49 53  |YOUR MAPMAKER IS|
000008F0: 20 53 54 4F 4C 4C 45 4E  20 41 4E 44 20 59 4F 55  | STOLLEN AND YOU|
00000900: 20 57 41 4E 54 20 54 4F  20 45 58 50 4C 4F 52 45  | WANT TO EXPLORE|
00000910: 20 4F 52 20 43 48 41 53  45 20 54 48 45 20 43 4C  | OR CHASE THE CL|
00000920: 45 50 54 41 4E 47 4C 45  20 41 4E 44 20 47 45 54  |EPTANGLE AND GET|
00000930: 20 48 4F 50 4C 45 53 53  4C 59 20 4C 4F 53 54 2E  | HOPLESSLY LOST.|
00000940: 0D 20 20 20 20 20 BC D3  C1 D6 C5 20 C1 20 C7 C1  |.     ..... . ..|
00000950: CD C5 22 BE 0D 20 20 20  20 20 C9 46 20 59 4F 55  |.."..     .F YOU|
00000960: 20 57 41 4E 54 20 54 4F  20 53 41 56 45 20 41 20  | WANT TO SAVE A |
00000970: 47 41 4D 45 2C 20 50 52  45 53 53 20 54 48 45 20  |GAME, PRESS THE |
00000980: 22 52 55 4E 2F 53 54 4F  50 22 20 4B 45 59 2E 20  |"RUN/STOP" KEY. |
00000990: D9 4F 55 20 57 49 4C 4C  20 42 45 20 41 53 4B 45  |.OU WILL BE ASKE|
000009A0: 44 20 49 46 20 59 4F 55  20 57 41 4E 54 20 54 4F  |D IF YOU WANT TO|
000009B0: 20 53 41 56 45 20 54 48  45 20 47 41 4D 45 2E 20  | SAVE THE GAME. |
000009C0: D4 48 45 20 4F 42 56 49  4F 55 53 20 41 4E 53 57  |.HE OBVIOUS ANSW|
000009D0: 45 52 20 49 53 20 D9 20  4F 52 20 CE 2E 20 C9 46  |ER IS . OR .. .F|
000009E0: 20 59 4F 55 20 4A 55 53  54 20 57 41 4E 54 20 54  | YOU JUST WANT T|
000009F0: 4F 20 47 4F 20 48 41 56  45 20 44 49 4E 4E 45 52  |O GO HAVE DINNER|
00000A00: 20 50 52 45 53 53 20 54  48 45 20 52 55 4E 2F 53  | PRESS THE RUN/S|
00000A10: 54 4F 50 20 4B 45 59 20  57 48 45 4E 20 59 4F 55  |TOP KEY WHEN YOU|
00000A20: 20 47 45 54 20 42 41 43  4B 20 54 4F 20 52 45 53  | GET BACK TO RES|
00000A30: 55 4D 45 20 50 4C 41 59  49 4E 47 2E 0D 20 20 20  |UME PLAYING..   |
00000A40: 20 20 D9 4F 55 20 43 41  4E 20 52 45 54 55 52 4E  |  .OU CAN RETURN|
00000A50: 20 54 4F 20 54 48 45 20  4D 41 49 4E 20 4D 45 4E  | TO THE MAIN MEN|
00000A60: 55 20 42 59 20 50 52 45  53 53 49 4E 47 20 54 48  |U BY PRESSING TH|
00000A70: 45 20 46 2D 31 20 4B 45  59 20 41 54 20 41 4E 59  |E F-1 KEY AT ANY|
00000A80: 20 54 49 4D 45 2E 0D 20  20 20 20 20 BC D3 CF D5  | TIME..     ....|
00000A90: CE C4 BE 0D 20 20 20 20  20 C3 D2 D4 CC 2D 53 20  |....     ....-S |
00000AA0: 57 49 4C 4C 20 54 4F 47  47 4C 45 20 20 54 48 45  |WILL TOGGLE  THE|
00000AB0: 20 53 4F 55 4E 44 20 4F  4E 20 4F 52 20 4F 46 46  | SOUND ON OR OFF|
00000AC0: 2E 20 28 20 54 55 52 4E  49 4E 47 20 54 48 45 20  |. ( TURNING THE |
00000AD0: 56 4F 4C 55 4D 45 20 44  4F 57 4E 20 57 49 4C 4C  |VOLUME DOWN WILL|
00000AE0: 20 41 4C 53 4F 20 44 4F  20 54 48 45 20 53 41 4D  | ALSO DO THE SAM|
00000AF0: 45 20 54 48 49 4E 47 2E  29 0D 20 20 20 20 20 BC  |E THING.).     .|
00000B00: C8 C9 CE D4 BE 0D 20 20  20 20 20 D0 4C 41 59 20  |......     .LAY |
00000B10: 54 48 45 20 C9 CE D4 D2  CF 20 47 41 4D 45 20 46  |THE ..... GAME F|
00000B20: 49 52 53 54 20 41 20 46  45 57 20 54 49 4D 45 20  |IRST A FEW TIME |
00000B30: 54 48 45 4E 20 47 4F 20  54 4F 20 54 48 45 20 4F  |THEN GO TO THE O|
00000B40: 54 48 45 52 20 4D 41 5A  45 53 2E 20 D4 48 45 20  |THER MAZES. .HE |
00000B50: 4D 41 5A 45 53 20 41 52  45 20 4C 41 52 47 45 20  |MAZES ARE LARGE |
00000B60: 41 4E 44 20 48 41 56 45  20 44 49 46 46 45 52 45  |AND HAVE DIFFERE|
00000B70: 4E 54 20 52 4F 55 54 45  53 2E 0D 20 20 20 20 20  |NT ROUTES..     |
00000B80: D7 48 45 4E 20 59 4F 55  52 20 4D 41 50 4D 41 4B  |.HEN YOUR MAPMAK|
00000B90: 45 52 20 49 53 20 53 54  4F 4C 45 4E 20 41 4E 44  |ER IS STOLEN AND|
00000BA0: 20 59 4F 55 20 41 52 45  20 49 4E 20 55 4E 4D 41  | YOU ARE IN UNMA|
00000BB0: 50 50 45 44 20 54 45 52  52 49 54 4F 52 59 2C 20  |PPED TERRITORY, |
00000BC0: 53 41 56 45 20 59 4F 55  52 20 4C 4F 43 41 54 49  |SAVE YOUR LOCATI|
00000BD0: 4F 4E 20 4F 46 54 45 4E  2E 20 D9 4F 55 20 43 41  |ON OFTEN. .OU CA|
00000BE0: 4E 20 52 45 44 45 46 49  4E 45 20 59 4F 55 52 20  |N REDEFINE YOUR |
00000BF0: 53 41 56 45 44 20 4C 4F  43 41 54 49 4F 4E 20 41  |SAVED LOCATION A|
00000C00: 54 20 41 4E 59 20 54 49  4D 45 20 41 53 20 4F 46  |T ANY TIME AS OF|
00000C10: 54 45 4E 20 41 53 20 59  4F 55 20 57 49 53 48 2E  |TEN AS YOU WISH.|
00000C20: 0D 20 20 20 20 20 BC D7  C1 D9 20 CF D5 D4 BE 0D  |.     .... .....|
00000C30: 20 20 20 20 20 D4 48 45  20 57 41 59 20 4F 55 54  |     .HE WAY OUT|
00000C40: 20 44 4F 4F 52 2C 20 57  49 4C 4C 20 46 4C 41 53  | DOOR, WILL FLAS|
00000C50: 48 20 41 4E 44 20 50 55  4C 53 41 54 53 20 49 4E  |H AND PULSATS IN|
00000C60: 20 44 49 46 46 45 52 45  4E 54 20 43 4F 4C 4F 52  | DIFFERENT COLOR|
00000C70: 53 2E 0D 80 2A 4C 4E 33  0D 20 20 20 20 20 C8 41  |S...*LN3.     .A|
00000C80: 56 45 20 46 55 4E 20 41  4E 44 20 45 4E 4A 4F 59  |VE FUN AND ENJOY|
00000C90: 20 54 48 45 20 D7 41 59  20 CF 55 54 2E 0D        | THE .AY .UT..  |
........................................
........................................
........................................
..................................*NB"WA
Y OUT DOC+"..*VP5..*LM10:RM75..*FT5:,,-.
#-..*CN1..WAY OUT...*CN0..*LN3.*********
****************************************
*****************.     PUT THE JOYSTICK 
ON PORT #2.     TYPE: LOAD"SIRIUS",8.   
  TYPE: RUN.     IF THE PROGRAM DOESNT L
OAD IN 4 MIN. THEN REBOOT IT..**********
****************************************
****************.     THE OBJECTIVE OF "
WAY OUT" IS TO FIND YOUR WAY THROUGH THE
 MAZE AND EXIT THROUGH THE DOOR BY USING
 THE LEAST AMOUNT OF TRAVEL UNITS..     
SIMPLE, HUH? ---- .WRONG..     THERE ARE
 SOME THINGS THAT IT MIGHT BE WISE TO WA
TCH FOR. MINOR THINGS LIKE FIREFLIES, A 
CLEPTANGLE, WIND .2.3.!?.2.....J......M.
....H.....VW....H.............H.........
..H.K....M-.H.I.YO.H..........H..J..O.J.
......O....../O./...OB..?../?../.-../...
.-....M......../..M-..../....-..........
.....K.J........../....U.D.$TDR.......G.
........W.....CREATURE THAT LIKES TO R
UN UP AND STEEL YOUR COUMPAS AND/OR MAPM
AKER. THERE IS A WARNING INDICATOR AT TH
E TOP OF YOUR SCREEN THAT FLASHES WHITE 
WHEN THE CLEPTANGLE APPROACHES. THERE IS
 ALSO AN AUDIBLE WARNING TO LISTEN FOR..
     .MAPMAKER AND COMPAS..     THE MAPM
AKER WILL DRAW MAP OF THE AREA OF THE MA
ZE THAT YOU HAVE SEEN. YOU HAVE TO HAVE 
THE MAPMAKER TO "DRAW" A MAP. IF THE MAP
MAKER IS STOLEN YOU WILL NOT DRAW A MAP.
 THE MAZE MAP WILL BLINK WHEN YOU LOOSE 
THE MAPMAKER..     THE TWO COMPASSES AT 
THE TOP OF THE SCREEN INDICATE THE DIREC
TION YOU ARE FACING. YOU WILL SEE A "?" 
FLASHING INSTEAD IF THE COMPAS IS SWIPED
..     .NOTE.: YOU CAN STILL GET AROUND 
IF YOU HAVE ENOUGH OF THE MAP DRAWN BY W
ATACHING THE LITTLE WHITE DOT THAT INDIC
ATES YOUR POSITION.                     
       .TRAVEL UNITS.                   
       TRAVEL UNITS ARE THE SAME A EACH 
WALL SEGMENT THAT YOU PASS. THE "TRAVEL 
INDICATOR" IS AT THE TOP OF THE SCREEN..
     .SAVING LOCATION..     YOUCAN SAVE 
UP TO 9 LOCATIONS DURING THE GAME. TO SA
VE A LOCATION PRESS THE "C=" (COMMODDORE
) KEY AND ANY KEY 1-9. TO RETURN TO A SA
VED SPOT  JUST PRESS THE SAME KEY..     
EXAMPLE: SAVE THE FIRST POSITION= "C="1 
THEN TO RETURN TO THE SAME SPOT JUST PRE
SS 1. THIS IS GOOD IN THE EVENT YOUR MAP
MAKER IS STOLLEN AND YOU WANT TO EXPLORE
 OR CHASE THE CLEPTANGLE AND GET HOPLESS
LY LOST..     .SAVE A GAME"..     IF YOU
 WANT TO SAVE A GAME, PRESS THE "RUN/STO
P" KEY. YOU WILL BE ASKED IF YOU WANT TO
 SAVE THE GAME. THE OBVIOUS ANSWER IS Y 
OR N. IF YOU JUST WANT TO GO HAVE DINNER
 PRESS THE RUN/STOP KEY WHEN YOU GET BAC
K TO RESUME PLAYING..     YOU CAN RETURN
 TO THE MAIN MENU BY PRESSING THE F-1 KE
Y AT ANY TIME..     .SOUND..     CRTL-S 
WILL TOGGLE  THE SOUND ON OR OFF. ( TURN
ING THE VOLUME DOWN WILL ALSO DO THE SAM
E THING.).     .HINT..     PLAY THE INTR
O GAME FIRST A FEW TIME THEN GO TO THE O
THER MAZES. THE MAZES ARE LARGE AND HAVE
 DIFFERENT ROUTES..     WHEN YOUR MAPMAK
ER IS STOLEN AND YOU ARE IN UNMAPPED TER
RITORY, SAVE YOUR LOCATION OFTEN. YOU CA
N REDEFINE YOUR SAVED LOCATION AT ANY TI
ME AS OFTEN AS YOU WISH..     .WAY OUT..
     THE WAY OUT DOOR, WILL FLASH AND PU
LSATS IN DIFFERENT COLORS...*LN3.     HA
VE FUN AND ENJOY THE WAY OUT..
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